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Dungeon Defenders News

Dungeon Defenders Patch 10.5.18

[h2]Balance Changes[/h2]
  • Increased damage scaling of Spiky Blockade
  • Increased spiky blockade range by x3 so it hits ogres
  • Made Coal and Heart Fragments not be affected by map of the week


[h2]Bug Fixes[/h2]
  • Fixed Sludge Launcher slow not stacking with Ensnare Aura
  • Fixed movement speed from Buff Enemies being overwritten by Ensnare Aura
  • Adjusted sludge launcher trail vfx
  • Fixed broken Wyvern spawner on Temple of Water
  • Made Ultimate Crystalline Defender, Glass Set and Love Machine Magicite not be affected by map of the week
  • Fixed some out of bounds arrays for end of wave score awards
  • Fixed collision volume upstairs on Halloween Tavern so you can walk in corner that used to be blocked if you didn't have ultimate defender
  • Made unicorns float higher in the air when dropped
  • Changed Ult93 color on DefaultCDTSettings



For Etheria!

Dungeon Defenders Patch 10.5.17

[h2]Balance Changes[/h2]
  • Replaced Ogres with Mini-Ogres on Sky Spooktacular Survival
  • Made Mini-Ogres spawn instead of Ogres on Temple of Water's Campaign as well as the Survival. Doesn't affect Temple of Polybius challenge


[h2]Bug Fixes[/h2]
  • Fixed some out of bounds array issues for Djinn golden enemy heal and Sharken charge speed on Ruthless difficulty
  • An issue where every time a enemy or crystal was hit by something other than a player, it would access a null reference. Should better performance overall
  • Fixed Magus boss dying when getting stuck
  • Added missing localization files for Reindeer pet
  • Adjusted Fish Wyvern spawns on Temple of Water / Temple of Poly to minimize how often they get stuck



For Etheria!

Dungeon Defenders Patch 10.5.16

[h2]Balance Changes[/h2]
  • Made chest mana 300 on Ruthless Talay Mining Complex and Volcanic Eruption


[h2]Bug Fixes[/h2]
  • Fixed difficulty decrease issue on the maps changed to have mini ogres with last patch
  • Fixed dread dungeon having no enemies on pure strategy
  • Fixed a respawning issue on Mistymire Forest, Aquanos, Sky City and Moraggo Desert Town



For Etheria!

Dungeon Defenders Patch 10.5.15

[h2]Balance Changes[/h2]
  • Replaced Ogres with Mini-Ogres on the following maps:
    • King's Game - Ruthless Campaign, Survival, Pure Strategy
    • Omenak - Survival, Pure Strategy
    • Karathiki Jungle - Campaign, Survival, Pure Strategy
    • Aquanos - Ruthless Campaign, Survival, Pure Strategy. (Survival & Pure Strategy only after wave 24.)
    • Sky City - Ruthless Survival, Pure Strategy (Only after wave 24.)
    • Moraggo Desert Town - Ruthless Campaign, Survival, Pure Strategy
    • Winter Wonderland - Ruthless Campaign, Survival, Pure Strategy.
    • Lifestream Hollow - Ruthless Survival, Pure Strategy
    • City in the Cliffs - Ruthless Survival, Pure Strategy
    • Moonbase - Ruthless Survival, Pure Strategy
    • Coastal Bazaar - Nightmare & Ruthless Survival, Pure Strategy
    • Talay Mining Complex - Survival, Pure Strategy
    • Temple of Water - Survival, Pure Strategy
    • Frostdale Royal Court - Survival, Pure Strategy
  • Decreased Proximity Mine Trap damage by half (Still a buff when compared to pre 10.5.13)
  • Decreased Ethereal Spike damage by 30% and damage scalling by 0.10 exponential (Still a buff when compared to pre 10.5.13)
  • Increased Inferno Trap damage by 15%
  • Increased Electric Aura damage on Ruthless difficulty by 5x
  • Added buffed versions of the Guardians to Eternian Gauntlet as a reward. x1.5 lower rates than poly machines to get
  • Increased Mortar Tower fire damage by x3
  • Added AoE damage fall-off on Mortar Tower
  • Added Accessory Bargain to Boss Rush II - Option to trade in extra lives for an extra accessory set
  • Made Guardians target farmable on Magus Citadel
  • Wave 25 Tinker's Lab on Ruthless now gives you a buffed Battle Droid (The same as Omenak)
  • Nerfed the damage on the Bowling Ball and Harpoon turret by about 30% so they no longer one shot lower health heroes on Assault Pack
  • Nerfed the health on Spiky blockades by about 30% on Assault Pack to be more in line with other newer Assault maps
  • Decreased core priority on Karathiki to let you build centered on the map more comfortably


[h2]Miscellanous Changes[/h2]
  • Removed seasonal zamira's mount
  • Made Ultimate 93 mint color



[h2]Bug Fixes[/h2]
  • Removed extra line for unused damage on mortar tower
  • Fixed Monsters in my Pocket not needing Monk Guardian for completion
  • Made buffs not affect minions except when it's a healing damage buff. Should resolve issues where minions had their hp set to 1 when on a damaging buff
  • Fixed barbarian icon size being set to 0 on Eternia Gauntlet and Boss Rush II
  • Removed black initial explosion from sludge launcher vfx
  • Fixed missing texture on Sky Spooktacular
  • Fixed chicken gun not having the exploding feather effect it's intended to have
  • Adjusted the flight paths on Frostdale Royal Court to make Wyverns and Djinns fly more directly towards your cores and not fly in roundabout paths
  • Fixed assault trap archetypes doing unintended higher damage and having unintended higher range



For Etheria!

Dungeon Defenders Patch 10.5.14

[h2]Bug Fixes[/h2]
  • Fixed some .exe issues


For Etheria!