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Dungeon Defenders Patch 9.4.1

Dungeon Defenders Patch 9.4.1


[h2]Balance Changes[/h2]
  • Increased damage and health on 'No Towers Allowed: Crystal Cave's bosses.


    • Increased 'Kraken' damage by 25%.
    • Increased 'Demon Lord' and 'Goblin Mech' damage by 100%.
    • Increased 'Genie King' damage by 200%.
    • Increased 'Demon Lord', 'Genie King' and 'Mini Djinn' health by 50%.
    • Increased damage resistance on all 'Crystal Cave's bosses by 25%.
[h2]Fixes[/h2]
  • Fixed enemies spawning after the boss has died on Crystal Caves.
  • Fixed 'Crystal Cannon' having unintended damage.
  • Fixed lava being rendered on top of mana crystals on Crystal Caves.
  • Changed 'Cystal Staff' to 'Crystal Cane' to avoid confusion with another item, and fix typo.
  • Fixed typo on achievement for 'No Towers Allowed: Crystal Cave'.

Dungeon Defenders Patch 9.4.0

Dungeon Defenders Patch 9.4.0



[h2]New Content[/h2]

[h3]Crystal Caves[/h3]
Enter the lava-filled caverns of the Crystalline Dimension and defend the Eternia Crystal against the enemies dwelling within!
  • Rewards new crystal weapons for each class; Crystal Sword, Crystal Gun, Crystal Staff, and Crystal Spear.
  • Rewards new 'Etherian Ancient' and 'Chromatic Gemstone' pets. on Survival waves 25 and 35, respectively. Rewards 'Hero Animus' pet(s) on Survival wave 30.

[h3]Crystal Caves: No Towers Allowed[/h3]
The bosses within have disabled your towers. Defend the Crystal without them!
  • Has the potential to drop high-quality armor--an 'Ultimate++' piece approximately every 32 runs.

[h3]Palantir[/h3]
  • Added 'Squire' boss.
  • Buffed accessory quality on Palantir to be on-par with other endgame accessories.

[h2]Quality of Life[/h2]
  • Made 'Step Towards Melee Target' option a button-toggle atop the UI option (default keybind 'Control + Z').
  • Equipping items no longer drops equipped items when the item box is full.
  • Armor can now be earned from 'True Boss Rush' mode.
  • Added option to remove only armor or accessories by holding down 'Shift' or 'Control' when clicking 'Unequip All gear' button.

[h2]Balance Changes[/h2]
  • Goblin Copters now use their held enemy's elemental damage resistance.
  • 'Tropics of Etheria' has received a loot-quality nerf on Survival Mode to be on-par with 'Coastal Bazaar'.
  • Reduced Ranger's 'Spread Shot' base damage by 25%.
  • Increased Barbarian's 'Hawk' base damage by 5%.
  • Huntress' Shadow Step now costs 30 mana.
  • Reintroduced Huntress' 'Invisibility' ability alongside 'Shadow Step'.
  • Apprentice's 'Overcharge' now grants a speed boost.
  • Changed bonus damage on staves from 18% to 23% to make it more feasible to beat the 'Rainmaker'.
  • Reduced Countess' 'Call to Arms' damage resistance by 20%.
  • 'Crystalline Resurgence Four' rewards are no longer limited to one per account.
  • Hermit's 'Whirlwind' now grants invulnerability to negative states effects.
  • Implemented a damage nerf for high-end 'Honey Guns'.
  • 'Shield of Hearts' now has a one-second cooldown for its healing effect.

[h2]Fixes[/h2]
  • Siege Mechs are now properly affected by Hermit's 'Web Wall'.
  • Fixed 'Piercing Shot' ability appearing too large when off-host.
  • Fixed Deeper Well map giving unintended experience,
  • Fixed frame-rate limit not being selectable on controller.
  • Experience orbs and pirate mana tokens now use the same sound the mana token.

[h2]New Bundles[/h2]
Players can finally complete their collections (and save while doing so) with the 'Dungeon Defenders Costume Bundle' and 'Dungeon Defenders Hero Bundle'! The former provides a variety of costume packs and costume-granting missions, while the latter will grant you all of the mightiest heroes Etheria has to offer. For more information on the exact contents of each collection, visit their store pages below!

https://store.steampowered.com/bundle/41419/Dungeon_Defenders_Hero_Bundle/
https://store.steampowered.com/bundle/41573/Dungeon_Defenders_Costume_Bundle/

[h3]Social Defenders[/h3]
Want to stay up-to-date on the latest news from Chromatic Games and all things Dungeon Defenders? Follow us on socials!

Discord | Twitter | Facebook | Instagram | TikTok | YouTube | Twitch | Forums

For Etheria!

Dungeon Defenders Patch 9.3.0

Dungeon Defenders Patch 9.3.0



[h2]New Map - Tropics of Etheria[/h2]
  • New Weapons for all classes.
  • A super secret reward!
  • New 'Colored Owl', 'Polly', and 'Beach Island' pets obtainable from Survival Mode.

[h2]Quality of Life[/h2]
  • 'Sell All' button no longer sells forged items.
  • Added colorblind settings for item box frame colors and minimap colors in CDT settings.
  • Event items with custom beam colors are now reflected on the minimap.
  • Made 'Mythical', 'Ult+', and 'Ult++' colors within description reflect the actual default quality color.
  • Made 'Ult++' in shop get automatically locked when generated.

[h2]Balance Changes[/h2]
[h3]Pure Strategy Rework[/h3]
  • All towers cost more DU to build on repeated placements. Sharken, Djinn and Copter Ogre spawn rate increased.
[h3]Barbarian[/h3]
  • Added 'Chain Lightning' damage on hit with 'Lightning Stance'.
[h3]Huntress[/h3]
  • Hero damage scaling increased.
  • 'Super Legendary Huntress' movement speed increased by 20%
  • 'Piercing Shot' projectile speed increased
  • 'Piercing Shot' size/hitbox and damage now scale with distance travelled.
  • 'Piercing Shot' now scales more efficiently with 'ab2', and less so with gun damage.
  • 'Invisibility' ability changed to 'Shadow Step', a new damage-dodge mechanic with a set duration and cooldown. Provides a short distance 'blink' upon activation.
[h3]Ranger[/h3]
  • Hero damage scaling increased.
  • Ranger movement speed increased by 25%.
  • 'Piercing Spreadshot' increased projectiles by 2.
  • 'Each projectile of 'Piercing Spreadshot' has a different damage type.
[h3]Initiate[/h3]
  • Changed HP scaling to that of the Monk's.
[h3]Miscellaneous[/h3]
  • Slightly increased experience gained and drop quality on early game maps.
  • 'Moonbase' awards more experience; 1.00 -> 1.25.
  • Made Owls larger; 1.65 -> 1.8.
  • All staffs excluding the 'Rainmaker', 'Moon Staff' and 'Ember Sceptre' do 18% more damage.
  • Reverted Fireball tower damage reduction (damage increased by 18%).
  • 'Temple of Water' now has the same quality of drops as 'Infested Ruins'.
  • Harpoon tower now pierces terrain.

[h2]Fixes[/h2]
  • Size sorting now uses actual drawscale of pets for sorting.
  • Pet size info now based on actual drawscale of pet as opposed to a percentile value which was inaccurate.
  • Removed out-of-bounds collisions for Omenak.
  • Fixed 'Wood Rifle' not granting 1.1x movement speed multiplier.
  • Fixed bHardcore on CDT settings always using the open/local option when initializing the game for the first time.
  • Fixed 'Emerald Staff' and 'Staff of Hearts' not showing their gems when dropped on the ground on lower graphical settings.
  • Fixed issue where taking damage as a player attempts to jump would cancel the jump.
  • Made 'Tavern Owl' smaller.
  • Fixed an issue in Crystalline Dimension's Fourth Area where mobs would continue to spawn after killing the bosses if they had been killed too quickly.
  • Removed north fish spawner from Temple of Water.

[h3]Social Defenders[/h3]
Want to stay up-to-date on the latest news from Chromatic Games and all things Dungeon Defenders? Follow us on socials!

For Etheria!

Steam Remote Play Together Fest

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https://store.steampowered.com/app/65800/Dungeon_Defenders/

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https://store.steampowered.com/app/1101190/Dungeon_Defenders_Awakened

DD1 Patch 9.2.3

[h2]Bug Fixes[/h2]

- Fixed new Emerald City not unlocking its trophy on map completion
- Fixed archers going up with the platform in between phases on Tavern Incursion
- Fixed typo in unicorn description
- Added censor to supreme unicorns
- Made Hardcore mode CDT setting use different variables for open and ranked mode
- Fixed typo on achievement for striking tree
- Fixed Upgrade Aura using the wrong name on the Adept
- Made Elf Crown float closer to the character's heads
- Fixed Jester Wheel ability not playing full body animation
- Fixed Ranger Eagle Shot not scaling off weapon damage
- Fixed Nature Griffon projectile to actually be a Crystalline Dragon copy
- Fixed Mini Spider Queen melee attack not scaling with hero damage
- Optimization pass on the buff system and hermit buffs, in particular

[h2]Balance[/h2]

- Nerfed moon staff damage by 15%
- Reduced Flying Mech boss’ HP by 15% on Tavern Incursion
- Made 1,3,4,5 and 6 player counts on Tavern Incursion do 20% more damage to Old One’s crystals
- Made 2-player count on Tavern Incursion do 18% more damage to Old One’s crystals
- Reverted the tavern keep imposter change where he doesn’t hawk but is invulnerable to Strength Drain auras
- Nerfed Nightmare Health Scaling on E.V. boss on Lab Assault by 15% to account for the moon staff nerf
- Added an extra wave on the challenge for Lifestream Hollow
- Changed Forest Golem mana cost to 300 from 150
- Buffed Targeting Desirability on spiky blockage
- Nerfed Targeting Desirability on Forest Golem by 50%
- Nerfed forest golem healing interval from 3 seconds to 5
- Forest Ogre now does 17% less slam damage
- Changed rotation offset from 15 to 5 degrees on Ranger’s Eagle Shot
- Increased projectile base damage by 30% on Ranger’s Eagle Shot
- Made Omenak Forge Robot deal more damage
- Increased Mr. Owl's size by 10%
- Increased weapon damage of the Cog Maul to 7%
- Increased weapon damage of Roger's Revenge to 18%
- Increased weapon damage of the Sword of Ember and Undertow by 5%
- Increased weapon damage of the Tinkerer's Perfection by 15%
- Increased melee weapon damage of Ember Crescent by 20%
- Added 10% movement speed to Ember Crescent
- Added 30% movement speed to the Animorphic Ember pet
- Buffed insane duplicates of cd weapons (hero stats only), so they're on par with the cd ones
- Changed spread on candy cane spear
- Increased Polly Damage, so a 350 upgrade one equals a 300 upgrades eye
- Changed Super Legendary Apprentice skin speed from 445 to 490
- Changed Legendary Apprentice skin speed from 465 to 510
- Made Adept have a bit more Hero Health
- Buffs now respect enemy elements (prevents any unnecessary buff applications for performance boosts)

[h2]Quality of Life[/h2]

- Added the option to show quality names on gear description under mythical quality under UDKCDTSettings
- Added the option to hide quality names on gear description on all qualities UDKCDTSettings
- Added magus citadel achievement
- Added untradeable rewards to achieving Eternal Defender (Farmable versions, one per account of the events: NPC, Final Patch, and Celebracers)
- Made 1-4 press the respective buttons on the forge UI from top to bottom