1. Dungeon Defenders
  2. News

Dungeon Defenders News

DD1 Public Beta is Here!

Info about future DD1 Development here.

The Dungeon Defenders 1 beta is now live! This beta will be altering .cbb save files so if you wish to copy over your current save locally make a copy of your dundefheroes.dun and add .cbb to the end of it in your save folder likely located here: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders\Binaries\Win32.

HOW TO JOIN : 

  1. Go to your steam client 
  2. Find Dungeon Defenders 1
  3. Right click the name
  4. Select properties
  5. Go to betas
  6. Choose the moosebetabranch from the drop down
  7. Enjoy


New Maps :

The Striking Tree

  • Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Scepter, Leaf Blade, and Elf accessory set
  • Survival Rewards - Jade Serpent, Fairy, and Jade Island. 
  • A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps




Spooky Buccaneer Bay

  • Campaign Rewards -Demon Sword, Devil’s Spine, and new Spooky accessory set
  • Survival Rewards - Little Wizard, Evil Eye, and Pumpkin Skeleton on a Treadmill
  • A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
Challenge: Halloween Invasion

  • Rewards - Moon Staff, Witch’s Broom, and 2 accessories from the new Spooky accessory set. 1 set of rewards per account




Challenge: Tavern Incursion

  • 6 Player map in the style of Temple of Polybius.
  • One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward
  • Rewards - Jeweled Bident and Calamity Blade. 1 set of rewards per account




Balance :

Akatiti

  • Added a new mask drop to the map rewards


Arcane Library

  • Added Fedora accessory
  • New accessory set bonus for Fedora and Librarian Glasses


City in the cliffs

  • Changed survival quality to Aquanos quality


Challenge: Temple of Polybius

  • Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers


Crystalline Dimension

  • Buffed accessories to max accessory quality
  • Made accessories only drop 2 times per player account


Crystalline Resurgence 1-3

  • Changed survival quality to Infested Ruins quality


Embermount Volcano
  • Buffed accessories to max accessory quality
  • Changed survival quality to Infested Ruins quality


Emerald City

  • Added Emerald accessory set


Flames of Rebirth

  • Buffed accessories to max accessory quality
  • Added Sword of Embers to challenge reward


Infested Ruin

  • Removed melee attack from Mini Wasp Queen Pet


Karathiki Jungle

  • Changed survival quality to Infested Ruins quality


Talay Mining Complex

  • Changed survival quality to Infested Ruins quality


Tavern Defense

  • Added Party Horn with the same quality as Librarian Glasses from Arcane Library
  • Buffed Party Hats to be on par with Fedora acc from Arcane Library
  • Confetti set bonus now needs party horn and party hat


The Tinkerer’s Lab

  • Changed survival quality to Infested Ruins quality



Tomb of Etheria

  • Added missing 10% bonus movement speed to spear of the new Kingdom


Winter Mire

  • Made Ban Hammer give a 10% movement speed bonus
  • Made Candy Cane give a 10% movement speed bonus
  • Made Winter Flame give a 10% movement speed bonus


MISC
  • Huntress, Apprentice, Squire, and Monk Guardians can now be upgraded to boost up to 6 towers.
  • Removed Discord integration
  • Changed the ranked home screen to have more useful links




QoL
  • Added Inventory Quality Sorting button
  • Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.
  • Added a Damage Number Size Slider
  • Improved Graphic Settings 
  • Native support up to 4k (3840 by 2160)
  • Support for changing graphic settings in-game (Low, Medium, and High)
  • Option to disable outlines
  • Ability to change the size of damage numbers across the entire game
  • Added item recovery on all maps
  • Players can send much longer messages now, up from 64 characters to 320
  • Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.
  • New assignable bindings for controlling the built-in emulator. By default they are:
  • Bindings=(Name="F2",Command="ControlEmulatorPlayer1")
  • Bindings=(Name="F3",Command="ControlEmulatorPlayer2")
  • Bindings=(Name="F4",Command="ControlEmulatorPlayer3")
  • Bindings=(Name="F5",Command="ControlEmulatorPlayer4")
  • Bindings=(Name="F6",Command="QuickAddSplits")
  • Bindings=(Name="F7",Command="KickAllSplits")
  • Bindings=(Name="F8",Command="ToggleSplitScreen")
  • Added dropped armor Icons to the minimap
  • Added difficulty-based coloration to the harbinger mob
  • Added item censoring feature. It can be turned on or off on the options menu or with the default binding while in your item box/item info screen:
  • Control + C
  • Added boss timer skip feature. It can be used with the default binding:
  • Bindings=(Name="V",Command="BossTimerSkip")
  • The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen
  • Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave
  • Added simple damage numbers feature
  • Overall game engine upgrade that should improve performance




Bug Fixes

  • Fixed issues with Wasp pet, Spear of the New Kingdom, and Winter Flame on certain bosses
  • Fixed some spots that mobs end up stuck on infested ruins
  • Improved default network bandwidth and lowered network update intervals
  • Made Enchanted Bishop colorable
  • Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph’s Spare Nose, and Rudolph’s Spare Antlers 
  • Fixed a bunch of invalid enemy entries in the player stats UI
  • Fixed an issue where the map list snaps to another location
  • Fixed Crystalline Dimension only dropping 1 accessory for host
  • Control + T no longer adds untradeable items to trade
  • Fixed Wasp enemies taking more damage than intended from Lightning Towers
  • Placed Crystalline Dimension back on Quest for the Lost Eternia Shards
  • Fixed black screen issue on poly

Dungeon Defenders Going Rogue - Early Access

DEFENDERS,

Today we are surprising everyone with our newest game: Dungeon Defenders Going Rogue! This is the Chromatic Games take on the roguelite genre using your favorite Etherian Heroes. In Going Rogue you will battle through familiar dungeons, fight waves of enemies, and defeat reimagined bosses in your never-ending quest for loot.

To celebrate our expansion of the Dungeon Defenders Universe, we are now offering bundles with DDA and Going Rogue!

[h2]DDA and Going Rogue Bundles[/h2]

Since Going Rogue is built out of DDA, we wanted to make sure we provided not only a fair price to purchase the game, but also something that rewards people for already owning DDA. That’s where the Dungeon Defenders Bundle comes in! If you own DDA, you’ll be able to purchase Going Rogue for a reduced price, and even better saving during our release sale. However, we’re also releasing with a sale, so purchasing Going Rogue through the bundle will be even less!

For our new Defenders that purchase Going Rogue, but do not own Dungeon Defenders Awakened, you’ll be able to pick DDA up for a reduced price as well through the Dungeon Defenders Bundle as well (and again, even cheaper when there is a sale going on).


[h2]Dungeon Defenders II Development[/h2]
We’re currently working on getting an update out for DD2 that includes new maps, a new enemy, a new boss, some new gear, which we’ll be talking about in the coming weeks. Past that we have some MAJOR things we’re going to be working on and getting your feedback, because we’ve got big plans and want our Defenders to be part of that process. We’re not going to talk about this much for right now, but stay tuned, big things are coming!

[h2]Dungeon Defenders Awakened Development[/h2]

We are still hard at work on Episode 2 and so far we have revealed:
  • New Map: The Bazaar
  • New Map: The Lost Metropolis
  • New Feature: Runes
As you’ll notice in Dungeon Defenders Going Rogue, there’s an overlap in features with runes being very core to the gameplay. These runes serve as an example of what you’ll be seeing in Dungeon Defenders Awakened as well. We’re still working diligently on Episode 2 and didn’t want to leave our brave DDA players hanging without spoiling some new content. So we’re going to talk about something you’ll be getting for free right now, and also giving a sneak peak at our next hero!

[h2]Free Going Rogue Cosmetics[/h2]

First, the thing that you’ll be getting right away. In Dungeon Defenders Awakened, we will be providing the Going Rogue versions of the base four characters FOR FREE. All you’ll need to do is update your game, and you will have them. That’s it. This is something we’re doing for ALL PLATFORMS. While Going Rogue won’t be on consoles right now, we want to make sure that all our Defenders are able to have fun with these new cosmetics! Getting the cosmetics onto consoles is going to be reliant on the certification process, so once they pass the individual platform certifications, we’ll have them out to you.

Second, we gave a very small tease on our next hero, which people had guessed, but we’ll announce it here as part of our Going Rogue celebration.

[h2]The Outcast[/h2]
An exiled general from the armies of the Old One after questioning if war was the answer, The Outcast uses his crystalline arm to call upon forces to aid him on the battlefield.



We’re not going into his kit just quite yet, but the Outcast will be the answer to what many fans have been asking for — a remake of The Summoner that fits within Dungeon Defenders Awakened. This is also another hero that we’ll be bringing into Going Rogue as well. We’re serious about making the most out of all the things we’re creating!

We are very excited about the future of DDA, DD2, and now DDGR. Thanks for all of your support, and we look forward to showing off even more in the near future!

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

DD1 Redux 12.0.3 Update

Greetings Defenders!

Another Redux update for you to enjoy! The Redux update is available now under the Betas tab on Dungeon Defenders.

If you want to know more about this update, Redux in general, or find new friends to join on your DD1 Redux adventure we highly recommend you join both discords: Dungeon Defenders RnG and Dungeon Defenders Official Discord

Patch Notes


[h3]New Content[/h3]
  • The Old One on a Treadmill will no longer be obtainable. In its place, the Baby Old One will be craftable with 40 Void Crystals. Compared to the Old One on a Treadmill, it has the same stat rolls but gives 1.25x ground speed instead of 1.45x. It collects mana for players, similar to the dice
  • Radioactive Coal has been added to the game. Players will receive one Radioactive Coal per account (i.e. no bonus rewards for splits), from any coal map on Ascension.
  • A new tier of diamond has been added to the Coal Forge! The Radioactive Diamond is a builder pet which is spawned with 22 Radioactive Coal. It has approximately the same rolls as the Old One on a Treadmill.
  • Boomerang weapon has been added. It is included in the same drop table as the Redux special weapons (Plane Gun, Devil’s Pitchfork, Heartbringer, etc.).


[h3]Quality of Life[/h3]
  • The Coal Forge, Void Forge, and Divine Forge have all received UI overhauls to make them more intuitive to use.
  • Build phase now resets cooldowns! Your tower boosters will be grateful.
  • Build timers are no longer present when hardcore/ruthless are not enabled.
  • The extra effects tab when clicking on a pet now displays its size as a percent of the maximum possible size for that type of pet.
  • Reduced the size of the Mini Goblin Mech pet projectiles to improve visual clarity.
  • Added hotkey to toggle the Censor Items option; default bind is Alt + P.
  • Added hotkey to forcibly close the map setup UI; default bind is semicolon ( ; ).
  • Added screen notification text when a hotkey is pressed which displays what was changed.
  • Reduced Unicorn Staff size by 40% to make it less clunky to use.
  • Several maps have had their descriptions modified or entirely rewritten to improve readability.
  • Changed Ruthless game mode description.
  • Various network fixes and improvements have been implemented.
  • Added additional cheater prevention.


[h3]General Balance[/h3]
  • Mobs on Ascension now spawn faster innately, and have more consistent mob schedules.
  • Mob counts will once again be reduced for challenges when Ruthless is enabled, though the reduction amount varies from map to map.
  • Divine Crystals are no longer purchasable from the Tavern shop; however, their drop rates from Ascension end-of-map rewards have been buffed by 50%.
  • The Ascension-only special weapons are no longer purchasable from the Tavern shop. Instead, they now drop as end-of-map rewards using the same rates as Divine Crystals.
  • All tiers of coal now sell for more mana.
  • Initiate’s Remote Defense Boost now reduces the damage nearby defenses take, but no longer increases their damage. Rate and range are still increased as before.
  • Apprentice’s Overcharge mana cost has been decreased by 20% to put it on par with hero boost.
  • Pet targeting of Kraken and Spider Queen has been fixed. This makes melee pets usable versus them.
  • Homing projectiles, such as those from the Series EV’s S.A.M. Unit, have had several problems with collision, target acquisition, and “spinnies” resolved. This should greatly increase their consistency.


[h3]Map Balance[/h3]
  • Crystalline Resurgence: Part 1
    • Crystal Blade and Eternian Sword are now awarded upon map completion.
  • Crystalline Resurgence: Part 2
    • Crystal Gun and Eternian Cannon are now awarded upon map completion.
  • Crystalline Resurgence: Part 3
    • Crystal Staff and Eternian Staff are now awarded upon map completion.
  • Crystalline Resurgence: Part 4
    • Jade Spear and Eternian Spear are now awarded upon map completion.
  • Halloween Spooktacular 3!
    • Now properly gives rewards to off-host players.
  • Temple of Water
    • Removed the Wyvern spawner directly above the north Crystal and placed the Wyverns in the north-most spawner instead.
  • Temple of Love
    • Weapon drops are no longer targetable.
  • Assault Challenge Pack: Part 1
    • Part 1 is now required (in addition to Parts 2 and 3) to get the end-of-challenge Unicorn reward.


[h3]Item Balance[/h3]
  • Zamira helm, chest, and boots now spawn identically to match gloves; go-negative has been increased to avoid overcentralization.
  • Unicorn Staff and Glaive of Unicorn projectiles no longer slow enemies (they were never intended to).
  • Mega Chicken, Harpoon, and Deadly Striker pets now roll fixed Supreme with 250 upgrades on Ascension.
  • Owls are now capable of reaching and exceeding the size of Mr. Crackers.
  • The Mini Dragon pet now rolls with more upgrades on average.
  • The damage radius of the Mini Goblin Mech’s projectiles has been increased.
  • The Genie’s Scimitar has gained enhanced homing, with up to 5 total hits on enemies (but the same enemy cannot be hit more than once per projectile). Its damage has been reduced by 60% as a result of its vastly increased ease-of-use.
  • Ember Crescent now shoots three phoenixes in a tight spread that explode on contact with enemies. Additionally, Crescents will now be guaranteed to spawn with an Additional Projectiles stat.
  • Mini Wasp Queen melee attack has been removed. Players rarely utilized its melee attack, and it was often outright detrimental when it overrode the much stronger ranged attack when in melee distance.
  • Trident has been renamed to Spear of Atlantis, and now drops from Temple of Water; it is no longer included in the special item pool (with Plane Gun, Heartbringer, Devil’s Pitchfork, etc.). The former Spear of Atlantis is now a core drop.

  • Mini Kraken pet melee range has been increased by 8% (1250 to 1350).
  • Christmas Elephant melee range has been increased by 50% (450 to 675).
  • Mischief Maker ranged damage has been increased by 7%.
  • Kraken Kannon damage per upgrade has been increased by 57%, and now gives a 1.10x ground speed multiplier.
  • Ember Flame damage has been increased by 100%.
  • Winter’s Flame damage-over-time has been increased by 100%.
  • Moby’s Mobile Missile Launcher damage has been increased by 50%.
  • Ascension Honey Gun damage per upgrade has been increased by 25.7%.
  • Scarab Bow damage has been increased by 7%.
  • Enchanted Bishop damage has been increased by 40%.
  • Honey Staff damage has been increased by 25%.
  • Emerald Staff damage has been increased by 35%.

  • Spear of Atlantis (formerly Trident) ranged damage has been reduced by 18%.
  • Airplane pet damage has been reduced by 7%.
  • Demonic Heirloom and Spinal Column damage have been reduced by 25%.



[h3]Bug Fixes[/h3]
  • Re-added Tiki Mask to the game.
  • Fixed ultimate-quality Gargoyle masks only being upgradable to 500.
  • Fixed Harbingers getting stuck on Crystal Cave.
  • Fixed Divine Crystals not being randomly awarded from True Boss Rush checkpoints 1 through 4.
  • Fixed the wave 33 Ogre mob count spike on Summit.
  • Fixed wall texture in Magus Citadel.
  • Fixed mob billboards displaying incorrect mob counts on Magus Citadel and other maps.
  • Added to the scalar requirement for the anti-cheat on PvP maps so players with high stats won’t be kicked.
  • Fixed The King’s Game Ascension Giraffe not rolling properly.
  • Fixed the unlock requirements for Barbarian’s Pirate Impostor skin.
  • Removed FPS cap on all 6-player and PvP maps.


Social Defenders

To get reliable updates on the Dungeon Defenders Universe make sure to follow us on all our social media platforms:


For Etheria!
Chromatic Games

DD1 Redux 12.0.2 Update

Greetings Defenders!

Another Redux update for you to enjoy this weekend! A bit of balance, a bit of quality of life, and of course lots of fun!

If you want to know more about this update, Redux in general, or find new friends to join on your DD1 Redux adventure we highly recommend you join both discords: Dungeon Defenders RnG and Dungeon Defenders Official Discord

Patch Notes


[h3]New Content[/h3]
  • Sky O’ Love now has a secret which rewards a special accessory at the end of the map (repeatable).
  • Summit now has a secret which rewards a special item upon successfully completing the map, (once per account) and doubles the accessories rewarded (repeatable).
  • A new pet, the Fluffy Dragon, has been added to the game, and is rewarded from Crystal Escort: Wandering Heart.


[h3]Quality of Life[/h3]
  • “Slowgres” should release faster at the end of waves on Ascension.
  • The displayed base damage on weapons has been changed to allow for more consistent comparison across the board. This is just a visual change, and will not affect the DPS the weapon deals. Some weapons affected by this include Obsidian Sparus, Gladius, and Void Staff.
  • “Unequip all” button hides when leveling up to make room for the “Reset Level-up” button.
  • Quick-adding alts with F6 adds all alts with a single keystroke.
  • Mission setup remembers if you were on Ruthless in your previous session, rather than switching your preference back to Hardcore.
  • Game browser can filter lobbies by Ascension difficulty.
  • Fixed the loud sounds on the Summit Dragon pet.
  • Made Devil’s Pitchfork VFX less annoying.
  • Dummies in the Tavern can be affected by the Oil Trap debuff (no visual).
  • Added more cheater prevention.


[h3]General Balance[/h3]
*Some of these changes in the balance sections are technically bug fixes, but they are listed here due to their impact on game balance.

  • Ruthless now only multiplies boss HP by 1.5x instead of 3x below Nightmare.
  • Fixed some challenges getting affected by Ruthless mob count scaling. (For the moment, it is intentional that challenge map mob counts are unaffected by Ruthless due to the logistic challenges of rebalancing every single map on a case-by-case basis.)
  • Cyclops gas damage-over-time no longer deals bonus damage to minions.
  • Nerfed loot goblin special weapon rewards max stats by 40% and base damage spawn by 50%.
  • Melee pet healing is now properly reduced on maps where pet healing is reduced.
  • Increased projectile speed of Apprentice/Adept Fire Ball ability by 50%.


[h3]Map Balance[/h3]
  • Temple of Polybius
    • No longer has double rewards on Ascension Ruthless.
  • Return to Crystalline Dimension
    • Off-host players can earn rewards again.
    • Buffed Divine Crystal reward chance from 5% to 10%.
  • Crystal Cave
    • Harbingers have been added. Launch event is over, pack your bags.
    • Survival wave pet rewards have been rebalanced; 25 - Crystal Core; 30 - Spider Queen. 35 - Crystalline Griffon. (previously 25 - Spider Queen; 30 - Crystalline Griffon; 35 - Crystal Core)
  • True Boss Rush
    • Each checkpoint now has a 10% chance to reward a Divine Crystal.
    • Divine armor now gives bonus HP (2.5% per piece) on TBR specifically. Previously, it provided no bonus at all, since divine healing was disabled (except for off-host players, which has also been removed).
    • Lifesteal is now disabled.
  • Temple of Water
    • Reduced the health of the top spawn wyverns on Temple of Water and disabled their spawn invincibility.
  • The Great Turkey Defense
    • Now rewards Rumble in the Jungle weapons (Apocalypse, Slash and Burn, Maquahuitl, Karathikan Stone Thrower).
    • Reduced HP on Warriors, Spiders, and Copters on Ruthless.
    • Increased base health of small Turkeys, but disabled Ruthless modifiers.
    • A message now plays at the start to indicate that the small turkeys increase enemy difficulty when killed.
  • Greater Turkey Hunt
    • Rewards generate negative stats far less often.
    • Ascension bosses now have their correct, increased HP values.
  • Uber: Death from Above
    • Reduced difficulty.
    • Fixed a spot where wyverns could get stuck.
  • Sky O’ Love
    • Reduced HP of Ogres on Ruthless.
  • Halloween Spooktacular 3!
    • Pumpkin boss is no longer able to hit the core.
    • Pumpkin boss now has a boss icon.
  • Tavern Defense
    • Genie rewards from survival have been adjusted to match Coastal Bazaar’s.
  • Town in the Cliffs
    • Slightly reduced the number of mobs that spawn in higher waves of Survival.
    • Genie is now rewarded from Survival on Wave 30.
  • Akatiti Jungle
    • Monkey rewards from survival have been adjusted to match Karathiki Jungle’s.
  • Sky City
    • Weapon rewards generate negative stats far less often now.
  • Crystalline Resurgence
    • Slightly reduced the difficulty of CR 1, 2, and 3 survivals.
  • Palantir
    • Made Knight boss easier on lower difficulties.
    • Survival max wave increased to 35.
  • Lab Assault
    • Now rewards two accessories instead of one on Ascension.


[h3]Tower Balance[/h3]
  • S.A.M. Unit now correctly has a 120 degree targeting cone.
  • Physical beams now get divine healing. Divine waller, anyone?
  • All other EV beams get the health bonus instead.
  • Oil Trap and Snowball Tower have been added to Jester Presents.


[h3]Item Balance[/h3]
  • Lifesteal from the Halloween Spooktacular 3! weapons (Vampiric Bone Spiker, Vampiric Grim Reaper, Vampiric Bone Sword) reduced by 50%.
  • Reduced stat rolls on Genie Scimitar + Spartan sword by 10% (base damage and upgrades unchanged).
  • Reduced Demonic Training Blade’s base damage.
  • Added elemental hero damage scaling to Archmage Blade Staff; damage per upgrade has been balanced accordingly.
  • Buffed turkey accessories to end game standards.
  • Changed the multiplier of the turkey pet on ascension and raised the quality instead.
  • Added ability for the Elephant pet to heal on melee hits.
  • Supreme Propeller Cats are now possible.
  • Increased Owl size by 15% to make them more competitive with Mr. Crackers.
  • Imps now prioritize the lowest-HP tower first, and will not repair until a tower reaches 75% HP or below (in order to preserve mana).


[h3]Bug Fixes[/h3]
  • Challenge: Assault will no longer immediately end and display a Game Over screen, and is therefore possible to complete again.
  • Resolved an issue causing Etherian Holiday Extravaganza to be impossible to complete on Ascension.
  • Fixed off-host players not earning rewards on the Assault Pack and Halloween Assault Pack.
  • Fixed Copter Ogres on Crystal Cave receiving the full 9x Ruthless HP multiplier instead of the correct 1.85x.
  • Fixed the Game Over screen sometimes locking players out of controls if they were not selected on their player 1 character.
  • Fixed Imp pet being unable to heal its primary target.
  • Fixed off-host players getting kicked from lobbies if they try to add a split in a full game.
  • Fixed certain messages persisting when moving between areas of Return to CD.
  • Palantir Knight boss can no longer hit cores.
  • Fixed void bracers requirement on winter holiday tavern.
  • Harbingers on NM TBR now get their correct Ruthless HP scaling of 1.85x.
  • Fixed Minion repair cost.
  • Fixed ghost items on Winter Mire and Winter Wonderland 2, and fixed their random rewards.
  • Mistymire Ascension weapons can no longer be equipped on characters who were too low level to equip them normally.
  • Glaive of Unicorn drop template no longer incorrectly displays as a Unicorn Staff.
  • Spider Queen pet now benefits correctly from Summoner’s Pet Boost.


Social Defenders

To get reliable updates on the Dungeon Defenders Universe make sure to follow us on all our social media platforms:


For Etheria!
Chromatic Games

DD1 Redux 12.0.1 Update

Greetings Defenders!

The launch of the Redux version of DD1 by the community run Redux Development Team has been quite the success! We've received positive feedback from all areas of the community including new and returning players. Outside of the package mismatch error the overall launch has been going quite smoothly from what we've seen and has been reported to us at Chromatic Games.

With all that in mind, all launches of something new or major updates cause bugs to come along that need to be squashed that affect the player experience and of course unforeseen balance issues. Instead of waiting for the next bigger update of Redux a bunch of changes are coming in today to make Redux even better experience especially during the holiday break. Since a lot of maps are affected by this update this patch is going to be quite large.

If you want to know more about this update, Redux in general, or find new friends to join on your DD1 Redux adventure we highly recommend you join both discords: Dungeon Defenders RnG and Dungeon Defenders Official Discord

Patch Notes:


[h2]General Changes:[/h2]

  • Package mismatches are fixed. You should no longer run in to this error when joining another defender's game.
  • There is a new icon for Ranked.


[h2]New Features:[/h2]
  • Special one-time reward Divine and Void quality bracers have been added. The Divine Misplaced Old One Bracer can be acquired by completing the four Quest for the Lost Eternia Shards maps as well as their respective challenges on Ascension Hardcore or Ruthless. (Mistymire to Sky City, Portal Defense to Boss Rush). The Void Misplaced Old One Bracer can be acquired by completing Crystalline Dimension on Ascension (Neither Hardcore nor Ruthless required), Crystal Cave as well as No Towers Allowed: Crystal Cave on Hardcore or Ruthless.
  • True Boss Rush now rewards Divine and Void Misplaced Old One bracers with random stats as well as the otherwise Tavernkeeper shop exclusive weapons on map completion on Ascension difficulty.
  • A portal has been added to all taverns that teleports players to the Forge Room. This will allow people to access the Coal Forge, Divine Forge and Void Forge without having to change their tavern.
  • Added a button to the hero info screen to move all items on a character to your item box.
  • The Jester's presents can now spawn all of the new towers.
  • Akatiti Jungle on Ascension difficulty will now reward the Sea Turtle on a Treadmill from Temple of Water if the secret code is performed.
  • The Apprentice's Snowball tower now freezes wyverns and makes them fall to the ground after two hits. Their targeting has also been adjusted to prefer wyverns and targets that are not currently frozen.


[h2]Balance Changes:[/h2]

  • Fixed an issue causing weapons and pets to roll Divine half as often as intended.
  • Ruthless mode will now correctly increase the wave stat multiplier for items that drop on the ground. In addition, the item quality (bias of how high a stat rolls on average) buff that Ruthless applies to ground drops has been increased by 10%.
  • Ruthless mode's maximum simultaneous override enemy limit has been changed from 60 to 80. This should result in maps being faster to complete on Ruthless than before.
  • Disabled the Ruthless mob count scalar on challenges. This should make challenges more consistently difficult on Ruthless mode.
  • Cyclops' aggro patterns will now behave the same as Ogres.
  • Guaranteed Divine Crystal rewards have all been removed. The random chance for getting one on level victory has been adjusted for all maps individually to accommodate for this. The odds for each map will be publicly available in Discord servers related to Dungeon Defenders.
  • The poisonous gas thrown by cyclops has had its damage dealt to all targets reduced slightly and damage dealt to Summoner's minions reduced massively.
  • The Devil's Pitchfork has had its ranged and elemental damage decreased.
  • Summoner's pet boost ability has been adjusted to perform more consistently across all pets.
  • The Huntress' Oil trap fire damage increase now scales in effectiveness with tower damage. (5% with 0 tower damage, capped at 50% when around 6300 tower damage)
  • The Huntress' Dark Shot ability had its projectile speed increased by 25%.
  • The Series EV's Tesla Bomb ability is no longer disabled on Temple of Polybius.
  • The Series EV's S.A.M unit now has a wider effective range. Its damage output has been reduced by 25% to compensate. Enemies will also be more likely to target the S.A.M unit when hit by it.
  • The Squire's Slice n' Dice tower should now suck enemies towards it more consistently. This should stop small mobs from getting tossed around the map.
  • The Squire's Mortar Tower has had its projectile range buffed by 20%. It also had a targeting offset added that should make it easier for the tower to hit enemies when close to it.
  • The Ancient Dragon on The Summit on Ascension difficulty will now deal 25% less damage with its fireballs.
  • The Goblin Mech on The Throne Room on Ascension difficulty had the range of its rockets reduced by 25%.
  • The go-negative function for the Kraken Kannon and Mischief Maker from Temple of Polybius has been reduced for Harcore (to 7%) and Ruthless (to 0%).
  • The Demon Lord and Goblin Mech pets have had their system for rolling upgrades reworked. This should result in higher average upgrades on these items.
  • Nerfed Sea Turtle on a Treadmill pet to cap at 800 instead of 900.
  • Nerfed Spinal Column right-click damage.
  • The Imp pet will now heal towers and minions in an area around it. The healing has been reduced to account for this.
  • The Monkey pet has had its healing reduced to more acceptable levels.
  • Many fights in the secret challenge map True Boss Rush have been adjusted on Ascension difficulty.
  • Crystalline Resurgence: Part 4's Ancient Dragon had its health increased.
  • Reduced Mischief's multiplayer health scaling on Temple of Polybius to compensate for his immunity to Series EV's Proton Charge Blast ability.
  • Assault missions Return to Mistymire, Moraggo, Aquanos, Sky City and Crystalline Dimension as well as the Halloween Assault Mission Pack will now reduce player damage taken when multiple players are present in the game. This should make encourage playing these maps with a group of players. (100/90/80/75 for 1/2/3/4-6 players)
  • Assault missions Return to Mistymire, Moraggo, Aquanos, Sky City and Crystalline Dimension as well as the Halloween Assault Mission Pack will now set the remaining lives to 0 after a few seconds when on Hardcore or Ruthless.
  • Return to Crystalline Dimension's life amount on Hardcore or Ruthless now scales with amount of players.
  • Nerfed Moonbase XP income on Ascension difficulty.
  • Glitterhelm Caverns has been made less difficult on Ascension difficulty.
  • Crystal Cave defense and minion units decreased from 90 to 80. Goblin Copters were also added to this map.
  • Crystal Cave enemy count per wave on survival has been reduced.
  • Rumble in the Jungle's forced cyclops spawner has been removed, resulting in significantly less Cyclops spawning.
  • Town in the Cliffs' djinn boss has been replaced with a Desert Cupid.
  • Town in the Cliffs on survival mode now goes to a max of Wave 35 instead of 30. The Donkey pet is now rewarded for survival completion.
  • Buffed the aggro of the top crystal on Town in the Cliffs.
  • Fixed an issue with the donkey pet's rolls on Crystalline Resurgence 2 survival on Ascension Difficulty.
  • Lab Assault on Ascension difficulty will now only drop high quality accessories. The amount of accessories per player has been reduced to 1.
  • The challenges; Assault, Assault Mission Pack 1-3 and Halloween Assault Pack 1-3 have been adjusted to make their rewards per account. This should encourage playing in groups more as well as bringing their rewards more in line for their speed and difficulty.
  • Halloween Assault Pack: Part 2 now only rewards 1 accessory.
  • Tinkerer's Lab has been made significantly easier on Ruthless. Some bugs were causing the health of certain enemies to be too high.
  • Added a speed multiplier of 1.1 to the Void Bow.
  • Removed the speed multiplier from the Giraffe on a Treadmill's Ascension version.
  • The Ancient Dragon on The Summit can now be hit by towers on Ascension difficulty.


[h2]Bug fixes and Quality of Life:[/h2]

  • Custom taverns will no longer spawn a diamond automatically when returning to them with 88 coal in your inventory. The coal forge in the forge room accessed through a portal in all taverns can be used for this purpose. (Default/Outside taverns still have all their previously existing features)
  • Custom taverns will now act appropriately with items rewarded when returning to it such as Rainbow Unicorns earned by completing the Assault Mission Pack and Free-Range Chickens earned by holding 10 eggs in your inventory.
  • Custom taverns will no longer show the incorrect Quest for the Lost Eternia Shards related progression visuals such as the Shards on the wall and the Dragon/Old One head.
  • Custom taverns will no longer display the mission details at the top of the screen incorrectly.
  • Custom taverns should now be less likely to destroy items when they fall out of the map.
  • Return to Crystalline Dimension assault will now correctly give rewards to off-host clients.
  • Frostdale Capture the Flag and Hold the Flag now properly show up in the challenges section.
  • Palantir's second boss on Ascension, the Knight of the North will now properly have its white aura disappear on death for off-host clients.
  • True Boss Rush will now correctly reward items for off-host clients.
  • Lives on Crystalline Resurgence: Part 4 and Crystalline Dimension are now properly reduced on Ruthless.
  • Fixed the spawners on the Goblin Battlecruiser during True Boss Rush on Ascension difficulty.
  • Town in the Cliffs' pathing for enemies has been adjusted to stop enemies from getting stuck.
  • Fixed an issue with the collision of the Series EV's S.A.M Unit.
  • Fixed an issue causing Mortar Towers to be able to damage allied Reflect Beams situationally.
  • Fixed the spawn point for player 2 on Halloween Assault Pack: Part 3.
  • Fixed an issue with the split-screen emulator that could kick you from the game by using it when the match is full.
  • Fixed an issue with the split-screen emulator that resulted in locking up the victory/defeat screen when opening it as a split character.
  • Implemented a fix to stop the internal Nightmare multiplier from affecting items on Ascension difficulty to fix some broken interactions.
  • Implemented a potential fix for abnormally high game crash rates on Infested Ruins and Omenak when on survival mode.
  • Removed ground drop loot on Crystal Escort: Spring Valley to improve performance.
  • Changed scaling in the crystal stats UI to look more in line.
  • Fixed an issue causing the Wyverns on Wandering Heart on Ascension difficulty to stop moving.
  • Fixed an issue causing spawners on Crystal Cave to keep spawning after map completion.
  • Fixed an issue causing pylons to not be targetable by some pets.
  • The Spear of Atlantis will now properly be rewarded on Easy-Nightmare difficulty on Temple of Water.
  • The Spider Queen minion's behavior state icon has been adjusted to not appear too high above her.
  • Fixed the size of the Fedora accessory from Arcane Library when dropped.
  • Fixed the Demon Lord pet's visuals when dropped.
  • Fixed the fire size of the Demon Lord pet's ranged attack from appearing to be massive.
  • Staves will no longer consume upgrades for no benefit when they hit 128 charge rate.
  • Omenak's Siege Mech enemies will now properly get the 1.85x health multiplier instead of 9x.
  • Siege Mechs will now correctly be affected by the oil trap.
  • Fixed a typo in the effect description for the Genie's Scimitar from Town in the Cliffs.
  • Fixed an issue preventing the Genie's Scimitar from hitting opposing towers on assault missions.
  • Removed the minion state icon for the Kobold ability on Summoner.


[h3]Closing Note:[/h3]
We've heard several requests for having Redux not be on a branch but access through various different methods that other games have used for a community made update like Redux, mods, or a new version of the same game that can be toggled. Unfortunately we're in a bit of a unique situation regarding that and isn't something that can just be done right now with a flip of a switch. However we are looking into the possibilities that something can be done to help players access Redux easier but there is no time frame of when or any guarantee that another method of access can happen. We'll definitely let the community know if a method is found that does work for Redux and all the details regarding that when it comes time.

Social Defenders

To get reliable updates on the Dungeon Defenders Universe make sure to follow us on all our social media platforms:


For Etheria!
Chromatic Games