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PROJECT MAZE News

Project Maze Update

Hai!
Here is patch.

  • Changed textures in big maze [cause on monitors with big HZ 120-144 ppl could get headache from all this flashing lines].
  • Fixed when player can't change volume of background sound in Big Maze.
  • Fixed wall collisions to prevent sticking player in column.
  • Now no need to hold button [L.Shift] for permanent run.
  • Fixed end-timers screens.
  • Added content for future updates and DLC

After match map

Hello.

Based on this suggestion i prototyped this.



It will show squares which one you passed in maze (read, your path).

Coming in path with Helper Module :squirtheh:

Helper Module [Pathfinder]

It's alive! (almost)


But dunno under what conditions will it be used.

Here is some.

  1. Like in prev builds - slow charging and using until energy end then charge again.
  2. Put some batteries in maze and made energy decrease lower or duration bigger.


Anyway pathfinder will be optional for using. Player could turn on/off it before run.

Project Maze Hotfix

Hey-hey!
Here is small hotfix:

  • Gemapad button [B for xbox-like controllers] now closing pause menu.
  • Added achievement for passing Big Maze.
  • Fixed getting of hidden achievement.

Project Maze Update

Aloha!

There is update:

  • Changed pre-game UI for Singleplayer and Multiplayer.
  • Added gamepad support.
  • Some changed in UI for Options menu and Maze Mode Panel.
  • Small visual changes in every maze [like missing floor panels].



Spoiler for next update: helper, stamina, UI ːsquirthehː