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Valnir Rok News

New servers upcoming

We are currently testing the new experimental servers that are supposed to replace the current official servers. These should give us more stability and also performance. We will let you now as soon as they are up and running.







The Reign of the Ancient Ones


Patch 0.6.0.0b241417d4
[h2]Updates Notes:[/h2] Out of the fog came the elders and they demand what once was theirs. It is up to you now. Sharpen your blades and put on your armour. The inhabitants of the island need you. With the Update#80 a new scenario awaits you:

Gameplay: Nightly spawn of the undead. The town of Grything has been updated. It is now besieged by the undead.
Crafting: Weapons can now be crafted in Tier1, Tier2 and Tier3.
Performance: Performance loss by blood splatter effect fixed.
UI: Lifebars are no longer permanently displayed Exchanged different colour borders of the weapons and adapted to the new tear levels.
Fixes: Healthbar of the NPCs fixed and improved. Svell Collider fixed. Now you're able to run at the end of the dungeon without falling through the floor. Equipment slots of the weapons fixed. Preventing double equipping where weapons disapeared.

Roadmap


Just in time for the end of 2020 we present you our roadmap for the 4th quarter of this year:

Besides several bug fixes and minor changes we also have additional content for Valnir Rok to enhance the gaming experience.
In certain areas zombies will spawn at night and the town of Grything will be haunted by death.
A Bandit Lord terrorises the inhabitants outside the towns and the town guards are powerless.
More items await you.
More infos follow by each update.

Hotfix: Loading Screen



Patch 0.6.0.fff0e79b7c
[h2]Fix:[/h2]
    Fixed the bug that caused the loading screen to hang at 1% when a language other than English and German was set.
    Players can again play the game in the following languages:
  • French
  • Spanish
  • Portuguese
  • Russian
  • Simplified Chinese

Update #78: Graphics, Fixes and More


Patch 0.6.0.ae13e43583
[h2]Performance:[/h2]
  • Performance optimization

[h2]UI:[/h2]
  • Health bar styling
  • Added missing shield icons for Grything, Svell & Aegas Ael
  • Creature AI: increased chase distance for several creatures
  • Added loading screen hints (DE / EN)
  • Added loading screen tips
  • Added pvp and pve explaination to serverlist

[h2]Graphics:[/h2]
  • Graphics: Graphic postprocessing optimised
  • Graphics: adjusted light settings
  • Fixed a shader height offset issue at Drekiberg dragon tower and adjusted colliders
  • Removed build asset mesh combining
  • Reworked color grading

[h2]Gameplay:[/h2]
  • Temporary removed horse traders
  • Adjusted XP for kraken kill
  • Adjusted building repair cost
  • Adjusted collider on staircase (Anfort)
  • Adjusted randomized character values
  • Added damage log
  • Temporary removed horse traders
  • Updated attack animation timing for wolf & kraken
  • Updated attack speed and cooldown of kraken
  • Fixed city banner guard hiring costs
  • Fixed totem decay protection time reset
  • Removed tailor requirement
  • Added exit buildmode when opening windows
  • Disabled attacks during build mode Localization
  • Added English localization for city roundshield descriptions

[h2]Other:[/h2]
  • Updated fir trees to prevent popping (may cause performance issues)
  • Adjusted aim camera