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  3. New release date, Halloween event and bug-crunching

New release date, Halloween event and bug-crunching

Greetings everyone.

So, it has been some tough weeks, and I feel like a developer update is in order.

First off, a great big thank you to everyone joining our growing community. I am over the moon that people want to join us at this stage in the process.

The client is getting stronger by the day, and dusins of bugs gets discovered and crushed daily, which is awesome.

However, due to a number of distractions, scheduling conflicts and just pure bad luck, I am sadly way behind on the roadmap of what should be implemented before launch.

People have been patiently waiting for this game to have its release, but looking at the board of bugs and balancing it with the time we have left, I simply feel that rushing this lap would be taking a huge risk of the stability of the game.

That is why we are pushing the public release date 3 weeks ahead. Enough time to give this game the full attention it deserves, and to be able to put out a polished and enjoyable product on launch, where you don't have to fear falling rocks every time you press a button.

The new release date is : 21st of November 2019.

This project has been delayed a lot, and now I am delaying it again. I apologize for the delay, but I think everyone will be happier to know that once the Early Access label is off, you can jump into the game and enjoy the pure experience without staring at developer consoles and glitchy components.

That being said, Halloween is still a special time for us, and after talking with Steam, we made out a sweet deal.

We are hosting our own little Halloween Festival ingame, starting tonight the 28th of October, and running until Nov 8, 2019 10:00am CEST.

During the Halloween event, we will be dropping random loot, have a special spooktacular ingame store, and unveil at least one new card for each day of the event, each with their own monstrous theme.

This will merge with the Steam Halloween event, and we will have some crossover palooza and some great sales for you in this period.

We will of course not be slacking on the actual bughunting, and the version 0.7.8.4 will drop tonight with a load of bugfixes, features and neat little things.

We will still be hosting regular test games, and our community is slowly growing to a size where you with a portion of luck can find people to play with at our Discord channel.