1. Wolflord - Werewolf Online
  2. News
  3. Patch 0.7 - UI rework and stability work

Patch 0.7 - UI rework and stability work

As we are preparing with hasty steps to get the game ready for both early access and the GENKI convention, here is a rundown of the latest update:

New cards:
+ The TRAVELLER enters the game roster.
+ The ASSASSIN joins the game roster.
+ The MYSTIC LENS joins the game roster.
+ The ORACLE joins the game roster.
+ The CONCUBINE joins the game roster.

Bugfixes and features:
+ Complete UI overhaul for the ingame HUD.
+ Added loading screens.
+ Player colors and numbers are now displayed throughout more interactions.
+ Resolved a ton of network errors, especially considering client memories of old games.
+ Added a base tutorial level, to explain some game basics.
+ Added a narrator system, to help educate new players about the game.
+ Made the game lobby and the endgame view a bit more "clean" visually
+ Added a "Invite through steam" button on game tab
+ Removed suggested offerings on tutorial levels (since role is already locked)
+ UI scale is now remembered (you might need to set it just one extra time)
+ The AI player can now vote, nominate and other daytime actions. AI Villagers will also be quicker to throw their suspicions on players, mostly based on voting patterns.
This is a long process that will need some refinement, especially with how the AI decides to vote. But the first steps have been taken.
+ Polished up the day/night cycle.
+ Added new and more subtle soundtracks to the main game.
+ Changed the top clock to represent all phases, and include timer text.
+ Villagers can no longer use their GUILT ability on themselves.
+ Hunters can no longer TAKE AIM on themselves.
+ AI now knows that openly nominating a revealed town role is super suspicious, and will avoid it.
+ Fixed turn timers for manually timed phases.
+ Resolved a bug when a changeling turns into another changeling.
+ Fixed bug where all inventory items would appear as missing.
+ Fixed some UI issues, especially regarding daytime ability use vs. voting/nominating
+ Fixed villager ability targeting.
+ Revised Prince artwork.
+ Fixed issue surrounding end-game music.
+ Fixed display flow when joining games.
+ Non-hosts can now invite steam friends to a game.
+ Fixed lighting issue surrounding lynching recounts.
+ Fixed listing issue that would cause specific positions to be locked to specific players.
+ Stronger highlighting of dead players in player lists.
+ Background town area is now more decorated with props.
+ Fixed issue that would cause some main scene and UI flickering before deck introduction.
+ Fixed issue that would cause rounds to go extremely fast before the timer UI was fully loaded.
+ Narrator voice can now be toggled on/off in settings