1. Wolflord - Werewolf Online
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  3. Sorry for the absence

Sorry for the absence

Hey gang. Gecko the developer checking in here.

As you have probably noticed, due to numerous factors, both mental and physical, I have had to take a break. It was abrupt, and I do apologize for that. Stress, death, COVID, financial stuff, a whole bag of bad, and I have been less than mature in reaching out and letting the fanbase know what was goind on.

I had to take a step back from the project just to clear my head, work on something else, and get my life sorted. And I feel like that has been achieved.

I apologize for just going dark as I did, that is not fair to any of you as players. It was just hard for me to even respond on Discord, which objectively should not be that difficult, but that speaks more to where I was and what Ive gone through.

BUT, its not all doom and gloom. I have made new friends and learned new skills, and partnered with an awesome dev that is currently looking into the backend service and how to make the game much more stable.

But what about the game?
Well, for one, I am not abandoning it. A lot of manpower has gone into it, not only by me but by the artists and people helping making it.

As for playercount, I think the healthiest thing would be to shift it to a free-to-play model, allowing many more players to join.

This means that all that have paid for it should definitely earn a reward, and I am looking into what would be a fair treat ingame. If we are going with the season pass structure, which is quite popular at the moment, I would say that anyone who have purchased the game deserves a free Season pass at the very least, and the awesome individuals who even did the Supporters Pack should honestly get Season pass for life ^^ Will post more about that when I know whats up.

As for reach, we are also looking into web and mobile options, and trying them out. This is not set in stone, but instead of me being uncle grumpy and just rejecting it outright, it looks like something that should at least be concidered.

The physical playtests continue bi-weekly as always, and I'm packing up stuff as we speak for a playtest tomorrow at the lovely Bastard Cafe, who have been more than understanding and helpful in this time.

I have also taken up some of my side-projects and small jam games, and will publish them here on Steam. These are smaller experiments and mainly just made for sh*ts and giggles, and to rekindle the joy of making games. Wolflord is still my flagship project.

So all in all, sorry for the disappearence, thank you for your patience. I hope this November I can earn your trust again with a nice juicy gameplay update.

Thank you, and hope to be lynched first round with you soon :)
Gecko the Dev