patch 0.7.5 - Public early access
After a lot of crunching, we are finally able to open Direwolf up for early access on steam. There are still 60 days to we officially launch, but it is still a magnificent milestone.
We will have a patch running EVERY DAY until launch, so expect a lot of new cards, improved social features and visual/UI tweaks over the next couple of months.
New playable cards:
+ The TEMPLAR enters the game roster.
+ The FENCE enters the game roster.
+ The USURPER enters the game roster.
+ The SELKIE joins the game roster.
+ The BERSERKER enters the game roster.
New modifier cards:
+ The game rule RED DAWN is now in the roster.
+ The game rule BLOOD REGIME is now in the roster.
Other updates:
+ Tweaked the multiplayer code quite a bit. This will require some extensive testing, but it feels much more stable than before.
+ New loot items are now highlighted.
+ New loot type: Capes
+ Rule cards now correctly shows their ability in the card inspector
+ Added three new options to the Create new game tab : Language, Communication and Access.
+ Bolstered the tutorial levels quite a bit.
+ Added some story and flair to the characters.
+ New cosmetic type : platemail, unisex
+ Added a couple of challenges and achievements
+ Fixed some index issues in tutorial levels (cheers @vlees )
+ Tweaking a bit on the Usurper winning condition, it should ALWAYS trigger if she is for some reason the last one alive...
+ Fixed issue where the plaguelord would not be detected by the Mentalist
+ fixed some issues on the player list.
+ Fixed some issues regarding Reaper, Jester and Usurper victory conditions.
+ Experimenting with a notebook layout where the chat is still open
+ Emote menu now works.
+ Placed Villager outside of the Town Defender category.
+ Fixed some issues in the games lobby list.
+ Made clearer distinctions between open and close talking phases.
+ Fixed naked main character issue.
+ Fixed bug where notebook would not reopen
+ escape now closes both notebook and emote menu without opening the game menu
+ fixed the Selkie threat status.
+ Gold coins now stack properly in the steam Inventory.
+ Fixed issue where Torturer chat would not show the revealed card.
+ Trouble caused by the troublemaker is now amplified in the notification.
+ Optimized neighbour positioning calculation, giving the server less strain when figuring it out.
+ Abstain option added during voting and recound phases.
+ Fixed bug allowing villagers to cast Guilt before the game had even started.
+ Doing a lot of work with handling disconnects.
+ Character customization is now remembered.
+ Tutorial text rendering have been made a bit clearer.
+ Improved the display of role-based loot.
+ Fixed some issue related to the voucher claiming.
+ Added some offering items.
+ Improved the intelligence of the AI a bit, including giving them the capacity for defensive speeches.
+ Intro tutorial polished a bit.
+ Fixed the questions button.
+ Offerings are now presented per card.
+ Polished the Fisherman card a bit.
+ Polished up the artwork for a couple of offerings.
+ Fixed formatting bug in the card Q&A
+ Fixed issue where the riding hood would trigger if she was attacked and then saved.
+ Achievements is now shown in both Profile mode and role-specific achievements can be found in character details.
+ Added a quest view and a copy of the rulebook inside the game itself.
+ Steam achievement page should now be public.
+ Steam achievement statistics are now available.
+ Updated some system requirements
+ Mac build has been brought up to speed with the Windows build.
+ Cleared out some broken downloads.
We will have a patch running EVERY DAY until launch, so expect a lot of new cards, improved social features and visual/UI tweaks over the next couple of months.
New playable cards:
+ The TEMPLAR enters the game roster.
+ The FENCE enters the game roster.
+ The USURPER enters the game roster.
+ The SELKIE joins the game roster.
+ The BERSERKER enters the game roster.
New modifier cards:
+ The game rule RED DAWN is now in the roster.
+ The game rule BLOOD REGIME is now in the roster.
Other updates:
+ Tweaked the multiplayer code quite a bit. This will require some extensive testing, but it feels much more stable than before.
+ New loot items are now highlighted.
+ New loot type: Capes
+ Rule cards now correctly shows their ability in the card inspector
+ Added three new options to the Create new game tab : Language, Communication and Access.
+ Bolstered the tutorial levels quite a bit.
+ Added some story and flair to the characters.
+ New cosmetic type : platemail, unisex
+ Added a couple of challenges and achievements
+ Fixed some index issues in tutorial levels (cheers @vlees )
+ Tweaking a bit on the Usurper winning condition, it should ALWAYS trigger if she is for some reason the last one alive...
+ Fixed issue where the plaguelord would not be detected by the Mentalist
+ fixed some issues on the player list.
+ Fixed some issues regarding Reaper, Jester and Usurper victory conditions.
+ Experimenting with a notebook layout where the chat is still open
+ Emote menu now works.
+ Placed Villager outside of the Town Defender category.
+ Fixed some issues in the games lobby list.
+ Made clearer distinctions between open and close talking phases.
+ Fixed naked main character issue.
+ Fixed bug where notebook would not reopen
+ escape now closes both notebook and emote menu without opening the game menu
+ fixed the Selkie threat status.
+ Gold coins now stack properly in the steam Inventory.
+ Fixed issue where Torturer chat would not show the revealed card.
+ Trouble caused by the troublemaker is now amplified in the notification.
+ Optimized neighbour positioning calculation, giving the server less strain when figuring it out.
+ Abstain option added during voting and recound phases.
+ Fixed bug allowing villagers to cast Guilt before the game had even started.
+ Doing a lot of work with handling disconnects.
+ Character customization is now remembered.
+ Tutorial text rendering have been made a bit clearer.
+ Improved the display of role-based loot.
+ Fixed some issue related to the voucher claiming.
+ Added some offering items.
+ Improved the intelligence of the AI a bit, including giving them the capacity for defensive speeches.
+ Intro tutorial polished a bit.
+ Fixed the questions button.
+ Offerings are now presented per card.
+ Polished the Fisherman card a bit.
+ Polished up the artwork for a couple of offerings.
+ Fixed formatting bug in the card Q&A
+ Fixed issue where the riding hood would trigger if she was attacked and then saved.
+ Achievements is now shown in both Profile mode and role-specific achievements can be found in character details.
+ Added a quest view and a copy of the rulebook inside the game itself.
+ Steam achievement page should now be public.
+ Steam achievement statistics are now available.
+ Updated some system requirements
+ Mac build has been brought up to speed with the Windows build.
+ Cleared out some broken downloads.