1. Starfighter General
  2. News

Starfighter General News

Expect Moba & MMORPG in next 2-4 weeks.

Hey guys,

My #1 thing in life still is getting Starfighter General to MMORPG. I'm full of creative ideas that have never been used in video games before! And trust me, I'm right a grand majority of time on these things OWNING. I was making the world's first MMO in 1992, but Ultima Online beat me to the punch. If you want to support me, I'm the type of inspired creative spark the industry desperately needs... Give me a chance to prove it to you by making a game more awesomer than you ever saw or ever thought could be.

The arc looks like this:

MOBA to test engine, with good triderium rewards.

MMORPG could be made next day, but I want to do a week or two of content to have something fun to start out in.

Then I want to update the game at least once a week.


Next paragraph looks bleak, but has a happy conclusion, so it just the story of the fight. Don't let it get you down. Let it inspire you to fight on too:

The MOBA would have been out already, but I have life trials you would not believe unless you know there is a spiritual enemy who fights against the children of the spirit of love. I won't get into the long long arc of completely unbelievable adversity... But right now I'm fighting adrenal fatigue and micro broken glass in my foot. The adrenal fatigue is the toughy cuz it stopped my crunch time of the MOBA last week. I need to be more meditative, eat more vegetables and live a serene life. What happens with when you have your hormones out of wack due to stress, your whole body starts shutting down when you get even a little stress. So even if I listened to rock music, or coded hard, I'd need a nap. It isn't fun, but you know recovering from it is... Cuz having balance of exercise, rest and being one with the universe is not bad. I'm back on the horse after recharging, and I still have a long way to go to restore my Pituitary HPA axis(adrenal fatigue), but it is a winnable battle. One of the blessings I have is that despite being hit with a TON of crazy crazy crazy medical, social, economical and other bad events this year... None of them have proven to be of the permanent nature! I pray God helps those of you that do struggle with temporary or permanent issues.

Look forward to this MOBA in 2-4 weeks bros and sistas! I don't want to get you down, I want ya stoked! To be honest, the MOBA has 7-30 hours, so it could be out in as little as the next 3 days, but as a programmer, I learned a thing or two from Scotty from Startrek: Over empathize how hard a task is and how long it will take, then if you deliver in under time people are amazed. Heh. Good times, and we have good fantasy space culture which I'd like to expand and improve upon, be ready for a master piece of a game designer with 150,000 hours experience soon. Be stoked!

,Jim

Are we playable in France?

Are we playable in France? France has commas in stance of periods. I can't test in advance for happenstance I do not live in France I just gave it a glance as it makes me dance.

Patch notes:

Attempt at parsing globally including France.

Stats panel back.

Some minor fixes n stuff.

We're super super close to moba.

Small update before Moba: The Calm Before The Cosmic Wind becomes a Hurricane

Patch Notes:

Getting ready for MOBA very soon.
I am testing the High Efficiency Packet Transfer tech: HEPT. This is research level stuff. I can't do it via Unity or apparently even desktop...
I didn't want to push out an update now, but it is required for testing.


Update:

[X] Bars back in!

[X]Plasma Ball

[x] COllision softer

[] MOBA (not done yet, coming VERY Soon)

Supply Depot Scrap now properly displayed.

Text more visible.

Using new version of Unity

Lighting less gleaming, more gritty and realistic.

Scrap colorized properly

New Skybox

Hate to be sick, but it is what it is, development continues.

Yo, I came down with pre-diabetes insulin resistance and the first stage of kidney failure. It wrecked me at first until I knew what it was. I am still doing the best I can developing, but another one of life's hits.

Pre-diabetes can be exercised away, and I have been busting tail 3-6 hours a day exercising. I will not eat before I sleep. When I do eat, I do burst exercise to consume some calories, it is working out for me. No sweets, avoid fast food.

Kidney Failure is not something that can be reversed, it can only be delayed. Diabetes can cause kidney failure to deteriorate faster. So I am really all in on removing pre-diabetes insulin resistance. Kidney failure can make you so you can't eat as much salt. If you do eat too much salt, go sweat it out. Contrary to what you think, you do not just drink tons of water, that taxes kidneys... And there is this vicious cycle of always having dry mouth due to diabetes and drinking too much water which double taxes kidneys... Don't do that, find a doctor if you have non stop dry mouth. Managing pre-diabetes helps a ton and doesn't have to be a bunch of needle pricks if you know your system. Also protein is a balance, foam in urine means too much protein and taxes kidneys. So you want to eat enough protein to keep muscle, brain, skin and hair kicking, but not so much that your kidneys die. Manage this by foam.

I am not a doctor, but the last 12 months of my life have been VERY VERY difficult. My friend said paraphrased,"In the last 12 months, you had 60 years of bad things happen to you."

But like Rocky says,"It ain't how hard you hit, it is how hard you can get hit and keep moving forward."

Expect Moba, but give me 2-3 weeks plz.

Captains Log Stardate 7/25/2021: MOBA coming in prep for MMO

Journal today:
1) Tested performance of HDRP: Passable! I don't have to revert. This is great!
2) Plan on rushing out a MOBA that will be the first space dungeon in the MMO [Space dungeon mode]
3) Want to colorize scrap when I get a chance, not aestetic and unfair when blue scrap drops that give nothing but denial when picked up.
4) Actual dev path, get a major networking thing done, followed by trying to get lasers and damage in.
5) Next two days after that, reconstruct Moba
6) Launch Update with MOBA in prep for MMO.

The MOBA will actually be a "Space Dungeon" which is a place you can fight specialized battles. Space dungeons can be FFA, last standing get reward. Space Dungeons could be one team vs another team, last standing get reward. Space Dungeons can be PVE, kill the most stuff before timer out. They can be, Highlander FFA, every kill you get, you get more powerful. Chess Team Battle: Kill their king and win. It goes on and on.

These "Space Dungeons" will be all throughout the MMO. When you discover them, they will show up on your "Fly Mission" panel as "Space Dungeon" option then pick which one you want. You unlock them in game by finding them then you can just use the menu instead of navigating in the MMO across the universe.

Once a day... At a time you can discover by detective work, a very powerful version of the "Space Dungeon" will occur. The rules will be subtly different. Everyone attending will gain power. And the winners will get bigger rewards than normal. The game design decision behind this is that: We want the way to maximally get power in the MMO is to go from one space dungeon to another, doing a variety of types instead of just grinding one style. This is more fun, and also discourages one player winning every time so it is more fun again.

I want to ASAP launch this MOBA because its techs are required to make the MMO, and is not a side grade at all. We're pushing forward boldly. Don't mark my words... But I have a week of peace and prayer. I would love to have the MOBA out in a week. I only spent 2 weeks making it before when I originally learned unity, but couldn't find beta testers, so I kept trying to attract a player base. Pray for me bros and sistas. We doing mass development.

,Jim