June 6th Patch Notes
- Fixed bug where Grim Rob's intro in Hard Mode is unskippable
These updates apply to the Vampire Hunter Mode DLC:
- The run complete screen now has additional info, including Blood Pressure, shards taken from Keeper at the start of the run, shortcut taken, and collected techniques
- Fixed bug where run complete screen wouldn't display the appropriate best time
- Fixed bug where a player could get duplicate blessings that don't stack
- Fixed bug where the Timerang could be accessed before it's actually collected
- True final boss's teleportation has been altered, it now happens less frequently but will still happen quickly if the player is nearby
- Shards taken from Keeper can now properly be carried into a shortcut; taking them into a Tony pack will cause them to taken from the player and given back to Keeper
- Lava spouts now have slightly different timing, remaining in their "down" state a bit longer than their "up" state
- Fixed a bug where, in trials that have two Tezcats, one would shoot twice as fast as the other
- The death stats screen will now appropriately identify if the player has been killed by a crusher's spikes
- Fixed another possible softlock in Blood Zone's room generation
- Teleport technique now cannot be activated if the boomerang is off screen or inside the ground
- Fixed misspelled name in the credits (sorry, Rangad!)