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Dungeon Defenders Patch 9.3.0

Dungeon Defenders Patch 9.3.0



[h2]New Map - Tropics of Etheria[/h2]
  • New Weapons for all classes.
  • A super secret reward!
  • New 'Colored Owl', 'Polly', and 'Beach Island' pets obtainable from Survival Mode.

[h2]Quality of Life[/h2]
  • 'Sell All' button no longer sells forged items.
  • Added colorblind settings for item box frame colors and minimap colors in CDT settings.
  • Event items with custom beam colors are now reflected on the minimap.
  • Made 'Mythical', 'Ult+', and 'Ult++' colors within description reflect the actual default quality color.
  • Made 'Ult++' in shop get automatically locked when generated.

[h2]Balance Changes[/h2]
[h3]Pure Strategy Rework[/h3]
  • All towers cost more DU to build on repeated placements. Sharken, Djinn and Copter Ogre spawn rate increased.
[h3]Barbarian[/h3]
  • Added 'Chain Lightning' damage on hit with 'Lightning Stance'.
[h3]Huntress[/h3]
  • Hero damage scaling increased.
  • 'Super Legendary Huntress' movement speed increased by 20%
  • 'Piercing Shot' projectile speed increased
  • 'Piercing Shot' size/hitbox and damage now scale with distance travelled.
  • 'Piercing Shot' now scales more efficiently with 'ab2', and less so with gun damage.
  • 'Invisibility' ability changed to 'Shadow Step', a new damage-dodge mechanic with a set duration and cooldown. Provides a short distance 'blink' upon activation.
[h3]Ranger[/h3]
  • Hero damage scaling increased.
  • Ranger movement speed increased by 25%.
  • 'Piercing Spreadshot' increased projectiles by 2.
  • 'Each projectile of 'Piercing Spreadshot' has a different damage type.
[h3]Initiate[/h3]
  • Changed HP scaling to that of the Monk's.
[h3]Miscellaneous[/h3]
  • Slightly increased experience gained and drop quality on early game maps.
  • 'Moonbase' awards more experience; 1.00 -> 1.25.
  • Made Owls larger; 1.65 -> 1.8.
  • All staffs excluding the 'Rainmaker', 'Moon Staff' and 'Ember Sceptre' do 18% more damage.
  • Reverted Fireball tower damage reduction (damage increased by 18%).
  • 'Temple of Water' now has the same quality of drops as 'Infested Ruins'.
  • Harpoon tower now pierces terrain.

[h2]Fixes[/h2]
  • Size sorting now uses actual drawscale of pets for sorting.
  • Pet size info now based on actual drawscale of pet as opposed to a percentile value which was inaccurate.
  • Removed out-of-bounds collisions for Omenak.
  • Fixed 'Wood Rifle' not granting 1.1x movement speed multiplier.
  • Fixed bHardcore on CDT settings always using the open/local option when initializing the game for the first time.
  • Fixed 'Emerald Staff' and 'Staff of Hearts' not showing their gems when dropped on the ground on lower graphical settings.
  • Fixed issue where taking damage as a player attempts to jump would cancel the jump.
  • Made 'Tavern Owl' smaller.
  • Fixed an issue in Crystalline Dimension's Fourth Area where mobs would continue to spawn after killing the bosses if they had been killed too quickly.
  • Removed north fish spawner from Temple of Water.

[h3]Social Defenders[/h3]
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DD1 Patch 9.2.3

[h2]Bug Fixes[/h2]

- Fixed new Emerald City not unlocking its trophy on map completion
- Fixed archers going up with the platform in between phases on Tavern Incursion
- Fixed typo in unicorn description
- Added censor to supreme unicorns
- Made Hardcore mode CDT setting use different variables for open and ranked mode
- Fixed typo on achievement for striking tree
- Fixed Upgrade Aura using the wrong name on the Adept
- Made Elf Crown float closer to the character's heads
- Fixed Jester Wheel ability not playing full body animation
- Fixed Ranger Eagle Shot not scaling off weapon damage
- Fixed Nature Griffon projectile to actually be a Crystalline Dragon copy
- Fixed Mini Spider Queen melee attack not scaling with hero damage
- Optimization pass on the buff system and hermit buffs, in particular

[h2]Balance[/h2]

- Nerfed moon staff damage by 15%
- Reduced Flying Mech boss’ HP by 15% on Tavern Incursion
- Made 1,3,4,5 and 6 player counts on Tavern Incursion do 20% more damage to Old One’s crystals
- Made 2-player count on Tavern Incursion do 18% more damage to Old One’s crystals
- Reverted the tavern keep imposter change where he doesn’t hawk but is invulnerable to Strength Drain auras
- Nerfed Nightmare Health Scaling on E.V. boss on Lab Assault by 15% to account for the moon staff nerf
- Added an extra wave on the challenge for Lifestream Hollow
- Changed Forest Golem mana cost to 300 from 150
- Buffed Targeting Desirability on spiky blockage
- Nerfed Targeting Desirability on Forest Golem by 50%
- Nerfed forest golem healing interval from 3 seconds to 5
- Forest Ogre now does 17% less slam damage
- Changed rotation offset from 15 to 5 degrees on Ranger’s Eagle Shot
- Increased projectile base damage by 30% on Ranger’s Eagle Shot
- Made Omenak Forge Robot deal more damage
- Increased Mr. Owl's size by 10%
- Increased weapon damage of the Cog Maul to 7%
- Increased weapon damage of Roger's Revenge to 18%
- Increased weapon damage of the Sword of Ember and Undertow by 5%
- Increased weapon damage of the Tinkerer's Perfection by 15%
- Increased melee weapon damage of Ember Crescent by 20%
- Added 10% movement speed to Ember Crescent
- Added 30% movement speed to the Animorphic Ember pet
- Buffed insane duplicates of cd weapons (hero stats only), so they're on par with the cd ones
- Changed spread on candy cane spear
- Increased Polly Damage, so a 350 upgrade one equals a 300 upgrades eye
- Changed Super Legendary Apprentice skin speed from 445 to 490
- Changed Legendary Apprentice skin speed from 465 to 510
- Made Adept have a bit more Hero Health
- Buffs now respect enemy elements (prevents any unnecessary buff applications for performance boosts)

[h2]Quality of Life[/h2]

- Added the option to show quality names on gear description under mythical quality under UDKCDTSettings
- Added the option to hide quality names on gear description on all qualities UDKCDTSettings
- Added magus citadel achievement
- Added untradeable rewards to achieving Eternal Defender (Farmable versions, one per account of the events: NPC, Final Patch, and Celebracers)
- Made 1-4 press the respective buttons on the forge UI from top to bottom

Dungeon Defenders Patch 9.2.2

Minor update to fix some issues.

- Removed some unnecessary DLC checks for the chests in the tavern
- Added some further protections and handled odd edge cases where enemy health is being updated on 0 health
- Changed the frame rate and graphics quality option to save to the engine ini
- Made mana tokens and eggs not display pet size
- Moved bottom platform archer spawn notes so they don't go up with the platform collision
- Fixed the number of enemies on spider queens for 3p
- Swapped Lifestream Hollow's minimap to the new one
- Changed it so enemies with negative hp for any reason die after a certain period
- Updated wheel entries for Blood Rage, Instant Upgrade, and Overcharge
- Updated Instant Upgrade name to Upgrade Aura
- Removed top selection from Nature Pylon
- Fixed Nature Pylon not being able to be placed on slopes
- Fixed random rewards on tinkerer's lab lab
- Fixed Lifestream Hollow's core drops nor rolling random names
- Fixed an issue where the pirate mana token was disappearing

Dungeon Defenders Patch 9.2.1

Minor update to fix some issues that were introduced in the previous patch.

- Fixed an issue with the honey sword showing the ranged icon and changed the text to base damage
- Fixed an issue with devil's spine base damage stat saying ranged damage
- Fixed an issue with effects that used weapon base damage as a scalar breaking
- Fixed an issue where some tower stats would reset to their default value after a few seconds.
- Fixed Navi Fairy Level Requirement, being locked to 93
- Potential fix for some unlocked frame rates on new profiles
- Reduced Size of LifeStream Hollow Mask
- Fixed an issue where garbage collection wasn't working correctly and caused problems with crashing on losing and client-side persistence
- Fixed an issue where the hermit was showing up as a countess in the online game list