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PROJECT MAZE News

Optimisation update №1

  • Added anti-aliasing method settings
  • Added MSSA value setting for MSAA method
There is all types of anti-aliasing that can use Unreal Engine 5: FXAA, TAA, MSAA, TSR

0.9.5.1 HOTFIX

  • Added loading screen for Cusom Maze
  • Added Helper-module button in Input settings, so that you can assign your own key if you want

0.9.5.1 released

[h2]General[/h2]
  • Added a helper module that will show you the way if you get lost.
But you can use it only in Custom mode and Random mazes

[h2]Other chages[/h2]
  • Fixed exit point locations in random mazes

Steam Cloud Update for rhe game

  • Change folders for steam cloud upload/download
  • Increased size for save files to 10
  • Increased size for cloud from 1 to 10Mb
Because save file for random maze history particularly could increase size.

Random mazes update

[h2]Changelog:[/h2]
  • For each type of basic mazes added random-mode.
    Size of the maze will be same, but new maze every time.
  • Added history screen for random mode.
    Maze number = MazeID (SEED).
  • Added new Stat - Mazes started.