FRIDAY DISCUSSIONS #05 - Rarer Weather core Battle Stuff
FRIDAY DISCUSSIONS
Hello everyone, This week has been quite busy outside of Warsim for me with Halloween and all. We've also just come out of the steam Halloween sale and I can proudly say there are now hundreds more Warsim players out there!
This week I made some progress on the core parts of the battle system, I had another period of brainstorming and figured out a more efficient system of loading and offloading the armies who are part of these new battles. I made some inroads on the death system and with the suggestion of Bookrage from Audiogames.net I also added some new rare weathers which will have some effect in game.
Now what's left is finishing the loading and offloading of armies, rigid testing of this system. Updating of the battle preparation system and the strategy used by factions as well as a few other things before I can begin coding core content and start pushing the combat update to completion.
NEW WEATHER
There is now a 1 in 18 chance that one of the random weathers called forward will be a rare/special weather effect, these are as follows:
* Acid Rain
* Luminous Fog
* Meteor Shower
* Sandstorm
* Flaming Rain
* Extreme Heat
* Extreme Cold
As you can imagine, some of these might be extremely difficult to fight in and I'm excited to see how they will come across, heading to a battle and then seeing that the battlefield is among a meteor shower and the problems that will come with it.
UPDATE COMING SOON
I've actually also been in and out of coding some side things within other parts of Warsim code, I plan fairly soon to Isolate my work on the combat system so I can push a little release of the stuff I've been working on, it's not going to be a monsterous update but I believe it'll still make some good and well needed changes and additions.
NOOKRIUM LETSPLAY
[previewyoutube][/previewyoutube]
SCREENSHOTS
Here's an album showing some of the rare weather








Hello everyone, This week has been quite busy outside of Warsim for me with Halloween and all. We've also just come out of the steam Halloween sale and I can proudly say there are now hundreds more Warsim players out there!
This week I made some progress on the core parts of the battle system, I had another period of brainstorming and figured out a more efficient system of loading and offloading the armies who are part of these new battles. I made some inroads on the death system and with the suggestion of Bookrage from Audiogames.net I also added some new rare weathers which will have some effect in game.
Now what's left is finishing the loading and offloading of armies, rigid testing of this system. Updating of the battle preparation system and the strategy used by factions as well as a few other things before I can begin coding core content and start pushing the combat update to completion.
NEW WEATHER
There is now a 1 in 18 chance that one of the random weathers called forward will be a rare/special weather effect, these are as follows:
* Acid Rain
* Luminous Fog
* Meteor Shower
* Sandstorm
* Flaming Rain
* Extreme Heat
* Extreme Cold
As you can imagine, some of these might be extremely difficult to fight in and I'm excited to see how they will come across, heading to a battle and then seeing that the battlefield is among a meteor shower and the problems that will come with it.
UPDATE COMING SOON
I've actually also been in and out of coding some side things within other parts of Warsim code, I plan fairly soon to Isolate my work on the combat system so I can push a little release of the stuff I've been working on, it's not going to be a monsterous update but I believe it'll still make some good and well needed changes and additions.
NOOKRIUM LETSPLAY
[previewyoutube][/previewyoutube]
SCREENSHOTS
Here's an album showing some of the rare weather







