Deep breath; Deadline pushed again
Hey gang.
So, December first is tomorrow, and I am looking over the stability report of Direwolf, and oof... It gives me no pleasure to have to make this call, but I will have to add some time to the clock for the release.
A mix of me underestimating the amount of sneaky bugs vs. overestimating how quick I would recover from my sickness results in me not being able to ship a stable product tomorrow, at least not one that anyone would fully enjoy.
I can fully understand if people out there are annoyed with all these delays, it's getting close to a meme at this point, but I am not doing it to string anyone along or in any way "stall for attention".
I don't want to push the tempting button until I have confidence that the product attached to it is good enough.
So, the new date is December 13. Giving us a bonus 12 days of Christmas development.
And to ensure we can make it in those 12 days, here is what is put in place:
- All day will be development days. There will not be a day without at least a single patch.
- All builds will be multiplatform. We set up a seperate device for building the mac builds, so they will launch simultanious and never be out of sync.
- Gecko the dev now has 3 test devices, so he can sit and play with himself (insert all puns here) and better test builds before they go on air.
- I am bringing in some outside help to look through and if needed rewrite some of the more problematic areas.
- We are holding back all new implementations of new mechanics until the build is much more stable.
On the plus side:
- We sent our first donation today to the Colorado Wolf & Wildlife Center. It wasn't much (144 USD) but it feels amazing to be able to help them out.
- The client is growing strong every day with quality of life implementations.
- We will still be able to hold our Yuletide Seasonal Event, starting the 7th of December.
- We will host playtests not only every tuesday, but as often as possible. Stay tuned in discord to figure out when the next hosted playtest is.
So, December first is tomorrow, and I am looking over the stability report of Direwolf, and oof... It gives me no pleasure to have to make this call, but I will have to add some time to the clock for the release.
A mix of me underestimating the amount of sneaky bugs vs. overestimating how quick I would recover from my sickness results in me not being able to ship a stable product tomorrow, at least not one that anyone would fully enjoy.
I can fully understand if people out there are annoyed with all these delays, it's getting close to a meme at this point, but I am not doing it to string anyone along or in any way "stall for attention".
I don't want to push the tempting button until I have confidence that the product attached to it is good enough.
So, the new date is December 13. Giving us a bonus 12 days of Christmas development.
And to ensure we can make it in those 12 days, here is what is put in place:
- All day will be development days. There will not be a day without at least a single patch.
- All builds will be multiplatform. We set up a seperate device for building the mac builds, so they will launch simultanious and never be out of sync.
- Gecko the dev now has 3 test devices, so he can sit and play with himself (insert all puns here) and better test builds before they go on air.
- I am bringing in some outside help to look through and if needed rewrite some of the more problematic areas.
- We are holding back all new implementations of new mechanics until the build is much more stable.
On the plus side:
- We sent our first donation today to the Colorado Wolf & Wildlife Center. It wasn't much (144 USD) but it feels amazing to be able to help them out.
- The client is growing strong every day with quality of life implementations.
- We will still be able to hold our Yuletide Seasonal Event, starting the 7th of December.
- We will host playtests not only every tuesday, but as often as possible. Stay tuned in discord to figure out when the next hosted playtest is.