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Dungeon Defenders News

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DD1 Patch 9.2.3

[h2]Bug Fixes[/h2]

- Fixed new Emerald City not unlocking its trophy on map completion
- Fixed archers going up with the platform in between phases on Tavern Incursion
- Fixed typo in unicorn description
- Added censor to supreme unicorns
- Made Hardcore mode CDT setting use different variables for open and ranked mode
- Fixed typo on achievement for striking tree
- Fixed Upgrade Aura using the wrong name on the Adept
- Made Elf Crown float closer to the character's heads
- Fixed Jester Wheel ability not playing full body animation
- Fixed Ranger Eagle Shot not scaling off weapon damage
- Fixed Nature Griffon projectile to actually be a Crystalline Dragon copy
- Fixed Mini Spider Queen melee attack not scaling with hero damage
- Optimization pass on the buff system and hermit buffs, in particular

[h2]Balance[/h2]

- Nerfed moon staff damage by 15%
- Reduced Flying Mech boss’ HP by 15% on Tavern Incursion
- Made 1,3,4,5 and 6 player counts on Tavern Incursion do 20% more damage to Old One’s crystals
- Made 2-player count on Tavern Incursion do 18% more damage to Old One’s crystals
- Reverted the tavern keep imposter change where he doesn’t hawk but is invulnerable to Strength Drain auras
- Nerfed Nightmare Health Scaling on E.V. boss on Lab Assault by 15% to account for the moon staff nerf
- Added an extra wave on the challenge for Lifestream Hollow
- Changed Forest Golem mana cost to 300 from 150
- Buffed Targeting Desirability on spiky blockage
- Nerfed Targeting Desirability on Forest Golem by 50%
- Nerfed forest golem healing interval from 3 seconds to 5
- Forest Ogre now does 17% less slam damage
- Changed rotation offset from 15 to 5 degrees on Ranger’s Eagle Shot
- Increased projectile base damage by 30% on Ranger’s Eagle Shot
- Made Omenak Forge Robot deal more damage
- Increased Mr. Owl's size by 10%
- Increased weapon damage of the Cog Maul to 7%
- Increased weapon damage of Roger's Revenge to 18%
- Increased weapon damage of the Sword of Ember and Undertow by 5%
- Increased weapon damage of the Tinkerer's Perfection by 15%
- Increased melee weapon damage of Ember Crescent by 20%
- Added 10% movement speed to Ember Crescent
- Added 30% movement speed to the Animorphic Ember pet
- Buffed insane duplicates of cd weapons (hero stats only), so they're on par with the cd ones
- Changed spread on candy cane spear
- Increased Polly Damage, so a 350 upgrade one equals a 300 upgrades eye
- Changed Super Legendary Apprentice skin speed from 445 to 490
- Changed Legendary Apprentice skin speed from 465 to 510
- Made Adept have a bit more Hero Health
- Buffs now respect enemy elements (prevents any unnecessary buff applications for performance boosts)

[h2]Quality of Life[/h2]

- Added the option to show quality names on gear description under mythical quality under UDKCDTSettings
- Added the option to hide quality names on gear description on all qualities UDKCDTSettings
- Added magus citadel achievement
- Added untradeable rewards to achieving Eternal Defender (Farmable versions, one per account of the events: NPC, Final Patch, and Celebracers)
- Made 1-4 press the respective buttons on the forge UI from top to bottom

Dungeon Defenders Patch 9.2.2

Minor update to fix some issues.

- Removed some unnecessary DLC checks for the chests in the tavern
- Added some further protections and handled odd edge cases where enemy health is being updated on 0 health
- Changed the frame rate and graphics quality option to save to the engine ini
- Made mana tokens and eggs not display pet size
- Moved bottom platform archer spawn notes so they don't go up with the platform collision
- Fixed the number of enemies on spider queens for 3p
- Swapped Lifestream Hollow's minimap to the new one
- Changed it so enemies with negative hp for any reason die after a certain period
- Updated wheel entries for Blood Rage, Instant Upgrade, and Overcharge
- Updated Instant Upgrade name to Upgrade Aura
- Removed top selection from Nature Pylon
- Fixed Nature Pylon not being able to be placed on slopes
- Fixed random rewards on tinkerer's lab lab
- Fixed Lifestream Hollow's core drops nor rolling random names
- Fixed an issue where the pirate mana token was disappearing

Dungeon Defenders Patch 9.2.1

Minor update to fix some issues that were introduced in the previous patch.

- Fixed an issue with the honey sword showing the ranged icon and changed the text to base damage
- Fixed an issue with devil's spine base damage stat saying ranged damage
- Fixed an issue with effects that used weapon base damage as a scalar breaking
- Fixed an issue where some tower stats would reset to their default value after a few seconds.
- Fixed Navi Fairy Level Requirement, being locked to 93
- Potential fix for some unlocked frame rates on new profiles
- Reduced Size of LifeStream Hollow Mask
- Fixed an issue where garbage collection wasn't working correctly and caused problems with crashing on losing and client-side persistence
- Fixed an issue where the hermit was showing up as a countess in the online game list

Iconic Steam co-op game adds a new character, eleven years on

I lost so many hours to Dungeon Defenders back in the early 2010s. Its blend of class-based action-RPG combat with the ability to place down defensive traps and turrets made it one of the best co-op games, and it ruled the wave survival genre alongside the likes of Orcs Must Die and those early days of Call of Duty Zombies. Now, as it nears its twelfth birthday, Dungeon Defenders is adding a brand new class, as a special gift from the devs to its still-active community.


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