October 3rd Patch Notes, this is a big one!
This is intended to be the final major patch, which includes a lot of bug fixes and a bit of new content (including a few secrets and easter eggs...)
- Lava spout in Bone Zone no longer deals damage.
- Fixed bug that could cause Skullflaps to take on their vampire appearance in the main game.
- Changed positions of red glowing lights in hard mode bone zone so they match normal mode.
The following changes apply to the Vampire Hunter Mode DLC
- Fixed a bug where mojo bag became a random blessing after buying one from a previous act or from the hub.
- Mojo bag is no longer treated like a blessing, allowing the player to obtain the "Count No Blessings" achievement while buying them.
- Mystery blessing takes the place of the mysterious key after it has been purchased and costs 600 shards.
- Skullflaps should now always spawn during Timevile fight.
- Frank shouldn't get stuck in walls anymore.
- Chain disappears when the player dies.
- Restarting Tony pack quest doesn't remove charisma now.
- Gems from obelisks won't spawn in the ceiling now.
- Ghost and Blade techniques have smaller cooldowns.
- Technique selection is no longer broken in a weird way.
- Added bone apples that heal 1hp. It drops from mini bosses, randomly throughout acts and can be bought at Hector's for 1 blood gem.
- Fixed a floating judge in super trial rooms and added a shooting sound.
- Super trial doors now show up regardless of blood pressure (and beating the game at least once) - shows a message whether the player misses a key or blood pressure.
- Skeleton hunter no longer turns into regular Hunter for some sprites (entering doors, going down slides)
- Fixed a few weird looking tile issues around slopes.
- Fixed arrows sometimes facing inside the block in the wrong direction.
- Fixed being able to leave the final part of the tutorial to the left after taking the Stakerang.
- Fixed being able to jump down through crushers, usually resulting in an instant death.
- Fixed Combo Power overriding Shard Power.
- Prevented Werewolf from teleporting outside the boss arena.
- Enemies that get stuck in gears will try warping downwards if they're closer to the bottom.
- Arrows will not shoot anymore if there's any blocks between Hunter and the arrow.
- Added new sound to the room transition with bats. It's also used between acts now.
- Skipping dialogue is now twice as fast.
- Improved a few visuals in the hub and tutorial.
- Added 40+ new rooms to stage generation.
- Adjusted a few existing rooms.
- Added a new loading screen when Hunter is equipped with a certain boomerang.
- Keeper will now sometimes admire one of the characters in the hub if unlocked.
- The forementioned character has gotten more talkative...
- ... and added a couple more stuff too.
- Lava spout in Bone Zone no longer deals damage.
- Fixed bug that could cause Skullflaps to take on their vampire appearance in the main game.
- Changed positions of red glowing lights in hard mode bone zone so they match normal mode.
The following changes apply to the Vampire Hunter Mode DLC
- Fixed a bug where mojo bag became a random blessing after buying one from a previous act or from the hub.
- Mojo bag is no longer treated like a blessing, allowing the player to obtain the "Count No Blessings" achievement while buying them.
- Mystery blessing takes the place of the mysterious key after it has been purchased and costs 600 shards.
- Skullflaps should now always spawn during Timevile fight.
- Frank shouldn't get stuck in walls anymore.
- Chain disappears when the player dies.
- Restarting Tony pack quest doesn't remove charisma now.
- Gems from obelisks won't spawn in the ceiling now.
- Ghost and Blade techniques have smaller cooldowns.
- Technique selection is no longer broken in a weird way.
- Added bone apples that heal 1hp. It drops from mini bosses, randomly throughout acts and can be bought at Hector's for 1 blood gem.
- Fixed a floating judge in super trial rooms and added a shooting sound.
- Super trial doors now show up regardless of blood pressure (and beating the game at least once) - shows a message whether the player misses a key or blood pressure.
- Skeleton hunter no longer turns into regular Hunter for some sprites (entering doors, going down slides)
- Fixed a few weird looking tile issues around slopes.
- Fixed arrows sometimes facing inside the block in the wrong direction.
- Fixed being able to leave the final part of the tutorial to the left after taking the Stakerang.
- Fixed being able to jump down through crushers, usually resulting in an instant death.
- Fixed Combo Power overriding Shard Power.
- Prevented Werewolf from teleporting outside the boss arena.
- Enemies that get stuck in gears will try warping downwards if they're closer to the bottom.
- Arrows will not shoot anymore if there's any blocks between Hunter and the arrow.
- Added new sound to the room transition with bats. It's also used between acts now.
- Skipping dialogue is now twice as fast.
- Improved a few visuals in the hub and tutorial.
- Added 40+ new rooms to stage generation.
- Adjusted a few existing rooms.
- Added a new loading screen when Hunter is equipped with a certain boomerang.
- Keeper will now sometimes admire one of the characters in the hub if unlocked.
- The forementioned character has gotten more talkative...
- ... and added a couple more stuff too.