0.7.5.1 - 59 days till launch
Phew, we made it this far, but there is still a long road ahead of us.
+ Fixed XP and win tracking stats on a handful of characters.
+ Prepping a report / commend system.
+ Fixed a rogue key error in the game lobby.
+ New loot type, Gildenbombs
+ Added some protection against disconnects by strengthening the TTL system.
+ New loot item : Lute of Loot
+ Gold coins per game now scale with the number of human players.
+ Reworked poppet artwork.
+ Bug surrounding the Mentalist has been fixed, thanks to @Dinte
+ Fixed bug where player could be stuck in emote menu in singleplayer tutorials. (cheers @RyanPapp )
+ Added some more quest to the roster, and made a few rare+high reward quests
+ Reactivated the resolution dialogue window.
+ Fixed an issue with Blood Regime decks with no hunters in it (Thanks @Nymirii )
+ Fixed an issue with the custom deck browser, that was causing blank decks to appear.
+ Fixed a layout issue in the deck icon picker. (cheers @Peel Me Senpai )
We are doing some rounds of the physical game tonight, and with a little luck, recruit more playtesters :)
+ Fixed XP and win tracking stats on a handful of characters.
+ Prepping a report / commend system.
+ Fixed a rogue key error in the game lobby.
+ New loot type, Gildenbombs
+ Added some protection against disconnects by strengthening the TTL system.
+ New loot item : Lute of Loot
+ Gold coins per game now scale with the number of human players.
+ Reworked poppet artwork.
+ Bug surrounding the Mentalist has been fixed, thanks to @Dinte
+ Fixed bug where player could be stuck in emote menu in singleplayer tutorials. (cheers @RyanPapp )
+ Added some more quest to the roster, and made a few rare+high reward quests
+ Reactivated the resolution dialogue window.
+ Fixed an issue with Blood Regime decks with no hunters in it (Thanks @Nymirii )
+ Fixed an issue with the custom deck browser, that was causing blank decks to appear.
+ Fixed a layout issue in the deck icon picker. (cheers @Peel Me Senpai )
We are doing some rounds of the physical game tonight, and with a little luck, recruit more playtesters :)