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Warsim 1.3 (Rock Bottom Challenge)

It's been a minute since we've had a Warsim update and for good reason. There has been a tremendous amount of stuff going on at my end.

I went to my first ever GDC in the USA and met a load of incredible gamedevs and industry people, including a group of dudes from my own country (Gaz, Chaz, and Matt) who ended up being basically my best friends out there.

We had such a good laugh! Sat next to them on the plane and learned that one of them (Chaz) had bought Warsim only 2 days prior after seeing it in a magazine, then the guy next to him (Matt) made an awesome game I'd actually played myself called 3030 Deathwar Redux, Such a small world. Chaz and Gaz are currently working on an awesome Kickstarter so if you want to support any of my new buddies I'd be eternally greatful!

Me and the lads with a bunch of fake moustaches on wandering through a San Fransisco Park


GDC


Since GDC it's been all hands on deck with a heap of different stuff involving Warsim, my band and my newest game project. Anyone whos been following along for a while knows... Warsim's never really finished and there's always more to come!

So all I can say is sorry for the delay but as always, viva Warsim
[h3]ROCK BOTTOM MODE (1 feature)[/h3]

A new fan suggested gamemode for starting with absolutely nothing but a single patch of land. I had to rewrite a chunk of the game to make this work but it was worth it.

* Added new challenge mode 'ROCK BOTTOM' start with 1 land 0 men and 0 gold (credit MoonlightFirefly7629)



[h3]LANDS BEYOND EXPANSION (6 features)[/h3]

I bloody love the lands beyond, but infinite exploration takes a lot of work so as with many updates since the lands beyond has been added, I'm chucking even more content in!

* Added new lands beyond location 'Protruding Rock'
* Added new lands beyond scout type 'Bundle of maps' (+3 explo chances)
* Added 1/6 chance of finding a small horde of gold when destroying lichdom (100-1100 gold)
* Added 1/6 chance of finding a horde of gold when destroying lichdom (1500-6500 gold)
* Added 1/6 chance of finding a large horde of gold when destroying lichdom (5500-15500 gold)
* Added 1/6 chance of finding a colossal horde of gold when destroying lichdom (12000-37000 gold)



[h3]GOBLIN PAINTINGS (4 features)[/h3]

A previously inaccessible cave is now home to series of crude goblin cave paintings.

* Added ability to go in Gurnok cave
* Added ability to view smiling goblin painting
* Added ability to view apple painting
* Added ability to view frowning goblin painting



[h3]BUGFIXES (12 bug fixes)[/h3]

Another heap of bugs fixed! Thank you those who've been reporting them :)

* Fixed crash bug from 1 battlescore merc leaders crashing at recruitment during end of turn
* Fixed terraton gained via bank crafters but can't use the upgrade menu (credit u/betanonymous)
* Fixed ability to call staff meetings via staff screen when your throne room is too small (credit Wittyson)
* Fixed bluetrii fruit barrel text issues (credit cinim0d_563)
* Fixed crash bug when freeing slaves as part of a peace agreement while you have 0 slave soldiers (credit Darkfafi)
* Fixed typo with jester joke (credit KingMangaX)
* Fixed Imperial nobility complex being incorrectly labelled as second option not 1st (credit u/betanonymous)
* Fixed buying spire of knowledge blocks terraton catapult from being bought (credit u/betanonymous)
* Fixed text bug in Necromancer's Ruin
* Fixed Necromancers at the ruin lose even if you defeat them (credit Styxy)
* Fixed missing screen for losing to Necromancers (credit Styxy)
* Fixed missing revisit screen for once you have lost to the necromancers (credit Styxy)

[h3]EVERYTHING ELSE (4 features)[/h3]

A few tweaks here, a new name on the stump thanks to a very generous supporter. 3 new goblins in Goblinwood representing my new GDC buddies, and a very ironic nerf to undead pushed for by a steam user named Bonsey (I pointed out the irony to him).

* Added new name to Gro'lok's stump
* Added 3 weird goblins to a little hut in goblinwood
* Removed auto death if you end the turn with 0 troops (credit MoonlightFirefly7629)
* Nerfed undead slightly (credit Bonsey)

[h3]WHAT'S NEXT[/h3]

As always there's more to come with Warsim (and everything else). I've got plans for a lot of new random stuff, the possibility of a documentary, and lots more Warsim videos on the cards. In the meantime I'm also still working hard on a completely new game project I will be announcing sooner rather than later.

As always, thank you for reading and for keeping supporting this chaotic little game!

Big love

Huw
(Ps. Our discord is getting more lively than ever, come and talk Warsim with us! - https://discord.gg/YyFAkry98w)