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Warsim 0.7.9.4 (THE DIPLOMACY UPDATE, 347 FEATURES)

THE DIPLOMACY UPDATE


Hey everyone, so I'm proud to be able to finally release the diplomacy update, which is an update that aimed to rework some areas of diplomacy and give big upgrades to others. There are also lots and lots of non diplomacy related changes!

PEACE REWORKED (64 features)

I wanted offering peace to function the same as requesting a vassal, choose an emissary and send them off, the Peace system was made even more dynamic than the vassal system with a lot more that can happen and a lot more that effects it. There is now a ton that can happen when requesting peace!

* Added new emissary choice option for requesting peace
* Added Pacifist races automatically accept peace
* Added Death race auto rejection screen
* Added Chaos race auto rejection screen
* Added dynamic peace outcome system based on relation/leader personality/strength/emissary type
* Added cowardly/gentle/weak/harmless races get a +1 chance of accepting peace
* Added dark/cruel/wretched/vile/blood races get a -1 chance of accepting peace
* Added chaotic/evil races get a -2 chance of accepting peace
* Added Psychotic/Corrupt/Warped/Underworld/Monstrous races get a -3 chance of accepting peace
* Added Undead/Wraith/Hell/Abyssal/Eldrich/Nightmare races get a -4 chance of accepting peace
* Added Light/Happy/Holy races get a +3 chance of accepting peace if public opinion is above 35
* Added berserk/battle/combat/warrior/warborn races get a -1 chance of accepting peace
* Added cackling/laughing races get a special laughing screen before peace request
* Added weeping/crying races get a special crying screen before peace request
* Added free (ex-slave) races will automatically ask for you to free your slaves for peace (if you have more than 50 slaves)
* Added 'war is bad' stupid leader peace acceptance
* Added 'doing peace is bad' stupid leader peace acceptance
* Added 'read the war map wrong' stupid leader peace acceptance
* Added 'fierce debate' peace acceptance
* Added 'glory of war' peace acceptance
* Added 'start of a new friendship' peace acceptance
* Added 'shout I do it?' stupid leader peace encounter
* Added 'assure us' peace acceptance
* Added 'Pay us 1 gold wergild' peace request encounter
* Added 'Pay us 50 gold per negative relation' peace request encounter
* Added 'Pay us 100 gold per negative relation' peace request encounter
* Added 'Pay us 250 gold per negative relation' peace request encounter
* Added 'Pay us ((100xIndLand + -Relation) x10) gold' peace request encounter
* Added 'Pay us ((200xIndLand + -Relation) x20) gold' peace request encounter
* Added 'Pay us ((500xIndLand + -Relation) x50) gold' peace request encounter
* Added 'Pay us ((750xIndLand + -Relation) x75) gold' peace request encounter
* Added 'Pay us ((1000xIndLand + -Relation) x100) gold' peace request encounter
* Added 'Pay us ((1500xIndLand + -Relation) x150) gold' peace request encounter
* Added 'Pay us ((2000xIndLand + -Relation) x200) gold' peace request encounter
* Added 'Pay us ((2500xIndLand + -Relation) x250) gold' peace request encounter
* Added 'we might be weaker but we won't back down' peace rejection
* Added 'not anytime soon' peace rejection
* Added 'I do not see it as in my interest' peace rejection
* Added 'Not a chance' peace rejection
* Added 'Not just yet' peace rejection
* Added 'You can't be serious' peace rejection
* Added 'Couldn't possibly' peace rejection
* Added 'I'd sooner see us fall' peace rejection
* Added 'Give us peace and die' peace rejection
* Added 'What a waste of time KILL THE EMISSARY' peace rejection
* Added 'NEVER...' emissary killed peace rejection
* Added 'What an insult' emissary killed peace rejection
* Added 'The whispers agree, emissary fee' Peace acceptance (but kill emissary)
* Added 'The worms demand it' Peace acceptance (but kill emissary)
* Added 'The council wills it' Peace acceptance (but kill emissary)
* Added 'fine, for a better tomorrow' peace acceptance
* Added 'am I a fool?' peace acceptance
* Added 'A closer friend?' peace acceptance
* Added 'flip a coin for peace' peace encounter
* Added 'leader turns your emissary away' peace rejection
* Added 'A riddle for peace' peace encounter (answer one of several riddles, for peace)
* Added 'Public Denouncement' peace encounter (publicly denounce the war)
* Added 'Kill a tenth of your men' peace encounter
* Added 'Coin of fate (just a regular coin)' peace encounter
* Added 'Give us a land' peace encounter (give one land for peace)
* Added 'Brawl for peace' peace encounter
* Added '1 peasant per -1 relation' peace encounter
* Added 'Free your slaves' peace encounter
* Added peace attempt cooldown

HIRING TROOPS (12 features)

Some improvements, including discounts and better display for hiring units from independent kingdoms!

* Added 100+ relation gives 50% discount on hiring troops
* Added 90+ relation gives 40% discount on hiring troops
* Added 80+ relation gives 30% discount on hiring troops
* Added 70+ relation gives 20% discount on hiring troops
* Added 50+ relation gives 10% discount on hiring troops
* Added 30+ relation gives 5% discount on hiring troops
* Fixed text bug with hire troop from indepenedent screen
* Added coloured options to hire troop from indepenedent screen
* Added missing x) blocked out options for unhirable units when hiring troops from indepenedent screen
* Added custom military captain face instead of using leaders face when hiring troops from indepenedent screen
* Added new screens for when selecting unit type to hire
* Added new screen post hire showing how many units hired and how much gold paid

DECLARATION OF WAR (32 features)

Now if you want to let a kingdom know you plan to attack them, you can. You can still 'declare war' by launching attacks on them until they hate you but this allows you to interact with them a little more!

* Added new option to declare war in diplomacy
* Added option to reconsider before sending off war declaration
* Added screen for destroying war scroll and cancelling war declaration
* Added Warborn races far more likely to go to war with you
* Added Harmless/Cowardly/Pacifist/Gentle races more likely to ask you to reconsider war
* Added 2 dynamic war-declaration drum sounds
* Added unique war declaration reaction from Warborn races
* Added unique war declaration reaction from Warrior races
* Added unique war declaration reaction from Combat races
* Added unique war declaration reaction from Battle races
* Added 3 reactions from friendly/normal leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from hostile leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from creepy leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from mercantile leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from stupid leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from friendly/normal leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from hostile leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from creepy leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from mercantile leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from stupid leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from friendly/normal leaders to war declaration if you are closely matched
* Added 3 reactions from hostile leaders to war declaration if you are closely matched
* Added 3 reactions from creepy leaders to war declaration if you are closely matched
* Added 3 reactions from mercantile leaders to war declaration if you are closely matched
* Added 3 reactions from stupid leaders to war declaration if you are closely matched
* Added request for a second chance from leaders if you declaration of war doesn't fully deplete your relation with the kingdom
* Added begging from pacifist races to not go to war with you
* Added 6 dynamic reactions to second chance from different leader types
* Added releif screen if second chance is accepted
* Added scroll written sound effect to declaration of war
* Made peace attempt cooldown random between 1-7 years
* Made vassal attempt cooldown random between 1-7 years

ALLIANCES (22 features)

Alliances were poorly done previously with mostly single lines of text and no unique screens or sound effects, now the system has been fixed up and brought up to speed with the rest of the game.

* Added screen for sending alliance request
* Added new screen for friendly leader trade acceptance
* Added new screen for chaos orb gift rare bonus from friendly leader
* Added new screen for big chest of gold gift uncommon bonus from friendly leader
* Added new screen for chest of gold gift common bonus from friendly leader
* Added new screen for hostile leader Alliance rejection
* Added new screen for hostile leader Alliance slight rejection
* Added new screen for hostile leader Alliance acceptance
* Added new screen for normal leader Alliance acceptance
* Added new screen for stupid leader Alliance acceptance
* Fixed stupid leader reference to trade deal instead of alliance
* Fixed 8 text bugs with old alliance texts
* Added new sound effect for burning 100 people alive
* Added new screen for creepy leader alliance
* Added new screen for burning 100 peasants
* Added new screen for burning 100 slaves
* Added new screen for no peasants/slaves to burn
* Added new screen for refusing to burn peasants/slaves
* Fixed creepy leader give trade deal instead of alliance
* Added new screen for rejecting Alliance due to slavery
* Added ability to ask independents why they are rejecting Alliance with you (6 dynamic responses)
* Added ability to end slavery to appease Alliance policy request (dynamic outcome)

ALLIANCE ENDED (8 features)

Ending alliances had a single line of text previously that wasn't even specific to the types of leaders, now there are lots of dynamic responses!

* Added new screen for ending alliance
* Added 3 reactions from friendly leaders to alliance ended
* Added 3 reactions from creepy leaders to alliance ended
* Added 3 reactions from normal leaders to alliance ended
* Added 3 reactions from stupid leaders to alliance ended
* Added 3 reactions from mercantile leaders to alliance ended
* Added 3 reactions from hostile leaders to alliance ended
* Added scroll written sound effect to alliance ended

SENDING TROOPS TO ALLIES (8 features)

The sending troops to your allies feature now has screens, sound effects, a fixed bug and is no longer spam-able.

* Made option to send 10 troops to ally blocked if you don't have ten troops
* Added new screen and sfx for sending 10 troops to ally
* Added dynamic reactions from different leader personalities for sending the troops
* Added giving troops to friendly or stupid leaders grants +4 relation
* Added giving them to creepy leader is +2 (all other personality types are +3)
* Added tracker of how many sets of troops you've sent
* Added dynamic reactions from different leader personalities for sending the troops once you've sent 3 sets (half relation boost)
* Added dynamic reactions from different leader personalities for sending the troops once you've sent 5 sets (no relation boost)

INDEPENDENT TRADE ROUTES (27 features)

Trade routes like most of diplomacy were just sorry little single lines of text before, now they have all been turned into more informational screens showing the change in relation and numerous other things.

* Added new screen for rejecting trade due to slavery
* Added ability to ask independents why they are rejecting trade with you (6 dynamic responses)
* Added ability to end slavery to appease trade policy request (dynamic outcome)
* Added new screen for friendly leader trade acceptance
* Added new screen for chaos orb gift rare bonus from friendly leader
* Added new screen for big chest of gold gift uncommon bonus from friendly leader
* Added new screen for chest of gold gift common bonus from friendly leader
* Added new screen for hostile leader trade rejection
* Added new screen for hostile leader trade slight rejection
* Added new screen for hostile leader trade acceptance
* Added new screen for normal leader trade acceptance
* Reduced relation bonus from 15 to 10 for trade with normal leader
* Added new screen for stupid leader trade acceptance
* Reduced relation bonus from 15 to 10 for trade with stupid leader
* Added new screen for creepy leader trade deal
* Added new screen for hanging peasants
* Added new screen for no peasants to hang
* Fixed creepy leader trade deal hang peasants allowing anything entered to exit the screen
* Added new screen for refusing request to hang peasants
* Added new screen for 300 gold toll for trade with merchant leader
* Added new screen for instant trade with merchant leader
* Added new screen for 1000 gold toll for trade with merchant leader
* Added new screen for not enough gold for merchant leader
* Added new screen for rejecting merchant leader trade deal offer
* Added current gold amount shown when offered pay to trade deal with merchant leader
* Added indicator of how much relation is required with hostile leader for trade
* Fixed Xenophobic vassals can't be traded with

CANCELLING TRADE ROUTES (14 features)

What does up, must come down. You can cancel trade routes, but be aware there could be a number of consequences!

* Fixed 12 text bugs with cancelling trade route with Friendly leader
* Added new screen for cancelling trade with friendly leader
* Fixed linesplit issues with all cancelling trade route screens
* Added special indicator if breaking trade results in war
* Fixed 10 text bugs with cancelling trade route with hostile leader
* Added new screen for cancelling trade with hostile leader
* Added new screen for standard mercantile leader cancel trade response
* Added new screen for trade pay off offer from mercantile leader
* Added new screen for paying bribe to mercantile leader when cancelling trade
* Added new screen for being unable to afford bribe to mercantile leader when cancelling trade
* Added new screen for refusing to bribe to mercantile leader when cancelling trade
* Fixed merc leader bribe encounter being skippable when it shouldn't have been
* Added new screens for cancelling trade with normal leader
* Added new screens for cancelling trade with weird leaders

GIFTS OF GOLD (21 features)

Gifting gold used to be, send 500 gold for a relationjump with the kingdom in question. This could be the kingdom with 300k gold and 60 lands, or the one with 10 gold. Well now gifting gold allows you to choose three sizes of gift and also adjusts them to the current gold of the kingdom in question meaning you can no longer cheaply buy favour with rich kingdoms.

* Added new choice of gift screen for gifting gold
* Added option to gift 1/100th of the kingdoms gold
* Added option to gift 1/10th of the kingdoms gold
* Added option to gift 1/4th of the kingdoms gold
* Added 12 possible outcomes donating gold to friendly and normal kingdoms
* Fixed 32 typos in old gift gold system
* Made gold gifting get it's own screen
* Made gold response get it's own screen
* Added chance that hostile kingdom rejects gold gift
* Added 22 possible outcomes donating gold to hostile kingdom
* Added 9 possible outcomes to donating gold to mercantile kingdom
* Added 6 possible outcomes to donating gold to stupid kingdom
* Added chance weird kingdom sends back all but one gold coin
* Added Ant colony burnings reaction for gold gifted to weird kingdom
* Added dog killing reaction for gold gifted to weird kingdom
* Added build and destroy reaction for gold gifted to weird kingdom
* Added jar of goblin flakes reaction for gold gifted to weird kingdom
* Added friend skull reaction for gold gifted to weird kingdom
* Added dried flesh paper reaction for gold gifted to weird kingdom
* Added 3 possible goat testicle reactions for gold gifted to weird kingdom
* Added buried gold reaction for gold gifted to weird kingdom

FINANCIAL AND MILITARY AID (10 features)

Financial and military aid have been given a facelift here!

* Added new screen for requesting financial aid
* Added screen for not having enough relation to be able to ask for aid
* Made hostile leaders require twice as much relation to consider giving you gold
* Added screen for gold given
* Added screen for refusal to give gold cause you're rich
* Added new screen for requesting military aid
* Added screen for not having enough relation to be able to ask for troops
* Made hostile leaders require twice as much relation to consider giving military aid
* Added screen for troops given
* Added screen for refusal to give troops because they don't have enough

GOBLIN DIPLOMACY (6 features)

Having a goblin diplomat or someone who speaks goblin allows diplomacy with the goblins, but it wasn't up to scratch, now goblin diplomacy is similar to with the independent kingdoms!

* Added new screens for peace request to Krut (with sfx)
* Added new screens for peace request to Erak (with sfx)
* Fixed gold paid for peace not given to Krut or Erak
* Added new indicators of gold change in Krut and Erak peace
* Added new public opinion gain for peace with Krut and Erak
* Fixed bug with amount of gold in Krut Peace being 20x bigger than promised

BANDIT DIPLOMACY (4 features)

Tried to make bandit peace process work more like how it does for independent kingdoms!

* Added new screen for breaking diplomacy with bandits
* Added new screen for trying to make peace with bandits over -40 relation
* Added new peace system and for trying to make peace with Phenor
* Added new peace cooldown system for trying to make peace with Phenor

GIVING LAND (4 features)

Spruced up the giving land aspect of diplomacy a little bit.

* Added screen for trying to give your last land to your ally
* Added screen for giving territory to your ally
* Added screen for evacuating land given to your ally
* Added -1 public opinion loss for giving territory to your ally

EVERYTHING ELSE


END OF TURN EVENTS (2 features)

New event added for the Demon horn arifact, and a new event added to prevent player gold bypassing the limits of the games storage!

* Added new end of turn pop up event for Call of Demons event (credit Omer)
* Added new end of turn hyperinflation event for hitting 1 billion gold coins (credit 'The Wizard' and Attelso)

TOURNAMENT IMPROVEMENTS (15 features)

Tournaments now grant public opinion boosts when hosted so use them as a fun way to win the publics favour. I've also now added actually text explaining things to the tournament screen instead of it just being options!

* Added new text on tournament screen for when tournament already hosted
* Added new text for when hosting a tournament in an arena you don't own
* Added new text for when hosting a tournament in an arena you own
* Added new text for arena with commoners and 8-man tourneys unlocked
* Added new text for arena with commoners, 8, and 16-man tourneys unlocked
* Added new text for arena with all tournaments unlocked
* Fixed 16-32 man and grand tournaments still freezing if you try to set them up without the gold
* Made arena tournament options blocked options if you can't afford them
* Made commoners tournament guarenteed give +3 public opinion when hosted
* Fixed grammar issue with commoners tourney intro text
* Made Hosting an 8 man tournament grants +2 public opinion
* Made Hosting a 16 man tournament grants +3 public opinion
* Made Hosting a 32 man tournament grants +4 public opinion
* Made Hosting a grand tournament grants +5 public opinion

NEW KINGDOM TYPES (2 features)

A pair of new kingdom types, I'd heard of both before but assumed I already had them in the game, Now I do!

* Added new kingdom type 'Voivodship' ruled by 'Voivode' with 'Knyaz' lords (civ level 2+)
* Added new kingdom type 'Despotate' ruled by 'Despot' with 'Lords' (civ level 3+)

THE FIELDS OF RIHHM (8 features)

The sorry old fields of Rihhm can now be Terraformed if you have the Terraformers guild, Thanks for the suggestion Fox!

* Added Ability to Terraform Rihhms farmland if you have terraformers guild (credit Fox)
* Added Terraforming Rihhms fields triples trade with Rihhm
* Added Terraforming Rihhms fields doubles tribute from Rihhm
* Added Terraforming Rihhms fields doubles village total population capacity
* Added Terraforming Rihhms fields gains up to 30 new villagers per year
* Added Terraforming Rihhms fields adds new dialogues with elder
* Added Terraforming Rihhms fields maxes relation with Rihhm
* Fixed 10 textbugs in Rihhm village

BRAWL PIT MANAGEMENT IMPROVEMENTS (5 features)

Running the brawl pit is now even cooler!

* Reworked brawl pit report screen layout and added colour
* Fixed typo with brawl pit
* Fixed 13 text bugs with brawl pit reports
* Added new screen for collecting gold from brawl pit
* Fixed fighter choice screen layout in Brawl pit

NOMAD MERCENARIES (3 features)

Thanks to a report by TheGamingDictator the Nomad Mercs have been spruced up!

* Added new screen for hiring mercenaries from southern nomads (credit u/TheGamingDictator)
* Added Taavak the champion of Nomads is incharge of mercenary nomads
* Added new screen for trying to hire too many nomads

ARENA ENTRY FEE (16 features)

There previously was no interaction, indication, or anything of you paying the gold to enter the arena, now there is, as well as a few uncommon encounters to mix it up a little bit. But the real meat of this feature is what happens if you try and enter the arena with no gold... try it out and see!

* Added new screen to pay entry fee to arena before a fight
* Added random event when paying for arena entry where it's paid for you
* Added random event when paying for arena entry where you pay half
* Added random event when paying for arena entry where you walk through and pay nothing
* Added random event for when trying to enter arena with no gold (paid for you)
* Added random event for when trying to enter arena with no gold (you slip through)
* Added random event for when trying to enter arena with no gold (speak to attendant)
* Added Gordeth the ticket attendant
* Added ability to be let in for free by Gordeth
* Added ability to ask Gordeth about himself
* Added ability to DEMAND TO SPEAK TO THE MANAGER (Karen option)
* Added dynamic response from Gordeth depending on how many times you've done this
* Added dynamic response from management depending on how many times you've done this
* Added chance of public opinion loss for how you deal with Gordeth and the management
* Added new option instead of watch the fight when you can't afford it
* Blocked option to bet on a fight when you can't afford it

THE GUARDIANS OF THE GOLD ROAD (3 features)

You've got a giant gleaming empire, gold pouring out of every orifice, and a massive road paved with gold... but pesky peasants pick it clean every year... no longer with the guardians of the gold road!

* Reworked prison laws screen in laws to be crime laws
* Added extra 5th crime law 'gold road guardians'
* Added ability to pay mercenaries 1000 gold per turn to protect your gold road and prevent it from being broken down

WITCHER REFERENCES (3 features)

The odds of the name a bard uses in the throne room being Jaskier or Dandelion is pretty rare, but if it occurs then the bard is spawned as the highest possible skill level!

* Added new human name 'Jaskier' (Credit Cat)
* Added new human name 'Dandelion' (Credit Cat)
* Added if throne room bard gets name 'Jaskier' or 'Dandelion' he spawns with the highest skill level (Credit Cat)

DEMIGOD FACES (1 feature)

There are more than 10x the entire human race worth of new demigod faces, good luck seeing them all! :)

* Added 98,871,645,600 demigod faces (98 billion)

NEW NAMES (3 features)

* Added 3 new ent names (made from turning some human names backwards)
* Added 2 new goblin names (made from turning some human names backwards)
* Added 22 new human names (made from turning some human names backwards)

COAST IMPROVEMENTS (3 features)

Visited the south coast and noticed a few issues and opportunities!

* Added new character Kanaraan to the Nalli trade post
* Added new screen for enacting or cancelling trade with Nalli
* Added 7 unique dialogues with Kanaraan

BUGFIXES (36 features)

Yet another mountain of bugfixes, thanks gamingdictator, darrthscorrp, and Taukki for the ones you helped with!

* Fixed issue with 4th merc group not being effected by merc rest hall first upgrade
* Fixed 6 text bugs in Garralds city tours
* Fixed hatmakers emporium in garralds tours blocked if ascii disabled
* Fixed wrong text displayed for non forced hats law in garralds tour
* Fixed 4 text bugs in Blackmarket gambling den
* Fixed 2 text bugs in Blackmarket bandit recruitment screens
* Fixed incorrect gold text popup when cancelling merc contract
* Fixed missing line in throne room encounter +100 gold
* Fixed might armies text bug in vassal code
* Fixed bug with diplomat execution during vassalisation not happening right
* Fixed issue with missing diplomat text in diplomacy
* Fixed broken screen for witches blessing in throne room
* Fixed backing out of vassal attempt menu loses chance of vassilisation for that turn (Credit darrthscorrp)
* Fixed issue with diplomat killed text colour
* Fixed choosing who is allowed in throne room rabble option colours the exit and entry options below (credit u/TheGamingDictator)
* Fixed hiring merc group in throne room giving price -1 soldier (credit u/TheGamingDictator)
* Fixed freeing slaves disables sounds (credit u/TheGamingDictator)
* Fixed no gold missing indicator for old woman throne room encounter (credit u/TheGamingDictator)
* Fixed buying chaos orb in throne room no gold loss indicator (credit u/TheGamingDictator)
* Fixed text issue with freeing slaves missing punctuation (credit u/TheGamingDictator)
* Fixed thickblood bandits refered to as prisoners when buying them (credit u/TheGamingDictator)
* Fixed refusing to hire bandit unit having no reaction (now uses default peasant rejected texts)
* Fixed current gold bar on some screens reporting 1 gold coins instead of coin
* Fixed duplicate pause in tall green man encounter
* Fixed colour issue with guy gives you gold winnings entering fighters district of blackmarket
* Fixed issue with missing lines on victory screen when destroying erak and krut
* Fixed Wise races having no faces
* Fixed issue with explorer arrested text
* Fixed building ruined fort in the north doesn't clear the screen
* Fixed issue with king reference in old croll tutorial (credit u/TheGamingDictator)
* Fixed typo with diplomacy tutorial (credit u/TheGamingDictator)
* Fixed market soldier wages amount added to total expense gold doubled
* Fixed issue with arena tourney roster rule typo (credit u/taukki)
* Fixed 5 text bugs in artifact market
* Fixed 8 text bugs with Rall harbour master dialogues
* Fixed 40 text and line split bugs in Shaian

EVERYTHING ELSE (16 features)

A pile of uncategorised changes and stuff!

* Added code to disband merc groups even with Merc rest hall if they aren't your mercs and you're demon king (credit u/Buckzor112)
* Made vassal diplomat emissary text dynamic (instead of showing highest odds of success for unskilled diplomat, the success indicator now matches the skill)
* Added new indicator of gold loss when buying thickblood tavern
* Added new indicator of gold loss when buying brawl pit
* Added new screen and graphic for paying for fort ruin in north to be rebuilt
* Shortened unskilled diplomat prompts
* Added new screen for xenophobic diplomacy blocker
* Made knight paying respect count as rabble for the throne room filter (credit u/TheGamingDictator)
* Added new text for current gold bar if you have 0 gold
* Added new emergency message for having less than 0 gold in current gold bar
* Added march sound effect to getting minor bandit group to join you as bandit king
* Added current gold display on explorer selling location throne room encounter
* Added a screen for when touching the gift tree and getting gold
* Made your current gold visible when visiting artifact shops in the artifact market
* Added new screen for having no knight to send up Saaroth
* Added new screen for having no knight to send down the canyon

THE DIPLOMACY UPDATE - Coming soon!

Hey everyone,

So just letting you guys know that the Diplomacy update which I've been working on since the last Warsim release 9 days ago, will probably be released sometime near the end of next week.

The work that's been done already has in my opinion massively improved the experience of diplomacy, especially in trying to make peace with other kingdoms which was built to function similar to the vassal system but more in-depth and bigger.

So far the update is sizing up to be a huge one, with 214 features in at the moment but surely many more to come before it is complete.

THE STORY SO FAR


The update as it currently stands includes:

* A completely reworked peace process that includes an emissary system identical to the vassalisation process, as well as dynamic reactions for 30+ independent race prefixes, such as Light races being much more inclined to make peace with you if you're a good ruler, and Death races completely rejecting peace permanently, or pacifist races guarenteed to accept. The system also includes 49 different reactions to peace that range from asking you to pay a single coin, or accepting but murdering your emissary, to someone asking you to sacrfice 1 peasant per -1 relation, or asking you to answer a riddle... for peace!
* Improvments to hiring independent kingdom units including kingdoms friendly to you offering 10-20% discount
* Improvements and screens given to setting up and closing trade route with other kingdoms
* New pop up events at the end of turn including one that stops you from reaching the highest limit of number that can be stored in the games gold counter which is 2 billion (or more specifically 2,147,483,647) so if anyone reaches 1 billion they will be met by hyperinflation... sorry comrades but there be no billionaires in the realm of Aslona.
* Tournaments have been improved with lots of new screens, as well as a guarenteed public opinion boost depending on the size of the tournament, taking a hint from ancient rome on that one.
* Also following a player suggestion I've made it so the sorry old fields of Rihhm Village in the East can now be terraformed if you have the terraformers guild which greatly improves the village's economic output
* Also 98 billion more demigod faces after a few experiments
* 38 bugfixes and misc improvements
* And perhaps my favourite of all, the Arena now has a screen showing your lost gold when paying to watch an arena fight (if you don't own the arena and the arena owner charges you to watch fights). You can also get random events such as being let in for free or accidentally being only charged half... but that's not it... You can now still try and enter and watch and arena fight even if you don't have the gold, if it's your first time Gordeth the Ticket Attendant will happily let you through... but do it more and he might have to get the manager... or you know, you could let out your inner Karen and do it yourself!

[h3]SCREENSHOTS[/h3]

* Instant peace when requested with Pacifist Fungus Orcs -
* Gordeth is a good guy really -
* Release the Karen! -
* The new peace emissary system -
* Chances look good -
* Oh no... what does he want? -
* Publicly... Ugh -
* Ok... how are we going to word this -
* There were good people on both sides -
* Well... better than nothing -

WHAT'S LEFT TO DO


I still have a number of systems I still want to work on before I release this diplomacy update and call it a day. They are as follows:

* Rework of the gifting gold system to adjust the gold gift amount from 500 gold to proportionally 100th, 10th, and a quarter of the kingdom in questions income as well as dynamic reactions
* The chance for diplomatic actions from other kingdoms such as gifting you gold and offering you peace
* The ability to declare war on a neutral or friendly faction with varied reaction
* An updated system for requesting military or financial aid
* A rework of the alliance system following on from the peace and vassal systems with emissaries and tons of varied reactions
* And several other things that are probably but not definitely going in to the update depending on time

I'm already happy with what's been done and feel like it's going to breathe life into the diplomacy system and make it much more interesting.

So that's it for now, looking forward to releasing this update! :)

Exploring the depths of procedurally generated fantasy races in Warsim



[h3]Hey Everyone,
[/h3]
Just sharing my latest Warsim article. I decided to write this one after the recent discovery of the strongest possible race in the game. It got me interested in the race-gen again so I went exploring and documented some of the weird stuff I encountered.

Check it out for free Here and let me know what you think!

Warsim 0.7.9.3 (Throne room Additions and more, 51 Features)

Hey Everyone, so this update is part of my attempt to cut down my 500+ feature list of Warsim to-dos. The list is made up of around 100 loose feature ideas and then 20-30 large feature updates such as Rpgification (The addition of more first person elements to the game), Expansion on Adventurers, Noble Houses, Demon Improvements, The Ancient Isle, And so on.

I am aiming to completely clear this list in the run up to full release on steam and hope to get there within this year if possible. This update is made up mostly of small things cleared from that list as I move on to my next update... Diplomacy!

DIFFICULTY CHOICE SCREEN UPDATE (4 features)

After a suggestion by DarkMark the Difficulty choice screen now has a few more options! You can also now see the debug modes available.

* Added new ability to ask about difficulties on difficulty choice (credit u/DarkMark8910)
* Added ability to show debug modes on main difficulty choice menu
* Updated debug modes intro text
* Added bank gold increase to cheat debug mode

IN-GAME WIKI REWORKED (3 features)

The Gaming Dictator pointed out that the in-game wiki was in a bad state, I've reworked it to be just a unit and battlescore wiki now and have brought it up to the same standard as the rest of the game. While writing this new battlescore Wiki I also got a little curious and ended up doing some research to find the strongest possible units generated in game, the winner was the 'Behemoth Arch-Demigod King' with a whopping 108000 Battlescore...

* Reworked in-game wiki to be a battlescore wiki (credit u/TheGamingDictator)
* Added new section of in-game wiki for strongest unit ever (credit u/TheGamingDictator)
* Added new formatting for unit and battlescore wiki pages in game (credit u/TheGamingDictator)

THICKBLOOD TAVERN IMPROVEMENTS (5 features)

Found a few issues with the Thickblood tavern not being to the same standard as the rest of the game!

* Fixed thickblood upgrade screen kicking you out after each upgrade
* Added current gold shown when trying to upgrade thickblood
* Added new standard upgrade graphics for upgrading thickblood
* Added 69 testcode entered in owned thickblood tavern which strips all upgrades from it
* Added new dynamic hire screen for Thickblood tavern

THRONE ROOM ENCOUNTERS (15 features)

After getting a duplicate throne room encounter a couple of times I decided to make it more varied, now the gold gift encounters are far more varied and some of them can be bad for public opinion if you take the gold. There's also now a super rare encounter where someone finds a pot of gold at the end of a rainbow and shares it with you and it can be a lot of gold!

* Added new bad gold taken encounter type where accepting gold is bad (credit Cat)
* Added new throne room encounter 'Burning Orphanage gold' very bad gold
* Added new throne room encounter 'Undeserving people' bad gold
* Added new throne room encounter 'Gambling scam profit' bad gold
* Added new throne room encounter 'Retired warriors fund' bad gold
* Added new throne room encounter 'Parents gold' bad gold
* Added new throne room encounter 'Found loot in a basket floating down river'
* Added new throne room encounter 'Found Loot buried under a loose tree stump'
* Added new throne room encounter 'Was handed loot by a cloaked figure in a busy market'
* Added new throne room encounter 'Collected 1 gold from each friend'
* Added new throne room encounter 'Gold but cant say where its from'
* Added new throne room encounter 'Wealthy son sends gifts'
* Added new throne room encounter 'Pot of gold at the end of the rainbow' (Rarer event) (credit Cat)
* Added new throne room encounter 'found on floor'
* Reduced required public opinion for gold gift encounter slightly

THE WORLDHEART EXPANDED (5 features)

This secret location has been expanded a lot more thanks to suggestion by u/CanadianWolverine

* Added new earthquake sound effect for the worldheart
* Added new intro screen to entering code on ancient door correctly
* Added new intro to the worldheart screen
* Added new event before stabbing the heart of the world (credit u/CanadianWolverine)
* Added new indicators at worldheart stabbed screen

NEW NAMES (2 features)

Some of my real life friends Cole and Darren's names backwards sounded very fantasy-esque!

* Added new vampire name 'Nerrad'
* Added new magi name 'Eloc'

BUGFIXES (14 features)

Lots of bugs fixed again in this update, the biggest being the duplication of champions in the Arena, no more clones!

* Fixed killed vampire throne room dungeons and trap door options broken
* Fixed grammar issue with diplomat wage increase throne encounter
* Fixed missing +4 prisoners indicator when jailing best beard encounter people
* Fixed grammar issue with item recieved in throne room
* Fixed 16 text bugs with crime encounters in throne room
* Fixed 15 grammar bugs with crime encounter in throne room
* Fixed Humpleburt gnome text bug (credit Steve Killbane)
* Fixed broken spacing on indicator for flip gold
* Fixed missing gold indicator in prisoner freedom bribe throne room encounter
* Fixed text bug with knight adventure story in throne room
* Fixed tax tax law on bank tax broken (credit Steve Killbane)
* Fixed personal champions grand tournament duplication bug (credit Dootmaster64)
* Fixed owned thickblood tavern doesn't disable hire bandits option if no bandits left
* Fixed champion training working even if you don't have a champion

EVERYTHING ELSE (3 features)

Just a few tweaks and a new screen for grand champion challenges.

* Added new wage change indicators for wage increase encounters in throne room
* Added new prompt for questing knights accepted in throne room
* Added new screen for grand champion challenge

Warsim 0.7.9.2 (Vampire City And Satyr Update, 134 Features)

THE VAMPIRE UPDATE (67 features)


So while working through my long planlist for Warsim as I prepare the roadmap to getting the game released, I found a small list of various plans for the Vampire city of Baiaa and it's respective features. I then searched the list for the rest of the vampire related ideas and read through all of them before deciding to clear them all in a little update.

GENERAL BAIAA STUFF (25 features)

For this update I decided to go through the vampire city code and fix and upgrade anything I could find that needed improving, leaving what I am convinced is now a full and complete vampire city!

* Added 4 dynamic new screens for paying slaves and peasants to watch Baiaa pit fights
* Added new screen for defeating Baiaa (with peasant gain indicators and graphic)
* Reworked vampire council diplomacy screen to be much better
* Added 2 new screens for pre-Baiaa attack with sfx
* Added hiss sound to hiss text when speaking to bartender in Baiaa
* Added swipe sound to playing thralls finger in shades bloom tavern
* Added hiss sound to Baiaa pit master dialogue
* Fixed vampire hunter faction recruiting people during times devoid of vampires
* Fixed Baiaa entry infinite loop bug (credit Crishpy)
* Fixed tribute cancellation with Baiaa showing blocked option
* Fixed 4 text bugs in Biaa pit master dialogues
* Fixed incorrect report of troop deaths from wild vampires
* Fixed unneeded line break in Baiaa bartender intro
* Fixed grammar issue in upper district of Baiaa text
* Fixed 4 issues with text intro for Baiaa clan houses
* Fixed 5 text and grammar issues with Bartender of shades bloom tavern
* Fixed 2 grammar bugs with thralls finger game in shades bloom tavern
* Fixed 5 bugs in Thundil tavern in Baiaa
* Fixed 2 text bugs with Blacktower skeleton speak text
* Fixed text bug in room X in Blacktower
* Fixed 2 text bugs in crypt of the ancients in Baiaa
* Fixed 2 grammar bugs in blood pit payment screens
* Fixed Baiaa ruined council building text bug
* Fixed 3 bugs in ruined shadow district Baiaa text
* Fixed 2 bugs in ruined lower district of Baiaa text

VAMPIRES EXPANDED (2 features, or 1.16 billion... up to you really)

To fit with the Vampire update I've expanded vampire names and faces so there's even more variation.

* Added 1.16 Billion new vampire faces (was 1,089,234,432, now 2,244,483,072)
* Added 20 new vampire names

VAMPIRE HUNTER DIPLOMACY (6 features)

Vampire hunters were an unreachable background faction that arise to fight the wild vampire threat, well now while they're active you can interact with them diplomatically!

* Added screen for vampire hunters in diplomacy
* Added ability to ask random vampire hunters about the vampire threat (10 dialogues)
* Added ability to try and recruit vamp hunters
* Added ability to ask about vampire hunters
* Added ability to speak to random vampire hunters (25 dialogues)
* Added ability to provide troops to vampire hunters with custom screen

KNIGHTS VS VAMPIRES (and demons) (3 features)

Want to start your own knightly order dedicated soley to destroying Vampires! well now you can. Also demons!

* Added ability to make knightly order a demon hunting order
* Added ability to make knightly order a vampire hunting order
* Added battle event for Knightly order vs Wild Vampires

BAIAA COUNCIL IMPROVED (18 features)

The Baiaa council made up of the 6 vampire clans was pretty boring before, now you can actually speak to them and navigate the council a lot easier.

* Added new screens with sfx to selling peasants to Baiaa
* Added ability to speak to Lamour (7 dialogues)
* Added ability to speak to Nasarak (7 dialogues)
* Added ability to speak to Thundil (7 dialogues)
* Added ability to speak to Damar (7 dialogues)
* Added ability to speak to Dengeir (7 dialogues)
* Added ability to speak to Nemak (7 dialogues)
* Fixed 2 missing word bugs in Baiaa council intro text
* Fixed 6 text bugs with Baiaa law view
* Fixed text bug with selling peasants to Baiaa
* Fixed incorrect figure shown when selling troops to Baiaa (credit Defender)
* Fixed 6 grammar bugs in selling troops to Baiaa
* Fixed linesplit bug in selling troops to Baiaa
* Fixed text bug with selling slaves to Baiaa
* Fixed incorrect figure shown when selling slaves troops to Baiaa (credit Defender)
* Fixed 6 grammar bugs in selling slaves to Baiaa
* Fixed linesplit bug in selling slaves to Baiaa
* Added new screens with sfx to selling slaves for Baiaa

THRONE ROOM ENCOUNTERS (8 features)

For some the throne room is the heart of your kingdom, well now when there are wild vampires ravaging your countryside you will hear about it through the throne room in many different ways!

* Added new throne room encounter 'Vampires everywhere!' (dynamic and more likely if more vampires)
* Added new throne room encounter 'Pale beasts' (dynamic and more likely if more vampires)
* Added new throne room encounter 'Please send the army' (dynamic and more likely if more vampires)
* Added new throne room encounter 'Collecting wood' (dynamic and more likely if more vampires)
* Added new throne room encounter 'I killed a vampire' (dynamic and more likely if more vampires)
* Added new throne room encounter 'Guard has been bitten' (dynamic and more likely if more vampires)
* Added new throne room encounter 'I killed a vampire (but it's really a gnome)' (dynamic and more likely if more vampires)
* Added new throne room encounter 'Soldier joining vamp hunters' (dynamic and more likely if more vampires)

VAMPIRE END OF TURN EVENTS (5 features)

At the moment the actions of the wild vampires are pretty subtle and can only be seen in the end of turn report lightly. Now for relevant enough events there are pop ups informing you better of what's going on.

* Added new end of turn pop up screen for vampire hunter group forming to face wild vampires
* Added new end of turn pop up screen for rare vampire sunburn event
* Fixed vampire sunburn event didn't actually take effect
* Added dynamic detection of if sunburn death destroys vampires for good if Baiaa is already gone
* Added new turn report indicators of individual types of new joiners to vampire hunting groups each turn (ie militamen, rebels, and bandits)

EVERYTHING OUTSIDE OF THE VAMPIRE UPDATE (67 features)


The second time this has happened with one of my split updates and totally not planned which is really tripping me out, but again there are exactly as many features in the non-vampire update as are in the vampire update.

ZEEF'S MYSTERY BOXES (6 features)

Now the last hut on the right in Uktak has a function, it's Zeefs mystery box hut. Here for 100 gold you can buy a mystery box containing a randomly generated artifact that could worth more or less than 100 gold. Beware though Zeef might be open for conversation but don't ask about his name!

* Added new location to Uktak village hut marked 'Z'
* Added new character 'Zeef' with 5 dialogues
* Added Zeef sells myster boxes containing random artifacts (2-15 per year) for 100 gold each
* Added special Zeef destroys boxes event
* Added various sound effects for Zeef
* Added destroying Uktak village means you gain some of the remaining boxes from Zeefs hut for free

SATYR UPDATE (2 features)

So we had a competition across reddit, steam, and discord to see who could make the best Ascii Satyr faces as Satyrs were the last race to not have a face, thanks to u/Aethyrsix it's done! With the concept face from Aethyrsix I've managed to make over 16 billion of them!

* Added Satyr face generation to the game (16,866,210,816 total)
* Added Satyr face generator to the extras generator menu

NEW LOOT (22 features)

With yet again more in-game systems using loot items I've added another 20!

* Fixed mummified text bug in random loot
* Modified some of the random loot prices
* Added new 'silk tapestry depicting a battle' Loot item (worth 150 gold)
* Added new 'rusty crown piece' Loot item (worth 45 gold)
* Added new 'large diamond' Loot item (worth 750 gold)
* Added new 'ancient rusty fork' Loot item (worth 45 gold)
* Added new 'shrunken gnome's head' Loot item (worth 70 gold)
* Added new 'silver goblet' Loot item (worth 25 gold)
* Added new 'battle of the two pits trophy' Loot item (worth 40 gold)
* Added new 'necklace made of human fingers' Loot item (worth 45 gold)
* Added new 'glowing green potion' Loot item (worth 50 gold)
* Added new 'glowing red potion' Loot item (worth 50 gold)
* Added new 'glowing blue potion' Loot item (worth 50 gold)
* Added new 'glowing purple potion' Loot item (worth 50 gold)
* Added new 'black sapphire' Loot item (worth 500 gold)
* Added new 'ornate silver mirror covered in gems' Loot item (worth 455 gold)
* Added new 'malachite skull' Loot item (worth 125 gold)
* Added new 'diamond encased human eye' Loot item (worth 650 gold)
* Added new 'statue of a four armed orc' Loot item (worth 75 gold)
* Added new 'statue of two gnomes fighting' Loot item (worth 55 gold)
* Added new 'statue of a headless knight' Loot item (worth 50 gold)
* Added new 'pile of blank scrolls' Loot item (worth 15 gold)

IMPASSIONED SPEECHES (3 features)

Just a little something I thought about adding to the throne room, a rare encounter where a random local will come to give you an impassioned speech about something!

* Added new throne room encounter 'Impassioned speech about the throne'
* Added new throne room encounter 'Impassioned speech about War'
* Added new throne room encounter 'Impassioned speech about the love of the people'

BANKING TWEAKS (3 features)

A little bit of work on the bank, the 10% interest rate has been reduced to 5x less and some other issues have been dealt with!

* Added new loan system (2% payback per year instead of 10% to stop crazy snowballed owed numbers in short periods of time)
* Added new text explaining dynamic bank interest rate (credit Crisphy)
* Added new text 'enter 0 if you no longer wish to take a loan out' in bank

GRO'LOK'S STUMP (2 features)

Thanks to everyone who is supporting Warsim at the moment on Patreon, the extra support is mindblowing and really helpful so thank you!

* Added new patron names to Gro'loks stump
* Rebuilt Gro'lok's stump into 4 sections

BUGFIXES (16 features)

Lots of bugs fixed across a variety of areas, mostly found from playtesting.

* Fixed throne room signs not functioning at all
* Fixed 2 giant canyon text bugs
* Fixed 11 text bugs in canyon intro screens
* Fixed 6 line spacing bugs in canyon intro screens
* Fixed rumours of your friendliness spread missing line
* Fixed missing line with innocent man arrested in court
* Fixed new ore found not having indicators
* Fixed throne room upgrades not indicating hosting a celeration
* Fixed asking advice in throne room changes the advisors face to another random one
* Fixed sudden death gamemaster in thickblood tavern text colour issue
* Fixed sudden death gamemaster in thickblood tavern exit pause bug
* Fixed artifact discovery text bug when exploring
* Fixed loan screen appearing showing you +0 gold in loans if you enter 0
* Fixed wagon man explore encounter auto spawned a second random explore encounter once done
* Fixed minus figure for years remaining being shown once you continue playing beyond a timed game
* Fixed hosting a tournament but not having the gold causes inf freeze (credit Dootmaster64)

EVERYTHING ELSE (13 features)

Quite a lot of stuff here, new features and a much cheaper trap door!

* Added new alternate version of bookrage and bookrages shop if market calm/chaos orb effect is in place (credit XxMeMe StormxX)
* Added new book 'notes of a formerly angry man' in bookrages calm effect bookshop (credit XxMeMe StormxX)
* Added public opinion 1 in 3 chance of dropping when sacrificing peasants (credit Bookrage)
* Rewrote upgrade text for road upgrades
* Added road upgrades increase throne room visitors (with gold roads increasing them by 25%) (credit Toasty)
* Added 'Moohmin' imp name (credit Nikiforos)
* Added 'Fitzroy' human name (credit Nikiforos)
* Added -20 gold indicator when losing in sudden death dice game
* Added missing kingdom defeated music for paying off the rebels to disband
* Added missing screen for trying to hire mercs for an attack when no attacks left
* Added short march sound effect to gaining group of demon fighting warriors throne room encounter
* Reduced cost of trap door to 1k instead of 20k
* Added gold figure shown when asking about buying the arena

SCREENSHOTS


* A dead vampire is the best vampire -
* Reports of Vampires! -
* Vampire Hunters -
* Gro'lok has new stumps -
* Bitten Guard -
* Wannabe vampire hunter -
* Zeef -
* Don't get Zeef Angry! -
* Vampire Council -
* Some of the 16 billion new Satyr faces -