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DD1 Patch 9.0.1

DEFENDERS,

A patch was pushed this morning to address some issues in the 9.0.0 release ːsteamhappyː


PATCH NOTES

FEATURE

  • Added controller support for the emulator that allows the player use a controller to control all emulated characters (Keyboard key binds still apply for spawning)


BUG FIX

  • Fix for accessories being able to spawn with more upgrades than intended
  • Fixed Spooktacular Bay not giving random rewards to players besides host
  • Fixed an issue where the anti cheat was kicking people with certain colors on character skins
  • Fixed some emulator would break some key bind commands
  • Fixed an issue where the map selection UI would update client UI's
  • Fixed an issue where the map selection wouldn't recover from adding players
  • Fixed an issue where the gargoyle accessories were rolling lower than intended
  • Fixed an issue where the elf accessories wouldn't show the number of upgrades when on inventory
  • Fixed an issue where the elf crown icon was too large
  • Fixed an issue where the core drops were not correct on then new maps

DD1 Patch 9.0.0 is Here!


DEFENDERS,

With great anticipation the new Dungeon Defenders 1 patch 9.0.0 update is now live! We are excited to hear about what the community thinks of this new development and the patch itself. A special thanks to the community member that helped make this new Development possible : Thales, Escev, Jeol, Tbolt, Moose, bee, Harry, Gigazelle, Alhanalem, Sam, and all previous CDT efforts in the past. A huge thank you to the community testers and anyone that participated in the beta!

WARNING - This update has changes in the save file format and upon loading this update your save file will no longer be compatible with older game versions.


New Maps
All new maps have trophies that you can unlock for your tavern, with a second trophy for completing on Nightmare.

The Striking Tree
  • Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Polearm, Leaf Blade and Elf accessory set
  • Survival Rewards - Jade Serpent, Fairy and Jade Island.
  • Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
Spooky Buccaneer Bay
  • Campaign Rewards - Demon Sword, Devil’s Spine and new Spooky accessory set
  • Survival Rewards - Little Wizard, Evil Eye and Pumpkin Skeleton on a Treadmill
  • Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps


Challenge: Halloween Invasion
  • Rewards - Moon Staff, Witch’s Broom and 2 accessories from the new Spooky accessory set. 1 set of rewards per account


Challenge: Tavern Incursion
  • 6 Player map in the style of Temple of Polybius.
  • One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward
  • Rewards - Jewelled Bident and Calamity Blade. 1 set of rewards per account


Balance Akatiti
  • Added a new mask drop to the map rewards
Arcane Library
  • Added Fedora accessory
  • New accessory set bonus for Fedora and Librarian Glasses
City in the cliffs
  • Changed survival quality to Aquanos quality
Challenge: Temple of Polybius
  • Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers
Crystalline Dimension
  • Buffed accessories to max accessory quality to be on par with other maps
  • Made accessories drop twice for everyone, even split screens
  • Made shields drop like on Omenak, where they are a random additional drop
Crystalline Resurgence 1-3
  • Changed survival quality to Infested Ruins quality
Embermount Volcano
  • Buffed accessories to max accessory quality
  • Changed survival quality to Infested Ruins quality
Emerald City
  • Added Emerald accessories with it’s own set effect
  • Sandstorm effects now are disabled on ultra low and low graphics qualities
Flames of Rebirth
  • Buffed accessories to max accessory quality
  • Added Sword of Embers to challenge reward
Infested Ruin
  • Removed melee attack from Mini Wasp Queen Pet
Karathiki Jungle
  • Changed survival quality to Infested Ruins quality
Magus Citadel
  • Buffed accessories to max accessory quality


Talay Mining Complex
  • Changed survival quality to Infested Ruins quality
Tavern Defense
  • Added Party Horn with the same quality as Librarian Glasses from Arcane Library
  • Buffed Party Hats to be on par with Fedora acc from Arcane Library
  • Confetti set bonus now needs party horn and party hat


The Tinkerer’s Lab
  • Changed survival quality to Infested Ruins quality


Tomb of Etheria
  • Added missing 10% bonus movement speed to Spear of the New Kingdom

Winter Mire
  • Made Ban Hammer give a 10% movement speed bonus
  • Made Candy Cane give a 10% movement speed bonus
  • Made Winter Flame give a 10% movement speed bonus


QoL
  • Added Inventory Quality Sorting button
  • Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.
  • Added a Damage Number Size Slider
  • Improved Graphic Settings
  • Native support up to 4k (3840 by 2160)
  • Support for changing graphic settings in-game (Low, Medium and High)
  • Option to disable outlines
  • Ability to change the size of damage numbers across the entire game
  • Added item recovery on all maps
  • Players can send much longer messages now, up from 64 characters to 320
  • Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.
  • New assignable bindings for controlling the built-in emulator. By default, they are:
  • Bindings=(Name="F2",Command="ControlEmulatorPlayer1")
  • Bindings=(Name="F3",Command="ControlEmulatorPlayer2")
  • Bindings=(Name="F4",Command="ControlEmulatorPlayer3")
  • Bindings=(Name="F5",Command="ControlEmulatorPlayer4")
  • Bindings=(Name="F6",Command="QuickAddSplits")
  • Bindings=(Name="F7",Command="KickAllSplits")
  • Bindings=(Name="F8",Command="ToggleSplitScreen")
  • Added dropped armor Icons to minimap
  • Added difficulty based coloration to the Harbinger mob
  • Added item censoring feature. It can be turned on or off in the options menu or with the default binding while in your item box / item info screen:
  • Control + C
  • Added boss timer skip feature. It can be used with the default binding:
  • Bindings=(Name="V",Command="BossTimerSkip")
  • The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen.
  • Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave.
  • Added simple damage numbers feature
  • Overall game engine upgrade that should improve performance
  • Changed Siege Mech (Omenak) enemies to have four equipment drop chances
  • Changed Magic Missile enemies (Magus Citadel) enemies to have two equipment drop chances
  • Guardians now won't try to boost an already boosted tower (unless their boost is better)
  • Ability cooldowns reset on entering build phase
  • Added keybinds to select heroes on the main menu hero selection screen (0-9)
  • Lowered poly teleporting triggervolume's retrigger delay


Bug Fixes
  • Fixed issues with Wasp pet, Spear of the New Kingdom and Winter Flame on certain bosses
  • Fixed some spots that mobs end up stuck on infested ruins
  • Improved default network bandwidth and lowered network update intervals
  • Made Enchanted Bishop colorable
  • Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph’s Spare Nose and Rudolph’s Spare Antlers
  • Fixed a bunch of invalid enemy entries in the player stats UI
  • Fixed an issue where the map list snaps to another location
  • Fixed Crystalline Dimension only dropping 1 accessory for host
  • Control + T no longer adds untradeable items to trade
  • Fixed Wasp enemies taking more damage than intended from Lightning Towers
  • Placed Crystalline Dimension back on Quest for the Lost Eternia Shards
  • Fixed black screen issue on poly
  • Fixed Ogres spawning slowly at the end of wave in Wintermire survival.
  • Fixed an issue where the omenak brooch showed up as bracers
  • Misc Changes
  • Removed Discord integration to improve game stability
  • Changed the ranked home screen to have more useful links
  • Huntress, Apprentice, Squire and Monk Guardians can now be upgraded to boost up to 6 towers.

DD1 Public Beta is Here!

Info about future DD1 Development here.

The Dungeon Defenders 1 beta is now live! This beta will be altering .cbb save files so if you wish to copy over your current save locally make a copy of your dundefheroes.dun and add .cbb to the end of it in your save folder likely located here: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders\Binaries\Win32.

HOW TO JOIN : 

  1. Go to your steam client 
  2. Find Dungeon Defenders 1
  3. Right click the name
  4. Select properties
  5. Go to betas
  6. Choose the moosebetabranch from the drop down
  7. Enjoy


New Maps :

The Striking Tree

  • Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Scepter, Leaf Blade, and Elf accessory set
  • Survival Rewards - Jade Serpent, Fairy, and Jade Island. 
  • A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps




Spooky Buccaneer Bay

  • Campaign Rewards -Demon Sword, Devil’s Spine, and new Spooky accessory set
  • Survival Rewards - Little Wizard, Evil Eye, and Pumpkin Skeleton on a Treadmill
  • A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
Challenge: Halloween Invasion

  • Rewards - Moon Staff, Witch’s Broom, and 2 accessories from the new Spooky accessory set. 1 set of rewards per account




Challenge: Tavern Incursion

  • 6 Player map in the style of Temple of Polybius.
  • One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward
  • Rewards - Jeweled Bident and Calamity Blade. 1 set of rewards per account




Balance :

Akatiti

  • Added a new mask drop to the map rewards


Arcane Library

  • Added Fedora accessory
  • New accessory set bonus for Fedora and Librarian Glasses


City in the cliffs

  • Changed survival quality to Aquanos quality


Challenge: Temple of Polybius

  • Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers


Crystalline Dimension

  • Buffed accessories to max accessory quality
  • Made accessories only drop 2 times per player account


Crystalline Resurgence 1-3

  • Changed survival quality to Infested Ruins quality


Embermount Volcano
  • Buffed accessories to max accessory quality
  • Changed survival quality to Infested Ruins quality


Emerald City

  • Added Emerald accessory set


Flames of Rebirth

  • Buffed accessories to max accessory quality
  • Added Sword of Embers to challenge reward


Infested Ruin

  • Removed melee attack from Mini Wasp Queen Pet


Karathiki Jungle

  • Changed survival quality to Infested Ruins quality


Talay Mining Complex

  • Changed survival quality to Infested Ruins quality


Tavern Defense

  • Added Party Horn with the same quality as Librarian Glasses from Arcane Library
  • Buffed Party Hats to be on par with Fedora acc from Arcane Library
  • Confetti set bonus now needs party horn and party hat


The Tinkerer’s Lab

  • Changed survival quality to Infested Ruins quality



Tomb of Etheria

  • Added missing 10% bonus movement speed to spear of the new Kingdom


Winter Mire

  • Made Ban Hammer give a 10% movement speed bonus
  • Made Candy Cane give a 10% movement speed bonus
  • Made Winter Flame give a 10% movement speed bonus


MISC
  • Huntress, Apprentice, Squire, and Monk Guardians can now be upgraded to boost up to 6 towers.
  • Removed Discord integration
  • Changed the ranked home screen to have more useful links




QoL
  • Added Inventory Quality Sorting button
  • Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.
  • Added a Damage Number Size Slider
  • Improved Graphic Settings 
  • Native support up to 4k (3840 by 2160)
  • Support for changing graphic settings in-game (Low, Medium, and High)
  • Option to disable outlines
  • Ability to change the size of damage numbers across the entire game
  • Added item recovery on all maps
  • Players can send much longer messages now, up from 64 characters to 320
  • Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.
  • New assignable bindings for controlling the built-in emulator. By default they are:
  • Bindings=(Name="F2",Command="ControlEmulatorPlayer1")
  • Bindings=(Name="F3",Command="ControlEmulatorPlayer2")
  • Bindings=(Name="F4",Command="ControlEmulatorPlayer3")
  • Bindings=(Name="F5",Command="ControlEmulatorPlayer4")
  • Bindings=(Name="F6",Command="QuickAddSplits")
  • Bindings=(Name="F7",Command="KickAllSplits")
  • Bindings=(Name="F8",Command="ToggleSplitScreen")
  • Added dropped armor Icons to the minimap
  • Added difficulty-based coloration to the harbinger mob
  • Added item censoring feature. It can be turned on or off on the options menu or with the default binding while in your item box/item info screen:
  • Control + C
  • Added boss timer skip feature. It can be used with the default binding:
  • Bindings=(Name="V",Command="BossTimerSkip")
  • The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen
  • Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave
  • Added simple damage numbers feature
  • Overall game engine upgrade that should improve performance




Bug Fixes

  • Fixed issues with Wasp pet, Spear of the New Kingdom, and Winter Flame on certain bosses
  • Fixed some spots that mobs end up stuck on infested ruins
  • Improved default network bandwidth and lowered network update intervals
  • Made Enchanted Bishop colorable
  • Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph’s Spare Nose, and Rudolph’s Spare Antlers 
  • Fixed a bunch of invalid enemy entries in the player stats UI
  • Fixed an issue where the map list snaps to another location
  • Fixed Crystalline Dimension only dropping 1 accessory for host
  • Control + T no longer adds untradeable items to trade
  • Fixed Wasp enemies taking more damage than intended from Lightning Towers
  • Placed Crystalline Dimension back on Quest for the Lost Eternia Shards
  • Fixed black screen issue on poly

Dungeon Defenders Going Rogue - Early Access

DEFENDERS,

Today we are surprising everyone with our newest game: Dungeon Defenders Going Rogue! This is the Chromatic Games take on the roguelite genre using your favorite Etherian Heroes. In Going Rogue you will battle through familiar dungeons, fight waves of enemies, and defeat reimagined bosses in your never-ending quest for loot.

To celebrate our expansion of the Dungeon Defenders Universe, we are now offering bundles with DDA and Going Rogue!

[h2]DDA and Going Rogue Bundles[/h2]

Since Going Rogue is built out of DDA, we wanted to make sure we provided not only a fair price to purchase the game, but also something that rewards people for already owning DDA. That’s where the Dungeon Defenders Bundle comes in! If you own DDA, you’ll be able to purchase Going Rogue for a reduced price, and even better saving during our release sale. However, we’re also releasing with a sale, so purchasing Going Rogue through the bundle will be even less!

For our new Defenders that purchase Going Rogue, but do not own Dungeon Defenders Awakened, you’ll be able to pick DDA up for a reduced price as well through the Dungeon Defenders Bundle as well (and again, even cheaper when there is a sale going on).


[h2]Dungeon Defenders II Development[/h2]
We’re currently working on getting an update out for DD2 that includes new maps, a new enemy, a new boss, some new gear, which we’ll be talking about in the coming weeks. Past that we have some MAJOR things we’re going to be working on and getting your feedback, because we’ve got big plans and want our Defenders to be part of that process. We’re not going to talk about this much for right now, but stay tuned, big things are coming!

[h2]Dungeon Defenders Awakened Development[/h2]

We are still hard at work on Episode 2 and so far we have revealed:
  • New Map: The Bazaar
  • New Map: The Lost Metropolis
  • New Feature: Runes
As you’ll notice in Dungeon Defenders Going Rogue, there’s an overlap in features with runes being very core to the gameplay. These runes serve as an example of what you’ll be seeing in Dungeon Defenders Awakened as well. We’re still working diligently on Episode 2 and didn’t want to leave our brave DDA players hanging without spoiling some new content. So we’re going to talk about something you’ll be getting for free right now, and also giving a sneak peak at our next hero!

[h2]Free Going Rogue Cosmetics[/h2]

First, the thing that you’ll be getting right away. In Dungeon Defenders Awakened, we will be providing the Going Rogue versions of the base four characters FOR FREE. All you’ll need to do is update your game, and you will have them. That’s it. This is something we’re doing for ALL PLATFORMS. While Going Rogue won’t be on consoles right now, we want to make sure that all our Defenders are able to have fun with these new cosmetics! Getting the cosmetics onto consoles is going to be reliant on the certification process, so once they pass the individual platform certifications, we’ll have them out to you.

Second, we gave a very small tease on our next hero, which people had guessed, but we’ll announce it here as part of our Going Rogue celebration.

[h2]The Outcast[/h2]
An exiled general from the armies of the Old One after questioning if war was the answer, The Outcast uses his crystalline arm to call upon forces to aid him on the battlefield.



We’re not going into his kit just quite yet, but the Outcast will be the answer to what many fans have been asking for — a remake of The Summoner that fits within Dungeon Defenders Awakened. This is also another hero that we’ll be bringing into Going Rogue as well. We’re serious about making the most out of all the things we’re creating!

We are very excited about the future of DDA, DD2, and now DDGR. Thanks for all of your support, and we look forward to showing off even more in the near future!

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

DD1 Redux 12.0.3 Update

Greetings Defenders!

Another Redux update for you to enjoy! The Redux update is available now under the Betas tab on Dungeon Defenders.

If you want to know more about this update, Redux in general, or find new friends to join on your DD1 Redux adventure we highly recommend you join both discords: Dungeon Defenders RnG and Dungeon Defenders Official Discord

Patch Notes


[h3]New Content[/h3]
  • The Old One on a Treadmill will no longer be obtainable. In its place, the Baby Old One will be craftable with 40 Void Crystals. Compared to the Old One on a Treadmill, it has the same stat rolls but gives 1.25x ground speed instead of 1.45x. It collects mana for players, similar to the dice
  • Radioactive Coal has been added to the game. Players will receive one Radioactive Coal per account (i.e. no bonus rewards for splits), from any coal map on Ascension.
  • A new tier of diamond has been added to the Coal Forge! The Radioactive Diamond is a builder pet which is spawned with 22 Radioactive Coal. It has approximately the same rolls as the Old One on a Treadmill.
  • Boomerang weapon has been added. It is included in the same drop table as the Redux special weapons (Plane Gun, Devil’s Pitchfork, Heartbringer, etc.).


[h3]Quality of Life[/h3]
  • The Coal Forge, Void Forge, and Divine Forge have all received UI overhauls to make them more intuitive to use.
  • Build phase now resets cooldowns! Your tower boosters will be grateful.
  • Build timers are no longer present when hardcore/ruthless are not enabled.
  • The extra effects tab when clicking on a pet now displays its size as a percent of the maximum possible size for that type of pet.
  • Reduced the size of the Mini Goblin Mech pet projectiles to improve visual clarity.
  • Added hotkey to toggle the Censor Items option; default bind is Alt + P.
  • Added hotkey to forcibly close the map setup UI; default bind is semicolon ( ; ).
  • Added screen notification text when a hotkey is pressed which displays what was changed.
  • Reduced Unicorn Staff size by 40% to make it less clunky to use.
  • Several maps have had their descriptions modified or entirely rewritten to improve readability.
  • Changed Ruthless game mode description.
  • Various network fixes and improvements have been implemented.
  • Added additional cheater prevention.


[h3]General Balance[/h3]
  • Mobs on Ascension now spawn faster innately, and have more consistent mob schedules.
  • Mob counts will once again be reduced for challenges when Ruthless is enabled, though the reduction amount varies from map to map.
  • Divine Crystals are no longer purchasable from the Tavern shop; however, their drop rates from Ascension end-of-map rewards have been buffed by 50%.
  • The Ascension-only special weapons are no longer purchasable from the Tavern shop. Instead, they now drop as end-of-map rewards using the same rates as Divine Crystals.
  • All tiers of coal now sell for more mana.
  • Initiate’s Remote Defense Boost now reduces the damage nearby defenses take, but no longer increases their damage. Rate and range are still increased as before.
  • Apprentice’s Overcharge mana cost has been decreased by 20% to put it on par with hero boost.
  • Pet targeting of Kraken and Spider Queen has been fixed. This makes melee pets usable versus them.
  • Homing projectiles, such as those from the Series EV’s S.A.M. Unit, have had several problems with collision, target acquisition, and “spinnies” resolved. This should greatly increase their consistency.


[h3]Map Balance[/h3]
  • Crystalline Resurgence: Part 1
    • Crystal Blade and Eternian Sword are now awarded upon map completion.
  • Crystalline Resurgence: Part 2
    • Crystal Gun and Eternian Cannon are now awarded upon map completion.
  • Crystalline Resurgence: Part 3
    • Crystal Staff and Eternian Staff are now awarded upon map completion.
  • Crystalline Resurgence: Part 4
    • Jade Spear and Eternian Spear are now awarded upon map completion.
  • Halloween Spooktacular 3!
    • Now properly gives rewards to off-host players.
  • Temple of Water
    • Removed the Wyvern spawner directly above the north Crystal and placed the Wyverns in the north-most spawner instead.
  • Temple of Love
    • Weapon drops are no longer targetable.
  • Assault Challenge Pack: Part 1
    • Part 1 is now required (in addition to Parts 2 and 3) to get the end-of-challenge Unicorn reward.


[h3]Item Balance[/h3]
  • Zamira helm, chest, and boots now spawn identically to match gloves; go-negative has been increased to avoid overcentralization.
  • Unicorn Staff and Glaive of Unicorn projectiles no longer slow enemies (they were never intended to).
  • Mega Chicken, Harpoon, and Deadly Striker pets now roll fixed Supreme with 250 upgrades on Ascension.
  • Owls are now capable of reaching and exceeding the size of Mr. Crackers.
  • The Mini Dragon pet now rolls with more upgrades on average.
  • The damage radius of the Mini Goblin Mech’s projectiles has been increased.
  • The Genie’s Scimitar has gained enhanced homing, with up to 5 total hits on enemies (but the same enemy cannot be hit more than once per projectile). Its damage has been reduced by 60% as a result of its vastly increased ease-of-use.
  • Ember Crescent now shoots three phoenixes in a tight spread that explode on contact with enemies. Additionally, Crescents will now be guaranteed to spawn with an Additional Projectiles stat.
  • Mini Wasp Queen melee attack has been removed. Players rarely utilized its melee attack, and it was often outright detrimental when it overrode the much stronger ranged attack when in melee distance.
  • Trident has been renamed to Spear of Atlantis, and now drops from Temple of Water; it is no longer included in the special item pool (with Plane Gun, Heartbringer, Devil’s Pitchfork, etc.). The former Spear of Atlantis is now a core drop.

  • Mini Kraken pet melee range has been increased by 8% (1250 to 1350).
  • Christmas Elephant melee range has been increased by 50% (450 to 675).
  • Mischief Maker ranged damage has been increased by 7%.
  • Kraken Kannon damage per upgrade has been increased by 57%, and now gives a 1.10x ground speed multiplier.
  • Ember Flame damage has been increased by 100%.
  • Winter’s Flame damage-over-time has been increased by 100%.
  • Moby’s Mobile Missile Launcher damage has been increased by 50%.
  • Ascension Honey Gun damage per upgrade has been increased by 25.7%.
  • Scarab Bow damage has been increased by 7%.
  • Enchanted Bishop damage has been increased by 40%.
  • Honey Staff damage has been increased by 25%.
  • Emerald Staff damage has been increased by 35%.

  • Spear of Atlantis (formerly Trident) ranged damage has been reduced by 18%.
  • Airplane pet damage has been reduced by 7%.
  • Demonic Heirloom and Spinal Column damage have been reduced by 25%.



[h3]Bug Fixes[/h3]
  • Re-added Tiki Mask to the game.
  • Fixed ultimate-quality Gargoyle masks only being upgradable to 500.
  • Fixed Harbingers getting stuck on Crystal Cave.
  • Fixed Divine Crystals not being randomly awarded from True Boss Rush checkpoints 1 through 4.
  • Fixed the wave 33 Ogre mob count spike on Summit.
  • Fixed wall texture in Magus Citadel.
  • Fixed mob billboards displaying incorrect mob counts on Magus Citadel and other maps.
  • Added to the scalar requirement for the anti-cheat on PvP maps so players with high stats won’t be kicked.
  • Fixed The King’s Game Ascension Giraffe not rolling properly.
  • Fixed the unlock requirements for Barbarian’s Pirate Impostor skin.
  • Removed FPS cap on all 6-player and PvP maps.


Social Defenders

To get reliable updates on the Dungeon Defenders Universe make sure to follow us on all our social media platforms:


For Etheria!
Chromatic Games