0.5.3 - Lobby update
The coding is going well, and we now have a crude, yet operational game lobby system in place. I have also created a very simple singleplayer demo, where players can try out the basics of the game in a harmless environment.
Tonight we meet 30ish players in Copenhagen to try out the physical version of the game, and tomorrow we will focus on online playtesting.
A big warm thank you to everyone participating in the running playtests on Discord, you guys and gals are true champs :)
Here are the technical updates:
+ The Doctor has entered the role roster.
+ There is now a simple AI for singleplayer role testing.
+ SFX and BGM audio settings are now stored locally between sessions.
+ Fixed bug where the text chat would overlap world mouse clicks.
+ Fixed bug that would leave the character tooltip open during card reveal.
+ Card reveal now fast-forwards already shown cards (like multiple villagers) and shows cards in sorted order.
+ Fixed bug where fellow werewolves would not be revealed to a werewolf.
+ Fixed bug where it would seem like the game started on round 2.
+ Added a Training tab in the play area, where players can try single player test runs.
+ Clicking on the same ability that is active, removes the ability picker.
+ Abilities are automaticly disabled upon death.
+ Fixed bug where AI players would not activate their villager abilities.
+ Fixed bug where the Villager on-death ability would not trigger properly.
+ Message now explains that there are no open public games in the lobby
Tonight we meet 30ish players in Copenhagen to try out the physical version of the game, and tomorrow we will focus on online playtesting.
A big warm thank you to everyone participating in the running playtests on Discord, you guys and gals are true champs :)
Here are the technical updates:
+ The Doctor has entered the role roster.
+ There is now a simple AI for singleplayer role testing.
+ SFX and BGM audio settings are now stored locally between sessions.
+ Fixed bug where the text chat would overlap world mouse clicks.
+ Fixed bug that would leave the character tooltip open during card reveal.
+ Card reveal now fast-forwards already shown cards (like multiple villagers) and shows cards in sorted order.
+ Fixed bug where fellow werewolves would not be revealed to a werewolf.
+ Fixed bug where it would seem like the game started on round 2.
+ Added a Training tab in the play area, where players can try single player test runs.
+ Clicking on the same ability that is active, removes the ability picker.
+ Abilities are automaticly disabled upon death.
+ Fixed bug where AI players would not activate their villager abilities.
+ Fixed bug where the Villager on-death ability would not trigger properly.
+ Message now explains that there are no open public games in the lobby