Dev update : Down with the sickness
Hello everyone, and sorry for not writing for a while. I have had a massive case of health issues thrown upon me the last dozen days, and have been unable to update the game and host playtests. And for that, I apologize for leaving people in the dark.
The good news, however, is that tomorrow I should be cleared to return to my workstation, and get right back on testing and developing Direwolf.
This experience really shows how fragile a project can be when you're a solo developer, and I will soon be posting a job listing for a gamemaster/test organizer, to get some assistance on this project.
The silver lining is that the artists to the project now have delicious works ready for a solid amount of cards, plus the cards we were unable to launch during the Halloween event.
Rest assured, I will find a way to make up for the time lost and get the project back on track. Starting tomorrow, I will be back at my codestation (and Discord) and ready to put out a solid new patch.
Until then, thank you for your patience, and I hope to see you all during our next play session.
The good news, however, is that tomorrow I should be cleared to return to my workstation, and get right back on testing and developing Direwolf.
This experience really shows how fragile a project can be when you're a solo developer, and I will soon be posting a job listing for a gamemaster/test organizer, to get some assistance on this project.
The silver lining is that the artists to the project now have delicious works ready for a solid amount of cards, plus the cards we were unable to launch during the Halloween event.
Rest assured, I will find a way to make up for the time lost and get the project back on track. Starting tomorrow, I will be back at my codestation (and Discord) and ready to put out a solid new patch.
Until then, thank you for your patience, and I hope to see you all during our next play session.