Patch 0.7.10.4 live
At the moment we are holding back new cards and tokens to make sure the client is as stable as can be. But every testgame we host seems to be stronger than the last, so it feels as a good time for some patch notes :)
+ The CHAOS TOKEN enters the game roster.
+ ANY TOWN is now a playable token.
+ ANY TOWN SPECIALIST is now a playable token.
+ The TROLL enters the game roster (Chaotic Attacker)
+ The HUSK joins the game roster (Wolf Support).
+ The SCOUT enters the game roster (Town Investigator).
+ The WITCH OF LIGHT (town protector) joins the game roster. More witches will follow.
+ Fixed bug where hitting T would open chat regardless of your focal object.
+ Fixed bug where werewolf attacked almost always fails first night.
+ Bots now have a better understanding of Selkie and Shieldmaiden effects.
+ Fixed some deck loading issues.
+ Fixed a handful of minor UI bugs.
+ Increased chat scrollbar size.
+ Fixed some issues with scrollbar dragging.
+ New posts no longer force scroll the chat downwards, unless the chat is already at the bottom.
+ Added a instant-scroll-to-bottom button to chat.
+ Tweaked some AI voting behaviors.
+ Tweaked AI claiming behaviors.
+ Fixed bug where player placement in the circle suddenly was complete nonsense.
+ Fixed a bug that could cause the tutorial to freeze up.
+ Fixed player count leak bug in multiplayer.
+ The Cultist Hood now drops correctly from treasure chests, and can appear randomly on the market.
+ Cleared some memory issues in texture loading process.
+ Improved spam protection on treasure code claims.
+ Fixed issue that could cause the Shieldmaiden ability to never trigger.
+ Fixed issue between patron and the incubus.
+ Implemented leveling rewards on a handful of roles.
+ Added lore and player guide to the Seer.
+ Fixed collapsing lobby issue (a scary one indeed)
+ Fixed issue where dead players and spectators could ask for more time.
+ Asking for more time now shows player name, not account name.
+ Took some heavy swings at the "unknown player" issue, should be gone now but will need some testing.
+ Optimized a TON of render pipelines and shaders, improving the overall framerate.
+ Reworked lighting in multiple sets.
+ The BARD is back and reworked.
+ Fixed issue where Blood Oak would not trigger.
+ Issue with Seer responses not showing up in chat resolved.
+ Treasure chest opening flow optimized and sped up.
+ Fixed some memory leaks on deck creation.
+ Fixed some networking issues when host is transferred.
+ Fixed bug blocking customization of certain tutorial levels.
+ Fixed some "pink issues" for offering cards.
+ Abstaining before a recount no longer makes you lose your vote in the recount
+ Asking for more time shows ingame name, not user name
+ Dead people can no longer ask for more time.
+ Added some new offering for town investigators and town survivors.
+ Fixed some listing issues.
+ Separated the Clone into a new category, Special tokens.
+ Fixed issue where Blood Oak attacking a Ghast, the blood oak died. Now, the blood oak turns to a ghast and remains that way.
+ Fixed a lot of missing bardic songs.
+ Fixed bug that could cause doublespeak in chatroom.
+ Added a button for Discretion mode.
+ Krampus moved to quarrantine until he is confirmed repaired.
+ Game lobby now shows if you have more players than cards, by displaying small silhuette cardbacks as placeholders.
+ Chat font size can be adjusted in Settings > Interface.
+ Fixed issue where Concubine insists that there must be a Werewolf in the deck.
+ Fixed issue where only-wolf-support decks with a Blood Regime card was deemed as not playable.
+ Player count is now shown in ingame lobby.
+ Fixed issue where players could claim to be House Rule cards.
+ AI will no longer suspect players to be house rule cards... (Hurr durr...)
+ Fixed some bright pink backgrounds on certain loot cards.
+ Fixed issue with wrong wolf destinations for both bard and scout.
+ Added upcoming house rule card : Floodgates.
+ Added special event card : Pumpkin King.
+ Fixed issue where victorious ghasts were shown as not winning.
+ AI now has a understanding on how to use toothfairy nighttime ability.
+ The Direwolf enters the game roster (Wolf attack role)
+ Fixed a bug where disconnected players disappeared from the player list, making them impossible to nominate, report or kill...
+ Fixed strange bug where everyone suddenly was granted Hunter's killing powers...
+ Set up a system to handle Seasonal Events (Halloween will be far from the only one)
+ Set up our first seasonal event, All Hallows Eve.
+ Added some new candy offerings.
+ AI can now call out lies during the defense speech, if they are nominated too.
+ AI Seer no longer flips out when AI raven claims seer.
+ Cleared out a handful of lesser bugs.
+ Installed chat tabs, to make it easier to follow the game activities.
+ Fixed bug that could break the "Floodgates" house rule.
+ Fixed issue where card list would disappear during game countdown.
+ Fixed graphical glitch where edge of cards ingame made annoying lines down the screen.
+ Built 15 levels of role levelups for all roles.
+ Adjusted some previous levelling rewards to be more generous.
+ Remade the treasure tooltip to be less noisy.
+ Fixed broken textures on treasure chests.
+ Added new playable character, Elijah.
+ Changed the weather in the main menu to reflect the winter season.
+ Optimized some framerate issues during deck shuffling.
+ Cleaned out a lot of old experimental files.
+ All offerings are now tradable and marketable.
+ Fixed issues where the rule card Court of Tragedy would be dealt to a player.
+ Fixed some issues with the Karura ability
+ Fixed issue that caused the Mac build to crash on launch.
+ Fixed issue where multiple Seer feedbacks would collide.
+ Added late ranked Halloween deck.
+ Added visible player cap counts in matchmaking and player lists.
+ Improved refresh rate of games list.
+ With help, we added 40+ quests to the quest roster.
+ Added levelling trees and rewards to a couple of classes.
+ Fixed issue where players could get stuck in the play lobby.
+ Added more banned player names.
+ Fixed issues where player names would appear in role tooltips.
+ Fixed Plaguelord tooltip.
+ Fixed issue with passive AI Pumpkin King.
+ Fixed issue where temporarily blocked roles could still appear in games.
+ Fixed a few cosmetic issues surrounding Elijah.
+ Usurper has been reworked.
+ Werebat back online after some extensive rework.
+ Achievement lists on card details and in player profiles have been redesigned.
+ Handful of new offerings added to the game.
+ More backstories and player guides added to the client.
+ Fixed issue where changing roles would revert right back.
+ Upgraded the Plate armor outfit to a much more realistic depiction.
+ Fixed some memory bugs during area loading.
+ Tweaked the time sets in the different phases and time settings.
+ Oracle + Bard interactions fixed.
+ Bug causing Usurper to win too early fixed.
+ Any Town now contains the Villager.
+ Fixed bug that would reset the Kitsune targeting.
+ The CHAOS TOKEN enters the game roster.
+ ANY TOWN is now a playable token.
+ ANY TOWN SPECIALIST is now a playable token.
+ The TROLL enters the game roster (Chaotic Attacker)
+ The HUSK joins the game roster (Wolf Support).
+ The SCOUT enters the game roster (Town Investigator).
+ The WITCH OF LIGHT (town protector) joins the game roster. More witches will follow.
+ Fixed bug where hitting T would open chat regardless of your focal object.
+ Fixed bug where werewolf attacked almost always fails first night.
+ Bots now have a better understanding of Selkie and Shieldmaiden effects.
+ Fixed some deck loading issues.
+ Fixed a handful of minor UI bugs.
+ Increased chat scrollbar size.
+ Fixed some issues with scrollbar dragging.
+ New posts no longer force scroll the chat downwards, unless the chat is already at the bottom.
+ Added a instant-scroll-to-bottom button to chat.
+ Tweaked some AI voting behaviors.
+ Tweaked AI claiming behaviors.
+ Fixed bug where player placement in the circle suddenly was complete nonsense.
+ Fixed a bug that could cause the tutorial to freeze up.
+ Fixed player count leak bug in multiplayer.
+ The Cultist Hood now drops correctly from treasure chests, and can appear randomly on the market.
+ Cleared some memory issues in texture loading process.
+ Improved spam protection on treasure code claims.
+ Fixed issue that could cause the Shieldmaiden ability to never trigger.
+ Fixed issue between patron and the incubus.
+ Implemented leveling rewards on a handful of roles.
+ Added lore and player guide to the Seer.
+ Fixed collapsing lobby issue (a scary one indeed)
+ Fixed issue where dead players and spectators could ask for more time.
+ Asking for more time now shows player name, not account name.
+ Took some heavy swings at the "unknown player" issue, should be gone now but will need some testing.
+ Optimized a TON of render pipelines and shaders, improving the overall framerate.
+ Reworked lighting in multiple sets.
+ The BARD is back and reworked.
+ Fixed issue where Blood Oak would not trigger.
+ Issue with Seer responses not showing up in chat resolved.
+ Treasure chest opening flow optimized and sped up.
+ Fixed some memory leaks on deck creation.
+ Fixed some networking issues when host is transferred.
+ Fixed bug blocking customization of certain tutorial levels.
+ Fixed some "pink issues" for offering cards.
+ Abstaining before a recount no longer makes you lose your vote in the recount
+ Asking for more time shows ingame name, not user name
+ Dead people can no longer ask for more time.
+ Added some new offering for town investigators and town survivors.
+ Fixed some listing issues.
+ Separated the Clone into a new category, Special tokens.
+ Fixed issue where Blood Oak attacking a Ghast, the blood oak died. Now, the blood oak turns to a ghast and remains that way.
+ Fixed a lot of missing bardic songs.
+ Fixed bug that could cause doublespeak in chatroom.
+ Added a button for Discretion mode.
+ Krampus moved to quarrantine until he is confirmed repaired.
+ Game lobby now shows if you have more players than cards, by displaying small silhuette cardbacks as placeholders.
+ Chat font size can be adjusted in Settings > Interface.
+ Fixed issue where Concubine insists that there must be a Werewolf in the deck.
+ Fixed issue where only-wolf-support decks with a Blood Regime card was deemed as not playable.
+ Player count is now shown in ingame lobby.
+ Fixed issue where players could claim to be House Rule cards.
+ AI will no longer suspect players to be house rule cards... (Hurr durr...)
+ Fixed some bright pink backgrounds on certain loot cards.
+ Fixed issue with wrong wolf destinations for both bard and scout.
+ Added upcoming house rule card : Floodgates.
+ Added special event card : Pumpkin King.
+ Fixed issue where victorious ghasts were shown as not winning.
+ AI now has a understanding on how to use toothfairy nighttime ability.
+ The Direwolf enters the game roster (Wolf attack role)
+ Fixed a bug where disconnected players disappeared from the player list, making them impossible to nominate, report or kill...
+ Fixed strange bug where everyone suddenly was granted Hunter's killing powers...
+ Set up a system to handle Seasonal Events (Halloween will be far from the only one)
+ Set up our first seasonal event, All Hallows Eve.
+ Added some new candy offerings.
+ AI can now call out lies during the defense speech, if they are nominated too.
+ AI Seer no longer flips out when AI raven claims seer.
+ Cleared out a handful of lesser bugs.
+ Installed chat tabs, to make it easier to follow the game activities.
+ Fixed bug that could break the "Floodgates" house rule.
+ Fixed issue where card list would disappear during game countdown.
+ Fixed graphical glitch where edge of cards ingame made annoying lines down the screen.
+ Built 15 levels of role levelups for all roles.
+ Adjusted some previous levelling rewards to be more generous.
+ Remade the treasure tooltip to be less noisy.
+ Fixed broken textures on treasure chests.
+ Added new playable character, Elijah.
+ Changed the weather in the main menu to reflect the winter season.
+ Optimized some framerate issues during deck shuffling.
+ Cleaned out a lot of old experimental files.
+ All offerings are now tradable and marketable.
+ Fixed issues where the rule card Court of Tragedy would be dealt to a player.
+ Fixed some issues with the Karura ability
+ Fixed issue that caused the Mac build to crash on launch.
+ Fixed issue where multiple Seer feedbacks would collide.
+ Added late ranked Halloween deck.
+ Added visible player cap counts in matchmaking and player lists.
+ Improved refresh rate of games list.
+ With help, we added 40+ quests to the quest roster.
+ Added levelling trees and rewards to a couple of classes.
+ Fixed issue where players could get stuck in the play lobby.
+ Added more banned player names.
+ Fixed issues where player names would appear in role tooltips.
+ Fixed Plaguelord tooltip.
+ Fixed issue with passive AI Pumpkin King.
+ Fixed issue where temporarily blocked roles could still appear in games.
+ Fixed a few cosmetic issues surrounding Elijah.
+ Usurper has been reworked.
+ Werebat back online after some extensive rework.
+ Achievement lists on card details and in player profiles have been redesigned.
+ Handful of new offerings added to the game.
+ More backstories and player guides added to the client.
+ Fixed issue where changing roles would revert right back.
+ Upgraded the Plate armor outfit to a much more realistic depiction.
+ Fixed some memory bugs during area loading.
+ Tweaked the time sets in the different phases and time settings.
+ Oracle + Bard interactions fixed.
+ Bug causing Usurper to win too early fixed.
+ Any Town now contains the Villager.
+ Fixed bug that would reset the Kitsune targeting.