Warsim 1.0.3 (Staff executions, Better Goblin Sceptres, and Stronger Mercs)
Just a nice little update covering a mixed range of areas. This came from a period where I was playing through a save of the new empire mode and was making tweaks and changes as I played.
TL:DR
* Can now throw your staff through a trap door at staff meetings
* Fixed 9 bugs
* Merc groups get 25% stronger with each set of new lands discovered
* Some tweaks to the stuff from last update to run smoother
* New goblin sceptre event system with a few events
* You can now call the guards when you find those pickpocket kids in the Blackmarket and get a sweet bounty! (2 gold per kid)
[h3]TRAP DOOR YOUR STAFF (2 features)[/h3]
* Added ability to trap door your staff during staff meetings in the throne room
* Added trap door options menu to the staff meeting screen
No more bad advice!

[h3]JOIN ME CHAMPION! (3 Features)[/h3]
* Added option to threaten grand champion if they don't accept your hire request (Credit u/culo_ and u/Stingpie)
* Added special option if grand champion has over 500 battlescore
* Added ability to accept champions refusal
Tired of a champion refusing to join you, threaten them!

[h3]GOBLIN SCEPTRE EVENTS (10 features)[/h3]
If the main goblin kingdoms are dead the sceptre becomes fairly useless, now it will provide an assortment of green friends forever!
* Added end of turn event system for sceptre of goblin god
* Added wild goblin joiner event (+1)
* Added scattered bands joiner event (+30-300)
* Added distant tribe joiner event (+30-300 * 2)
* Added distant kingdom joiner event (+30-300 * 5)
* Added caven goblin horde joiner event (+30-300 *4)
* Added goblin theive band joiner event (+15-150)
* Added forest goblin clan joiner event (+30-300)
* Added warband of berserker goblins joiner event (+15-150)
* Added goblin bros joiner event (+2)
[h3]BUGFIXES (9 bug fixes)[/h3]
A nice bunch of bugs fixed mostly thanks to vigilant members of the community!
* Fixed quickstart mode missing lord title definition leading to it being blank unless changed
* Fixed kicked out of upgrades screen sometimes when terraforming land
* Fixed pest group spawning with no name or leader due to Blackmarket prisoner bug
* Fixed monster last stand in battle text quickly popping up on screen for 1 second even if you autocalc the fight
* Fixed champion in battle insult text quickly popping up on screen for 1 second even if you autocalc the fight
* Fixed protofolk village name appearing as 0 instead of it's name
* Fixed spy reports not showing the right numbers for recruited troops (only showing how much they get per land)
* Fixed enemy battlescore being able to enter negative
* Fixed ability to have so many men you break the game and have negative 2 billion men
[h3]EVERYTHING ELSE (8 features and changes)[/h3]
Improvements on the new total invasion system, mercs getting stronger when you explore new lands, Spymaster reports are wa better, and you can have those Blackmarket Pickpocket kids arrested!
* Added 3 new post battle texts for total invasions so it doesn't use the default invasion battle texts
* Made mercenary groups gain 25% larger force when discovering new lands
* Made spymaster troop recruitment reports show the names of the units in question instead of peasant and knight
* Added taking full troop tribute also takes all new soldiers from vassal kingdom
* Added new notification for when indie kingdom recruits 0 due to vassal rules
* Added special text to troop count screen if you exceeed the maximum troops
* Added 2 new possible authors of Blackmarket newspaper quotes of the day
* Added new option to report the child pickpockets to the guards in Blackmarket (+2 gold per child)
Very late game merc groups are ridiculously strong with this mechanic, and can keep up with the growing world

Pickpocket no more you little shits!

Thank you all very much!
Huw
TL:DR
* Can now throw your staff through a trap door at staff meetings
* Fixed 9 bugs
* Merc groups get 25% stronger with each set of new lands discovered
* Some tweaks to the stuff from last update to run smoother
* New goblin sceptre event system with a few events
* You can now call the guards when you find those pickpocket kids in the Blackmarket and get a sweet bounty! (2 gold per kid)
[h3]TRAP DOOR YOUR STAFF (2 features)[/h3]
* Added ability to trap door your staff during staff meetings in the throne room
* Added trap door options menu to the staff meeting screen
No more bad advice!

[h3]JOIN ME CHAMPION! (3 Features)[/h3]
* Added option to threaten grand champion if they don't accept your hire request (Credit u/culo_ and u/Stingpie)
* Added special option if grand champion has over 500 battlescore
* Added ability to accept champions refusal
Tired of a champion refusing to join you, threaten them!

[h3]GOBLIN SCEPTRE EVENTS (10 features)[/h3]
If the main goblin kingdoms are dead the sceptre becomes fairly useless, now it will provide an assortment of green friends forever!
* Added end of turn event system for sceptre of goblin god
* Added wild goblin joiner event (+1)
* Added scattered bands joiner event (+30-300)
* Added distant tribe joiner event (+30-300 * 2)
* Added distant kingdom joiner event (+30-300 * 5)
* Added caven goblin horde joiner event (+30-300 *4)
* Added goblin theive band joiner event (+15-150)
* Added forest goblin clan joiner event (+30-300)
* Added warband of berserker goblins joiner event (+15-150)
* Added goblin bros joiner event (+2)
[h3]BUGFIXES (9 bug fixes)[/h3]
A nice bunch of bugs fixed mostly thanks to vigilant members of the community!
* Fixed quickstart mode missing lord title definition leading to it being blank unless changed
* Fixed kicked out of upgrades screen sometimes when terraforming land
* Fixed pest group spawning with no name or leader due to Blackmarket prisoner bug
* Fixed monster last stand in battle text quickly popping up on screen for 1 second even if you autocalc the fight
* Fixed champion in battle insult text quickly popping up on screen for 1 second even if you autocalc the fight
* Fixed protofolk village name appearing as 0 instead of it's name
* Fixed spy reports not showing the right numbers for recruited troops (only showing how much they get per land)
* Fixed enemy battlescore being able to enter negative
* Fixed ability to have so many men you break the game and have negative 2 billion men
[h3]EVERYTHING ELSE (8 features and changes)[/h3]
Improvements on the new total invasion system, mercs getting stronger when you explore new lands, Spymaster reports are wa better, and you can have those Blackmarket Pickpocket kids arrested!
* Added 3 new post battle texts for total invasions so it doesn't use the default invasion battle texts
* Made mercenary groups gain 25% larger force when discovering new lands
* Made spymaster troop recruitment reports show the names of the units in question instead of peasant and knight
* Added taking full troop tribute also takes all new soldiers from vassal kingdom
* Added new notification for when indie kingdom recruits 0 due to vassal rules
* Added special text to troop count screen if you exceeed the maximum troops
* Added 2 new possible authors of Blackmarket newspaper quotes of the day
* Added new option to report the child pickpockets to the guards in Blackmarket (+2 gold per child)
Very late game merc groups are ridiculously strong with this mechanic, and can keep up with the growing world

Pickpocket no more you little shits!

Thank you all very much!
Huw