Tracks v1.0
Hello all!
The day has finally come for Tracks to leave Early Access (and also launch on Xbox One and Windows 10)
A huge thank you to everyone who bought, played and gave feedback at any point in the last 2 years.
The game is bigger and better than I ever imagined it would be and that is down to all of you supporting the game and letting me create something great.
I'm not ready to announce anything as far as post-launch content goes, but know there will definitely be updates full of lovely stuff just like you've gotten used to.
There is a new official Discord server for Tracks right here. Join if you'd like to chat about the game or keep up with development.

Random buildings are gone.
Well, you can still have them if you want. But there is a new colour picker tool available when placing paintable items. This applies to any object which had random colour variations:
Press G (Scenery menu) while placing a paintable item (indicated by an eye dropper icon in the Toy box) to bring up the colour picker.

This update introduces a massive rendering overhaul which should dramatically improve framerates in large creations. There are a lot of components to this and it has been in the works for a while so if you notice anything strange (e.g. things not looking right, wrong colours, ghostly objects which you can't delete) let me know!
Also:
It has been a real long time since I added a new piece. There's a long story but getting this one working properly should make it a lot easier to add new pieces going forward.

New Options:
Also:
If you notice any mistakes or issues with these translations please let me know in the forums!

ːromopolis_houseː Signs
ːromopolis_houseː Signal Box
ːromopolis_houseː Mountain
ːromopolis_houseː Campfire







The day has finally come for Tracks to leave Early Access (and also launch on Xbox One and Windows 10)
A huge thank you to everyone who bought, played and gave feedback at any point in the last 2 years.
The game is bigger and better than I ever imagined it would be and that is down to all of you supporting the game and letting me create something great.
I'm not ready to announce anything as far as post-launch content goes, but know there will definitely be updates full of lovely stuff just like you've gotten used to.
There is a new official Discord server for Tracks right here. Join if you'd like to chat about the game or keep up with development.

ːHealUpː Recolour revamp
Random buildings are gone.
Well, you can still have them if you want. But there is a new colour picker tool available when placing paintable items. This applies to any object which had random colour variations:
- Houses
- Apartment block and Skyscraper
- Vehicles
- Flower pot
- Circus tents
- Camping tent
- Hydrant
- Tractor
- Cafe tables
- Picnic table
- Bench
- Light Arch
- House Lights
- Fireworks
- Fairy Tree
- Fountain
- Bushes
- Hedge
- Pine tree
- Christmas tree
Press G (Scenery menu) while placing a paintable item (indicated by an eye dropper icon in the Toy box) to bring up the colour picker.

ːHealUpː Terrain block resizing
- Similar to recolourable decorations, you can now open the Scenery menu when placing a terrain block to change the size of it
ːHealUpː Passenger mode
- Progress and current track layout are now automatically saved when you finish each stage
- Several new stages in Modern Apartment
- Whole new set of stages in Bedroom
ːHealUpː Performance
This update introduces a massive rendering overhaul which should dramatically improve framerates in large creations. There are a lot of components to this and it has been in the works for a while so if you notice anything strange (e.g. things not looking right, wrong colours, ghostly objects which you can't delete) let me know!
Also:
- The game should now start up faster when you launch it
- Improved save game load times by up to 50%
- Potentially big framerate improvements on any environment with furniture
- Various improvements to model and material performance
- Reduced the download/install size
ːHealUpː New track piece: Vertical turn
It has been a real long time since I added a new piece. There's a long story but getting this one working properly should make it a lot easier to add new pieces going forward.

ːHealUpː UI improvements
New Options:
- Invert Look - Inverts vertical movement for both the mouse and controller sticks
- Cursor Scale - Adjusts the size of the mouse cursor
Also:
- General improvements to Toy box visibility and layout
- The size slider in the Toy box now adjusts more than just the icon size
- Various improvements to the tutorial including better text size, styling and wording
- Improved cursor style
- Audio options and Toy box zoom size are now saved between sessions
ːHealUpː Controller improvements
- Removed the 'beta' tag from controller support
- Massively improved toy box navigation and scrolling behaviour
- You can now use the D-Pad to navigate the Scenery menu, with snapping options moved into the column of buttons.
- New tutorial style better suited to gamepads
- Tutorial now uses rich text formatting like the Keyboard/Mouse tutorial
- Fixed the tutorial showing one point twice and leaving out another
- Colour wheel value is now set with the right stick instead of the X/Y buttons
- Fixed pressing X on the Scenery menu deleting the object you were placing
- Fixed movement speed varying based vertical look angle
- Fixed the restricted objects warning in Passenger Mode causing the Toy Box to get stuck
- Fixed the warning about your track being cleared not being navigable
ːHealUpː Miscellaneous
- Added 3 new pieces of music
- Fixed track pieces sometimes disappearing from save files
- Fixed Field of View options not saving if only one of them was set
- Removed the Experimental category from the Toy Box, added Terrain and Signs categories
- Fixed save game discovery getting stuck if you only had passenger mode saves
- Removed the Experimental category from the Toy Box, added Terrain and Signs categories
- Like 50 nice improvements which have been lost to the cyberweb because my list got deleted when Steam introduced the new announcement system
- Added columns for several Track Support pieces
- Improvements to every terrain material and block mesh (resizing coming soon)
- Improved visual effects for a lot of decorations, passengers, sockets, train rerouting
- Tweaked the train's acceleration on slopes to make climbing while reversing easier
- Fixed tunnels causing a permanently black train view if used with 2+ carriages
- Fixed tunnels letting the train enter even if it isn't linked to another tunnel
- Fixed a double placement bug caused by quickly clicking on new decorations
- Various improvements to the mechanics and visuals of deposit/collection towers, and removed them from the experimental category
ːHealUpː New languages
- Spanish
- French
- Italian
If you notice any mistakes or issues with these translations please let me know in the forums!

ːHealUpː Decorations
ːromopolis_houseː Signs
- Traffic Signal
- Semaphore
- Crossing
- Level Crossing
- Railway Crossing
- Light Signals
- Stop
- Pedestrian Crossing
- Rail Crossing
- Cattle
- Workers
ːromopolis_houseː Signal Box
ːromopolis_houseː Mountain
ːromopolis_houseː Campfire






