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Omega Racers News

Update 0.18.85

Update 0.18.85

- Added native support for PS4 control
- Fixed bug in the trophy scene, where it was not possible to return to the menu.
- Limited to the maximum fall speed of the cars, preventing the player from crossing the ground on some occasions.

Update 0.17.42

Bug fixes and modifications

Update 0.17.42
Additions
- Added Minimap in challenges 1 and 2.

Modifications
- Changed image of achievements, now all in 256x256 pixels
- Adjusted control and keyboard sensitivity.

- Adjusted Hammer physics, making acceleration and braking smoother, affects Challenge 3

- Adjusted rear traction of the muscle car, affects Challenge 5 and 6

- Changed time for each trophy in challenge 6
- New Times
- Gold 12'799
- silver 13'199
- bronze 13'599

Team Badchrono Games

Update 0.17.34

Bug fixes and modifications



- Cameras Back car
- Reduced the maximum distance from the camera during gameplay, leaving it almost fixed.

- Changed acceleration and brake accuracy on Xbox controls
- Changed the brake system for when it is not accelerating and braking, so the car loses speed.

Reformulated obstacle crash system, challenges 3,4,5 and 6

- Challenger 1
- Changed time for each trophy
- New Times
- Gold 10'299
- 10'699 silver
- 11'399 bronze

- Challenge 2
- Fixed elevation of 1 part of the track
- Changed time for each trophy
- New Times
- Gold 21'999
- 22'399 silver
- bronze 22'899

- Challenge 3
- Changed Hammer physics, now with 4-wheel drive.

- Challenge 4
- Swapped the Hammer car for Muscle car Orange.
- Increased the distance of some cones.
- Removed cones after the finish line.

- Challenge 6
- Fixed check point detection collider.
- Move away from the finish line just after the last cone.

Cars
- Fesla
- Modified physics of the car, to make it heavier.

- Muscle1
- Physics modified, making the car heavier and with traction only on the front wheels, allowing for longer drifts.
- reduced and modified antenna location

Update 0.17.24

Update 0.17.24

Corrections
- Corrected error of challenges when completed, it will automatically restart when the car collides with an obstacle and then crossed the finish line, occurred in challenges 4 and 5.

Additions
- Added the camera behind the car, for challenges 5 and 6, the isometric camera is not very effective. This new camera allows for several variations of challenges.
- Added new muscle car for challenges 5 and 6.
- Challenge 6. Note: it is necessary to drift to get the gold trophy.

Split-screen testing with Remote Play Together

Split-screen testing with Remote Play Together

As we said in our last post about the game, we are working for split screen, we will have some competitive game modes, like popping balloons, whoever makes the most points with maneuvers, drift dispute, in addition to the traditional Race.

Watch the video of a maneuver point match
https://www.youtube.com/watch?v=zYyUAKnysJc

The Kart is already well advanced, now we have 2 different ones, which have slight differences in the performance of the Karts.
We are also working on other cars, which we will reveal shortly.

When testing the operation of the Remote Play Together feature in other games in my library, I found myself thinking that Omega should also support the feature, so we are working to release the split screen game modes as soon as possible.