Enjoyed Skeleton Boomerang? Check out our new game - Home World Run!
For quite a while now, we've been hard at work developing a sort of spiritual/spinoff sequel to a game we made before Skeleton Boomerang - "Aliens Go Home Run". This sequel is called Home World Run and it is a beat'em up platformer game, with Sally - one of the extra bosses from Skeleton Boomerang - returning (with a new coat of... flesh) as the main protagonist but bringing along a new sidekick of hers - Jackie, her little sister. Both of them get to kick some alien behind once more, not before getting themselves kidnapped onto their spaceship.
We post updates about the game's development in a few places:
1. Twitter: https://twitter.com/HomeWorldRun
2. YouTube: https://www.youtube.com/@blurryphoto
3. Discord: https://discord.com/invite/CFne37m
It's been a while since we've updated Skeleton Boomerang. First, there was the reVamped update which improved the graphics of the game and added new features. Then, we released a roguelike DLC called Vampire Hunter Mode. Since then we updated the game with some bugfixes and even a few minor content updates for the DLC. You may remember our last update which we deemed final - I personally didn't fully believe it myself when I wrote that part and even had some plans of my own to continue support for the game. The final nail in the coffin though was the engine we made the game in. It's an old version of Game Maker Studio that YoyoGames completely dropped support for. It has become so bad that we couldn't even authorize our own copies of the tool. There were attempts to port the game to Game Maker Studio 2 but there have been way too many technical problems along the way. Skeleton Boomerang's entire development and support arc has been done for a while now and as it is now, the game is in it's permanently final state.
So, me (+TEK, the composer and co-developer) and Artisano - the graphics lead for Skeleton Boomerang and also the main developer - are teaming up again (with some extra help from Doctor_Docson) to continue the "Alien Baseball franchise" in new directions! It's our first big, HD and not pixel art project. Our new team name is now "Blurry Photo". Stay tuned, we wanna release a demo for the sequel this year!
We post updates about the game's development in a few places:
1. Twitter: https://twitter.com/HomeWorldRun
2. YouTube: https://www.youtube.com/@blurryphoto
3. Discord: https://discord.com/invite/CFne37m
It's been a while since we've updated Skeleton Boomerang. First, there was the reVamped update which improved the graphics of the game and added new features. Then, we released a roguelike DLC called Vampire Hunter Mode. Since then we updated the game with some bugfixes and even a few minor content updates for the DLC. You may remember our last update which we deemed final - I personally didn't fully believe it myself when I wrote that part and even had some plans of my own to continue support for the game. The final nail in the coffin though was the engine we made the game in. It's an old version of Game Maker Studio that YoyoGames completely dropped support for. It has become so bad that we couldn't even authorize our own copies of the tool. There were attempts to port the game to Game Maker Studio 2 but there have been way too many technical problems along the way. Skeleton Boomerang's entire development and support arc has been done for a while now and as it is now, the game is in it's permanently final state.
So, me (+TEK, the composer and co-developer) and Artisano - the graphics lead for Skeleton Boomerang and also the main developer - are teaming up again (with some extra help from Doctor_Docson) to continue the "Alien Baseball franchise" in new directions! It's our first big, HD and not pixel art project. Our new team name is now "Blurry Photo". Stay tuned, we wanna release a demo for the sequel this year!