Virtual Goods are here. Treat it like crowdsourcing for now.
So...
As it stands, I cannot compile my client to standalone due to some sort of UNITY technical difficulty. I have a fully functional MMO engine with multithreaded cores aka 10-1000 x as many things rendered as video games you're used to. Yet, I can't make a client patch yet.
I did make a server patch tho! It allows for you guys to buy virt goods if you want. I'm not gonna poor mouth you, but I will say I use money I get on Starfighter General to invest in Starfighter General for a better product. I never did a crowd sourcing. I never got funding. This is a one man MMO, and resources coming in help develop the game faster.
You can buy virtual goods here: https://store.steampowered.com/itemstore/658480/browse/?filter=all
And not just Starfighter General!
You accelerate the future development of:
1) Fighter Fantasy Crystal, a MMO my white whale since 2003 of Kungfu, make your own moves. I've had prototypes before and they were cool. I want to make this in parallel with Starfighter General as soon as we get world editing and a universe being built out.
2) World War 2 & 1/2 : I know more about RTS than anyone I ever met or any known game designers, likely more than anyone on Earth now. I'm gonna make a physics based RTS with core balance mechanics in the best of RTS. Yet wacky things can happen in a physics based RTS. Like you could strap researched rockets to a motorcycle and hit a ramp, then take out an airship by collision and strange stuff like that. The faster Jeeps go, the more damage they do when they hit stuff... etc, phyics based RTS, designed for the reaction crowd and extreme hardcore RTS fans.
3) After Juilet: Started 2 years ago, I wanted to give 5 years of development of ideas of the ultimate Castlevania game. You are Romeo in the Underworld and you are still after Juleit. Health/food/light/sanity are your bars. LOOOOTS of cool stuff already in this one.
& more.
As it stands, I cannot compile my client to standalone due to some sort of UNITY technical difficulty. I have a fully functional MMO engine with multithreaded cores aka 10-1000 x as many things rendered as video games you're used to. Yet, I can't make a client patch yet.
I did make a server patch tho! It allows for you guys to buy virt goods if you want. I'm not gonna poor mouth you, but I will say I use money I get on Starfighter General to invest in Starfighter General for a better product. I never did a crowd sourcing. I never got funding. This is a one man MMO, and resources coming in help develop the game faster.
You can buy virtual goods here: https://store.steampowered.com/itemstore/658480/browse/?filter=all
And not just Starfighter General!
You accelerate the future development of:
1) Fighter Fantasy Crystal, a MMO my white whale since 2003 of Kungfu, make your own moves. I've had prototypes before and they were cool. I want to make this in parallel with Starfighter General as soon as we get world editing and a universe being built out.
2) World War 2 & 1/2 : I know more about RTS than anyone I ever met or any known game designers, likely more than anyone on Earth now. I'm gonna make a physics based RTS with core balance mechanics in the best of RTS. Yet wacky things can happen in a physics based RTS. Like you could strap researched rockets to a motorcycle and hit a ramp, then take out an airship by collision and strange stuff like that. The faster Jeeps go, the more damage they do when they hit stuff... etc, phyics based RTS, designed for the reaction crowd and extreme hardcore RTS fans.
3) After Juilet: Started 2 years ago, I wanted to give 5 years of development of ideas of the ultimate Castlevania game. You are Romeo in the Underworld and you are still after Juleit. Health/food/light/sanity are your bars. LOOOOTS of cool stuff already in this one.
& more.