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PROJECT MAZE News

The demo version - PROJECT MAZE LIGHT now gets own page!

Hello! Good news for all!
Valve made a big changes for all demos this night, so:
- You can add demos to your library without immediately installing them. You'll find an 'add to library' button appearing for demos now that let you add to your library from the mobile app or other places where you may not be ready to install them immediately.
- Demos can be installed even if you already own the full game. Primarily, this will make it easier for developers to test demos, but it will also help players more easily manage installing/uninstalling demos.
- Отзывы.
- Система достижений тоже должна работать.

This mean, page with free simplified version PROJECT MAZE LIGHT now available!

PROJECT MAZE FUTURE UPDATE NEWS

Hey, everybody. Thank you for your interest in my game!

I'm currently working on a major update and want to show what has already been implemented.

  • Player profile data (name, avatar) is now taken directly from Steam.
  • New player models.
  • Ability for deep color customization.
  • AMD FSR 3.0 support (up to 2x to FPS on my laptop with GTX1650).
  • Improvement gamepad support.
  • Improvement control tips - control keys are more visible and now dynamicly switches between keyboard and gamepad.
  • Improvement Steam Deck optimisations.

And yes, you can disable visibility for timer and control tips in settings.


This is all for now. Thank you for interests in my game and take care! ːsquirtyayː

Update 0.9.7.0

[h2]UI update[/h2]
  • Updated movement sections in settings
  • Updated control helps in gamelay UI

[h2]Steam Deck features[/h2]
  • Added battery indicator

[h2]Other[/h2]
  • Fixed missing Russian localization
  • Changed default gamepad button for Sprint

Update without version 1

Hey-hey!
Long thing short: i got my own steam deck, so... it's time to update control scheme for gamepad ːsquirtyayː
  • Added partial support for steam deck BUT you still to enable Proton Things in Compatibility options.
  • Added missing gamepad keys in default control scheme.
  • Added virtual cursor (Destiny 2 as examle) support for UI navigation - gamepad/steamdeck left stick by default and A as input button.

For now this all! Happy New Year and be safe!

Here is some news

Hello and sorry for long delay!
Here's some news in brief:
  • Transfering on UE 5.3 in progress
  • The profile customization system will be redesigned
  • Various maze variations are being tested
  • Several maps are planned for multiplayer


And to the bad news. Due to poor health and a heavy workload, progress has slowed greatly. Most likely I won't be able to finish the game before the end of the year.

I'm sorry ːsquirtmehː