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Starfighter General News

Apologies to the universe in advance, we're becoming a MMO very shortly

So my bro Lokesh from India helped me get so so many techs, I'm ready for worldbuilders as early as tomorrow. And the MMO could go live as early as the day after tomorrow or the day after that(albeit not a lot of content at start). I am dedicated to adding content to this for the rest of my life. It will be insanely funny, but also have great game mechanics that will make you strive to level up. There has never been a MMO like this one ever made with awesome end game designed right from the start.

This is a MMO you'll never want to quit your entire life, and I'll try and avoid subscriptions and slimey stuff other companies do. NO DLC to pay for. All updates free. Server is never going down as maintenance is next to nothing. Other companies have multiplayer for 2 years to get your $$ and shut it down. We're NEVER closing doors, unless I die and my successor sucks. This is incentive for all of you Starfighter General players to be my body guard. :) In all seriousness though, pray for me. All great video games of the past involved prayer! Lets pray this one up so hard, it chills its way up to God's throne and pleases him.

Blank base raid bug fixed

Blank base raid bug fixed

So I did something dumb saving a variable in your userdata that should be initialized as 0 every time. Fixed it on server, no client dl needed.

We likely will be playing MMO in UNDER A MONTH! Get ready for awesome writing, absurdity, intense bounty hunting vs scum of the universe and awesome game mechanics! You have not yet begun to be entertained!

Last Stand renabled! Maybe 2-4 weeks left til MMO if chaos subsides.

Last Stand renabled! Maybe 2-4 weeks left til MMO if chaos subsides.

Feature 1 readded: Last Stand


So Last Stand is fun. It is an alternative battlemode to base raiding. Basically it works like this:

1) You face a never ending stream of enemy ships.

2) Your entire fleet comes, not just Computron enabled guys.

3) It is about 30 x 30 ships now. I can optimize later to get 60x100 or 100x100, but MMO is higher on my priority.

4) It is very fun, aim for a high score. Obviously better ships in your fleet mean a higher average score. I miss high score games of old such as arcades and Atari2600 had. As much as Nintendo Entertainment System had revolutionary games in a revolutionary systems, sometimes it was possible to get infinite lives. Once you can get infinite lives, score becomes irrelevant.

5) It is a good mode to collect scrap, but you can't gain Xmatter.

6) Some small bugs in it, your golden ship is there, and I'm not sure if high score is enabled, but this stuff will be revisited after the MMO out.

Feature 2 Better base matching


There were issues with base elo matching to your fleet elo before resulting in new players playing slightly tougher than expected and old players raiding scrappy meager new bases. This has become a rarity now. More commonly, you get places against bases of your caliber. This means everyone advances at a greater rate and it is good for the game too!

[h2]Random Bug fixes[/h2]

[h3] Future major plans: Become a MMO to compete with other great big space MMOs out there [/h3]

Ty user Tiwaking!. I fixed the typewriter text for ya.

Ty user Tiwaking!. I fixed the typewriter text for ya.

If anyone finds bugs and stuff I don't know about, I totally will try and get you some triderium.

----------------------------Changes----------------------------

1) Thanks to Tiwaking!, I fixed typewriter text output to look nice.

2) Public Beta Region up->change PBR.dat

[Your Windows User]/AppData/LocalLow/James Sager Games/Starfighter/PBR.dat"

Change 1 to 2 to try PBR. Change 2 to 1 to go back.

This is probably generally useless for now until I tell you events happening. Might not even work some.
Data integrity is not promised on PBR, only the main server is your data preserved the best I can.


----------------------------Upcoming awesomeness----------------------------

We'll be world editing in a few days, building the galaxy.

Then the MMO might even be semi live in under a month!

MMO super live expected in three months, and upgrades as long as I live hopefully.

Once MMO in full swing, we'll have a ground exploration sequence with a First Person Shooter,
Character creation, and characters not currently used on your roster are crew members, skills, attributes, talent trees, special powers, etc etc.
Gonna be AWESOME! Stick around and tell your friends. Remember, refer a friend will give you a bunch of triderium to boost your base/ships

---------------------------------------

User Tiwaking identified a bug. I fixed it and added new features too.

User Tiwaking identified a bug. I fixed it and added new features too.

Bug fixes:
I) UI now clickable again (Thanks Tiwaking. I o u some triderium for helping find a bug.)

II) Restored 5 user accounts manually which got corrupted because I used all the space on the server with files that didn't need to be on it.
This is good because I am doing proper daily backups. :)
I know many small companies that don't do this properly.
If you still can't play, make a message on the boards.

III) Triderium voice less annoying. Triderium display 'more' correct.

IV) Misc bug fixes

Feature Upgrades:

a) Ships have proper names

b) Alerts and messages revised

c) Researching has lower tier pyramid style requirements of knowing relevant techs and such before getting to higher techs.


Tier 2 hybrids require both Tier 2 of their respective types.

T3 requires two hybrids with the subtype that you want to research T3
Say you want to research Agile, you need 2 of the following: agileassault,agileshield,agilebomber,agileram

T3hybrd requires three t3, 2 of which must be the T3 of their respective types.

T4 requires all t3 hybrids with the type you want. Say you wanted to research Agile, you'd need ALL: agileassault,agileshield,agilebomber,agileram

t4 hybrid requires all five t4 researched

t5 requires all t4 hybrids researched

t5 hybrid requires all t5 ships researched

Level 60 is the cap of research now, but in the future, we'll be using it, so it couldn't hurt to upgrade past 60.

That's all folks for the patch notes.

Here is some upcoming things in future patches:

(TO DO) a) Ship Power Levels can be read when building and reseaching too

(TODO) b) Galactic News Network GNN now broadcasts news items in anticipation for the MMO.

(TODO) c) When you target things in combat, a text read out about it appears

(TODO) d) BONUS: Random Events when raiding, like aliens to get bonus points, phenomena, all sorts of crazy stuff.

(TODO) e) Level display on Storedisplay of building

And of course, we're setting up for MMO dev. I just got side tracked with a bug fix, and I don't like to just fix a low priority bug. I like to add some features too for your fun! Woo, vijeo gamez! Stay with me, and this game will get AWESOMEIFIED over the years, maybe one of the best games of all time since no one knows design and development and what is fun like me. I keep seeing everyone screw up their AAA titles and I'm like, come on guys, you get paid to make those, have some pride and do it right. So I throw my hat in the ring, and it's about to get awesome...