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Improved Space Combat - Foundational precursor to Story Missions

“Give me six hours to chop down a tree and I will spend the first four sharpening the axe.” - Abraham Lincoln


As many of you know I'm excited to get the MMORPG and initial Embarking story missions out.

Because I want that patch to be momentous and very very fun, indicative of the absurdly ludicrous fun to come, I have been forming a very firm foundation while praying to the foundation of the Spirit of Love.




"My Lord, I should be sorry if I only entertained them; I wished to make them better." - Handel


You're going to play one of the most atrociously dark comedy, apocalyptic punk, no respect for life, alternate dystopic future 1980s future games of all time, yet I hope you reflect on it, understand why mankind isn't a race to the bottom or a rat race at all... Then maybe we can all see the benefit of not being pushing/shoving/honking and demanding our share.




As I spent lots of foundational time, I just noticed Clash is so significantly upgraded I should push a patch.



Enjoy,
Jim

Please wait for patch to propagate, I have to upload it today after this compile works.

Memento System & Real Trade: True To Life NPCs who remember what you did to them

The Memento NPC System
is a way of enemies to have personality and remember what you did, what they did, and combined with heat of the moment emotions – To make decisions. It literally has the ability with reasonable code to accurately simulate how people/aliens/animals would react, build trust, build grudges or mastermind plots against you or others. This system is copyrighted under the same copyright that ensures your code to not be stolen. I will not file a patent, they are not enforceable by little guys anyway, patents only help the big guys so small guys can’t compete(Yes, the system does the opposite of it’s intent).

Example: Imagine hailing a ship, and the conversation you have will get different conversations from them based on their: Stats/Personality sliders/Temporal Mood and History of Events with you personally. So it might seem pretty realistic if you cheated them before, and they remember and want 'payback'


When you roll what a NPC might do, it takes all things into consideration: Possible likely moves it may do, factored against Mob’s Intelligence, personality sliders relevant to the action, heat of the moment emotions favor X Y Z, and History of Events influence it too. You have the potential to properly simulate a NPC so well that you can’t tell it from a real person… Except it says the same catch phrases when it takes actions.

This is super cool, super next level, and every sandbox game's gotta do it I think, but we're doing it first.
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Real Trade System
is also something the world's not really seen in action much/at all.

How many times do you play a video game where you raid a dungeon and sell all your trash equipment at a local poor vendor? He does not have billions of gold to spend on all the player's trash equipment. Besides, when he noticed everyone wanting to offload equipment, he'd start paying less and less for it... The Real Trade System simulates a real life economy. NPC ain't gonna buy unless they have $. NPC ain't gonna sell unless they make profit. NPC that get rich may decide to expand their business or take over the universe... yeah you heard that right.... Since every NPC has 122 personality sliders like 4x rulers normally have 8, with enough resources, these NPCs might become galactic tyrants. Careful where you shop.

Real Trade System is important in a trading game of buy high, sell low, for the economy will regulate itself by the natural forces of Adam Smith's unseen hand of the market. The Real Trade System requires the Memento NPC System to operate maximally. This is because the NPCs have to make business decisions of how to buy, prices to set, and expansions of product/business.

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This patch was supposed to be a proc gen galaxy.


I indeed did proc gen a star field of 80,000 stars & designed a 24 tier galactic core for diving as you level up: https://www.starfightergeneral.com/2023/05/for-my-galactic-decorator-graphic-designer/

This led me to proc gen Star Systems for each Star, but I wanted a content patch for you guys fast, so I chose to do one Star System at first, the Solar System.

It took a while to assemble my assets for an Orrey of the Solar System since HDRP Unity corrupts regular shaders instead of converting them.

When I did finish the Solar System from the asset package I purchased, I noticed many moons missing and other inaccuracies. I had to manually scale all the planets and their ranges from the sun etc. To fix it fully would have taken days. I'll fix it later. I want a patch out. Besides I need to have an intra-solar hyper transport which will take time too... So I focused just on Earth Orbit.

I need orbiting clusters of Space Stations with merchants etc,so I had to brain storm all the possible merchants. I then made districts... Then realized clusters of Space Stations needed their own transport too, so I have "Gateway of Orbital Paths for Hyperspatial Enclosed Routes" or GOPHER for short. You basically enter into a tunnel and go really fast automated, or you can hack it and go really fast manually and probably wreck and or get in trouble with the law. Before I do any fast travel: Warp(Star to Star)/SubWarp(planet to planet) or GOPHER (orbit location of one planet to another orbit location of same planet), I want to do just one cluster. I will make it a miscellaneous district and it will be your starting district.

But before making any Space Stations, I had to make the Real Trade System and before the Real Trade System was made, I had to make the NPC pooled Memento System. So it's been a very busy week. Yesterday I did 13 hours straight work.

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Personality archetypes

Today I hope to accomplish finalizing a pool of NPCs. Here are some of the archetypes I roll specifics from:

District Judge
punk rock star
pop music star
Prisoner on a Jail Ship
Corrupt Arms Dealer
Ship dealer
War Hawk
Board gameplayers
traditional sport players
explorer(and data base of explored places, all ships have, hack to find or ask)
translator
journalist -blog or major media
collector of various things
brewer of alcoghol
drug cooker
Professional cosplayers
Cave man in space
Blue collar space worker
Space Refugee
Bounty Hunter
Used Car Salesman
for an Amish
Barber
Dollmaker
for an Arms dealer
Spymaster/puppemaster
clumsy INACCURATE-acupuncturist
Shapeshifter who deals in Gene Splicing
Space Pirate
ANNOYING video BLOGGERS
MEDIA Director
PAPARAZI
Poets
People who tell Puns non stop: Punisher
Imposter-spy
Wannabe
Troll Clown
Private detective
Thrill seeker
spirit seekers
retirement travelers
Philathropist
Family man
Stay at Home Mom Travelling in Space
Health nut
Private Explorer of Space
Wealth seeking billionaires
for an Investor
Public speaking politicians trying to be relevant.
Paranormal Searchers
Holographic Audio Visual Military Division
Lawyer
teacher
Archaeologist
Activist
Dentist
Emergency Disaster responders
Emegency Disaster causers & reponder
Fashion mogol
Space envioronematlsist
Gem cutter
jewelry maker
butler
MERCENARY ->BUY their servcies OR SIGN UP AS ONE
Bully runs protection
mafia don
mafia goon
paper boy
Black mail guy
Insurance Fraud man
blind accuser -blackmail
false accuser -blackmail
Word tangler corrupt laywer false accuser -black mail
super hero
super villian
LATER:::::::::::::::::::dane geld ,pay orIkilu
Tavern drunk
FRIGATe:::Space trucker
Agropolis gardner
Chef
Woodworker
Forge Metalworker
Space Age Materials scientist
Quilt Guild Lady
fisherman
hunter
Child on a Joy Ride in Space
Navigation Officer
Weaponns Officer
Second in Command to Captain
Communications Officer
Transportation Officer
Commisariat
Helmsman
Strategic Operatins Officer
Capital ship Engineer
Capital ship logistics and operations
Capital ship security
for an Ambassador
Carefree Prince
Hacker
Space Monster collector
Pleasure Cruise Capital Ship Captain
Rich space playboy
Space bus driver
Space police
Space mall guard
Research Scientist
Disinformation pusher
Counter Hack ship
Space Life Guard medium class Ship Captain
Drug usin hippies
Drug using lost souls
artists-like normal people
ecclectic artists-like weirdos
subversive artists like banksy
Space muscians
File Sharing Advocatte
Debit collector/repo man
for an android security drone
for an android cleaning drone
martial artist
slieght of hand magician
demolitions ex military
inquistor
DonQuixote style insane man who colors space fish.
dishonest gambler
for an honest gambler
for an space ship mechanic
for underground concert promoter
for old west gunslinger in space
beaurocrat to waste your time


-----
An example of all the personality stats and an archetype:


Certainly! Here are the ratings for a supervillain:

Alpha: +50,
Extrovert: +50,
HighBrow: -10,
Cultured: -10,
Classy: -10,
Fashion: -10,
Manner: -10,
Dignified: -10,
Witty: +50,
Care: -10,
Dedication: +50,
OCD: -10,
Perfectionist: -10,
Organized: -10,
Punctual: -10,
Hyper: +50,
HealthBody: -10,
HealthMind: -10,
Nice: -10,
MakeFriends: -10,
Hospitable: -10,
IgnoreInsult: -10,
Loyal: -10,
Civil: -10,
Optimist: -10,
Dominant: +50,
EgoTrippin: +50,
Envious: +50,
Fame: +50,
Bold: +50,
Insulting: +50,
Forgive: -10,
Petty: +50,
Salty: +50,
HideGuilt: -10,
Tyrant: +50,
Empathic: -10,
Vengeful: +50,
NoDrama: -10,
Flamboyant: +50,
TryHard: -10,
Industrious: -10,
Adventurous: -10,
Honest: -10,
Creative: +50,
Artist: -10,
Love: -10,
Polite: -10,
Fair: -10,
Bossy: +50,
Brave: +50,
Sensitive: -10,
Joker: +50,
NoPrank: -10,
Tolerant: -10,
Patient: -10,
Curious: -10,
Wild: +50,
Ambitious: +50,
Calm: -10,
Dare: +50,
SelfGuided: -10,
Discipline: -10,
Discreet: -10,
Educated: -10,
Flexible: -10,
Incorruptible: -10,
Leaderly: -10,
Conservative: -10,
Logical: -10,
MultiTask: -10,
NonAuthoritarian: -10,
Observant: -10,
Rational: -10,
Realistic: -10,
SelfEsteem: +50,
Sentimental: -10,
Simple: -10,
Sober: -10,
Sporting: -10,
Subtle: -10,
Spiritual: -10,
Freewheeling: -10,
Frugal: -10,
NoPolitics: -10,
Unpredictable: +50,
Quiet: -10,
Unhurried: -10,
ReservedWithFilter: -10,
Whimsical: +50,
Robot: -10,
Sane: -10,
LawAbiding: -10,
Order: -10,
Focused: +50,
Morale: -10,
Hedonistic: +50,
NotPowerHungry: -10,
NotPredatory: -10,
Productive: -10,
Benevolent: -10,
StraightShooter: -10,
Trendy: -10,
Adaptive: -10,
MaterialGirl: -10,
Daring: +50,
Uncomplaining: -10,
EasilyAnnoyed: +50,
Stratgery: +50,
CockySmartAleck: +50.


When I roll a new pool NPC character on the server, I have the archeotype roll 0 to the bonus. I add that to ten rolls of 1 in 10, aka 10d10 to get a proper bell curve. I make sure the range is no lower than 1 and no higher than 100. Then I have that specific NPC's personality from an archeotype based on their profession. It's really insanely complex... So you'll notice how there's 132 profession archetotypes for starters? Each having 122 personalities? That's 16,104 modifers to set right there... So if you wonder why I am not patching every day, the rabbit hole of chained systems I have to make is time consuming. Also no one's ever done it this way, so I have to design proper methodology as I go. I assure you we'll get to a point where we're content patching at a rapid pace... soon. I'm putting in 8-13 hr hard working days and not making any revenue... After 10,000 hours of dev and no revenue over many you know I want this to rapidly get fun as much as you do.

The galaxy is being generated/designed in prep for the awesome story missions

Hello,

Follow progress on www.Starfightergeneral.com to see day by day progress on the 24 Core Galaxy being generated. Each segment of the galaxy is shrouded in radiation zones, which you must find a choke point to get to the next. These coveted interstellar trails to more mineral rich and dangerous zones are often guarded by fleets who demand tribute entering, pirates roaming, space monsters looking for easy meals or fleets who demand tribute exiting when you're more laden with the deep space loot you're hauling back to the Galactic Exchange.

Each zone has about 80,000 stars for a total of about 2,000,001 stars systems.

What is interesting is that your warp drive works just by aiming at the star you want to go to, and the actual real stars warp past you! No just some cheesy warp effect, literally the galaxy shifts around you and you get a new sky box(tech finalizing).

There's more than stars. You have giant space monsters the size of stars, forests, aquanebula, aeronebula, engineered hollow planets with mechanized shells so they have less gravity and can get larger than stars, anomolies, worm holes, light pertebuations, black holes and more... You can see these if you stare deep into space from certain star systems, then warp to them just by aiming at them.

Warp costs fuel. If you don't have fuel, it's harder to get to warp and when you do, you have no protection vs the insanity inducing reality bends around you. Run low on fuel and you're hopping from star system to star system just trying to satisfy your sanity demands by living more relaxed, eating better food, water and having entertainment activities. Either way, just aim in the direction to go and you go, pretty fun.

The safe trails to the next Core zone involve Electromagnetic Spectrum fluxes which repel the radiation zone and the trails to the next zone can be found in what appears to be rainbow speectra stars.

If you can't defeat the guardians of safe radiation free trails to deeper in the core,maybe sneak past them, or maybe power your ship and fleet up more. How you play Starfighter General is up to you, but lots of people will want to balance between a large mining fleet and a large combat fleet.

The story missions I have been told are as good as or better than the best Science Fiction man has wrote(and I agree). I can't get these stories out until I get the galaxy made... It's like an author who wants to write so bad, he has to forge his own papyrus so he does so.

Follow along at www.starfightergeneral.com It's almost game time when things get good!


Also I plan on crowd sourcing the choice of icons and flavor text for items to players. You'll get your character name forever etched in those items and also some bonus triderium. Fun times! Very soon!

Very very small patch


Very Small Patch notes:

I fixed a bug of adjutants being annoying aka taunting the player.

I got my backup solution, custom version control working.

I was able finish item makers, and can database items on my phone when I'm not at computer so I can always be working.

I was able to drop items in game again.

Sorted through ideas,organized to do list.

Debugged a couple things.

Quite a small patch that is going out, but I felt the adjutant needed to go away when flying a combat mission, Steam is encouraging frequent patches, and I want to get in a rhythm of a patch once or twice a week.


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Since the patch is small, I'll have my patch notes vision from before here:
Timelines to expect in Starfighter General now that we’re officially a MMO

Its about to get fun, Timelines to expect in Starfighter General now that we’re officially a MMO

I owe everyone a proper informational announcement. Why you weren’t getting frequent updates yet a the bottom, ctrl+f ‘about my week’. I reaaally want to work on this game basically non stop. I even quit my scientific research job to pursue it more.

Features coming:
1) Drops
2) Monty Hall game for daily reward.
3) Randomized events on clash raids, sometimes a space anomaly or alien invader might show up for bonus, or maybe just a huge black hole and you gotta collect the xmatter before everything goes away.
4) STORY MISIIONS! This is my most desirable thing to put in. I have a very good story. Video game dev is like if a book author had to go out and make his own papyrus before he could write it down. I’m pent up full of creativity.
5) Proper level up.
6) Use of skills
7) Talent Tree on leveling up.
8) Generate the Galaxy and populate it with rocks, big rocks, bigger rocks, rocks on fire, and refined rocks: asteroids/moons/planets/stars/space stations.

9) A living galaxy of population rolled and simulated with 120 personality and history with you.. It should make the NPCS seem like real aliens would be like! You never saw a real alien… probably… so you can’t tell me otherwise.

10) Cool items and usesages + Trade systems of NPC/players, but setting up values on items and what you want to trade and what you want to get. Shout out to my old usenet traders of collectable card games.

11) Aliens who will join you.

12) Anomolies to research.

13) Better networking code.

And that’s just for starters(will take many months, but just opening up throttle on this ship)

Reminds me:

14) Better finalize use on clash buildings including the Capital Ship foundry!




Timelines to expect in Starfighter General now that we're officially a MMO

I owe everyone a proper informational announcement. Why you weren't getting frequent updates yet a the bottom, ctrl+f 'about my week'. I reaaaly want to work on this game basically non stop. I even quit my scientific research job to pursue it more.

Features coming:
1) Drops
2) Monty Hall game for daily reward.



3) Randomized events on clash raids, sometimes a space anomaly or alien invader might show up for bonus, or maybe just a huge black hole and you gotta collect the xmatter before everything goes away.
4) STORY MISIIONS! This is my most desirable thing to put in. I have a very good story. Video game dev is like if a book author had to go out and make his own papyrus before he could write it down. I'm pent up full of creativity.
5) Proper level up.
6) Use of skills
7) Talent Tree on leveling up.



8) Generate the Galaxy and populate it with rocks, big rocks, bigger rocks, rocks on fire, and refined rocks: asteroids/moons/planets/stars/space stations.


9) A living galaxy of population rolled and simulated with 120 personality and history with you.. It should make the NPCS seem like real aliens would be like! You never saw a real alien... probably... so you can't tell me otherwise.

10) Cool items and usesages + Trade systems of NPC/players, but setting up values on items and what you want to trade and what you want to get. Shout out to my old usenet traders of collectable card games.

11) Aliens who will join you.

12) Anomolies to research.

13) Better networking code.

And that's just for starters(will take many months, but just opening up throttle on this ship)

Reminds me:

14) Better finalize use on clash buildings including the Capital Ship foundry!








About my week:

LORE OF THE RELEASE AND HOW I WAS SPENT:
I barely limped over the finish line April 1 at 2 am, after 20 hours of coding. I thought it'd be released in 12-16 hours, but about the 14th hour, I lost my backup solution. The 15th hour, I got my first blue screen of death in close to like a decade. I kept getting dicey Unity crashes, importing and exporting of settings and assets that can completely destroy your build, and I'm running on no backups... 5 hours later of no backups and all rinky dink technical, I was able to release the game, but had trouble sleeping due to traumatic stress... since I was working almost as hard as this all week long... It was 10,000 hours over many years, culminating in a nerve racking, psychologically painful experience... But any coder knows this is how she goes.

Over the next 6 days, my backup solution still struggled to get online, Friends and some family had crises and needed my attention a lot. I had to deal with wind damage from tornado microbursts which actually saved me work to knock down something that would have been hard, but I needed to do it. I found an ex fiance I had from 10years back and coached her cuz she was going through hard times. It was one thing after another and I never recovered from the stress of an exhausting release so I had to close doors... I didn't burn bridges, but I put up a police tape: Do not cross. Leave me a lone a bit, I'm coding. I did this, and the next day I get a virus and spend all day reinstalling. Then I get to write this!