Patch 0.8.0.12 - Stability and Prosperity
We have spent the last couple of days really grilling into fixing crashes and increasing the stability of the game, and I am happy to report that the number of crashes and bugs per session is steadily declining.
The following feats have been inserted in the game client, for both platforms:
+ Optimized client loading time.
+ Fixed three bugs that could cause crashes.
+ Fixed issue surrounding Scout and night zero.
+ Fixed issue where Berserker could not reselect his initial target.
+ Fixed issue where Oracle could not repick her initial target.
+ Added the ANY ROLE to the game roster.
+ Added the ANY WOLF to the game roster.
+ Fixed some strange lags during the countdown / card intro.
+ Fixed some memory and graphical leaks, causing framerate drops.
+ Added some filters to nickname selection to prevent broken names.
+ Fixed bug causing double-tagging when tagging players.
+ Fixed voucher code validator, so it doesn't say "Success" on broken codes.
+ Fixed glitch where the coin counter would suddenly return to zero.
+ Made a balance assistant script to look into randomized spawns.
+ Krampus no longer spawns in games without any Villagers.
+ Apprentice no longer spawns in games without any Town Investigators.
+ Fence no longer spawns in games without any Town Killers.
+ Hermit no longer spawns in games without any Town Survivors.
+ Hollow husk no longer spawns in games without any Wolf Attackers.
+ Fixed issue where house rule cards like Lost Tragedy would not properly implement.
+ Oracle now gets her results AFTER manipulators have a chance to affect the outcome.
+ Fixed issue where chat would not initially scroll downwards.
+ Captain and shieldmaiden abilities now correctly protect against Pumpkin King attacks.
+ A Blood Oak killing himself following a failed attack can now be saved with Boon of light or a town protective ability.
+ Fixed some framerate issues when rotating the camera in the cathedral.
+ Fixed old issue where cathedral pillars would crash into the HUD interface.
+ Pumpkin King will now only randomly spawn in games if the total player count is 10 or above.
+ Usurper will no longer randomly spawn as a sole member of the Chaos team.
+ Fixed death animation that could cause character to start floating.
+ AI now knows that just claiming "Any" or "Clone" is a bad move.
+ AI now understands that your claim could be from a randomized pool.
+ Changed sound design during voting counts.
+ A notification sound now plays with text highlight if someone mentions you.
+ Bots can now greet players directly when greeted themselves.
+ Bots now have to say they are bots if asked.
+ Taught the Wolf AI some new tricks.
+ AI Seers can now explain who they have checked
+ Added the PURITY filter to the game rules.
+ Scylla now only spawn in games with a Town Investigator.
+ Raven now demands both a Villager and a Seer before appearing.
+ Baroness and Imps only spawns in game with Town Investigators
+ Fixed broken Clone card spawner.
+ Tweaked the deck balance checker.
+ Fixed glitch that would cause offerings to disappear for no reason.
+ Optimized sunrise color animation.
+ Fixed issue where emotes would not let go.
+ Players can now unlock and put on a Robe and Wizard Hat.
+ Added audio notification when debate and nighttime ends.
+ Polished up framerate issues.
+ Fixed some glitches in the offering menus.
+ Reduced client bootup time.
+ Improved AI understanding of when blues lie in their claims.
+ Improved formulations of certain card short-descriptions.
+ Disabled sun transition effect for barebones quality setting.
+ Added a few cosmetics to the market rotation.
+ Fixed the pacing on a few death animations.
+ Tweaked the audio design even more for the voting.
+ Improved notifications surrounding recount vote rounds.
+ AI now has a better understanding of the Red Dawn night zero.
+ AI Wolves claiming to be Seer now has better tools for producing fake seer reports.
+ Improved visual effect for the Troll.
+ Fixed a lot, like A LOT of framerate leaking issues, improving overall performance.
+ Fixed issues regarding the loading indicator.
+ AI is now weary of Jesters and Poppets.
+ Implemented the Frostveil Festival page and music.
+ Fixed glitch where the game would just appear completely blank.
+ Fixed glitch where surplus cards would cause a game to wipe all players, and only play with the surplus cards.
+ Corrected Ignoble definition to Survivor on card.
+ Card shuffle animation now waits with the reveal till everyone has shuffled through.
+ Fixed effect of Divine Protection from the Guardian not appearing correctly.
+ Werebats now see Chaos Roles immediately at the start of the game.
+ AI now understands how the Blood Regime card works, and Wolf Supporter AIs will hunt if given the opportunity.
+ Changed the loading process so the game doesn't appear crashed at launched.
+ Adjusted the claim chat filter.
+ Added some nonowords to the identity filter.
+ Improved framerate of main menu and deck reveal.
+ Added some native NVidia support.
+ Fixed an issue where claiming an expired key would appear as "successful"
+ Fixed some issues with the treasure chests.
+ Increased the chance for cosmetics to appear in the Gold Market.
+ Fixed issue where the blue felt hat could not be equipped.
+ AI now also sees the Imp's evil aura effects, and understands what it means.
+ The end-of-phase chime has been softened.
+ If a player "snipe-nominates" another player within the last 10 seconds of a round, time is automatically added for everyone to react.
+ Fixed a bug where the jaw of a character would drop (part of the upcoming speak-animation and voicechat support) has been fixed, so they now close their mouth when not speaking.
+ Added some lore and mythology bits to the initial loading screen.
+ Altered the shader of the ingame cards and lobby cards to better support anti-aliasing.
+ Fixed some light-rendering issues for better NVIDIA support.
+ Improved refresh rate of new games detected while in the lobby.
+ Added the /dice command for players decision making.
+ Fixed some memory leaks that could cause serious leaks.
+ Fixed a bug where the cathedral floor plates would flake out in rendering.
+ Fixed missing frame from the Lycan card.
+ Fixed rendering issue with metallic textures.
+ AI has been given a better grip of the Lycan.
+ Added more lore to the loading screens.
+ Confirmed some crashes now fixed.
+ Added a couple of low-tier cosmetics.
+ Improved framerates on lower spec PCs.
+ Ensured longer lifetime on laptops running on battery power.
+ Polished up the supporter's crown.
+ Fixed some typos in lore and tips.
+ You can now dye Oleg's beard.
+ Added a stack of new achievements.
The following feats have been inserted in the game client, for both platforms:
+ Optimized client loading time.
+ Fixed three bugs that could cause crashes.
+ Fixed issue surrounding Scout and night zero.
+ Fixed issue where Berserker could not reselect his initial target.
+ Fixed issue where Oracle could not repick her initial target.
+ Added the ANY ROLE to the game roster.
+ Added the ANY WOLF to the game roster.
+ Fixed some strange lags during the countdown / card intro.
+ Fixed some memory and graphical leaks, causing framerate drops.
+ Added some filters to nickname selection to prevent broken names.
+ Fixed bug causing double-tagging when tagging players.
+ Fixed voucher code validator, so it doesn't say "Success" on broken codes.
+ Fixed glitch where the coin counter would suddenly return to zero.
+ Made a balance assistant script to look into randomized spawns.
+ Krampus no longer spawns in games without any Villagers.
+ Apprentice no longer spawns in games without any Town Investigators.
+ Fence no longer spawns in games without any Town Killers.
+ Hermit no longer spawns in games without any Town Survivors.
+ Hollow husk no longer spawns in games without any Wolf Attackers.
+ Fixed issue where house rule cards like Lost Tragedy would not properly implement.
+ Oracle now gets her results AFTER manipulators have a chance to affect the outcome.
+ Fixed issue where chat would not initially scroll downwards.
+ Captain and shieldmaiden abilities now correctly protect against Pumpkin King attacks.
+ A Blood Oak killing himself following a failed attack can now be saved with Boon of light or a town protective ability.
+ Fixed some framerate issues when rotating the camera in the cathedral.
+ Fixed old issue where cathedral pillars would crash into the HUD interface.
+ Pumpkin King will now only randomly spawn in games if the total player count is 10 or above.
+ Usurper will no longer randomly spawn as a sole member of the Chaos team.
+ Fixed death animation that could cause character to start floating.
+ AI now knows that just claiming "Any" or "Clone" is a bad move.
+ AI now understands that your claim could be from a randomized pool.
+ Changed sound design during voting counts.
+ A notification sound now plays with text highlight if someone mentions you.
+ Bots can now greet players directly when greeted themselves.
+ Bots now have to say they are bots if asked.
+ Taught the Wolf AI some new tricks.
+ AI Seers can now explain who they have checked
+ Added the PURITY filter to the game rules.
+ Scylla now only spawn in games with a Town Investigator.
+ Raven now demands both a Villager and a Seer before appearing.
+ Baroness and Imps only spawns in game with Town Investigators
+ Fixed broken Clone card spawner.
+ Tweaked the deck balance checker.
+ Fixed glitch that would cause offerings to disappear for no reason.
+ Optimized sunrise color animation.
+ Fixed issue where emotes would not let go.
+ Players can now unlock and put on a Robe and Wizard Hat.
+ Added audio notification when debate and nighttime ends.
+ Polished up framerate issues.
+ Fixed some glitches in the offering menus.
+ Reduced client bootup time.
+ Improved AI understanding of when blues lie in their claims.
+ Improved formulations of certain card short-descriptions.
+ Disabled sun transition effect for barebones quality setting.
+ Added a few cosmetics to the market rotation.
+ Fixed the pacing on a few death animations.
+ Tweaked the audio design even more for the voting.
+ Improved notifications surrounding recount vote rounds.
+ AI now has a better understanding of the Red Dawn night zero.
+ AI Wolves claiming to be Seer now has better tools for producing fake seer reports.
+ Improved visual effect for the Troll.
+ Fixed a lot, like A LOT of framerate leaking issues, improving overall performance.
+ Fixed issues regarding the loading indicator.
+ AI is now weary of Jesters and Poppets.
+ Implemented the Frostveil Festival page and music.
+ Fixed glitch where the game would just appear completely blank.
+ Fixed glitch where surplus cards would cause a game to wipe all players, and only play with the surplus cards.
+ Corrected Ignoble definition to Survivor on card.
+ Card shuffle animation now waits with the reveal till everyone has shuffled through.
+ Fixed effect of Divine Protection from the Guardian not appearing correctly.
+ Werebats now see Chaos Roles immediately at the start of the game.
+ AI now understands how the Blood Regime card works, and Wolf Supporter AIs will hunt if given the opportunity.
+ Changed the loading process so the game doesn't appear crashed at launched.
+ Adjusted the claim chat filter.
+ Added some nonowords to the identity filter.
+ Improved framerate of main menu and deck reveal.
+ Added some native NVidia support.
+ Fixed an issue where claiming an expired key would appear as "successful"
+ Fixed some issues with the treasure chests.
+ Increased the chance for cosmetics to appear in the Gold Market.
+ Fixed issue where the blue felt hat could not be equipped.
+ AI now also sees the Imp's evil aura effects, and understands what it means.
+ The end-of-phase chime has been softened.
+ If a player "snipe-nominates" another player within the last 10 seconds of a round, time is automatically added for everyone to react.
+ Fixed a bug where the jaw of a character would drop (part of the upcoming speak-animation and voicechat support) has been fixed, so they now close their mouth when not speaking.
+ Added some lore and mythology bits to the initial loading screen.
+ Altered the shader of the ingame cards and lobby cards to better support anti-aliasing.
+ Fixed some light-rendering issues for better NVIDIA support.
+ Improved refresh rate of new games detected while in the lobby.
+ Added the /dice command for players decision making.
+ Fixed some memory leaks that could cause serious leaks.
+ Fixed a bug where the cathedral floor plates would flake out in rendering.
+ Fixed missing frame from the Lycan card.
+ Fixed rendering issue with metallic textures.
+ AI has been given a better grip of the Lycan.
+ Added more lore to the loading screens.
+ Confirmed some crashes now fixed.
+ Added a couple of low-tier cosmetics.
+ Improved framerates on lower spec PCs.
+ Ensured longer lifetime on laptops running on battery power.
+ Polished up the supporter's crown.
+ Fixed some typos in lore and tips.
+ You can now dye Oleg's beard.
+ Added a stack of new achievements.