Return and revival
Phew... It has been some tough and burdensome months over here, and I fully apologize for going so long without a developer update.
The project is very delayed, but still on plan. Had to shift many things around, but can now say we are back to coding and building the game.
I have flushed out a lot of old code, since it has been deprecated, and I am currently working on rebuilding the online code in .NET 4.0, the modern standard.
The client itself has also seen an overhaul, and is moving into 0.5, starting a new clean series of versions.
A road map is being worked on as well, to give a clearer view of the upcoming updates and tests.
The physical version of the game has been tested a lot the past couple of months, a lot of meh cards have been removed or remastered, and a lot of interesting cards have been put in, so that part is shaping up nicely.
I hope to soon invite you all to new rounds of playtesting. I will post some technical updates the next two weeks, and hopefully Testing Tuesday will return.
For now, sorry for the long hiatus, had a lot of both surgery and recovery to get through.
All the best
Gecko the Dev
The project is very delayed, but still on plan. Had to shift many things around, but can now say we are back to coding and building the game.
I have flushed out a lot of old code, since it has been deprecated, and I am currently working on rebuilding the online code in .NET 4.0, the modern standard.
The client itself has also seen an overhaul, and is moving into 0.5, starting a new clean series of versions.
A road map is being worked on as well, to give a clearer view of the upcoming updates and tests.
The physical version of the game has been tested a lot the past couple of months, a lot of meh cards have been removed or remastered, and a lot of interesting cards have been put in, so that part is shaping up nicely.
I hope to soon invite you all to new rounds of playtesting. I will post some technical updates the next two weeks, and hopefully Testing Tuesday will return.
For now, sorry for the long hiatus, had a lot of both surgery and recovery to get through.
All the best
Gecko the Dev