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Warsim 0.7.7.5 (Knightly Orders Complete, And More)

So today before I got to work on some concepts for the Combat update I cleared a few more references to Aslona and tried to finish off clearing through my list of bug reports and suggestions, got quite a bit off the list and tomorrow will likely begin some more serious concept work. After a while into it today I realised I had enough stuff done to justify another update so here we are!

AN ABSCENSE OF BANDITS


It was pointed out that you can disable every faction bar bandits in a custom game, now you can disable them too!

* Added new option only minor bandits no bandit horde (custom game or at random)
* Added new option no bandits or minor bandits (custom game or at random) (credit Defender)

HIRING SCUM REVISITED


The hiring scum in the Blackmarket screen was terrible, now it's been revised!

* Added new screen to asking to hire too many troops from slums
* Fixed 10 grammar and text bugs in hire slums scum screens
* Added new sound effect to hiring scum
* Added new screen and dynamic graphic to hiring slums scum

KNIGHTLY ORDERS COMPLETE


I had some left over plans for Knightly orders and now they are fully complete! You can now order your knights to battle the demons but expect heavy losses.

* Removed hidden knight recruit option on hall of order
* Added new screen for issuing order to attack rebels in hall of order
* Added new screen for issuing order to attack bandits in hall of order
* Added new screen for issuing order to defend lands in hall of order
* Added new screen for issuing order to assist the main army in hall of order
* Added the ability for the knightly order to fight the demon horde (credit u/Ceasar15)
* Added new screen for issuing order to fight demon horde

ARENA BETTING SCREENS REWORKED


The arena betting screens were flawed, now thanks to Ursur's report they are much better!

* Fixed autoblocked from betting if you enter an amount too high (Credit Ursur)
* Added new screen for entering a higher bet than the arena has gold
* Added new screen for entering a higher bet than you have gold
* Added new screen for betting nothing at all

BYE BYE BLACKMARKET


I thought this event was due it's own screen, now it's got one and has been reworked a little bit.

* Added new screen for Blackmarket being captured bloodlessly from you at end of turn
* Added new screen for Blackmarket being captured from you at end of turn
* Added new screen for new Blackmarket leader once captured from you at end of turn
* Added new screen showing Blackmarket flags changing once captured from you at end of turn
* Added random number of troops for new garrison between 80-120 when captured from you

BUGFIXES


Another pile of bugs fixes, thanks everyone for the reports!

* Fixed 4 miscapitalisations in Arena intro text (credit u/TheGamingDictator)
* Fixed 11 grammar issues in Arena intro text (credit u/TheGamingDictator)
* Fixed 2 intro to laws screen grammar and text bugs (credit u/TheGamingDictator)
* Fixed 10 text bugs in laws screens (credit u/TheGamingDictator)
* Fixed savage wildwood events showing up even if you havent discovered the locations
* Fixed drylands nomad demon kills showing up in turn report even if you haven't met the nomads
* Fixed 3 references to bandit related stuff when you're bandit king replaced with alt encounters (credit Defender)
* Fixed stoll at night shaian text bug (credit Defender)
* Fixed venture south Arasuk text bug (credit Defender)
* Fixed gor the bandit Arasuk text bug (credit Defender)
* Fixed Council meeting wordwrap, grammar, and colour bugs
* Fixed minor bandit advice available even if minor bandits aren't in game

EVERYTHING ELSE


A couple of uncategorised stuff!

* Made goblin slaver removal events a little rarer (credit Ursur)
* Made it clear you can enter 0 to bet nothing in Fighters pit and Brawl pit
* Removed references to bell sounding in Arena
* Added recruiters to troop report (credit u/TheGamingDictator)