1. Wolflord - Werewolf Online
  2. News

Wolflord - Werewolf Online News

Dev update: Shifts in release plan

"A delayed game is eventually good, but a rushed game is forever bad."

With this mantra, looking over the time schedule, and with lots of unexpected surprises, I must admittedly shift the release plan a bit.

The new release plan will be as follows:
- Open beta: 1st of July
- Early Access: 1st of August
- Launch: 1st of December

This should give us the time needed to reach the goals set. We want to give you a solid quality game, and this takes both time and cash.

We will also have to revamp the reward system, due to shifting tides in the microtransaction-world.

We hope to have a gameplay update soon, so we can return to playing games and having fun :)

All the best
Nils Munch

Dev update : Version 0.2 Beta and 200+ hours played

A new patch is now available. We are now two patches away from opening the game to public beta.

We had a wonderful test, and it seems many of the core mechanics are finally working. Wooh!

The feel of the game is still very messy, but now we can justify experimenting with better UX, new roles and more interesting stuff.

This also means that we safely can accelerate the testing rounds, so Wednesdays at 20:00 will now also be a testing day.

Anywho, thanks to everyone for sticking with us so far, here are the patch 0.2.0 updates:

Multiplayer:
- Strengthened the handling of players leaving and/or connecting mid-match.
- New waiting-for-players screen.
- Countdown before game start.
- Click to move disabled when using abilities.

Skillbooks:
- Skillbook issue hopefully resolved.
- Skillbooks only shows text when they can be used.
- Planted some lights to highlight the skillbooks when they are usable.

Buildings:
- Fixed "peek in" light effects.
- Fixed lamps and light triggers upon entering and leaving.

Loot:
- Winners are now rewarded with a Medium lootchest, where non-winners that stick out till the end are awarded a Small lootchest.
- Players that abandon the game will no longer recieve any rewards.

Chat:
- Fixed scroll buttons on side of the chat.
- Fixed accidental double-posting.

Dev update : Main menu, items and more

Hello all, its monday and time for another round of updates and testing.

The core server have been taking quite a beating, but came out alive, so it seems that it's the right server to support the game, once we go live.

At the end of this month, we open up the beta to more people, so hopefully the core gameplay will be working at that point.

We switched to the latest version of the Unity game engine, which led to some unforseen firestorms codewise, but things should be under control now.

Also, we planned to run the loot-box model for this game, but we are looking into some alternatives, since new legislations about lootboxes are tearing up the "scene" at the moment.

This version has:
- Game main menu.
- News page.
- Moved beta notification to main menu.
- Item system for loot and rewards.
- Currency system.
- Skill icons are now gone from the game.
- Better flow for voting and nominations.
- Plague effects.
- Triggered items for player abilities.
- Better spectator handling.

This evening we will run a round of tests again, hopefully we will be closer to a more "game-ish" feel, and can start opening up for players to run their own games, whenever they feel like it.