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Wolflord - Werewolf Online News

0.4.349 Beta - The Wolfhowl Update

Another day, another round of testing and stuff. I really need to be better at writing these.

- New room manager, seperate rooms can now occur at the same time.
- New feature, a "Play now / join any room" lets you join the room that is closest to being full (and therefor begin)
- New deck template "Wolfhowl Creek" - No doctors or plague-related characters, just classic wolf vs. town action.
- New role available : Shieldmaiden
- New role artwork : Waijun, Usurper, Hoodlum, Wickerman
- Players per room is now shown in the lobby.
- Role detail pages can now be read by clicking on a role portait in the Roles lobby.
- Werewolves now successfully see the other werewolves.
- The "Looking for Game" panel no longer blocks the version number and total player count.
- You can now LEAVE a game without shutting down the entire game! Wooh!
- Player names are now limited in length, sorry.

Back from the convention - Full speed ahead!

Hello all :D We are back from the convention, and what a blast!



While people were playing, we also had live coding and artist sessions and managed to recruit a couple of new artists.

We will polish up the things made at the convention, and deliver a full update report once complete.

For now, we want to thank everyone that came by, and we hope to see you again soon.

Meet us at GenkiCon 2018

Hello all. As per tradition, I am putting up a little booth at the Danish convention Genki in the beginning of August.

It will be all about showing off our games, talking to gamers from all walks of life, and answering any questions you might have.

We are also giving away free Steam codes, tshirts and other nifty stuff.

If you pass on by, don't be afraid to come and say hi.

We will be located in the main gameroom area in expo hall 3.

Take care, and hope to see you there :)
/ Gecko the Dev

A lootcrate solution

After a lot of headscratching and legal investigation, we have finally found a solution to the "lootcrate problem" that works for both us and the players:

In the regions where lootcrates are banned, all lootcrates will contain the SAME three resources:

For a basic chest, it will be:
- 100 gold (universal currency for cosmetics)
- 20 moonstones (universal currency for events and tournaments)
- 1 universal coin (can be turned into any role coin)

This is calculated based on an average of what a regular loot crate will contain.

This will only affect players in the regions where the anti-lootcrate laws are in effect, and we checked with local legal experts in Hawaii, the Netherlands and Belgium, and this fully complies with the recent laws (that seem sure to spread to other regions, but it's impossible to say when and where.)

For everyone else, lootcrates will continue to contain either normal or rate loot, and we will publish the full lootdrop tables, once they are finalized.

It will be possible for players to opt in to this flat-rate system, if you feel that either a consistant flow of loot is better for your playstyle, or you have any addiction-tendencies that might be triggered by the randomization. We offer a permanent one-way conversion, where your account permanently is switched to this method.

Will post an update again, once we have finalized the method and have loot-drop tables to show.

Developer update: Monday beta prep

Aight, I just got the paperwork back from Steam, and we are green to move to beta now, and then to Early Access in August.

We also got our funding secured, which means we can finally pull in more artists at a fair wage to get the ball rolling again.

Additionally, we signed with a playtesting company, so we now have professional testing assistance on the game.

Currently, there are only two testing servers, EU and US, but I plan to expand that with a dedicated Russian server and a dedicated canadian server, since game law between US and Canada are soon to change.

Also, we are making sure that everything is GDPR compliant, so early players might be prompted to re-sign the community terms again by the client.

The client got some healthy updates this weekend, including:
- Unified BGM system to manage music across loading screens, ect.
- 5 new tracks added to the soundtrack.
- Widescreen monitor support.
- Accelerated GPU use for multicore devices.
- Improved ping across voice-server system.
- Game now supports no-voice variants.
- Discord link directly in main lobby.
- Redesigned news view.
- Quit button in lobby.

Future client updates this week:
- Wednesday: Portrait selection system
- Thursday: Advanced game picker
- Friday: Wolf role in-game.

We are also giving the website a major overhaul, since a lot of information posted there are quite old.