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Valnir Rok News

Update #77: Hotfix Pickaxe, Abilities & Building Decay


Patch 0.6.0.473fae4345
[h2]FIXES[/h2]
  • Abilities: Ability points visible,
  • Abilities: Refund of ability points of removed tailor tree
  • Abilities: Fixed abilities T2 & T3 were not skillable
  • Building: Fixed inconsistent decay rates
  • Items: Fixed pickaxes
  • Localization: Fixed god ability translation
  • Localization: Updated totem translation
  • Interactables: Fixed interaction glow visible on non interactive scenery objects
  • Admin Panel: Fixed item category filter in admin panel
  • Player Controller: Input value fixes

[h2]CHANGES:[/h2]
  • Abilities: Removed tailor skill tree
  • Archery: Added movement speed reduction when aiming with ranged weapons
  • Creature AI: increased chase distance for several creatures
  • Building: Decreased decay rate & adjusted decay of several building parts
  • Building: Reworked decay for several building parts
  • Camera: Disabled camera movement during interaction
  • Camera: Adjusted camera position during ranged weapon aim

UPDATE



Patch 0.6.0.5ba7c72487

[h2]NEW[/h2]
  • NPC: A new legendary enemy, the kraken arrived

[h2]IMPROVED[/h2]
  • Gameplay: Adjusted frost damage
  • Building: Totems for buildings last longer
  • Gameplay: Load capacity adjusted
  • Sound: drinking, jumping, horse riding, eating, potions.
  • Character Creator: Zoom In/Out.
  • Character Creator: Randomizer creates better characters.
  • Character Creator: Extremes slightly revised.
  • Character Creator: Button female/male upper left corner.
  • Character Creator: Keyboard letters [F] instead of text "press F to interact".
  • Character Creator: Redesign of Ability UI.

[h2]FIXES[/h2]
  • Quests: Larger question marks for quest givers.
  • Mount: Falldamage especially for horseriding.
  • Building: Building disappearance after logout.
  • Gameplay: Clan members are no longer accidentally kicked out of the clan,
  • Combat: Aiming position fixed.
  • Combat: Weaponless fighting adjusted.
  • Combat: Bow no longer shoots when clicking in inventory.
  • Combat: Animationstuck of "Unnoc Arrow" fixed.
  • Combat: Arrow is not removed from the inventory anymore when the arrow is put back.
  • World: Stumps of chopped trees do not move anymore.

Hotfix: French, Trade, Items



[h2]FIX[/h2]
  • Fixed flying fire in world
  • Relocated some servers for better performance
[h2]NEW[/h2]
  • Added steel pickaxe
[h2]IMPROVEMENTS[/h2]
  • Traders also now have rare items

Update 74#: A New God is Rising

A god of love rises in Valnir. His monks have built a temple on the large mountain in the middle of the island. It is an area of peace and rest for exhausted warriors. If you are in danger, you can always get asylum in the church. No one will attack or endanger you there. Besides, the new monks bring some gifts and distribute them generously. You may simply help yourself with their treasures. People in the cities are becoming poorer and poorer, so gifts are welcome.[h2]NEW[/h2]
  • Added a church and monks with a peaceful area to Valnir
  • Added more death spawn points to be able to get faster to certain spots
[h2]FIXES[/h2]
  • Updated some item weights
  • Fixed some world errors (holes etc.)
  • Fixed a few UI issues
  • Fixed some shaders
  • Minor other fixes in code
[h2]IMPROVEMENTS[/h2]
  • Changed some recipes like Workbench (now easier to get)
  • Added “Shift+Drag” and “Crtl+Click” for splitting icons in UI (text)
  • Rebalanced loot and drop rates
  • Reduced loot in cities a lot
  • Reduced amount of animals
  • Replaced some creatures
  • Updated sky and atmospheric scattering

Xmas, Archery, Gravity and Bugfixes



The long wait comes to an end. The next update is ready:

Santa Lottery
Looking for a nice and free Christmas present?
You want to give a free Valnir Rok Steam key to a friend?
1. Upload a screenshot of santa in the Drekiberg labyrinth
2. Add the #valnirsanta tag
3. Tag your friend

We will then check if you own the game and then send your friend a Steam key.
Please note. This is limited to max. 2.000 keys. Only the first 2.000 will get a key.


FIXES
Fixed bug where healthbar shows full health despite being damaged
Animals, creatures and monsters sometimes did not show the correct health bar status when they got out of view and back into view and also for some other reasons.

Fixed bug where ranged weapons only removed but didn't need projectiles.
Ranged weapons always need projectiles now. You now can’t shoot a bow without an arrow.

Fixed major bug that caused projectiles to not be respected in damage calculation.In some cases the projectile was not taken into account in the damage calculation.

Fixed minor bug where fall damage is sometimes applied seemingly randomly.
In certain cases you could be damaged when running down a hill or jumping off a horse because fall damage was calculated wrong.

Fixed bug in the crafting process of the updated simple shield.
Simple shield crafting recipe was broken and lead to a problem that some

Fixed multiple instances of misaligned world terrain / walls.
Lots of problems in the world with walls and unaligned colliders where fixed.


IMPROVEMENTS
Balancing
Also we have done some balancing stuff concerning animals and PVE Combat.

Projectile Gravity
Added gravity to projectiles. This is especially important for aiming and feels way more natural in ranged combat.


Please also check out Faith + Honor: Barbarossa. Another game we are currently working on
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