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Wolflord - Werewolf Online News

Patch 0.7 - UI rework and stability work

As we are preparing with hasty steps to get the game ready for both early access and the GENKI convention, here is a rundown of the latest update:

New cards:
+ The TRAVELLER enters the game roster.
+ The ASSASSIN joins the game roster.
+ The MYSTIC LENS joins the game roster.
+ The ORACLE joins the game roster.
+ The CONCUBINE joins the game roster.

Bugfixes and features:
+ Complete UI overhaul for the ingame HUD.
+ Added loading screens.
+ Player colors and numbers are now displayed throughout more interactions.
+ Resolved a ton of network errors, especially considering client memories of old games.
+ Added a base tutorial level, to explain some game basics.
+ Added a narrator system, to help educate new players about the game.
+ Made the game lobby and the endgame view a bit more "clean" visually
+ Added a "Invite through steam" button on game tab
+ Removed suggested offerings on tutorial levels (since role is already locked)
+ UI scale is now remembered (you might need to set it just one extra time)
+ The AI player can now vote, nominate and other daytime actions. AI Villagers will also be quicker to throw their suspicions on players, mostly based on voting patterns.
This is a long process that will need some refinement, especially with how the AI decides to vote. But the first steps have been taken.
+ Polished up the day/night cycle.
+ Added new and more subtle soundtracks to the main game.
+ Changed the top clock to represent all phases, and include timer text.
+ Villagers can no longer use their GUILT ability on themselves.
+ Hunters can no longer TAKE AIM on themselves.
+ AI now knows that openly nominating a revealed town role is super suspicious, and will avoid it.
+ Fixed turn timers for manually timed phases.
+ Resolved a bug when a changeling turns into another changeling.
+ Fixed bug where all inventory items would appear as missing.
+ Fixed some UI issues, especially regarding daytime ability use vs. voting/nominating
+ Fixed villager ability targeting.
+ Revised Prince artwork.
+ Fixed issue surrounding end-game music.
+ Fixed display flow when joining games.
+ Non-hosts can now invite steam friends to a game.
+ Fixed lighting issue surrounding lynching recounts.
+ Fixed listing issue that would cause specific positions to be locked to specific players.
+ Stronger highlighting of dead players in player lists.
+ Background town area is now more decorated with props.
+ Fixed issue that would cause some main scene and UI flickering before deck introduction.
+ Fixed issue that would cause rounds to go extremely fast before the timer UI was fully loaded.
+ Narrator voice can now be toggled on/off in settings

0.6.9 So bloody close

Hello good people of Direwolf. We are getting deliciously close to our 0.7 version (which will be the first public Early Access build) and all we are doing now is securing up the network code, to make sure we can handle a hopefully sizable bulk of early access playtesters.

The client has been updated with the following:
+ Experimenting with new lobby UI elements.
+ Created a placeholder game over screen.
+ Added some new lootable clothing items.
+ Added more loot to the collection.
+ Fixed some XP issues
+ Improved clarity when using Offerings.
+ Updated the Mac and Linux versions.
+ Fixed offerings for WEREWOLF and VILLAGER.
+ You can now connect and host games without leaving the lobby.
+ Character and offering loot now stacks correctly in the steam inventory.
+ Adding more time during the night phase is now anonymous.
+ Tombstones now appear correctly after player death
+ Fixed issue causing AI players to share names
+ Fixed issue with Workshop deck descriptions being cut off.
+ Fixed issue that would "muddle up" the role HEX grid
+ Fixed spacing in hair color names (thanks Dragon ;] )

0.6.8 Updates and delays

Hello all good townsfolk out there.

We are working hard to get the game into public beta, but sadly wasn't able to complete all the things needed to push it to Steam Early Access today. We have been given a list of things that needs to be implemented before we can do this, and have pushed the Early Access release one week, meaning it is now next Wednesday the 22. May. Our plans of going live in August still stands.

What we will be focusing on mostly will be:
- Better queue'ing system.
- Steam invites.
- Ingame singleplayer tutorial.
- Gameplay trailer.
- Better guides.
- Getting rid of all the TBA text blobs.

We are also pushing out a version today, containing some lovely updates from the PTR.

If you simply can't wait to play, talk to us on our Discord server, and we will set you up with some Steam keys right away.

This version patches include:

+ The DECK EDITOR is now open for public use.
+ The RAVEN has entered the game roster (Town Investigator Support)
+ The PATRON has entered the game roster (Town Survivor)
+ The RONIN has entered the game roster (Town Killer)

+ Fixed issue that would create crazy quantities of treasure chests.
+ The deck can no longer be altered by the host, once the countdown has started.
+ All playable characters have received a cosmetic upgrade.
+ Rules and Profile now have their own separate tabs in the main menu.
+ The PLAY tab now opens directly on the Join list.
+ Fixed issue that would cause the JESTER and the REAPER to not receive their correct victory loot.
+ Implementing quest system for better flow of rewards.
+ Experimenting with some on-death animations.
+ Fixed bug where characters would flash nude for a second when changing character/clothes...
+ Quests now correctly drop loot upon completion (server no longer just drops loot for every win, some points will be dropped instead)

May Roadmap

May is finally here, and that means we are gearing up to go to open beta, which will let in a fresh batch of play-testers.

We plan to open the game up around the middle of May, and to get things into gear, here is the roadmap until then:

3. May : PATRON completed
4. May : BARONESS & COUNTESS completed
5. May : Trailerwork part one
6. May : Offlinetesting in Copenhagen
7. May : KITSUNE completed + Testing Tuesday
8. May : Quest and Affiliate systems complete
9. May : Loot day! + Deck competition starts
10. May : Trailerwork part two
11. May : EXORCIST & NIGHTMARE completed
12. May : Trailer completed
13. May : UI & Polish
14. May : GEISHA & WOLFCUB completed
15. May : (hopefully) game goes into public early access.

The hope is that making it easier to join will add many more players to the player pool, and therefor make it easier to find enough players to play a decent game.

A lot of minor stuff will also be updated, the roadmap is mostly focused on the major changes in the game.

Stay tuned, and thank you for being on this adventure with us :)
- Gecko the Dev

0.6.0 Update - Treasures and Offerings

New cards:
+ The DISEASED has entered the game roster (Town Defender)
+ The LYCAN has entered the game roster (Town Survivor)
+ The UNSUNG HERO has entered the game roster (Town Mystery)
+ The APPRENTICE has entered the game roster (Town Investigator/Support)

Additional improvements:
+ Treasure chest preview in place in client (Loot not ready yet, but will be available soon)
+ Emote loot tab created.
+ Fixed some gameplay issues related to unknown role changes (mostly for Changeling)
+ Improved response modal from Treasure Code input
+ Added quantity counters to treasure chest buttons.
+ Adjusted treasure buttons to better reflect their value.
+ Added affiliate tracking to voucher codes.
+ Direwolf now works with Discord's Rich Presence system
+ Loot system now reports ingame when loot is earned.
+ Inventory category created for Card backs.
+ Promo loot from Genki added.
+ Hunters are now revealed when triggered
+ Adjusted player and time interface
+ Wolf team now sees the complete cards of their wolfmates.
+ Added a handful of player portraits to the pool.
+ Fixed audiobug related to the treasure chests.
+ Public negative status effects (like Plague) are now shown in the player list
+ Player names are highlighted when pointing on their avatars.
+ Fixed issue regarding Imp aura
+ Ignoble no longer converts after death (but if not revealed, the list make it seem like he did)
+ Changing role secretly now informs the changed player in the list what he is seen as.
+ Added new Arcane Notes cardback to the pool.
+ Players can now customize their 6 selected emotes.
+ Fixed hex screen display for smaller resolutions.
+ Added a butt-load of emotes.
+ Fixed tooltips on treasure chests.
+ Treasure chests are now LIVE.
+ Offerings tab created under Treasures.
+ Offerings now work on Hunter, Seer and Jester (more to come)
+ Putting in the first marks to integrate Steam Workshop for custom cards and decks.