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  3. Direwolf 0.8.2 is live - And much more to come

Direwolf 0.8.2 is live - And much more to come

After a long and bumpy road, we finally have a build ready for live play.

Might still be some snags and tweaks

We have grinded hard to abolish as many bugs we could solve, but there are probably still some we simply haven't discovered.

We will do our best over the next couple of months to stand ready to find and intercept any bugs that may arise.

There's still a lot of features coming, a lot of cards to be implemented and a lot of other good stuff on its way.

No beta passes revoked

It has become almost "business standard" that when a game goes live, all beta passes will be revoked, in order to create an early boost in sales. We love every single one of our testers, and would never take anything away from them that they helped create, shape and play, so if you got a beta key, you have full access to the retail game.

Frostveil Festival

Frostveil Festival is still going strong, and you can visit the Frostveil Page to receive daily gifts. We still have some yuletide surprises left to reveal, so stay tuned for more cards and mechanics.

Start growing the playerbase

Our next issue is the number of active players. We have abolished all streamer embargos and will start our marketing campaigns to grow our player base, so it will be easier to find someone to play with.

Future builds and features

We still have some solid features missing that will be arriving in future patches, like multi-language support, built-in voice chat, and custom card workshop. These are still on the table and will be implemented in future releases.

The Direwolf Legion campaign

if you are a streamer, curator or any other kind of influencer, and you want to be a part of our marketing campaign, you can sign up at https://direwolf.playerblaze.com for free review keys, giveaways, and other opportunities.

0.8.2 patch notes

+ The WITCH OF ENVY joins the game roster.
+ The CARPENTER joins the game roster.
+ The WOLF CUB joins the game roster.
+ The WILDLING joins the game roster.
+ The ONI joins the game roster.
+ The DRAKETAMER joins the game roster.

+ Added the option to create PRIVATE and SOLO lobbies.
+ Created offerings for ALL roles.

+ Shaved off almost an entire GB of memory consumption when running the game (Hoowee, was a tough one, but really helps)
+ Admiral no longer spawns if the game has no defenders.
+ Admiral not spawning with the Shaman has now been double-reinforced.
+ Fixed some broken checkmarks in the Dev Status board.
+ Configured an API call for daily active users.
+ Set up a mechanical counter to track Daily Active users.
+ Increased client loading time.
+ Fixed some texture loading issues.
+ Fixed ancient bug where the intro house could look like it was made of amber (cheers @Dum_pap )
+ Fixed some dice rolling formula stuff.
+ Optimized achievement loading.
+ Decklist can now search for cards or house rules in the deck.
+ Fixed issue where deck creators were all mentioned as "unknown"
+ "Decks made by friends" now handles if you made friends since you launched the client.
+ Reworked the role list.
+ Fixed some issues regarding victory tracking for chaotic roles.
+ Added lower-resolution versions of all card icons.
+ Fixed slow loading of the plague effect.
+ Fixed Poppet+Bard link issue.
+ Rephrased some leveling issues.
+ Added some audio settings for phase buildups.
+ Fixed issue where dice could be rolled when dead.
+ 12 cards are placed in the pipeline for the Frostveil Festival.
+ Audio buildup now stops if more time is added to around.
+ Increased detection of AFK players.
+ Fixed some broken achievements.
+ Fixed some visual bugs that could make it look like you lost all your gold.
+ Fixed a chest counting error.
+ Fixed some Radeon graphics card issues conflicting with the particle systems. If the client detects a conflicting graphics card, the particles will be deactivated.
+ AI can no longer dip into the hosts' abilities to detect player roles.
+ AI now panics less if only two players are nominated.
+ AI no longer freaks out if players abstain early in the game.
+ Fixed some issues with AIs loading while other players are connecting.
+ Using shift now adds stacks of cards, without closing the card picker.
+ Fixed some scaling issues with the player list.
+ Built a platform for streamers, YouTubers and reviewers.
+ Achievements now display related loot.
+ Fixed issue where Rangers freak out about Villagers ability selection. (will be visualized later)
+ Villagers and hunters aiming abilities are now considered "discrete" and does not trigger scout/barbarian/others.
+ The Mercenary has been rebranded as Barbarian, to fit his... aggressive behavior.
+ Tightened the claim system so sentences such as "I am important" don't register as an imp claim.
+ Mailed out and invited a whole lot of playtesters and curators to drop by.
+ Starting final launch prep (will drop one more patch with pure bugfixes before I launch)
+ Fixed some bugs that could cause different maps for players.
+ AI can now be goated into claiming.
+ AI has a stronger understanding of early/late claim strength.
+ Chaos AI is now stronger in deciding when to lie and when to tell the truth.
+ AI Wolf support roles will now more likely throw themselves under the bus to protect Wolf Attacker roles.
+ AI Shieldmaiden now has a better target finding.
+ AI Seer now has a better understanding of what the raven sees and does.
+ AI Raven can now take the heat off the seer, by claiming seer after a villager has been eliminated.
+ the Last issue no longer infuriates the AI Seer, that starts suspecting the confirmed raven because of counterclaims...
+ Added the card library to the main game, so players can look up cards.
+ Fixed some strange transparency issues on the Cathedral map.
+ Spawn restrictions are now shown in the card info page.
+ Claims now appear in the player list.
+ Fixed some Troublemaker and Poppet bugs.
+ Smoothed some audio effects.
+ New graphics for endgame modals.
+ Fixed bug where AIs would appear as white squares in the player list upon loading.
+ Made a nicer version of the treasure drop modal, with icons instead of raw text.
+ Clicking claims in the player list now open the info page for that claim.
+ Separated the plate mail shoulder armor from the rest of the armor.
+ Added some achievements and offerings.
+ Redesigned the riding hood cape to make it conflict less with other clothing. It's also Unisex now.
+ Fixed some card list headers on lower resolutions.
+ Fixed a lot of achievement typos.
+ Cards changing type during play now shows the change in the end game screen. Including Role tokens.
+ Landlords now receive a notification once they victory has been assured.
+ Gave the AI more options for dialogue.
+ Adjusted some card spawn rules for more balanced play.
+ Fixed bug that would cause AIs not to be correctly spawned, causing infinite loading time.
+ Fixed some issues with Steam Rich Presence.
+ Adjusted the role list to a better fit.
+ Written a new lobby note about few players.
+ Balanced the loot drop for more variety.
+ Fixed bug where a werewolf attack forwarded by a troll to a Lycan killed the Lycan, instead of converting it.
+ Ghasts attack that passes through a troll now also successfully converts.
+ Ensured that if a Changeling becomes a Ghast, he can immediately see existing Ghasts.
+ Cleaned up some news loading protocols.