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Dungeon Defenders News

DD1 Patch 9.0.2

DEFENDERS,

This patch intends on fixing some issues in the game. 


PATCH NOTES

FEATURE 

- Added the ability to privately drop mana (default hotkey control + m)

BUG FIX 
- Fixed a typo in Evil Eye's description
- Fixed an issue where swapping weapons doesn't cancel the cast of the previous one causing weird projectile interactions
- Added new description to Devil Spine level drop variant

DD1 Patch 9.0.1

DEFENDERS,

A patch was pushed this morning to address some issues in the 9.0.0 release ːsteamhappyː


PATCH NOTES

FEATURE

  • Added controller support for the emulator that allows the player use a controller to control all emulated characters (Keyboard key binds still apply for spawning)


BUG FIX

  • Fix for accessories being able to spawn with more upgrades than intended
  • Fixed Spooktacular Bay not giving random rewards to players besides host
  • Fixed an issue where the anti cheat was kicking people with certain colors on character skins
  • Fixed some emulator would break some key bind commands
  • Fixed an issue where the map selection UI would update client UI's
  • Fixed an issue where the map selection wouldn't recover from adding players
  • Fixed an issue where the gargoyle accessories were rolling lower than intended
  • Fixed an issue where the elf accessories wouldn't show the number of upgrades when on inventory
  • Fixed an issue where the elf crown icon was too large
  • Fixed an issue where the core drops were not correct on then new maps

DD1 Patch 9.0.0 is Here!


DEFENDERS,

With great anticipation the new Dungeon Defenders 1 patch 9.0.0 update is now live! We are excited to hear about what the community thinks of this new development and the patch itself. A special thanks to the community member that helped make this new Development possible : Thales, Escev, Jeol, Tbolt, Moose, bee, Harry, Gigazelle, Alhanalem, Sam, and all previous CDT efforts in the past. A huge thank you to the community testers and anyone that participated in the beta!

WARNING - This update has changes in the save file format and upon loading this update your save file will no longer be compatible with older game versions.


New Maps
All new maps have trophies that you can unlock for your tavern, with a second trophy for completing on Nightmare.

The Striking Tree
  • Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Polearm, Leaf Blade and Elf accessory set
  • Survival Rewards - Jade Serpent, Fairy and Jade Island.
  • Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
Spooky Buccaneer Bay
  • Campaign Rewards - Demon Sword, Devil’s Spine and new Spooky accessory set
  • Survival Rewards - Little Wizard, Evil Eye and Pumpkin Skeleton on a Treadmill
  • Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps


Challenge: Halloween Invasion
  • Rewards - Moon Staff, Witch’s Broom and 2 accessories from the new Spooky accessory set. 1 set of rewards per account


Challenge: Tavern Incursion
  • 6 Player map in the style of Temple of Polybius.
  • One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward
  • Rewards - Jewelled Bident and Calamity Blade. 1 set of rewards per account


Balance Akatiti
  • Added a new mask drop to the map rewards
Arcane Library
  • Added Fedora accessory
  • New accessory set bonus for Fedora and Librarian Glasses
City in the cliffs
  • Changed survival quality to Aquanos quality
Challenge: Temple of Polybius
  • Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers
Crystalline Dimension
  • Buffed accessories to max accessory quality to be on par with other maps
  • Made accessories drop twice for everyone, even split screens
  • Made shields drop like on Omenak, where they are a random additional drop
Crystalline Resurgence 1-3
  • Changed survival quality to Infested Ruins quality
Embermount Volcano
  • Buffed accessories to max accessory quality
  • Changed survival quality to Infested Ruins quality
Emerald City
  • Added Emerald accessories with it’s own set effect
  • Sandstorm effects now are disabled on ultra low and low graphics qualities
Flames of Rebirth
  • Buffed accessories to max accessory quality
  • Added Sword of Embers to challenge reward
Infested Ruin
  • Removed melee attack from Mini Wasp Queen Pet
Karathiki Jungle
  • Changed survival quality to Infested Ruins quality
Magus Citadel
  • Buffed accessories to max accessory quality


Talay Mining Complex
  • Changed survival quality to Infested Ruins quality
Tavern Defense
  • Added Party Horn with the same quality as Librarian Glasses from Arcane Library
  • Buffed Party Hats to be on par with Fedora acc from Arcane Library
  • Confetti set bonus now needs party horn and party hat


The Tinkerer’s Lab
  • Changed survival quality to Infested Ruins quality


Tomb of Etheria
  • Added missing 10% bonus movement speed to Spear of the New Kingdom

Winter Mire
  • Made Ban Hammer give a 10% movement speed bonus
  • Made Candy Cane give a 10% movement speed bonus
  • Made Winter Flame give a 10% movement speed bonus


QoL
  • Added Inventory Quality Sorting button
  • Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.
  • Added a Damage Number Size Slider
  • Improved Graphic Settings
  • Native support up to 4k (3840 by 2160)
  • Support for changing graphic settings in-game (Low, Medium and High)
  • Option to disable outlines
  • Ability to change the size of damage numbers across the entire game
  • Added item recovery on all maps
  • Players can send much longer messages now, up from 64 characters to 320
  • Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.
  • New assignable bindings for controlling the built-in emulator. By default, they are:
  • Bindings=(Name="F2",Command="ControlEmulatorPlayer1")
  • Bindings=(Name="F3",Command="ControlEmulatorPlayer2")
  • Bindings=(Name="F4",Command="ControlEmulatorPlayer3")
  • Bindings=(Name="F5",Command="ControlEmulatorPlayer4")
  • Bindings=(Name="F6",Command="QuickAddSplits")
  • Bindings=(Name="F7",Command="KickAllSplits")
  • Bindings=(Name="F8",Command="ToggleSplitScreen")
  • Added dropped armor Icons to minimap
  • Added difficulty based coloration to the Harbinger mob
  • Added item censoring feature. It can be turned on or off in the options menu or with the default binding while in your item box / item info screen:
  • Control + C
  • Added boss timer skip feature. It can be used with the default binding:
  • Bindings=(Name="V",Command="BossTimerSkip")
  • The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen.
  • Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave.
  • Added simple damage numbers feature
  • Overall game engine upgrade that should improve performance
  • Changed Siege Mech (Omenak) enemies to have four equipment drop chances
  • Changed Magic Missile enemies (Magus Citadel) enemies to have two equipment drop chances
  • Guardians now won't try to boost an already boosted tower (unless their boost is better)
  • Ability cooldowns reset on entering build phase
  • Added keybinds to select heroes on the main menu hero selection screen (0-9)
  • Lowered poly teleporting triggervolume's retrigger delay


Bug Fixes
  • Fixed issues with Wasp pet, Spear of the New Kingdom and Winter Flame on certain bosses
  • Fixed some spots that mobs end up stuck on infested ruins
  • Improved default network bandwidth and lowered network update intervals
  • Made Enchanted Bishop colorable
  • Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph’s Spare Nose and Rudolph’s Spare Antlers
  • Fixed a bunch of invalid enemy entries in the player stats UI
  • Fixed an issue where the map list snaps to another location
  • Fixed Crystalline Dimension only dropping 1 accessory for host
  • Control + T no longer adds untradeable items to trade
  • Fixed Wasp enemies taking more damage than intended from Lightning Towers
  • Placed Crystalline Dimension back on Quest for the Lost Eternia Shards
  • Fixed black screen issue on poly
  • Fixed Ogres spawning slowly at the end of wave in Wintermire survival.
  • Fixed an issue where the omenak brooch showed up as bracers
  • Misc Changes
  • Removed Discord integration to improve game stability
  • Changed the ranked home screen to have more useful links
  • Huntress, Apprentice, Squire and Monk Guardians can now be upgraded to boost up to 6 towers.

DD1 Public Beta is Here!

Info about future DD1 Development here.

The Dungeon Defenders 1 beta is now live! This beta will be altering .cbb save files so if you wish to copy over your current save locally make a copy of your dundefheroes.dun and add .cbb to the end of it in your save folder likely located here: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders\Binaries\Win32.

HOW TO JOIN : 

  1. Go to your steam client 
  2. Find Dungeon Defenders 1
  3. Right click the name
  4. Select properties
  5. Go to betas
  6. Choose the moosebetabranch from the drop down
  7. Enjoy


New Maps :

The Striking Tree

  • Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Scepter, Leaf Blade, and Elf accessory set
  • Survival Rewards - Jade Serpent, Fairy, and Jade Island. 
  • A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps




Spooky Buccaneer Bay

  • Campaign Rewards -Demon Sword, Devil’s Spine, and new Spooky accessory set
  • Survival Rewards - Little Wizard, Evil Eye, and Pumpkin Skeleton on a Treadmill
  • A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
Challenge: Halloween Invasion

  • Rewards - Moon Staff, Witch’s Broom, and 2 accessories from the new Spooky accessory set. 1 set of rewards per account




Challenge: Tavern Incursion

  • 6 Player map in the style of Temple of Polybius.
  • One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward
  • Rewards - Jeweled Bident and Calamity Blade. 1 set of rewards per account




Balance :

Akatiti

  • Added a new mask drop to the map rewards


Arcane Library

  • Added Fedora accessory
  • New accessory set bonus for Fedora and Librarian Glasses


City in the cliffs

  • Changed survival quality to Aquanos quality


Challenge: Temple of Polybius

  • Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers


Crystalline Dimension

  • Buffed accessories to max accessory quality
  • Made accessories only drop 2 times per player account


Crystalline Resurgence 1-3

  • Changed survival quality to Infested Ruins quality


Embermount Volcano
  • Buffed accessories to max accessory quality
  • Changed survival quality to Infested Ruins quality


Emerald City

  • Added Emerald accessory set


Flames of Rebirth

  • Buffed accessories to max accessory quality
  • Added Sword of Embers to challenge reward


Infested Ruin

  • Removed melee attack from Mini Wasp Queen Pet


Karathiki Jungle

  • Changed survival quality to Infested Ruins quality


Talay Mining Complex

  • Changed survival quality to Infested Ruins quality


Tavern Defense

  • Added Party Horn with the same quality as Librarian Glasses from Arcane Library
  • Buffed Party Hats to be on par with Fedora acc from Arcane Library
  • Confetti set bonus now needs party horn and party hat


The Tinkerer’s Lab

  • Changed survival quality to Infested Ruins quality



Tomb of Etheria

  • Added missing 10% bonus movement speed to spear of the new Kingdom


Winter Mire

  • Made Ban Hammer give a 10% movement speed bonus
  • Made Candy Cane give a 10% movement speed bonus
  • Made Winter Flame give a 10% movement speed bonus


MISC
  • Huntress, Apprentice, Squire, and Monk Guardians can now be upgraded to boost up to 6 towers.
  • Removed Discord integration
  • Changed the ranked home screen to have more useful links




QoL
  • Added Inventory Quality Sorting button
  • Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.
  • Added a Damage Number Size Slider
  • Improved Graphic Settings 
  • Native support up to 4k (3840 by 2160)
  • Support for changing graphic settings in-game (Low, Medium, and High)
  • Option to disable outlines
  • Ability to change the size of damage numbers across the entire game
  • Added item recovery on all maps
  • Players can send much longer messages now, up from 64 characters to 320
  • Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.
  • New assignable bindings for controlling the built-in emulator. By default they are:
  • Bindings=(Name="F2",Command="ControlEmulatorPlayer1")
  • Bindings=(Name="F3",Command="ControlEmulatorPlayer2")
  • Bindings=(Name="F4",Command="ControlEmulatorPlayer3")
  • Bindings=(Name="F5",Command="ControlEmulatorPlayer4")
  • Bindings=(Name="F6",Command="QuickAddSplits")
  • Bindings=(Name="F7",Command="KickAllSplits")
  • Bindings=(Name="F8",Command="ToggleSplitScreen")
  • Added dropped armor Icons to the minimap
  • Added difficulty-based coloration to the harbinger mob
  • Added item censoring feature. It can be turned on or off on the options menu or with the default binding while in your item box/item info screen:
  • Control + C
  • Added boss timer skip feature. It can be used with the default binding:
  • Bindings=(Name="V",Command="BossTimerSkip")
  • The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen
  • Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave
  • Added simple damage numbers feature
  • Overall game engine upgrade that should improve performance




Bug Fixes

  • Fixed issues with Wasp pet, Spear of the New Kingdom, and Winter Flame on certain bosses
  • Fixed some spots that mobs end up stuck on infested ruins
  • Improved default network bandwidth and lowered network update intervals
  • Made Enchanted Bishop colorable
  • Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph’s Spare Nose, and Rudolph’s Spare Antlers 
  • Fixed a bunch of invalid enemy entries in the player stats UI
  • Fixed an issue where the map list snaps to another location
  • Fixed Crystalline Dimension only dropping 1 accessory for host
  • Control + T no longer adds untradeable items to trade
  • Fixed Wasp enemies taking more damage than intended from Lightning Towers
  • Placed Crystalline Dimension back on Quest for the Lost Eternia Shards
  • Fixed black screen issue on poly

Dungeon Defenders Going Rogue - Early Access

DEFENDERS,

Today we are surprising everyone with our newest game: Dungeon Defenders Going Rogue! This is the Chromatic Games take on the roguelite genre using your favorite Etherian Heroes. In Going Rogue you will battle through familiar dungeons, fight waves of enemies, and defeat reimagined bosses in your never-ending quest for loot.

To celebrate our expansion of the Dungeon Defenders Universe, we are now offering bundles with DDA and Going Rogue!

[h2]DDA and Going Rogue Bundles[/h2]

Since Going Rogue is built out of DDA, we wanted to make sure we provided not only a fair price to purchase the game, but also something that rewards people for already owning DDA. That’s where the Dungeon Defenders Bundle comes in! If you own DDA, you’ll be able to purchase Going Rogue for a reduced price, and even better saving during our release sale. However, we’re also releasing with a sale, so purchasing Going Rogue through the bundle will be even less!

For our new Defenders that purchase Going Rogue, but do not own Dungeon Defenders Awakened, you’ll be able to pick DDA up for a reduced price as well through the Dungeon Defenders Bundle as well (and again, even cheaper when there is a sale going on).


[h2]Dungeon Defenders II Development[/h2]
We’re currently working on getting an update out for DD2 that includes new maps, a new enemy, a new boss, some new gear, which we’ll be talking about in the coming weeks. Past that we have some MAJOR things we’re going to be working on and getting your feedback, because we’ve got big plans and want our Defenders to be part of that process. We’re not going to talk about this much for right now, but stay tuned, big things are coming!

[h2]Dungeon Defenders Awakened Development[/h2]

We are still hard at work on Episode 2 and so far we have revealed:
  • New Map: The Bazaar
  • New Map: The Lost Metropolis
  • New Feature: Runes
As you’ll notice in Dungeon Defenders Going Rogue, there’s an overlap in features with runes being very core to the gameplay. These runes serve as an example of what you’ll be seeing in Dungeon Defenders Awakened as well. We’re still working diligently on Episode 2 and didn’t want to leave our brave DDA players hanging without spoiling some new content. So we’re going to talk about something you’ll be getting for free right now, and also giving a sneak peak at our next hero!

[h2]Free Going Rogue Cosmetics[/h2]

First, the thing that you’ll be getting right away. In Dungeon Defenders Awakened, we will be providing the Going Rogue versions of the base four characters FOR FREE. All you’ll need to do is update your game, and you will have them. That’s it. This is something we’re doing for ALL PLATFORMS. While Going Rogue won’t be on consoles right now, we want to make sure that all our Defenders are able to have fun with these new cosmetics! Getting the cosmetics onto consoles is going to be reliant on the certification process, so once they pass the individual platform certifications, we’ll have them out to you.

Second, we gave a very small tease on our next hero, which people had guessed, but we’ll announce it here as part of our Going Rogue celebration.

[h2]The Outcast[/h2]
An exiled general from the armies of the Old One after questioning if war was the answer, The Outcast uses his crystalline arm to call upon forces to aid him on the battlefield.



We’re not going into his kit just quite yet, but the Outcast will be the answer to what many fans have been asking for — a remake of The Summoner that fits within Dungeon Defenders Awakened. This is also another hero that we’ll be bringing into Going Rogue as well. We’re serious about making the most out of all the things we’re creating!

We are very excited about the future of DDA, DD2, and now DDGR. Thanks for all of your support, and we look forward to showing off even more in the near future!

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games