Week 40 - Haunted Woods Patch
NEW CARDS:
+ The BLOOD OAK joins the game roster. (Chaos Killer/Survivor).
+ The SHAMAN joins the game roster (Town defender).
+ The CLONE TOKEN enters the game roster.
+ The PUBLIC CHAOS TOKEN enters the game roster.
BIG CHANGES:
+ QUICK PLAY: Queue up to join the next public match. If enough players are in the quickplay queue, a new match is automatically created by the server.
+ RANKED DECKS: the first part of a ranked play structure. Ranked decks can not be customized, and can only be played with the full count.
Ranked decks will be filled with bots if launched without a full player count.
+ PLAYER REPORT SYSTEM: Holding down shift and clicking a player opens the report panel.
+ Added a new map, the TAVERN, to the game roster.
+ New playable character, Oleg.
+ The AI has been upgraded in several areas.
ADDITIONAL FIXES AND FEATURES:
+ Fixed bug that would allow special werewolf attacks to still work despite a Disease ability in effect (thanks @Nymirii )
+ Tweaked graveyard chat.
+ Hard rewrite of the voting system.
+ Fixed issue that was blocking endgame XP rewards.
+ Fixed some offering mechanics.
+ Added type offerings, such as an Attacker role item.
+ Gildenbombs now has a drop chance.
+ Fixed bug that would display you as disconnected, when in fact you were not.
+ Fixed bug where offerings would appear on the Clone info page.
+ Added a close button to the Offerings table
+ Camera now starts behind the right player.
+ Fixed bug that caused the Ghast to become undetectable by the Mentalist.
+ Fixed some achievement listing bugs
+ Tweaked the XP distribution system
+ Added player guides for some cards.
+ Card story tab now only shows if there is an actual story in place
+ Polished up the layout of the quest panel.
+ Fixed bug where certain offering types did not appear in the offerings list.
+ AI now understands how to recast votes in case of a tie.
+ AI now understands the Selkie ability.
+ Tweaked some definitions and phrasings on poorly defined cards (cheers @derUlbi )
+ Added some sound effects to certain abilities.
+ A couple of new offerings and achievements
+ If a player or AI has used a pre aimed ability on a player that dies (like Hunter's take aim or the poppet's soul bind) it will now be reset if the player is eliminated.
+ Some changes in AI behavior, especially wolf-team AI. If the human player targets a player "insistently", the other wolves retarget their attacks to this player.
+ Bots can now have beards.
+ Fixed some bugs that would disable achievements in games where they should be valid.
+ Fixed some loose wardrobe issues.
+ The Shaman is now a part of the Town Defender token
+ Clicking the highlighted card in the main menu now goes directly to the card page.
+ Added some offerings to the loot pool.
+ Added MAP option to game creation.
+ Fixed some issues with the diseased/riding hood disabling ability.
+ Mac version synced.
+ Improved network performance.
+ Cleaned out a lot of old code, to improve rendering queue and framerates.
+ Grey screen of death bug is now resolved.
+ Bots are tweaked and now vote and are a bit more aggressive.
+ The tavern map has been remodeled to reduce UI collisions.
+ The BLOOD OAK joins the game roster. (Chaos Killer/Survivor).
+ The SHAMAN joins the game roster (Town defender).
+ The CLONE TOKEN enters the game roster.
+ The PUBLIC CHAOS TOKEN enters the game roster.
BIG CHANGES:
+ QUICK PLAY: Queue up to join the next public match. If enough players are in the quickplay queue, a new match is automatically created by the server.
+ RANKED DECKS: the first part of a ranked play structure. Ranked decks can not be customized, and can only be played with the full count.
Ranked decks will be filled with bots if launched without a full player count.
+ PLAYER REPORT SYSTEM: Holding down shift and clicking a player opens the report panel.
+ Added a new map, the TAVERN, to the game roster.
+ New playable character, Oleg.
+ The AI has been upgraded in several areas.
ADDITIONAL FIXES AND FEATURES:
+ Fixed bug that would allow special werewolf attacks to still work despite a Disease ability in effect (thanks @Nymirii )
+ Tweaked graveyard chat.
+ Hard rewrite of the voting system.
+ Fixed issue that was blocking endgame XP rewards.
+ Fixed some offering mechanics.
+ Added type offerings, such as an Attacker role item.
+ Gildenbombs now has a drop chance.
+ Fixed bug that would display you as disconnected, when in fact you were not.
+ Fixed bug where offerings would appear on the Clone info page.
+ Added a close button to the Offerings table
+ Camera now starts behind the right player.
+ Fixed bug that caused the Ghast to become undetectable by the Mentalist.
+ Fixed some achievement listing bugs
+ Tweaked the XP distribution system
+ Added player guides for some cards.
+ Card story tab now only shows if there is an actual story in place
+ Polished up the layout of the quest panel.
+ Fixed bug where certain offering types did not appear in the offerings list.
+ AI now understands how to recast votes in case of a tie.
+ AI now understands the Selkie ability.
+ Tweaked some definitions and phrasings on poorly defined cards (cheers @derUlbi )
+ Added some sound effects to certain abilities.
+ A couple of new offerings and achievements
+ If a player or AI has used a pre aimed ability on a player that dies (like Hunter's take aim or the poppet's soul bind) it will now be reset if the player is eliminated.
+ Some changes in AI behavior, especially wolf-team AI. If the human player targets a player "insistently", the other wolves retarget their attacks to this player.
+ Bots can now have beards.
+ Fixed some bugs that would disable achievements in games where they should be valid.
+ Fixed some loose wardrobe issues.
+ The Shaman is now a part of the Town Defender token
+ Clicking the highlighted card in the main menu now goes directly to the card page.
+ Added some offerings to the loot pool.
+ Added MAP option to game creation.
+ Fixed some issues with the diseased/riding hood disabling ability.
+ Mac version synced.
+ Improved network performance.
+ Cleaned out a lot of old code, to improve rendering queue and framerates.
+ Grey screen of death bug is now resolved.
+ Bots are tweaked and now vote and are a bit more aggressive.
+ The tavern map has been remodeled to reduce UI collisions.