1. Dungeon Defenders
  2. News

Dungeon Defenders News

DD1 Patch 9.1.0

This is another update that we had planned for February, but came out a bit later than expected, but it has a wide variety of new content, QOL, and fixes.

New Maps :
Lovers Paradise
- Rewards: Bow of Hearts, Spear of Hearts, Heart Fragment (campaign only), a random Temple of Love accessory, and a chance for a Shield of Hearts
- Survival Pets: Cupid at Wave 25, New Hamster at Wave 30, Fluffy Dragon at map completion
Crystal Escort: Wandering Heart
- Rewards: Staff of Hearts, Sword of Hearts, Heart Fragment, a random Temple of Love accessory and guaranteed a Shield of Hearts

New Items :
You can use 88 Heart Fragments on the new forge on the Tavern’s second floor to spawn a Crystal Heart
The new Hearts weapons do Love Damage. It’s generic damage that has pink damage numbers
The staff of Hearts, Spear of Hearts, and Sword of Hearts have a 10% movement speed increase
The staff of Hearts right-click heals allies instead of doing AoE damage
Shield of Hearts heals a percentage of your health on successfully blocking damage
New Hamster, Steam Robot, and Cupid

Quality of Life :
- Removed the ship from Striking Tree and moved the spawn to the center of the map
- Gas and Darkness traps now reset when entering a build phase
- Healing pets no longer try to heal you when they can’t
- You can now see the lab assault EV bosses on the minimap
- Added hysteresis to trip wire towers (buff beam, reflection beam, etc), which can be toggled with “Control + B”. This means they snap to the max length for each DU option
- Added more Ultimate++ armor seeds
- Staff left + right click charges to 70%
- Made most events unsellable. The only exceptions are Admiral Djinn, Blu, and Aladdin’s Wish
- Made the practice dummy more accurate the longer you attack it for
- Tentatively made all the skins that unlock on only Insane difficulty or under also unlock on Nightmare
- Made Summoner’s Overlord Mode ability not get canceled/prevented from use on map completion, letting people use it to pick up items that drop on the last wave
- Made it possible for weapons from this patch onward to have a fire rate higher than 10 shots per second
- Split screen status ( Hidden / Shown ) doesn’t get changed on in-game cinematics
- True Boss Rush now has a working timer
- The upgrade tower ability now prioritizes towers that you have enough mana to upgrade
- Prioritisation of towers in the upgrade tower ability is now customizable from UDKCDTSettings.ini
- Added config option to bring back old upgrade tower behavior
- Shift/Ctrl upgrading a hero stat on cats now upgrades boost/range/number of players for you
- You now get an experience orb as a one-time reward upon getting the Ultimate Defender achievement
- Minimum lobby level requirement is now saved
- Level rewards are no longer automatically locked when they get added to your inventory
- Added unequip all button to hero info UI
- Call of arms now has an indicator when activated, similar to hero and tower boost
- Made unearned achievement appear first when inspecting the crystal

Bug Fixes :
- Added collision volumes where Boss Ev's usually get stuck on Lab Assault
- Removed collision from rocks under the map on Lab Assault so Boss EVs don’t get stuck
- Fixed kill volume on Spooktacular Bay killing auras and Krakens
- Fixed a bunch of miscellaneous collisions on Spooktacular Bay
- Expanded Overlord bounds on Spooktacular Bay
- Fixed roof collisions on Spooktacular Bay
- Added collision where ogres get stuck under the bay on Spooktacular Bay
- Potentially fixed copter ogres getting stuck in the air on Spooktacular Bay
- Fixed getting stuck when going to the roof on Spooktacular Bay
- Made Mushroom and trees collisions smaller on Striking Tree
- Fixed invisible mushrooms on Striking Tree
- Fixed a bunch of minor collision issues on Striking Tree
- Added back the missing triggers for steam achievements from update 7
- Fixed a typo in one of the names for a Staff of Flowers core drop
- Fixed the old one not shooting fireballs
- Fixed bug where tower boosters would not always affect aura attack rates
- Fixed the broken report bug button to link on the pause menu
- All Update 9.0 weapons now have size randomization similar to Update 8.7’s weapons
- Melee pets now properly hit Kraken, Spider Queen, and Goblin Mech bosses
- Fixed Jade Serpent being white when dropped on the ground
- Pets that look identical can now both contribute to familiar related achievements (ex: robot from tinkers lab and alc lab)
- Fixed bug where pets that did the line of sight checks could never target the cruiser ship boss core
- Fixed broken links on the welcome screen
- Fixed issue where “toggle other players towers sellable” was impossible to select on a controller
- Fix for copter ogres getting stuck on one spot outside the map on Winter Wonderland
- Remade collision for trees on Striking Tree, stuck mobs and drops should be less frequent
- Possible fix for Jester Fool skin call-out animation with guns
- Made Pumpkin Snowman boss drop mana on Spooktacular Bay and Halloween Invasion


Balance Changes :
- Mini Kraken, Mini Genie King, Mr. Owl, Dice, Christmas Elephant, Mega Chicken, Forge Robot, and Tiger had their melee range increased
- Increased range for Wasp Pet and decreased melee range
- Removed ranged attack from Mega Chicken
- Limited upgrading Mega Chicken’s shots per second to 4, to avoid using upgrades when that wouldn’t do anything
- Made Ult rates for Ember Pony and Fenix better
- Buffed Ember Pony damage multiplier
- Tentatively made Ember Pony float higher when equipped
- Karathiti Monkey buffed to be on the same level as Akatiti Monkeys
- Removed movement speed from Final Patch
- Made all characters and skins, with the exception of Jester, move 10% faster by default
- Decreased mana cost scaling of Squire’s Blood Rage ability
- Decreased the movement speed multiplier on Squire’s Blood Rage ability
- Increased damage scaling of Countess’ Call to Arms ability
- Decreased mana cost of Countess’ Call to Arms ability
- Added a flat 20% speed multiplier to other heroes in Countess’ Call to Arms ability range
- Made base Series EV and Bounty Hunter EV skin have better-cast rate scaling than a jester
- Added Joust fire trail from Redux, it now scales with ability 2.
- Talay Mining Complex survival now has 35 waves. Added a Steam Bot pet to wave 25
- Made Hashat's Recurve max projectile speed upgrade be 75000
- Made Hashat's Recurve elemental damage type roll between only fire and lightning
- Buffed ember shield to be in line with other shields
- Added Black Knight and Black Bishop weapons to King’s Game
- King’s Game Survival now gives the Campaign weapon rewards
- Coastal Bazaar now has in-game trophies
- Chests now drop more items when open after the first wave on maps
- Made Pirate Patch from Challenge: Pirate Invasion drop with colors
- Added Turkey Bracers to Challenge: Greater Turkey Hunt
- Buffed the following accessories to be in line with other end-game accessories: Pirate Hat, Pirate Patch, Defender's Cornucopia, Defender's Headdress, Gobbler Shield, Turkey Mask, Santa Hat, Santa Beard, Top Hat, and Bow
- Added for weapon rewards Halloween Spooktacular on Nightmare
- Staff charge rate can now be upgraded to 128
- Made all Mr. Owl pets 30% bigger
- Reduced Coastal Bazaar survival difficulty
- Old generic Dragon Bracers now are part of the Spooky Accessory Set
- Armguards of Love now are part Pink Temple of Love Accessory Set
- Made Ember Crescent always spawn with 1 extra projectile
- Buffed mage towers drop chance to 15%
- Buffed siege mech drop chance to 80% and drops to 6
- Made Outlander Ranger flight time the same as EV 1.75 skin
- Removed movement speed from Calamity Blade
- Changed type sort to consider armor set bonus types (pristine, mail..) before the actual slot type (helmet, gloves..)
- Changed type sort to separate accessory types (hats, masks, shields..)
- Reduced Apprentice’s Fireball Tower attack rate, boosted tower damage, and gave it 25% extra projectile speed

DD1 Patch 9.0.2

DEFENDERS,

This patch intends on fixing some issues in the game. 


PATCH NOTES

FEATURE 

- Added the ability to privately drop mana (default hotkey control + m)

BUG FIX 
- Fixed a typo in Evil Eye's description
- Fixed an issue where swapping weapons doesn't cancel the cast of the previous one causing weird projectile interactions
- Added new description to Devil Spine level drop variant

DD1 Patch 9.0.1

DEFENDERS,

A patch was pushed this morning to address some issues in the 9.0.0 release ːsteamhappyː


PATCH NOTES

FEATURE

  • Added controller support for the emulator that allows the player use a controller to control all emulated characters (Keyboard key binds still apply for spawning)


BUG FIX

  • Fix for accessories being able to spawn with more upgrades than intended
  • Fixed Spooktacular Bay not giving random rewards to players besides host
  • Fixed an issue where the anti cheat was kicking people with certain colors on character skins
  • Fixed some emulator would break some key bind commands
  • Fixed an issue where the map selection UI would update client UI's
  • Fixed an issue where the map selection wouldn't recover from adding players
  • Fixed an issue where the gargoyle accessories were rolling lower than intended
  • Fixed an issue where the elf accessories wouldn't show the number of upgrades when on inventory
  • Fixed an issue where the elf crown icon was too large
  • Fixed an issue where the core drops were not correct on then new maps

DD1 Patch 9.0.0 is Here!


DEFENDERS,

With great anticipation the new Dungeon Defenders 1 patch 9.0.0 update is now live! We are excited to hear about what the community thinks of this new development and the patch itself. A special thanks to the community member that helped make this new Development possible : Thales, Escev, Jeol, Tbolt, Moose, bee, Harry, Gigazelle, Alhanalem, Sam, and all previous CDT efforts in the past. A huge thank you to the community testers and anyone that participated in the beta!

WARNING - This update has changes in the save file format and upon loading this update your save file will no longer be compatible with older game versions.


New Maps
All new maps have trophies that you can unlock for your tavern, with a second trophy for completing on Nightmare.

The Striking Tree
  • Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Polearm, Leaf Blade and Elf accessory set
  • Survival Rewards - Jade Serpent, Fairy and Jade Island.
  • Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
Spooky Buccaneer Bay
  • Campaign Rewards - Demon Sword, Devil’s Spine and new Spooky accessory set
  • Survival Rewards - Little Wizard, Evil Eye and Pumpkin Skeleton on a Treadmill
  • Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps


Challenge: Halloween Invasion
  • Rewards - Moon Staff, Witch’s Broom and 2 accessories from the new Spooky accessory set. 1 set of rewards per account


Challenge: Tavern Incursion
  • 6 Player map in the style of Temple of Polybius.
  • One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward
  • Rewards - Jewelled Bident and Calamity Blade. 1 set of rewards per account


Balance Akatiti
  • Added a new mask drop to the map rewards
Arcane Library
  • Added Fedora accessory
  • New accessory set bonus for Fedora and Librarian Glasses
City in the cliffs
  • Changed survival quality to Aquanos quality
Challenge: Temple of Polybius
  • Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers
Crystalline Dimension
  • Buffed accessories to max accessory quality to be on par with other maps
  • Made accessories drop twice for everyone, even split screens
  • Made shields drop like on Omenak, where they are a random additional drop
Crystalline Resurgence 1-3
  • Changed survival quality to Infested Ruins quality
Embermount Volcano
  • Buffed accessories to max accessory quality
  • Changed survival quality to Infested Ruins quality
Emerald City
  • Added Emerald accessories with it’s own set effect
  • Sandstorm effects now are disabled on ultra low and low graphics qualities
Flames of Rebirth
  • Buffed accessories to max accessory quality
  • Added Sword of Embers to challenge reward
Infested Ruin
  • Removed melee attack from Mini Wasp Queen Pet
Karathiki Jungle
  • Changed survival quality to Infested Ruins quality
Magus Citadel
  • Buffed accessories to max accessory quality


Talay Mining Complex
  • Changed survival quality to Infested Ruins quality
Tavern Defense
  • Added Party Horn with the same quality as Librarian Glasses from Arcane Library
  • Buffed Party Hats to be on par with Fedora acc from Arcane Library
  • Confetti set bonus now needs party horn and party hat


The Tinkerer’s Lab
  • Changed survival quality to Infested Ruins quality


Tomb of Etheria
  • Added missing 10% bonus movement speed to Spear of the New Kingdom

Winter Mire
  • Made Ban Hammer give a 10% movement speed bonus
  • Made Candy Cane give a 10% movement speed bonus
  • Made Winter Flame give a 10% movement speed bonus


QoL
  • Added Inventory Quality Sorting button
  • Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.
  • Added a Damage Number Size Slider
  • Improved Graphic Settings
  • Native support up to 4k (3840 by 2160)
  • Support for changing graphic settings in-game (Low, Medium and High)
  • Option to disable outlines
  • Ability to change the size of damage numbers across the entire game
  • Added item recovery on all maps
  • Players can send much longer messages now, up from 64 characters to 320
  • Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.
  • New assignable bindings for controlling the built-in emulator. By default, they are:
  • Bindings=(Name="F2",Command="ControlEmulatorPlayer1")
  • Bindings=(Name="F3",Command="ControlEmulatorPlayer2")
  • Bindings=(Name="F4",Command="ControlEmulatorPlayer3")
  • Bindings=(Name="F5",Command="ControlEmulatorPlayer4")
  • Bindings=(Name="F6",Command="QuickAddSplits")
  • Bindings=(Name="F7",Command="KickAllSplits")
  • Bindings=(Name="F8",Command="ToggleSplitScreen")
  • Added dropped armor Icons to minimap
  • Added difficulty based coloration to the Harbinger mob
  • Added item censoring feature. It can be turned on or off in the options menu or with the default binding while in your item box / item info screen:
  • Control + C
  • Added boss timer skip feature. It can be used with the default binding:
  • Bindings=(Name="V",Command="BossTimerSkip")
  • The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen.
  • Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave.
  • Added simple damage numbers feature
  • Overall game engine upgrade that should improve performance
  • Changed Siege Mech (Omenak) enemies to have four equipment drop chances
  • Changed Magic Missile enemies (Magus Citadel) enemies to have two equipment drop chances
  • Guardians now won't try to boost an already boosted tower (unless their boost is better)
  • Ability cooldowns reset on entering build phase
  • Added keybinds to select heroes on the main menu hero selection screen (0-9)
  • Lowered poly teleporting triggervolume's retrigger delay


Bug Fixes
  • Fixed issues with Wasp pet, Spear of the New Kingdom and Winter Flame on certain bosses
  • Fixed some spots that mobs end up stuck on infested ruins
  • Improved default network bandwidth and lowered network update intervals
  • Made Enchanted Bishop colorable
  • Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph’s Spare Nose and Rudolph’s Spare Antlers
  • Fixed a bunch of invalid enemy entries in the player stats UI
  • Fixed an issue where the map list snaps to another location
  • Fixed Crystalline Dimension only dropping 1 accessory for host
  • Control + T no longer adds untradeable items to trade
  • Fixed Wasp enemies taking more damage than intended from Lightning Towers
  • Placed Crystalline Dimension back on Quest for the Lost Eternia Shards
  • Fixed black screen issue on poly
  • Fixed Ogres spawning slowly at the end of wave in Wintermire survival.
  • Fixed an issue where the omenak brooch showed up as bracers
  • Misc Changes
  • Removed Discord integration to improve game stability
  • Changed the ranked home screen to have more useful links
  • Huntress, Apprentice, Squire and Monk Guardians can now be upgraded to boost up to 6 towers.

DD1 Public Beta is Here!

Info about future DD1 Development here.

The Dungeon Defenders 1 beta is now live! This beta will be altering .cbb save files so if you wish to copy over your current save locally make a copy of your dundefheroes.dun and add .cbb to the end of it in your save folder likely located here: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders\Binaries\Win32.

HOW TO JOIN : 

  1. Go to your steam client 
  2. Find Dungeon Defenders 1
  3. Right click the name
  4. Select properties
  5. Go to betas
  6. Choose the moosebetabranch from the drop down
  7. Enjoy


New Maps :

The Striking Tree

  • Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Scepter, Leaf Blade, and Elf accessory set
  • Survival Rewards - Jade Serpent, Fairy, and Jade Island. 
  • A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps




Spooky Buccaneer Bay

  • Campaign Rewards -Demon Sword, Devil’s Spine, and new Spooky accessory set
  • Survival Rewards - Little Wizard, Evil Eye, and Pumpkin Skeleton on a Treadmill
  • A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
Challenge: Halloween Invasion

  • Rewards - Moon Staff, Witch’s Broom, and 2 accessories from the new Spooky accessory set. 1 set of rewards per account




Challenge: Tavern Incursion

  • 6 Player map in the style of Temple of Polybius.
  • One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward
  • Rewards - Jeweled Bident and Calamity Blade. 1 set of rewards per account




Balance :

Akatiti

  • Added a new mask drop to the map rewards


Arcane Library

  • Added Fedora accessory
  • New accessory set bonus for Fedora and Librarian Glasses


City in the cliffs

  • Changed survival quality to Aquanos quality


Challenge: Temple of Polybius

  • Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers


Crystalline Dimension

  • Buffed accessories to max accessory quality
  • Made accessories only drop 2 times per player account


Crystalline Resurgence 1-3

  • Changed survival quality to Infested Ruins quality


Embermount Volcano
  • Buffed accessories to max accessory quality
  • Changed survival quality to Infested Ruins quality


Emerald City

  • Added Emerald accessory set


Flames of Rebirth

  • Buffed accessories to max accessory quality
  • Added Sword of Embers to challenge reward


Infested Ruin

  • Removed melee attack from Mini Wasp Queen Pet


Karathiki Jungle

  • Changed survival quality to Infested Ruins quality


Talay Mining Complex

  • Changed survival quality to Infested Ruins quality


Tavern Defense

  • Added Party Horn with the same quality as Librarian Glasses from Arcane Library
  • Buffed Party Hats to be on par with Fedora acc from Arcane Library
  • Confetti set bonus now needs party horn and party hat


The Tinkerer’s Lab

  • Changed survival quality to Infested Ruins quality



Tomb of Etheria

  • Added missing 10% bonus movement speed to spear of the new Kingdom


Winter Mire

  • Made Ban Hammer give a 10% movement speed bonus
  • Made Candy Cane give a 10% movement speed bonus
  • Made Winter Flame give a 10% movement speed bonus


MISC
  • Huntress, Apprentice, Squire, and Monk Guardians can now be upgraded to boost up to 6 towers.
  • Removed Discord integration
  • Changed the ranked home screen to have more useful links




QoL
  • Added Inventory Quality Sorting button
  • Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.
  • Added a Damage Number Size Slider
  • Improved Graphic Settings 
  • Native support up to 4k (3840 by 2160)
  • Support for changing graphic settings in-game (Low, Medium, and High)
  • Option to disable outlines
  • Ability to change the size of damage numbers across the entire game
  • Added item recovery on all maps
  • Players can send much longer messages now, up from 64 characters to 320
  • Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.
  • New assignable bindings for controlling the built-in emulator. By default they are:
  • Bindings=(Name="F2",Command="ControlEmulatorPlayer1")
  • Bindings=(Name="F3",Command="ControlEmulatorPlayer2")
  • Bindings=(Name="F4",Command="ControlEmulatorPlayer3")
  • Bindings=(Name="F5",Command="ControlEmulatorPlayer4")
  • Bindings=(Name="F6",Command="QuickAddSplits")
  • Bindings=(Name="F7",Command="KickAllSplits")
  • Bindings=(Name="F8",Command="ToggleSplitScreen")
  • Added dropped armor Icons to the minimap
  • Added difficulty-based coloration to the harbinger mob
  • Added item censoring feature. It can be turned on or off on the options menu or with the default binding while in your item box/item info screen:
  • Control + C
  • Added boss timer skip feature. It can be used with the default binding:
  • Bindings=(Name="V",Command="BossTimerSkip")
  • The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen
  • Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave
  • Added simple damage numbers feature
  • Overall game engine upgrade that should improve performance




Bug Fixes

  • Fixed issues with Wasp pet, Spear of the New Kingdom, and Winter Flame on certain bosses
  • Fixed some spots that mobs end up stuck on infested ruins
  • Improved default network bandwidth and lowered network update intervals
  • Made Enchanted Bishop colorable
  • Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph’s Spare Nose, and Rudolph’s Spare Antlers 
  • Fixed a bunch of invalid enemy entries in the player stats UI
  • Fixed an issue where the map list snaps to another location
  • Fixed Crystalline Dimension only dropping 1 accessory for host
  • Control + T no longer adds untradeable items to trade
  • Fixed Wasp enemies taking more damage than intended from Lightning Towers
  • Placed Crystalline Dimension back on Quest for the Lost Eternia Shards
  • Fixed black screen issue on poly