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Omega Racers News

Update 0.17.34

Bug fixes and modifications



- Cameras Back car
- Reduced the maximum distance from the camera during gameplay, leaving it almost fixed.

- Changed acceleration and brake accuracy on Xbox controls
- Changed the brake system for when it is not accelerating and braking, so the car loses speed.

Reformulated obstacle crash system, challenges 3,4,5 and 6

- Challenger 1
- Changed time for each trophy
- New Times
- Gold 10'299
- 10'699 silver
- 11'399 bronze

- Challenge 2
- Fixed elevation of 1 part of the track
- Changed time for each trophy
- New Times
- Gold 21'999
- 22'399 silver
- bronze 22'899

- Challenge 3
- Changed Hammer physics, now with 4-wheel drive.

- Challenge 4
- Swapped the Hammer car for Muscle car Orange.
- Increased the distance of some cones.
- Removed cones after the finish line.

- Challenge 6
- Fixed check point detection collider.
- Move away from the finish line just after the last cone.

Cars
- Fesla
- Modified physics of the car, to make it heavier.

- Muscle1
- Physics modified, making the car heavier and with traction only on the front wheels, allowing for longer drifts.
- reduced and modified antenna location

Update 0.17.24

Update 0.17.24

Corrections
- Corrected error of challenges when completed, it will automatically restart when the car collides with an obstacle and then crossed the finish line, occurred in challenges 4 and 5.

Additions
- Added the camera behind the car, for challenges 5 and 6, the isometric camera is not very effective. This new camera allows for several variations of challenges.
- Added new muscle car for challenges 5 and 6.
- Challenge 6. Note: it is necessary to drift to get the gold trophy.

Split-screen testing with Remote Play Together

Split-screen testing with Remote Play Together

As we said in our last post about the game, we are working for split screen, we will have some competitive game modes, like popping balloons, whoever makes the most points with maneuvers, drift dispute, in addition to the traditional Race.

Watch the video of a maneuver point match
https://www.youtube.com/watch?v=zYyUAKnysJc

The Kart is already well advanced, now we have 2 different ones, which have slight differences in the performance of the Karts.
We are also working on other cars, which we will reveal shortly.

When testing the operation of the Remote Play Together feature in other games in my library, I found myself thinking that Omega should also support the feature, so we are working to release the split screen game modes as soon as possible.

Update 0.17.12

Update 0.17.12
Additions
- Added screen to select a forklift challenge
- Added 5 forklift challenge





In forklift mode, we have an extra camera, which helps the player to check the vehicle's arm, being able to lift, rotate, zoom as desired, but this function for now only works on the Xbox controller, the other functions are all already configured too for the keyboard.



Corrections / Adjustments
- Reducing the nitro effect of Festa
- Improving the stability of the Fesla
- Reduced music volume by 15%

Updates in progress



- New car inspired by a Lamborghini - 95% complete
- Different camera options during gameplay - 85% complete
- Off road mode - 45% complete
- Kart race - 45% complete
- Versus mode in split screen - 36% complete
- Drift mode - 15%

There are other resources that are being worked on, but with progress still in the testing stage, all the resources mentioned above, are already functional, but they need a lot of polish to be available. We want to modify the game's general menus in the next updates.

Our updates are not very frequent, as our team is very small, only 2 people, 1 programmer and 1 artist, we need to test hard not to leave something broken in the updates.

All races in Practice mode, Normal Challenges and Forklift Challenges send the score / time to the Steam leaderboard, we intend to make in-game integration for this feature.

That's it for now, let's run !!

Update 0.16.12

Update 0.16.12



Interfaces
- Changed menu navigation, making it faster and more intuitive.



Challenge 1
- Changed car Formula for new car Fesla

Challenge 2
- Changed car Formula for new car Fesla
- Changed reverse ramp



Challenge 3
- Changed containers

Challenge 4
- Fixed bug where the game automatically reset if collided with objects after finishing the track.

Challenge Select
- Changed all background images.

Pause
Removed the Return option from the pause screen and repositioned buttons.