Captains Log Stardate 7/25/2021: MOBA coming in prep for MMO
Journal today:
1) Tested performance of HDRP: Passable! I don't have to revert. This is great!
2) Plan on rushing out a MOBA that will be the first space dungeon in the MMO [Space dungeon mode]
3) Want to colorize scrap when I get a chance, not aestetic and unfair when blue scrap drops that give nothing but denial when picked up.
4) Actual dev path, get a major networking thing done, followed by trying to get lasers and damage in.
5) Next two days after that, reconstruct Moba
6) Launch Update with MOBA in prep for MMO.
The MOBA will actually be a "Space Dungeon" which is a place you can fight specialized battles. Space dungeons can be FFA, last standing get reward. Space Dungeons could be one team vs another team, last standing get reward. Space Dungeons can be PVE, kill the most stuff before timer out. They can be, Highlander FFA, every kill you get, you get more powerful. Chess Team Battle: Kill their king and win. It goes on and on.
These "Space Dungeons" will be all throughout the MMO. When you discover them, they will show up on your "Fly Mission" panel as "Space Dungeon" option then pick which one you want. You unlock them in game by finding them then you can just use the menu instead of navigating in the MMO across the universe.
Once a day... At a time you can discover by detective work, a very powerful version of the "Space Dungeon" will occur. The rules will be subtly different. Everyone attending will gain power. And the winners will get bigger rewards than normal. The game design decision behind this is that: We want the way to maximally get power in the MMO is to go from one space dungeon to another, doing a variety of types instead of just grinding one style. This is more fun, and also discourages one player winning every time so it is more fun again.
I want to ASAP launch this MOBA because its techs are required to make the MMO, and is not a side grade at all. We're pushing forward boldly. Don't mark my words... But I have a week of peace and prayer. I would love to have the MOBA out in a week. I only spent 2 weeks making it before when I originally learned unity, but couldn't find beta testers, so I kept trying to attract a player base. Pray for me bros and sistas. We doing mass development.
,Jim
1) Tested performance of HDRP: Passable! I don't have to revert. This is great!
2) Plan on rushing out a MOBA that will be the first space dungeon in the MMO [Space dungeon mode]
3) Want to colorize scrap when I get a chance, not aestetic and unfair when blue scrap drops that give nothing but denial when picked up.
4) Actual dev path, get a major networking thing done, followed by trying to get lasers and damage in.
5) Next two days after that, reconstruct Moba
6) Launch Update with MOBA in prep for MMO.
The MOBA will actually be a "Space Dungeon" which is a place you can fight specialized battles. Space dungeons can be FFA, last standing get reward. Space Dungeons could be one team vs another team, last standing get reward. Space Dungeons can be PVE, kill the most stuff before timer out. They can be, Highlander FFA, every kill you get, you get more powerful. Chess Team Battle: Kill their king and win. It goes on and on.
These "Space Dungeons" will be all throughout the MMO. When you discover them, they will show up on your "Fly Mission" panel as "Space Dungeon" option then pick which one you want. You unlock them in game by finding them then you can just use the menu instead of navigating in the MMO across the universe.
Once a day... At a time you can discover by detective work, a very powerful version of the "Space Dungeon" will occur. The rules will be subtly different. Everyone attending will gain power. And the winners will get bigger rewards than normal. The game design decision behind this is that: We want the way to maximally get power in the MMO is to go from one space dungeon to another, doing a variety of types instead of just grinding one style. This is more fun, and also discourages one player winning every time so it is more fun again.
I want to ASAP launch this MOBA because its techs are required to make the MMO, and is not a side grade at all. We're pushing forward boldly. Don't mark my words... But I have a week of peace and prayer. I would love to have the MOBA out in a week. I only spent 2 weeks making it before when I originally learned unity, but couldn't find beta testers, so I kept trying to attract a player base. Pray for me bros and sistas. We doing mass development.
,Jim