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Warsim 0.7.9.7 (Darkdale Fixes And Additions, 26 Features)

Hey everyone,

So I tested the Darkdale update this morning but found a few bugs including a game-breaking one, I did try to test it throughout the week but I guess I missed some. This patch fixes those but I thought I'd better also code some new content cause an update of just bugfixes is boring!

SELF-FUNDED NAIRO PARTY (5 features)

So Nairo's parties are great but they happen rarely, now if you're so inclined you can fund them yourself and have them happen whenever!

* Added ability to ask Nairo about hosting a party if one isn't already being hosted
* Added ability to buy 500 mugs of ale for the party
* Added ability to buy 1000 mugs of ale for the party
* Added ability to buy 1500 mugs of ale for the party
* Added special party event thanking you for paying for the event

KAFF'S LEGITIMATE GOODS (5 features)

Keep your eye on your coinpurse because there's a new merchant in town and her goods are questionable at best!

* Added new location in the Darkdale market district 'Kaff's legitimate goods'
* Added ability to buy 'genuine lich dust' for 10 gold
* Added ability to buy a fools gold coin for 1 gold
* Added ability to buy an immortality potion for 25 gold
* Added 8 dialogues with Kaff

NEW DARKDALE DIALOGUES (4 features)

Beefed up each area of the city with a few more things people say!

* Added 5 new Darkdale guard dialogues
* Added 5 new Darkdale tavern dialogues
* Added 5 new cat tavern dialogues
* Added 5 new gilded crescent dialogues

BUGFIXES (12 features)

Quite a few bugs here including one game-breaking issue with the temple of Ha'Hah, all fixed now!

* Fixed Flobert Myck encounter despite Flobert being passed out
* Fixed 'could have said it better myself' text bug
* Fixed 'these a strong' text bug
* Fixed Krut peace payment gold bug
* Fixed Erak peace payment gold bug
* Fixed gold shown as removed instead of added when paying goblin kingdoms for peace
* Fixed text bug in peace event 'coin of fate'
* Fixed duplicate intro text for Ha'Hah darkdale noble district
* Fixed duplicate intro text for Bandit darkdale noble district
* Fixed temple of Ha'Hah not allowing you to leave if it's already over
* Fixed temple of Ha'Hah freezing upon entry
* Fixed Nairo's den unenterable bug

SCREENSHOTS

Kaff's fools gold
Setting up your own party

Warsim 0.7.9.6 (The Darkdale Update, 189 Features)

DARKDALE


So it's finally here! I've been working relentlessly on the Darkdale update for almost two weeks and I'm very happy with it. Darkdale is a city found in the second region of the west 'Songwood'. Darkdale is ruled by a king and is filled with all kinds of interesting characters and factions. There are three taverns, six buyable properties, and a ton of things to discover.

* Added dynamic text based on Darkdale's leader
* Added dynamic darkdale tax income
* Added chance Darkdale king is mercantile (extra tax)
* Added chance Darkdale king is Isolationist (can't see him)
* Added chance Darkdale king is normal
* Added chance Darkdale king is a vassal of yours (lots of respect, can collapse the city, earn all tax income)
* Added chance Darkdale king is a cultist
* Added ability to attack and capture Darkdale
* Added ability to destroy darkdale post capture
* Added ability to choose a champion to rule Darkdale
* Added ability to make a random local your vassal ruler of Darkdale

MARKET DISTRICT (27 features)

The market district is the hub of business for Darkdale, here you will find a brewery, two buyable properties, a pay-to-slap goblin, a bookwriter, a tavern, a market for buying stronger champions, and hireable foreign mercenaries.

* Added Darkdale Brewery
* Added ability to speak to Brewmaster
* Added ability to look at the brewing barrles
* Added ability to ask brewer for a free drink (you get one unless you are darkdales ruler in which case you can have as many as you want)
* Added Narmald the bookwriters house
* Added ability to speak to Narmald
* Added ability to read 'Tales of Grolok' book
* Added ability to read unfinished book of Narmalds
* Added foreign mercenary post
* Added ability to hire foreign merc group
* Added screen for empty foreign merc post
* Added leafburner's guild
* Added ability to speak to leafburner's officer
* Added ability to speak to leafburner's guildsman (random dialogues)
* Added room of hilarity to the guild (listen to jokes)
* Added Darkdale tavern
* Added ability to speak to Darkdale tavern's owner
* Added ability to speak to Darkdale tavern's patrons
* Added ability to play western sudden death in the tavern
* Added buyable tavernside houses for 3500 gold
* Added champion market (buy strong champions)
* Added screen for empty champion market
* Added ability to speak to the champion market seller
* Added goblin slapping stall
* Added ability to speak to goblin slap merchant
* Added ability to speak to goblin at slap stall
* Added buyable markets end estates for 20000 gold

NOBLE DISTRICT (23 features)

The noble district is the seat of the rich and powerful of Darkdale, here you will find the guards post, 2 buyable properties, an upperclass tavern, the treasury, the census office, the main fortress of Darkdale, and an order of noble knights.

* Added dynamic noble district introduction with guard commander
* Added noble district guard post
* Added ability to speak to commander of guards
* Added ability to speak to a random guard (20 dialogues)
* Added ability to ask about Darkdales garrison
* Added buyable evernoble estates for 25000 gold
* Added Darkdale city census office
* Added ability to speak to office captain
* Added ability to look at previous years tax income
* Added ability to look at the darkdale population stats
* Added ability to ask about the military
* Added ability to check population growth stats
* Added ability to check guard recruitment stats
* Added buyable bronze shield estates for 12000 gold
* Added lootable darkdale treasury
* Added the gilded crescent tavern
* Added the ability to buy ale in a gold mug brough on a red pillow
* Added ability to speak to gilded crescent bartender
* Added ability to speak to random locals (20 dialogues)
* Added viewable gold plate to the tavern
* Added knights of darkdale (an order who will join you if you have 100 public opinion)
* Added Darkdale fortress (Dynamic based on darkdales king)
* Added ability to speak to Darkdales king

FOLK DISTRICT (26 features)

The least lavish district but the one with the most hidden under the surface, the Folk district is home to number of interesting locations, a cat tavern, a society of jesters, and a number of colourful characters.

* Added ability to recruit peasants
* Added temple to Ha'Hah that can occur if cult rules Darkdale
* Added Jesters society
* Added ability to speak to society master
* Added ability to speak to a random member (15 dialogues)
* Added laughing door
* Added counting goblin
* Added jester's class
* Added chance of getting into secret society
* Added secret society meeting event
* Added Darkdale brawl hole
* Added Darkdale brawl hole for Cultist ruled town
* Added Darkdale brawl hole winners hireable if you rule the town
* Added buyable Negon's hovels for 1500 gold
* Added Darkdale Cat Tavern
* Added ability to speak to Cat Tavern Owner
* Added ability to speak to random patron at cat tavern
* Added silver cat statue to Cat tavern
* Added ability to pet a random cat in cat tavern (4 different cats)
* Added ability to look at cat wall of fame
* Added buyable Marketview estates for 15000 gold
* Added Mystic Myck's hut
* Added ability to speak to Mystic Myck (loads of dialogues)
* Added Nairolfs den
* Added ability to speak to Nairolf
* Added ability to speak to Flobert

NAIRO'S PARTY (89 features)

One of the hardest parts of the update by far, Nairolf is a semi-wealthy man who lives in the folk district and ever so often throws giant parties for the locals. Tons of random events and encounters keep this one interesting and a must see!

* Added invite to Nairo's party encounter if you've met Nairo and a party is formed
* Added entering Nairo's party without knowing them event
* Added entering Nairo's party while knowing them event
* Added random chance of party happening each year (1/3)
* Added random size of ale cellar (350-1850 mugs of ale)
* Added option to mingle with guests at party
* Added option to look around at party
* Added option to check the ale cellar
* Added Nairo offers a drink encounter (2 outcomes)
* Added Flobert mopping up some sick encounter
* Added Nairo leaf tube encounter
* Added Doodieman encounter
* Added Flobert Gemshorn encounter
* Added Myck response to Gemshorn if they're present at the party
* Added wet sock encounter
* Added Nairo and you have a drink together (2 outcomes)
* Added Flobert is let off work encounter
* Added Nairo how are you enjoying the party encounter (8 outcomes)
* Added ability for Nairo to smash his window (permanently broken in game)
* Added Nairo pass out event (if his drunk level is above 7)
* Added Flobert pass out event (if his drunk level is above 4)
* Added draft from the smashed window event
* Added Nairo draws on Floberts passed out body event
* Added followup on drawn on flobert
* Added spilt drink encounter
* Added second spilt drink encounter
* Added third spilt drink encounter
* Added fourth spilt drink encounter
* Added flobert brings you a drink encounter (3 outcomes)
* Added flobert sweeping smashed glass encounter
* Added call for a toast encounter (3 outcomes)
* Added ANOTHER TOAST encounter (3 outcomes)
* Added smuggled lich dust encounter
* Added flobert puke encounter
* Added Myck arrival event
* Added Myck talk with Flobert if flobert is working
* Added Myck talk with Flobert if Flobert is off work
* Added Myck ale refusal encounter
* Added seeing stars drunk encounter
* Added secret noble drunk encounter
* Added one too many drunk encounter
* Added You're not gerald drunk encounter
* Added It is home time drunk encounter
* Added Cure for hiccups drunk encounter
* Added covered in vomit drunk encounter
* Added spinning room drunk encounter
* Added very drunk, drunk encounter
* Added can't see anything drunk encounter
* Added time for a drink encounter
* Added backs away encounter
* Added lich dust recomendation encounter
* Added hangover report encounter
* Added local mason encounter
* Added drunk plans encounter
* Added good people good life encounter
* Added love the hosts encounter
* Added local wood-carver encounter
* Added nothing like a nairo party encounter
* Added Myck and Flobert Halfling talk encounter
* Added Myck house flood encounter
* Added Myck roof elf encounter
* Added Myck stolen crown encounter
* Added Myck pirate queen encounter
* Added Myck talking book encounter
* Added Nairo invites you to try and extra strong ale (2 outcomes)
* Added Nairo's favourite vase encounter
* Added broken vase encounter
* Added booze cellar leak encounter
* Added spilage drinker encounter
* Added Icewatch bard encounter
* Added Cellar damage encounter
* Added Flobert chugs 3 ales encounter
* Added comedian encounter
* Added Guard raid encounter (dynamic outcomes)
* Added chance that Nerrad the commander and his guards join the party
* Added Nerrad guard post robber encounter
* Added Nerrad poop smearer encounter
* Added Nerrad bush encounter
* Added Nerrad living hay bale encounter
* Added Nerrad Arm wrestle encounter
* Added Nerrad and his guard brothers encounter
* Added Nerrad chugs 5 ales encounter
* Added Nerrad passes out encounter
* Added Angry men fighting broken up by Nerrad encounter
* Added Angry men fighting broken up by Nairo encounter
* Added extra booze delivery encounter
* Added invite to flo and nairo drink (2 outcomes)
* Added Mushrooms with Nairo encounter (dynamic)
* Added Stargazing encounter

BUGFIXES (8 features)

* Fixed 6 text bugs with cat throne room encounter
* Fixed ability to access songwood graveyard once you've discovered darkdale bug
* Fixed bandit peace rejection text bug
* Fixed undead horde summon event text
* Fixed issue with gamebreaking save file names
* Fixed issue with gamebreaking title and kingdom names and gamestart
* Fixed destroying love cult camp missing line and text bug
* Fixed mad king face visible past ascii filter (credit mechaskyguardian)

EVERYTHING ELSE (5 features)

* Added scorpion pit is slightly cheaper if they are broke (credit Xenoyaut)
* Gave burn cat in furnace a unique graphic
* Made feeding cat always give +1 public opinion
* Updated Gro'lok's stump with new patron (thanks a bunch!)
* Made mad kings dead face have x's for eyes

SCREENSHOTS


The Market District


The Noble District


The Folk District


The Commander of the Darkdale Guard


Darkdale Cat Tavern


Party Problems


How's it going?


A drink, for me?


Oh my...

Warsim: The Realm of Discounts!



Hey Guys,

Still plugging away working on the Darkdale update but for any who are watching but don't have the game yet Warsim is now 35% off for 2 weeks. If you do have it but know anyone who might like to give it a go let them know!

With the global coronavirus pandemic on there's not been a better time to lock in and play some games.

Stay safe!
Huw Millward (Solo developer of Warsim)

Darkdale Update - Coming Soon!

For those of you who don't know, Darkdale is a currently uncoded location in Songwood in the West. Currently if you try to enter nothing happens but it has been on the list of things to add for a long time.

Darkdale is a small city nestled in the woods and will include three districts that you can visit, those being:

* The Market District (Brewery, Bookwriter, Trade post, Leafburner guildhall, a tavern, 2 buyable properties, a champion hiring business and a goblin slapping stall)
* The Noble District (Guardpost, 2 buyable properties, a tavern, the treasury, an order of knights, a barracks, the main fortress, and the city census office)
* The Folk District (Peasant recruitment, jesters society, 2 buyable properties, a fight pit, a cat tavern, some local characters)

There's already lots coded but I'd say I'm about 20-30% of the way done. I estimate it could take maybe 1-3 weeks to complete depending on the complexity of some features but I'm excited to get it finished.











Warsim 0.7.9.5 (Titan's Skull Quest And More, 60 Features!)

Hey everyone, so this is a little something I worked on, on the weekend. This update includes a new questline where you can dismantle and profit from the Titan's Skull to the south; Improvements to the brawl pit and it's owner; A bit of a change to the end of turn battle screen which you will all notice once you play... hopefully it's an improvement! And a few tweaks, changes, and bugfixes everywhere else!

THE QUEST FOR THE TITAN'S SKULL (10 features)

It's possible to find a valuable fragment of a titan's skull as an item of random loot in game, there's also a giant titan's skull... some of you probably see where this is going. There's now a new quest that can be found in the Artifact market. If you succeed you'll notice the fragments finding there way everywhere!

* Added new character Hyruk the Moneygrubber to The three blades inn
* Added 5 dialogues with Hyruk
* Added 'Titan's Fragments' Quest to Hyruk
* Added ability to break Titan's skull down to fragments
* Added new reaction from Koova when asking about Titans skull if destroyed
* Added refreshing each year ability to get a free drink from Hyruk if quest complete
* Added Genuine titan bone soup to Mag's soup kitchen if quest completed
* Added Titan's skull fragment pedestal to History guild if quest completed
* Added Titan's skull fragment to Karald's trophy room if quest completed
* Added Titan's skull replica made out of fragments in Silver staff tavern if quest completed

BRAWL PIT AND FIGHTER'S PIT IMPROVEMENTS (13 features)

Was checking an old bug report by 71 and found a few things in need of improvement including a bug that has been there for a while where the fighter's pit didn't charge you to watch a fight ever!

* Fixed 2 text bugs with unowned brawl pit
* Removed redundant text colour code from brawl pit unowned
* Fixed non blocked options for betting on or watching a fight when you don't have the gold in unowned brawl pit
* Added ability to ask brawl pit owner about Battle of the two pits
* Added ability to ask brawl pit owner for betting advice
* Added new sound effect when buying brawl pit
* Added new additional screen when taking over brawl pit
* Improved formatting of bet screen for brawl pit and fighters pit
* Fixed Fighters pit not charging when entering or betting on a fight
* Fixed bet option not blocked if brawl pit doesn't have any bet money (credit 71)
* Fixed bet option not blocked if fighter's pit doesn't have any bet money (credit 71)
* Removed redundant text colour code in fighters pit
* Fixed non blocked options for betting or watching a fight in fighter's pit with no gold

WAGON MAN'S POST IMPROVEMENTS (4 features)

The wagon man's post now has more screens when interacting with it!

* Added new screen when destroying wagon mans post
* Fixed text bug in wagon mans post intro
* Added screen for cancelling trade with wagon man
* Added screen for starting trade with wagon man

BATTLE PHASE IMPROVEMENTS (5 features)

The previous battle phase screen was a bit of a mess, now it's been fixed up, I've also removed the end of turn event system that gives occasional rare random events on the screen you choose who you want to attack, these encounter will later be moved to the turn report like all other game events.

* Scrapped the random end of turn event system
* Added general face for end of turn battle phase screen
* Added special screen for end of turn battle phase if no general
* Added new war drum effects to end of turn battle phase
* Fixed battle phase loop discolouration bug

SAVE GAME SCREENS (2 features)

Don't know why these weren't a thing before!

* Added new screen for saving game
* Added new screen for successfully saved game

SLAVERS FORT IMPROVEMENTS (4 features)

Hiring slaves from the slavers fort was a single line of text, now it's been brought up to the level of the rest of the games hire screens!

* Removed defunct warnings of no slaves or slave soldiers available in slave fort
* Added new screen for not enough gold to buy slaves/slave soldiers
* Added new screen for not that many slaves to buy
* Added new screen for buying slaves/slave soldiers

BUGFIXES (18 features)

A number of bugs fixed here ranging from text bugs to issues with the diplomacy system recently released, thanks everyone who reported stuff here!

* Fixed issue with rihhm tribute
* Fixed entering the arena owned by someone who won't charge you entry gives you the entry fee gold for free
* Fixed 12 text bugs in Shaian
* Fixed executing 10% of your soldiers for peace encounter missing a line
* Fixed bugs with Koova titan's skull dialogue
* Fixed bugs with Koova southern cave dialogue
* Fixed 2 text bugs in Mags soup kitchen
* Fixed no entry fee charged for Karald's trophy room
* Fixed bug in silver staff tavern text
* Fixed text bug with Titan's Skull
* Fixed text bug in intro bandit king gamestart (credit psi_overtake)
* Fixed changed the laws as suits you bug (credit psi_overtake)
* Fixed sound not restarting after brawl pit fight as owner of brawl pit
* Fixed extra splitline in chelobs well prize screen
* Fixed able to return more gold than you took out when paying back loan
* Fixed Erak diplomacy blocker says Krut (credit Omer)
* Fixed you are a ant text bug in war declaration
* Fixed reduced wergild not showing (credit Omer)

EVERYTHING ELSE (4 features)

Arena betting has a new sound effect, now your kingdom symbol will always be the first letter of your kingdoms name which makes a ton more sense than the previous random symbol system. Shaian's birth rate is now a little higher, and there's a new screen when entering Karald's trophy room showing you pay for it (you previously didn't even get charged!)

* Made the kingdom flag symbol always be based on the first character of your kingdom name at game start (can still be changed manually)
* Added new coin sound effect when placing a bet in the arena
* Increased Shaian Birth rate
* Added screen for entering Karald's trophy room