Warsim 0.8.5.4 (This update was made by an AI, 921 features +1.5 Mil Races)

Warsim has been in development since 2015 and I certainly didn't forsee an update like this in the future but hey, the future comes fast! Using a variety of AI text generators I fed a heap of different sets of Warsim content to the system and had it tell me what should come next, what come out of it was a shocking variety of content that actually fits well!
[h3]AI HUMOUR (6 new jokes)[/h3]
I put Warsim's entire joke library into the AI prompt and had it generate some jokes, it mostly kept repeatedly giving me 'Why did the chicken cross the road jokes' but in between those there were some absolutely hilarious ones as well as some very odd ones that weren't funny but just strange. You'll find these jokes now being said by court room comedians, jesters of the jester society etc.
* Added new joke 'Troll mother'
* Added new joke 'Mathventurers'
* Added new joke 'Cross the path'
* Added new joke 'The lamp'
* Added new joke 'Dwarf riddle'
* Added new joke 'Lieing ghost'
[h3]DOOKIE THE GNOME (2 features)[/h3]
After writing the above section I took another look at the bizarre and rejected jokes and decided I just couldn't get rid of them as they were gold even if they made no sense. So now a slightly brain damaged gnome in the Darkdale Jester's Society called Dookie will tell you a Joke Joke, and pool from one of the 5 rejected AI jokes! Godspeed Dookie!
* Added Dookie the Gnome to the Jester's Society in Darkdale
* Added ability to ask Dookie to tell you a joke (Randomly says 1 of 5 rejected AI jokes)



[h3]MERCENARY ORIGIN STORIES (130 new origin stories)[/h3]
130 New possible origin stories for mercenaries!
* Added 6 new AI written Anti-slaver goblin merc origin stories
* Added 124 new AI written Goblin merc origin stories (previously we had 20!)
[h3]AI GROUP NAME SUGGESTIONS (111 new name generator parts)[/h3]
Faction name generators have been expanded with new parts after putting everything the game had originally into the AI's prompt, got some awesome new stuff here!
* Added 47 new AI suggested bandit group name parts (including Atrocious/Ignoble/Underhanded/Slippery)
* Added 64 new AI suggestion kingdom name parts (including Violet-Bannered, Celadon, Arcane, Frost)
[h3]AI CHARACTER NAME SUFFIXES (15 new character name parts)[/h3]
These little bandit groups already have a number of possible name prefixes but thanks to the AI we have a few more!
* Added 15 AI generated Blackmarket Youth Bandit name suffixes (including 'the Tyke' 'the Cub' 'The Baby Face')
[h3]AI WRITTEN CHARACTER DIALOGUES (215 new dialogues)[/h3]
I fed the AI all of my dialogues for each section and had it write new ones based on what it saw, my jaw dropped at some of the stuff I saw as it was very thematically in step with what I'd already written, I've included some examples of each new set of dialogues below so you can see for yourselves :)
* Added 6 AI generated dialogues for Arasuk settlers (including this one 'The suns set and the moons rise, and all is still in the Parched Lands')
* Added new AI generated arena insult 'You're going to be a stain on the ground!'
* Added 6 AI generated Arena dialogues (including this one 'I've been to many tourneys, and I've never seen anyone as skilled as the current grand champion.')
* Added 6 AI generated Artifact market dialogues (including this new rumour 'I heard that the owner of the market is a dragon, or maybe an artifact, no one knows for sure')
* Added 5 AI generated Baiaa Vampire dialogues (including this one 'I wouldn't mind trying some of that surface blood, I bet it's delicious')
* Added 10 AI generated Bandit dialogues (including this one 'My parents were bandits, my grandparents were bandits, it's just what we do')
* Added 7 AI generated dialogues for bards (including this one 'I am getting so good at this, I might even become a lute teacher one day')
* Added 3 AI generated Darkdale Guard dialogues (including this one 'I swear, the only reason I joined the guard was so I could drink on the job.')
* Added new AI generated Goblinwood drummer dialogue 'In a few years I'll be the best drummer in all of Goblinwood!'
* Added 5 AI generated goblin prisoner dialogues (including this '[The goblin looks at you with a hopeful expression]')
* Added 8 AI generated Gorthmek Orc dialogues (including this 'I can't stand non orcs, they're just so ugly.')
* Added 14 AI generated Love Cultist dialogues (including 'I love exploring the ancient ruins and imagining what life was like for the people who lived there')
* Added 7 AI generated mage guild dialogues (including 'If you are not careful, you will end up like them [He points to a skeleton in the corner]')
* Added 7 AI generated miner dialogues (including 'I was a lot smaller when I started working here. Mining has definitely made me into a man')
* Added 21 AI generated prisoner dialogues (including '*The man looks at you with a crazed look in his eyes*')
* Added 6 AI generated dialogues for Protofolk explorer tribes (including 'We tribe like find treasure')
* Added 3 AI generated dialogues for Protofolk monster master tribes (including 'Monster good friend!)
* Added 7 AI generated dialogues for Protofolk fire tribes (incljuding 'Fire good.')
* Added 7 AI generated dialogues for Protofolk war tribes (including 'You like make big war like us?')
* Added 6 AI generated dialogues for Protofolk blue tribes (including 'Blue is good')
* Added 6 AI generated dialogues for Holy Order of the Roses (including 'I have been training with the Order for years, I am now one of the best fighters in the realm')
* Added 10 AI generated dialogues for Ruffian gangs (including 'I was playing with Chelob and we found a shiny coin on the ground!')
* Added 2 AI generated scorpion fighting pit dialogues (including 'I bet on the immortal scorpions all the time and they never disappoint.')
* Added 5 AI generated Sewer mutant dialogues (inclding 'Just because we look different doesn't mean we're monsters, we're just like you... only uglier')
* Added 10 AI generated slaver dialogues (including 'Being a slave is better than being dead')
* Added 4 AI generated Slum Fight Pit dialogues (including 'What? You want to fight too?')
* Added 3 AI generated Snowfolk dialogues (including 'The three brothers are always watching over us, we must stay ever vigilant')
* Added 11 AI generated Shaian dialogues (including 'The oysters in Shaian are the best I've ever tasted')
* Added 3 AI generated Leafburner dialogues (including 'We are the merry leafburners, We smoke and smoke and choke and choke')
* Added 3 AI generated Jester society dialogues (including 'What do you call a jester with no sense of humor? A failure.')
* Added 6 AI generated smallhaven dialogues (such as 'I think the owner of the Ox Head is a vampire')
* Added 5 AI generated Rihhm dialogues (such as 'I'm not sure what you're looking for, but you won't find it in Rihhm')
* Added 2 AI generated Rihhm dialogues if player has improved the farms (such as 'You have done so much for us, we can never thank you enough')
* Added 5 AI generated Cave gnome dialogues (such as 'I bet you could crush a goblin with one hand!')
* Added 3 AI generated Cave gnome dialogues if casino is built (such as 'I'm going to make a hat out of your skin!')
* Added new AI generated Blackmarket tavern dialogue (1.What are the three most important things in a goblin's life? Greed, violence, and mischief)
[h3]AI GENERATED NAME SUFFIXES (25 name suffixes)[/h3]
These are the extra parts added on to the champions and heroes of the world, there are already over 3000 of them, but I had the AI try and generate more based on some beardy name suffixes I already had in the game to see what it could do, here are the new ones added!
* Added AI generated name suffix 'Forestbeard' (+12 Battlescore)
* Added AI generated name suffix 'Mountainbeard' (+13 Battlescore)
* Added AI generated name suffix 'Waterbeard' (+12 Battlescore)
* Added AI generated name suffix 'Earthbeard' (+5 Battlescore)
* Added AI generated name suffix 'Metalbeard' (+20 Battlescore)
* Added AI generated name suffix 'Stonebeard' (+10 Battlescore)
* Added AI generated name suffix 'Skybeard' (+8 Battlescore)
* Added AI generated name suffix 'the Seaweedbeard' (+5 battlescore) (can be further randomised with additional parts)
* Added AI generated name suffix 'the Beard of the Moon' (+19 Battlescore)
* Added AI generated name suffix 'the Beard of the Sun' (+10 Battlescore)
* Added AI generated name suffix 'the Beard of the Stars' (+16 Battlescore)
* Added AI generated name suffix 'the Beard of the Sky' (+10 Battlescore)
* Added AI generated name suffix 'the Beard of the Clouds' (+10 Battlescore)
* Added AI generated name suffix 'the Beard of the Storms' (+12 Battlescore)
* Added AI generated name suffix 'the Beard of the Winds' (+10 Battlescore)
* Added AI generated name suffix 'the Beard of the Seas' (+11 Battlescore)
* Added AI generated name suffix 'the Beard of the Land' (+15 Battlescore)
* Added AI generated name suffix 'the Beard of the World' (+25 Battlescore)
* Added AI generated name suffix 'the Beard of the Universe' (+30 Battlescore)
* Added AI generated name suffix 'the Beard of Life' (+32 Battlescore)
* Added AI generated name suffix 'the Beard of Death' (+35 Battlescore)
* Added AI generated name suffix 'the Beard of Time' (+32 Battlescore)
* Added AI generated name suffix 'the Beard of Space' (+20 Battlescore)
* Added AI generated name suffix 'the Beard of Infinity' (+30 Battlescore)
* Added AI generated name suffix 'the Beard of Eternity' (+40 Battlescore)
[h3]AI GENERATED IN-GAME LOOT (43 loot items)[/h3]
These quest items will spawn in chests/be found burried/given as gifts etc, I fed the AI some of what we already had to see what it came up with, mostly some very interesting potions I'd never want to drink.
* Added AI generated quest item 'A sceptre that belonged to a long forgotten king' (worth 190 gold)
* Added AI generated quest item 'An emerald the size of a melon' (worth 250 gold)
* Added AI generated quest item 'a painting of a sleeping dragon' (worth 105 gold)
* Added AI generated quest item 'a painting of an orcish warrior' (worth 90 gold)
* Added AI generated quest item 'a painting of an ancient king' (worth 110 gold)
* Added AI generated quest item 'a golden statue of a long forgotten hero' (worth 160 gold)
* Added AI generated quest item 'an obsidian statue of a long forgotten hero' (worth 270 gold)
* Added AI generated quest item 'a painting of an elf maiden' (worth 70 gold)
* Added AI generated quest item 'a painting of a dark forest' (worth 80 gold)
* Added AI generated quest item 'a painting of a village in the middle of a storm' (worth 100 gold)
* Added AI generated quest item 'a potion that causes explosive diarrhea' (worth 25 gold)
* Added AI generated quest item 'a potion that turns the drinker into a chicken' (worth 29 gold)
* Added AI generated quest item 'a potion that makes the drinker's eyes bleed' (worth 22 gold)
* Added AI generated quest item 'a potion that causes uncontrollable vomiting' (worth 25 gold)
* Added AI generated quest item 'a potion that makes the drinker's skin crawl' (worth 28 gold)
* Added AI generated quest item 'a potion that make the drinker's hair fall out' (worth 21 gold)
* Added AI generated quest item 'a potion that causes the drinker to age 10 years' (worth 34 gold)
* Added AI generated quest item 'a potion that turns the drinker into a toad' (worth 37 gold)
* Added AI generated quest item 'a potion that makes the drinker's blood boil' (worth 32 gold)
* Added AI generated quest item 'a potion that turns the drinker into a rat' (worth 23 gold)
* Added AI generated quest item 'a potion that causes the drinker to explode' (worth 50 gold)
* Added AI generated quest item 'a potion that makes the drinker's head spin' (worth 10 gold)
* Added AI generated quest item 'a potion that turns the drinker into a donkey' (worth 30 gold)
* Added AI generated quest item 'a potion that makes the drinker's teeth fall out' (worth 25 gold)
* Added AI generated quest item 'a potion that make the drinker's skin turn green' (worth 29 gold)
* Added AI generated quest item 'a potion that causes the drinker to become deaf' (worth 20 gold)
* Added AI generated quest item 'a potion that causes blindness' (worth 19 gold)
* Added AI generated quest item 'a potion that petrifies the drinker' (worth 21 gold)
* Added AI generated quest item 'a potion that causes the drinker to become insane' (worth 22 gold)
* Added AI generated quest item 'a lock of ancient human hair' (worth 25 gold)
* Added AI generated quest item 'a golden statue of a six armed goddess' (worth 250 gold)
* Added AI generated quest item 'a silver statue of a four armed god' (worth 120 gold)
* Added AI generated quest item 'a steel snake ring with amber for eyes' (worth 60 gold)
* Added AI generated quest item 'a silver dragon ring with emeralds for eyes' (worth 250 gold)
* Added AI generated quest item 'a silver dragon ring with diamonds for eyes' (worth 410 gold)
* Added AI generated quest item 'a gold dragon ring with emeralds for eyes' (worth 290 gold)
* Added AI generated quest item 'a gold dragon ring with diamonds for eyes' (worth 490 gold)
* Added AI generated quest item 'a steel dragon ring with amber for eyes' (worth 60 gold)
* Added AI generated quest item 'a silver phoenix ring with emeralds for eyes' (worth 250 gold)
* Added AI generated quest item 'a silver phoenix ring with diamonds for eyes' (worth 410 gold)
* Added AI generated quest item 'a gold phoenix ring with emeralds for eyes' (worth 290 gold)
* Added AI generated quest item 'a gold phoenix ring with diamonds for eyes' (worth 490 gold)
* Added AI generated quest item 'a steel phoenix ring with amber for eyes' (worth 60 gold)
[h3]AI SUGGESTED CREATURE SETS (1,596,000 new races, +6 Kingdom types, +6 animal types)[/h3]
I fed the AI all the current animals and it filled in some missing ones and wrote the descriptions for them, how I didn't have Zebras in I don't know but thank you AI! Also it suggested Zorses which I had to research but they are indeed real. Thanks to Warsim's very robust creature systems these can show up all over the place now, as group names, as any of over 500k in-game races, as modified variants in animal fight pits and battling adventurers, so you may see a group of hearty goblin adventurers defeated by a band of Chaos Zorses!
I had to slightly tweak the data for some of them but the AI correctly understood the use of the stats and gave fairly appropriate ones to the creatures in question based on my prompt data so I am very impressed... And perhaps a little creeped out.
* Added new creature 'Zorse'
* 266'000 new Zorse based races available in the game!
* Added New Race type 'Zorse Folk'
* Added New Race type 'Zorsemen'
* Added New Race type 'Were-Zorses'
* Added New Race type 'Evolved Zorses'
* Added New Race type 'Half-Zorses'
* Added New Race type 'Shapeshifting Zorses'
* Added New Race type 'Exo-Zorses'
* Added New Race type 'Demi-Zorses'
* Added New Race type 'Zorselings'
* Added new kingdom type 'Zorsedom'
* Added new creature 'Zebra'
* 266'000 new Zebra based races available in the game!
* Added New Race type 'Zebra Folk'
* Added New Race type 'Zebramen'
* Added New Race type 'Were-Zebras'
* Added New Race type 'Evolved Zebras'
* Added New Race type 'Half-Zebras'
* Added New Race type 'Shapeshifting Zebras'
* Added New Race type 'Exo-Zebras'
* Added New Race type 'Demi-Zebras'
* Added New Race type 'Zebralings'
* Added new kingdom type 'Zebradom'
* Added new creature 'Ocelot'
* 266'000 new Ocelot based races available in the game!
* Added New Race type 'Ocelot Folk'
* Added New Race type 'Ocelotmen'
* Added New Race type 'Were-Ocelots'
* Added New Race type 'Evolved Ocelots'
* Added New Race type 'Half-Ocelots'
* Added New Race type 'Shapeshifting Ocelots'
* Added New Race type 'Exo-Ocelots'
* Added New Race type 'Demi-Ocelots'
* Added New Race type 'Ocelotlings'
* Added new kingdom type 'Ocelotdom'
* Added new creature 'Midge'
* 266'000 new Midge based races available in the game!
* Added New Race type 'Midge Folk'
* Added New Race type 'Midgemen'
* Added New Race type 'Were-Midges'
* Added New Race type 'Evolved Midges'
* Added New Race type 'Half-Midges'
* Added New Race type 'Shapeshifting Midges'
* Added New Race type 'Exo-Midges'
* Added New Race type 'Demi-Midges'
* Added New Race type 'Midgelings'
* Added new kingdom type 'Midgedom'
* Added new creature 'Scorpion'
* 266'000 new Scorpion based races available in the game!
* Added New Race type 'Scorpion Folk'
* Added New Race type 'Scorpionmen'
* Added New Race type 'Were-Scorpions'
* Added New Race type 'Evolved Scorpions'
* Added New Race type 'Half-Scorpions'
* Added New Race type 'Shapeshifting Scorpions'
* Added New Race type 'Exo-Scorpions'
* Added New Race type 'Demi-Scorpions'
* Added New Race type 'Scorpionlings'
* Added new kingdom type 'Scorpiondom'
* Added new creature 'Sparrow'
* 266'000 new Sparrow based races available in the game!
* Added New Race type 'Sparrow Folk'
* Added New Race type 'Sparrowmen'
* Added New Race type 'Were-Sparrows'
* Added New Race type 'Evolved Sparrows'
* Added New Race type 'Half-Sparrows'
* Added New Race type 'Shapeshifting Sparrows'
* Added New Race type 'Exo-Sparrows'
* Added New Race type 'Demi-Sparrows'
* Added New Race type 'Sparrowlings'
* Added new kingdom type 'Sparrowdom'
[h3]OTHER AI GENERATED CONTENT (374 pieces of content)[/h3]
For the stuff that doesn't fit anywhere else!
* Added 8 AI generated crowns for enemy rulers
* Added 296 AI generated kingdom names (such as 'Zarandor' 'Nehradar' 'Avalia' 'Dvargard')
* Added 36 AI generated name suffix additions (such as Tombguard/Templeguard/Wildstalker/Lighthouseguard)
* Added 34 AI generated Gnome Insults (My favourite 'You're about as useful as a one legged man in an arse kicking contest!')
THIS LITTLE EXTRA STUFF HERE WASN'T DONE BY AN AI
[h3]ARE YOU SURE? (7 features)[/h3]
After a discussion with NZKD Katz on steam this new system was devised to prevent accidental destruction!
* Added new check when making big descisions such as destroying the Arena
* Added alternate text and options if you have no soldiers
* Added option to go ahead with it anyway
* Added option to change your mind
* Added option to scold the guard/servant who asked you
* Added option to kill guard/servant who asked you (-troop -public op)
* Added killing guard or scolding guard prevents you being asked again


[h3]BUGFIXES (3 bug fixes)[/h3]
A few little fixes here, I'm currently on the trail of some very annoying adventurer update issues that I thought were a thing of the past so I'll be tinkering away trying to fix those now!
* Fixed bug with foreign merc signs text when fully upgraded
* Fixed retreating from battle still does weather skip system (Credit LML5280)
* Fixed duplicate faction name part
[h3]EVERYTHING ELSE (1 feature)[/h3]
* Removed 2 duplicate crown parts
[h3]WHAT'S NEXT[/h3]
I have some bugs with the adventurers to fix, but after that I'm finally ready to start on the Dunelands, the Dunelands will also be the last major content update before I bring Warsim into full release! I am beyond excited and this has been a long time coming :)
Viva Warsim
Huw