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Warsim: The Realm of Aslona News

Warsim 0.7.8.7 (Death To The Mad King, 93 Feature Update)

Hello everyone, so I'm putting this update out as I'm going away for a few days and won't be able to reply or work on the game at all. It's been hard work but there are a ton of things in this update that nicely improve the game, I am in such a rush I can't even make screenshots for the changelog so you'll have to see the changes yourself!

Will be back as normal by next week!

DEMON GATE INTRO (4 features)

I figured discovering the demonic gate should be a special moment in game so I've tried to expand it a little.

* Added special intro text when discovering demon gate
* Added unique version of intro text if you are a demonic agent
* Added unique version of intro text if demonic horde is dead
* Added demon gate location name is changed to be less conspicuous until discovered

DEATH TO THE MAD KING (6 features)

The mad king is one of the possible game starts you can have, being the mad kings child offers the ability to speak to or release the mad king but no option to end it all and finish him off, now I've added it with a little bit of randomisation to how it goes including a rare random event.

* Added new mad king question (pulled out at random when talking to him)
* Added ability to execute the mad king
* Added ability to ask about the mad king
* Added 6 random reactions from mad king to being brought for execution
* Added special secret event that can happen as a result of mad king execution
* Added two slightly different alternatives to what you do just before he is killed

BLACKMARKET CONQUEST REWORKED (9 features)

Taking over the Blackmarket offers little prompt or information about what you've done, well now you get a comprehensive introduction to your new market with a number of recomended options, such as giving a speech or hiring someone to give a speech to your new subjects. Taking a tour of your new land, and filling the garrison with troops. As well as a new possible and stackable market boom event that can be triggered by certain aspects of these features.

* Added new screen following capture of the Blackmarket that allows you to do numerous things
* Added new prompt to fill the garrison post blackmarket capture
* Added new prompt to give a speech to the blackmarket post capture
* Added ability to hire cheapest crier to give speech (2 possible outcomes) (cost 10 gold)
* Added ability to hire good crier to give speech (2 possible outcomes (costs 50 gold)
* Added ability to hire best crier to give speech (2 possible outcomes) (costs 150 gold)
* Added ability to give speech yourself and choose your motive (Kind, Cruel, Ominous, Threatening)
* Added ability to be taken on quick tour of your new market
* Added ability for market boom event that can be triggered which increases blackmarket income by 10x

ITEM DISCOVERY IN THE THRONE ROOM (25 features)

These item discovery encounters grow your treasury by the value of the item from a list of 60, the encounters are rarer the lower your public opinion is and there's also a very small chance that the item is some kind of illusionary trick. I have made sure they aren't super frequent but they should be completely randomly generated meaning even I can't predict what will happen, could make for some very interesting random throne room events that no one else has seen but you!

* Added found RANDOM ITEM near a tree throne room encounter
* Added Stole RANDOM ITEM from bandit warlord local to his village throne room encounter
* Added brought RANDOM ITEM family heirloom throne room encounter
* Added found RANDOM ITEM while exploring throne room encounter
* Added found RANDOM ITEM while following treasure map throne room encounter
* Added Inherited RANDOM ITEM from family member throne room encounter
* Added dream of RANDOM ITEM throne room encounter
* Added grave digger finds RANDOM ITEM throne room encounter
* Added RANDOM ITEM washed up on beach throne room encounter
* Added dead elder's RANDOM ITEM throne room encounter
* Added RANDOM ITEM won in bet with RANDOM GROUP throne room encounter
* Added RANDOM ITEM won in arm wrestle throne room encounter
* Added found RANDOM ITEM in birds nest throne room encounter
* Added new random item 'Frozen demons eye' (worth 250 gold)
* Added new random item 'Single dragon scale' (worth 50 gold)
* Added new random item 'empty dragon egg shell' (worth 30 gold)
* Added new random item 'large dragon tooth' (worth 60 gold)
* Added new random item 'powerful liches skull' (worth 310 gold)
* Added new random item 'prehistoric bone axe' (worth 110 gold)
* Added new random item 'solid gold bird feather' (worth 90 gold)
* Added new random item 'strange beeping cube of superior technology' (worth 350 gold)
* Added new random item 'blood-gold spear' (worth 120 gold)
* Added new random item 'piece of moon rock' (worth 150 gold)
* Added new random location for event 'Abandoned wizards lair'
* Added new random location for event 'small forest cabin'

READABLE SPY REPORTS (1 feature)

u/WoodenNickelDealer pointed out spy reports can't be checked out once you leave the initial end of turn report, turns out it wasn't coded and this took about an hour or so to do, but now you can view spy reports from the previous turn in your kingdom reports screen!

* Added ability to read spy reports from previous year (credit u/WoodenNickelDealer)

REPARATIONS REBALANCED (18 features)

Fox from steam pointed out that the reparations are quite unbalanced and can frequently be very high, I've decided to try and add balance and generally have lowered the cost of all reparations, though there is still random chance of many of them being high as the world is random!

* Lowered min cost of reparations for broken fence from 10 to 2 (and max from 100 to 50)
* Lowered min cost of reparations for favourite chicken from 30 to 15 (and max from 149 to 59)
* Lowered min cost of reparations for killed chicken from 10 to 3 (and max from 30 to 15)
* Lowered min cost of reparations for orclover insult from 5 to 1
* Lowered min cost of reparations for bedded daughter from 50 to 10
* Lowered min cost of reparations for broken door from 30 to 5
* Lowered min cost of reparations for burned down farm from 300 to 100
* Lowered min cost of reparations for threatend from 5 to 1
* Lowered min cost of reparations for smelly wheat from 20 to 5
* Lowered min cost of reparations for trampled flowers from 15 to 2
* Lowered min cost of reparations for chopped down apple tree from 35 to 5
* Lowered min cost of reparations for cowardly soldier from 20 to 2
* Lowered min cost of reparations for called me ugly from 15 to 2
* Lowered min cost of reparations for block view tree from 15 to 4
* Lowered min cost of reparations for chamber pot theft from 10 to 3
* Lowered min cost of reparations for punched in nose from 5 to 3
* Lowered min cost of reparations for bet with soldier from 30 to 5 (and max from 50 to 200)
* Lowered min cost of reparations for borrowed gold and died from 35 to 5 (and max from 50 to 150)

VAMPIRE BARD COPYCAT GAME REWORKED (5 features)

I forgot this was a feature but u/Kerbannog reminded me of the simon style bard game you can play if a vampire is your court bard, however it was terribly broken. I have since fixed and improved it, thanks Kerbannog!

* Fixed copycat game vampire bard text colour bugs (credit u/Kerbannog)
* Fixed copycat game not working bug (credit u/Kerbannog)
* Added new screens for failing copycat game (credit u/Kerbannog)
* Reworked colour scheme for bard copycat game to be clearer (credit u/Kerbannog)
* Reworked text and layout of guessing numbers during copycat game (credit u/Kerbannog)

AUTOSLAVE SELLING (2 features)

Well it might be evil but now it's also efficient! Thanks Fox from the Warsim steam community for the suggestion!

* Added ability to Autosell slaves in slavers fort (credit Fox)
* Added ability to Autosell slave soldiers in slavers fort (credit Fox)

BUGFIXES (15 features)

A bunch of bugfixes thanks to several people for mentioning the issues.

* Fixed missing pause in selecting troops after battle screen
* Fixed 4 text bugs in knight returning from quest text
* Fixed Noreg saying you aren't in his class when you are (credit u/Kerbannog)
* Fixed Noreg text regarding different classes being incorrect (credit u/Kerbannog)
* Fixed text for room right after initial room in Baiaa maze (credit LiosAlpha)
* Fixed space bar issue with musicians being cancelled (credit LaughingGravy)
* Fixed hiring throne room musician doesn't put them in
* Fixed 10 typos and text bugs in witch in throne room encounter
* Fixed missing gold indicator for witch throne room encounter (credit u/ShadowDancerBrony)
* Fixed missing blessing indicator for witch throne room encounter (credit u/ShadowDancerBrony)
* Fixed throne room text typo (credit u/Videovillain)
* Fixed 2 phenor text bugs (credit u/Videovillain)
* Fixed the fool King Bardon text bug (credit u/Videovillain)
* Fixed northern rhymes book text bug (credit u/Videovillain)
* Fixed extend the prison upgrade going green if you have 1k instead of 10k

EVERYTHING ELSE (8 features)

A number of different changes, most interestingly any characters with blind prefix in the arena will now have their own unique blind move set, which will render them pretty bad at fighting.

* Added screens for not having enough troops as choice in troop select before battle screen
* Added new screen for hiring knight who failed quest
* Added new screen for accepting knight who failed quest into your knightly order
* Made merc type names more likely to be used for merc company group names
* Added new move set for blind traited characters in the arena (17 new moves) (much weaker)
* Made text more clear about anointing a knight to champion that no ceremony is bad (credit u/Gamerzguy)
* Expanded text during witch throne room encounter
* Added new screen after hiring a champion showing gold change and new champion

Warsim 0.7.8.6 (160 FEATURE UPDATE - 16k Sales Celebration)



16K SALES CELEBRATION


Hello everyone, so this update is something of a celebration for me and Warsim as I can happily (having checked steams recently updated rules that allow devs to talk numbers) announce that Warsim has sold over 16,000 copies on steam finally since it's entrance to the platform in June 2017.

I could never have imagined this would ever transpire and honestly want to thank every single person who contributed to that number and has the game in their steam library, it's not easy for a game that runs through a console and uses a purely text based visage to do well when competing with tens of thousands of games with flashy graphics but I'm glad we've been able to carve a place out here.

To celebrate I set myself a goal of making 160 feature and bugfix changes for an update and have finally today managed to complete it, that's only 1 feature per 100 copies sold but it's the best I can do :)

All jokes aside I am honored the game has done this well and hope it will continue along this path. I'm not stopping working on Warsim until I can complete a good number of major promised features as get it out of early access! (even post-ea I don't plan to stop with Warsim updates)

THE UPDATE


This update rather than having one single focus has many areas of improvement in different directions, now I plan to finish scrubbing through my immediate list of stuff that's accumulated over the holiday period before returning to combat update development!

COMBAT ACADEMY EXPANDED (17 features)

What started as a small suggestion by Fox from steam and a bug report by u/CanadianWolverine from reddit ended up as four hours of work reworking the combat academy. Now you can upgrade it, learn more about it, train heroes and champions instead of just your grand champion, and many bugs fixed!

* Added ability to train personal champions/heros and grand champ at combat academy (credit Fox)
* Added sub screen for choice of who to train with dynamic costs
* Added 3 different graphics for each slot for trained units in combat academy
* Added ability to ask about the combat academy
* Added additional text in about screen for captured combat academy
* Fixed able to access combat academy hire troop screen even if they have no troops
* Added new dynamic recruitment screen to combat academy with dynamic graphic
* Added combat academy upgrade (15000 gold) (+1 slot for training and larger graphic)
* Added combat academy bigger upgrade (25000 gold) (+1 slot for training and even larger graphic)
* Added combat academy upgrade screen to main menu if you own the academy
* Fixed Combat academy champion training bug if your champion is too strong (credit u/CanadianWolverine)
* Fixed no grand champion to train text saying your arena is too small when it could also be due to prev champion being hired or assasinated (credit u/CanadianWolverine)
* Rewrote train your champion text to show the max it can be trained to which is 299 (credit u/CanadianWolverine)
* Fixed 3 combat academy text bugs
* Fixed issue with ruined combat academy graphic
* Fixed gold is taken from you training at the combat academy even if you own it
* Fixed gold is taken from you training at the combat academy even if you can't afford it

BANK LOANS REWORKED (9 features)

Another bunch of changes as a result of Etalyx' stream. I noticed the loan screen looking very lackluster so I went in and added a bunch more information making the loan system a lot clearer, I also buffed loans and made it possible to take much bigger loans as well as fixed a few bugs.

* Added new screen for paying back loaned bank gold
* Added new breakdown of loans and interest rates when paying back and taking gold
* Added new seperate screen for when you are in too much debt to take out any more loans
* Increased max loan from bank from 1000 gold per land owned to 2500 gold per land owned
* Added new screen for taking loans
* Added ability to ask about how loans work now in the bank with a breakdown
* Fixed loaning 2 gold puts you in loan payback screen immediately bug
* Updated loan tags to show fees on the loan option select screen
* Added new screen for receiving your loaned gold

NAME SUFFIXES (22 features)

Always nice to have new lots of character names to keep things fresh, I'm gonna wait until I get Ulfgar One Ball as my grand champion!

* Added new name suffix 'the Warg' (+16 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Wargling' (+5 battlescore)
* Added new name suffix 'the Warglike' (+11 battlescore)
* Added new name suffix 'the Warg-Caller' (+8 battlescore)
* Added new name suffix 'the Warg-Rider' (+17 battlescore)
* Added new name suffix 'the Warg Slayer' (+22 battlescore)
* Added new name suffix 'the Warg Eater' (+14 battlescore)
* Added new name suffix 'the Toadskin' (+3 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Toad-Roaster' (+5 battlescore)
* Added new name suffix 'the Band of Toads' (+3 battlescore)
* Added new name suffix 'the Toad Slayer' (+2 battlescore)
* Added new name suffix 'the Ant Slayer' (+1 battlescore)
* Added new name suffix 'the Bane of Ants' (+1 battlescore)
* Added new name suffix 'the Shrieking' (+5 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Wyvern' (+29 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Wyvern Slayer' (+53 battlescore)
* Added new name suffix 'the Bane of Wyverns' (+59 battlescore)
* Added new name suffix 'the Wyvern Rider' (+51 battlescore)
* Added new name suffix 'the Wyvern Hunter' (+49 battlescore)
* Added new name suffix 'the Wyvernskinned' (+11 battlescore)
* Added new name suffix 'Bloody Nose' (-5 battlescore)
* Added new name suffix 'One Ball' (-15 battlescore)

NEW NAMES (7 features)

A bunch of new names for various races, Gnome names usually crack me up.

* Added 10 new human names (Dylan, Ben, Macrim, Mac, Dylkar, Dillan, Dylkur, Dilkar, Bem, Dilner)
* Added 3 new troll names (Zugrak, Marki, Zugror)
* Added 3 new godlings names (Ori, Ora, Oru)
* Added 36 new mermen names
* Added 5 new ghoul names (Sogskull, Bloatcorpse, Bloatbone, Sogrot, Sogcorpse)
* Added 3 new gnome names (Bimdangle, Bumblewoo, Bingbong)
* Added 3 new goblin names

USE MY TITLE DAMN YOU! (22 features)

BreadOfLoathing mentioned that they kept encountering references to being a king depsite being a queen in game, I went through and found a bunch of ones I've previously missed.

* Fixed 3 rumours the king has been fooled by a goblin text not showing custom title
* Fixed 2 goblin gift text refers to king and not custom title
* Fixed rumours the king freed a rebel text not showing custom title
* Fixed bad jester encounter not refering to custom title
* Fixed 8 insulting throne room encounters not refering to custom title
* Fixed bad general encounter not refering to custom title
* Fixed knight against demon horde encounter rejection not using custom title
* Fixed band of warriors against demon horde encounter rejection not using custom title
* Fixed bandit gold offer encounter not using custom title
* Fixed finger clicker origin story not using custom title
* Fixed cant help the poor reaction not using custom title
* Fixed king of the ashes text not using custom title
* Fixed rumour the king freed a guilty man not using custom title
* Fixed 2 non custom title king texts in tutorial info
* Fixed arena destruction text not using custom title
* Fixed thickblood bandit refusal text not showing custom title
* Fixed order of the roses refusal text not showing custom title
* Fixed 13 hire speech texts not showing custom title
* Fixed foreign king knight hirer text not showing custom title
* Fixed Koova text not showing custom title
* Fixed big king have gold goblin text not showing custom title
* Fixed king from a coinflip text not showing custom title

WAGE RISE ENCOUNTER (9 features)

This encounter was lacking a bit of depth, after looking into it further I saw many areas for improvement so now troop payrise encounters are more dynamic and interesting.

* Fixed 4 textbugs in soldier payrise encounter
* Added new indicators of wage change and cost to upping troop wage in throne room encounter
* Added new indicators of deserter troops from rejection in troop wage throne room encounter
* Added ability to ask soldier why you should raise their wages in wage rise throne room encounter
* Added 'we risk our lives' reason to soldier wage rise encounter
* Added 'cant even afford booze' reason to soldier wage rise encounter
* Added 'Wage increase recruitment tip' reason to soldier wage rise encounter
* Added 'Uh... we need more' reason to soldier wage rise encounter
* Added 'Share your gold you blighter' reason to soldier wage rise encounter

CHELOB REVISITED AGAIN (5 features)

So I didn't consider just how difficult Chelobs well riddle is, and for some without an internet connection it's actually impossible. Well no more, I've altered the questions to less difficult but still tough ones that are much more do-able and also fixed a couple of issues I came across while here.

* Fixed 5 text bugs in chelobs text
* Fixed line and colour issues in chelob questions (credit Etalyx Stream)
* Reworked final questions of chelobs to be NON-META
* Made it clearer on previous questions that they are numerical (credit Etalyx Stream)
* Updated final chelob screen to show where he goes next

ANOINTING REWORKED (3 features)

The ability to anoint a grand champion in the arena is pretty cool but who can spare 2500 gold for that, not me. I decided to nerf this in both cost and effect. Also when doing it the game will now tell you what you've actually done with the name change and battlescore improvement.

* Made anointing the grand champion cost 250 instead of 2500 but gives +5 battlescore instead of +25
* Updated anoint champion throne room encounter to follow the above
* Added new indicator of gold loss and battlescore and name change during champion anoint ceremony

ASSASSIN CHANGES (4 features)

After watching Etalyx's stream I noticed some issues with the assassin screens, now they have been improved.

* Added new text showing how much gold you have during assassination hire encounter (credit Etalyx Stream)
* Reworked assassin encounter in throne room so that hire option is more clear about it leading you to another menu (credit Etalyx Stream)
* Added new screen for refusing assasination after inquiring about it in throne room (credit Etalyx Stream)
* Reworked text for outright refusing assasination in throne room (credit Etalyx Stream)

THRONE ROOM ENCOUNTERS (2 features)

A pair of new throne room encounters, gonna try and keep adding to these every now and then to ensure freshness and more variety.

* Added new throne room encounter 'Midas the Dog' (super rare)
* Added 'coin waving boy' throne room encounter

TROOP SENDING IMPROVED (5 features)

Although this may be altered a little in the combat update for now it's pretty bad when sending troops yourself as the screens are badly set lone text which is quickly become out of character for the game. Now they have their own screens including some new images for knights and demons as well as seeing the faces of the independent race creatures you're sending off.

* Added new custom screen for choosing to send the troops yourself
* Added new knight graphic for selecting knights to send to battle
* Added new demon graphic for selecting demons to send to battle
* Added new screen for selecting independent race creatures to send to battle
* Added new screen for sending personal champions to battle

NEW UNIT TYPES (3 features)

Now these units could be packing the mercenary groups of your world, the Crimson Plank-Swingers or the Rabid Logtossers to name a few.

* Added new unit type - Plank-Swinger
* Added new unit type - Logtosser
* Added new unit type - Bonewielder

BANDIT SCOURGE REWORKED (2 features)

After thinking about this law for a bit I realised that paying 20 gold for a bandit to be imprisoned is actually quite a lot considering peasants can be significantly cheaper, I've lowered it to 5 gold per head and updated the text in the declaration screen to explain it better.

* Added a new bandit scourge declaration text
* Made bandit scourge cost 5 gold per bandit instead of 20 gold

MORE CRIME (12 features)

That's right, more crime! A lot of people were getting tired of having so many bad guards and innocent people being brought forward, well turns out the odds of getting an innocent person brought forward were higher than a guilty one, this has now been dropped to just a quarter with a lot more reactions for being guilty added to fill the content void!

* Made outcome of criminal encounter in throne room now 1 in 4 chance of innocent instead of 55% chance of innocence
* Added new criminal guilt reaction 'Im a monster'
* Added new criminal guilt reaction 'Who am I kidding'
* Added new criminal guilt reaction 'Whats the penalty for lieing'
* Added new criminal guilt reaction 'My only crime was being caught'
* Added new criminal guilt reaction 'I ain't explaining myself to no one'
* Added new criminal guilt reaction 'What's to explain...'
* Added new criminal guilt reaction 'What is crime?'
* Added new criminal guilt reaction 'Maybe I did'
* Added new criminal guilt reaction 'No comment'
* Added new criminal guilt reaction 'Damn, you've got me'
* Added new criminal guilt reaction 'It was my twin'

BUGFIXES (22 features)

Lots of bugs and things found here, many from Etalyx's stream, also a nasty bug that was invalidating peoples saves that is now fixed!

* Fixed problem with play again bard text (credit Etalyx Stream)
* Fixed Aslona reference in soldier recruitment text
* Fixed your head forward text bug (you head forward) during battle (credit Etalyx Stream)
* Fixed Climbings knight text bug (climbing knight) in climbing gear upgrades (credit Etalyx Stream)
* Fixed Doesnt' text bug (Doesn't) in scorp pit (credit Etalyx Stream)
* Fixed thickblood bandits refusal screen now includes text showing required public opinion to hire them
* Fixed Crestfallen name suffix being mispelt as Cresfallen (credit Etalyx Stream)
* Fixed you hand the changeling a cold coin (should be gold coin) (credit Etalyx Stream)
* Fixed reference to Aslona in Smallhaven story teller (credit u/Kerbannog)
* Fixed yellow text bug in smallhaven story teller (credit u/Kerbannog)
* Fixed 4 text bugs with blackmarket orb seller (credit Etalyx Stream)
* Fixed bug where having a kingdom that sacrifices their people on leader death in your world broke game save files (Credit SFOD-D124 and u/WarsimFan)
* Fixed extravagant bandit leader of blackmarket still doesn't enabled gambling den (credit Etalyx Stream)
* Fixed text bug in coin flip game
* Fixed coinflip game in upgrade market doesn't have character face
* Fixed blackmarket coinflip games not having sound effects (credit Etalyx Stream)
* Fixed colour of the sudden death rules text (credit Etalyx Stream)
* Fixed formatting of the sudden death rules text (credit Etalyx Stream)
* Fixed stay for text in famed words generation missing a space (credit Etalyx Stream)
* Fixed 4 text bugs in brawl pit intro text
* Fixed vampire bard in throne room entertainment summons a musical abomination instead (credit Etalyx Stream)
* Fixed 3 text bugs in gift gold encounters in throne room

EVERYTHING ELSE (16 features)

A great deal of loose changes and fixes that don't fit anywhere else.

* Added text showing tribute being taken on main screen of monfort mine
* Added text showing tribute being taken on main screen of shallowrock mine
* Updated text for staff and champions screen to make it clearer how to hire new ones (credit Snapped D. Carr)
* Added new indicator in demonic totems post peasant sacrifice to show you've already done it that year (credit u/BattIeBear)
* Reworked alms for the poor text to show public opinion gain
* Added ability to ask wulf a question
* Added gold indicator to wulf when wulf charges for songs (credit Etalyx Stream)
* Added battle moves explained in merc attack screen (credit Etalyx Stream)
* Added new screens for blackmarket coinflip game (credit Etalyx Stream)
* Added indicator of tribute from mystery slaver once requested (credit Etalyx Stream)
* Updated special units for Krut Erak Bandits and Rebels to be shown as just in capital land units in troop tree screen (credit Etalyx Stream)
* Added new indicator for goblin speaker success
* Added new indicator for paying for goblin trainer showing gold change
* Made blackmarket slums scum cost 10 gold instead of 15 each
* Removed Aslona references from Gar'gallock advice
* Removed Aslona references from Staff advice

SCREENSHOTS


* The new main screen of an owned combat academy -
* Choosing who to train in the new combat academy -
* Putting a champion to work -
* Combat academy with several champions all training -
* Hiring men from the combat academy -
* One of the new rare throne room encounters -
* New screen for anointing a grand champion -
* Sending knights to battle manually -
* Sending demons to battle manually -
* A unit from a custom race being sent to battle manually -
* New bank loan screen -

Warsim Christmas Update 2019 - 0.7.8.5 (100 New Features + An Extra Gift)

This has taken me a few days but I've managed to pack together 100 features and bugfixes in this update as a nice final update before Christmas. There are lots of little changes and improvements in this update and I'm excited to release them. I want to thank everyone for the awesome support this last year and I hope everyone has a good Christmas.

INTRODUCTIONS IMPROVED

After adding a lot of content with tons of variation and detail I figured why not the introductory ceremony to the game, something pretty much everyone sees should be laid out better and should have a bit more variation. Now the new ceremonies are much more random and informative.

* Added 2 new variant intro texts to the start of the new game ceremony
* Added 2 new variant intro texts to Generals greeting at new game ceremony
* Fixed 8 grammar issues with generals greeting
* Added 2 new variant intro texts to shadow assassins game start
* Added 2 new variant intro texts for old age king game start
* Added 2 new variant intro texts for mad king game start
* Added Mad King Game - indicators for public opinion difference and mad king bonus features
* Added Demon King game - indicators for public op difference, troops change, and demon bonus features
* Added 2 new variant intro texts for gambler king
* Added Gambler king game - indicators for public op difference, troop chance, and bonus gold
* Fixed a text bug in demon overlord game start text
* Added Bandit king game - indicators for public op, law change, and truces shown
* Added colour system for origin bonus indicators in start of game introduction
* Added 2 new variant intro texts for demonic king game start
* Added 2 new variant intro texts for bandit king game start
* Made bandit king public opinion drop -30 instead of -20 as you've literally just conquered their kingdom, murdered their king and killed tons of their people
* Fixed 24 text and spacing bugs in introductory screens
* Added new indicator of game start generals name below his picture instead of in the dialouge text
* Added 3 new crowning texts to game intro
* Added 2 new general introduction screens to the game
* Added chance general doesn't introduce themselves to you
* Fixed layout issues with start game screens
* Added 3 new texts for state of the realm address from general
* Added new screen section for state of the realm finances
* Added 3 new texts for state of the realm financial address from general

BLACK BANK REVISITED

Haven't properly looked at the Black Bank for a while but it was rife with bugs. u/jjlf40 let me know of an issue and I went in and fixed it as well as a few other things.

* Rewrote Black bank intro text
* Fixed 10 black bank grammar and text bugs
* Fixed black bank deposit and withdrawal allowing infinite money (credit u/jjlf40)

BLACKMARKET CAPTURE UPDATE

I have bigger plans for it, but I have added expansion on capturing the Blackmarket including dynamic advice from your diplomat depending on how smart they are, if they are unskilled then you get unhelpful advice.

* Fixed length of the impose tax option when capturing black market
* Added new option when market is captured to ask your diplomat for advise
* Added diplomat market capture advice for diplomat of skill * Added diplomat market capture advice for diplomat of skill 50-99 (meh advice)
* Added diplomat market capture advice for diplomat of skill 100-199 (good advice)
* Added diplomat market capture advice for diplomat of skill 200+ (best advice)
* Added new screen for closing the blackmarket once captured (with sfx)
* Added refugee issues with public opinion loss for closing blackmarket
* Added random number of new soldiers and peasants for hire after closing blackmarket

NAME SUFFIXES

Been a while since we've had a bunch of these, my favourite is 'The Urinator' but I'm also curious to see the possible random stuff that can come from the Urinated and it's random suffixes.

* Added new name suffix 'The Blackspur' (+13 battlescore)
* Added new name suffix 'The Bronzespur' (+8 battlescore)
* Added new name suffix 'The Ironspur' (+7 battlescore)
* Added new name suffix 'The Redspur' (+7 battlescore)
* Added new name suffix 'The Silverspur' (+8 battlescore)
* Added new name suffix 'The Whitespur' (+6 battlescore)
* Added new name suffix 'The Angry' (+9 battlescore) (can be modified by random additional parts)
* Added new name suffix 'The Anger' (+20 battlescore)
* Added new name suffix 'of Gone Times' (-2 battlescore)
* Added new name suffix 'of Old Times' (+11 battlescore)
* Added new name suffix 'of Better Days' (-5 battlescore)
* Added new name suffix 'the Explorer' (+11 battlescore)
* Added new name suffix 'the Far-Explorer' (+31 battlescore)
* Added new name suffix 'the Near-Explorer' (+3 battlescore)
* Added new name suffix 'the Skull-Drinker' (+29 battlescore)
* Added new name suffix 'the Bonespur' (-25 battlescore)
* Added new name suffix 'the Lunar' (+19 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Deathsetter' (+41 battlescore)
* Added new name suffix 'the Bloodsoaked' (+17 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Urinator' (+1 battlescore)
* Added new name suffix 'the Urinated' (-5 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Hard of Hearing' (-10 battlescore)
* Added new name suffix 'the Leafburner' (+5 battlescore)
* Added new name suffix 'Longfoot' (+3 battlescore)

GENERATOR TWEAKS

Suggested by u/BlackOnionSoul, now a new option in the extras generators screen. A screen for generating single races and seeing their faces and unit types.

* Renamed advanced race generator to bulk race generator
* Fixed mislabelled race figure in bulk race generator
* Added new random single race generator that shows you their stats and a random face of theirs (credit u/BlackOnionSoul)

DIALOGUES

Thought I'd add a handful more of these in game.

* Added 3 dialogues for brawl pit fans when Blackmarket wins
* Added 3 dialogues for blackmarket fans when Brawl Pit wins
* Added 3 slum pit dialogues
* Added 3 goblinwood prisoner dialogues

HERO ORIGIN STORIES

Another bunch of possibly origin stories for the heroes and champions of your world!

* Added 'Borderguard' hero origin story
* Added 'Wizards experiment' hero origin story
* Added 'Tales ended' hero origin story
* Added 'Drinking and forgetting' hero origin story
* Added 'Ex-Merc Village Attack' hero origin story

MINOR BANDIT GROUP IMPROVEMENTS

Noticed an issue with minor bandits and then rabbitholed myself into finding a bunch of issues, I also noticed that when making a truce with them or breaking one there is no text at all, it just happens. Well now there is a special random screen for each, 6 total!

* Added new screen when paying for truce with bandits
* Added anouncement to bandits reaction to truce with bandits
* Added you have my word reaction to truce with bandits
* Added so it is done reaction to truce with bandits
* Added so be it reaction to truce ending with bandits
* Added you insult me reaction to truce ending with bandits
* Added foolish choice reaction to truce ending with bandits
* Fixed bandit truce text not being blocked out if you don't have the gold
* Fixed hire bandits for attack text not being blocked out if you don't have the gold
* Fixed bandit group land seller no gold text doesn't tell you how much you need

DEBUG MODE EXPANSION

Was working on something using the debug mode and needed these tools, now they are added.

* Added debug option of changing independent races skin colour
* Added debug option of changing kingdom to allow lords if it doesn't already

BUGFIXES

A couple of bugfixes found partially from player suggestions and some from my own playtesting.

* Fixed sending general through trap door on leave request in throne room actually kills the diplomat instead and keeps the general as staff (credit RTT)
* Fixed 13 text and grammar bugs in gar'gallock screens
* Fixed 15 text and spacing bugs in rass bartender text
* Fixed issue with certain goblin settlement upgrades breaking lines in end of turn report
* Fixed no leader of arena when upgrading save files from pre-arena leader times
* Fixed helmet creation process not taking gold from you
* Fixed missing line in bard reaction to praise in throne room
* Fixed hiring militia abandoner doesn't show +soldier and -militia text
* Fixed aslona mentioned in soldiers ranking screen regardles of your kingdom name
* Fixed Stupid and thoughtless races are able to raid
* Fixed getting 10/10 on the final exam of the history guild fails you (credit u/taukki)
* Fixed market favour option bug
* Fixed firing and hiring new monster trainer causes game to force you to end turn (credit u/taukki)

EVERYTHING ELSE

Nothing much, a new sound effect and a higher ceiling of troops for enemy kingdoms.

* Added new sound effect for enacting or cancelling trade with eastern trade post
* Buffed the maximum possible troops for independent kingdoms at game start

SCREENSHOTS

* The new gamestart screen for getting the demon loadout -
* New generals introduction -
* New option when capturing the Blackmarket (ask staff) -
* Demonic Staff member with low skill answering the question on what to do with the market -
* New single race generator in the extras screen #random race 1 -
* New single race generator in the extras screen #random race 2 -
* New single race generator in the extras screen #random race 3 -

DWARF FORTRESS MOD


Oh right and forgot to mention above, the great response to the other mods got me thinking, and given that both skyrim and mount and blade were great inspirations why not a mod honouring Dwarf fortress, a game which definitely was a great influence to Warsim. So here it is:

You play as a ruler called King Urist McYou and rule a small humble kingdom with a little population and territorial holding.

The Kingdoms you share the world with are

* The Kingdom of Bronzemurder (Bronze Dwarves)
* The Creation of Ferns (Elite Dwarves)
* Glazedcoast (Stupid Dwarves)
* The Kingdom of Boatmurdered (White Dwarves)
* The Field of Kindling (Cannibal Elves)



The Creation of Ferns is somewhat of an anomaly being a dwarf kingdom ruled by an Elf



Here's a look at the Elven kingdom from the game, the ones who are in a bitter war with Cacame and his kingdom, the Cannibal Elves.



There are also 5 bandit groups



And several mercenary groups such as The Pit Dwarves led by Urist McKhur the Lost.



You have a great group of staff to help you rule the realm.



I've tried to honour Dwarf fortress as best as I can with the mod.

You will find the mod in your saves folder, just load the save called DFMOD.

I'd like also to welcome the hundreds of new people who have picked up Warsim this week during the christmas sale! Thank you for the support and welcome to the community.

Merry Christmas / Happy Holidays to you all

Cheers

Huw (Solodev)

WARSIM MODS - A Gift To The Community!

Hello everyone,

So no combat update this friday and I won't be releasing an update until the first friday of the new year but instead here's something I've worked on this week!

Mods! I've wanted to do this for a while and decided it would be a nice idea as a gift to the Warsim community for Christmas!

Warsim - Mount and Blade Warband Mod


I spent a lot of time with this one as I'm a serious mount and blade fan. The player is a small faction at neutral with the main kingdoms of the mount and blade world (minus the vaegirs). The mod gives you full troop trees, each faction uses denars, all the leaders and major lords, mercenary companies and relevant bandit factions.

Perfect for a mount and blade fan! Beware though as the kingdoms of Calradia are pretty tough out of the gate.

Here's an album showing off this mod - https://imgur.com/a/dtTTtQR







Warsim - Skyrim Mod


The development of this mod began with one of the weirdest coincidences I've ever had in Warsim. I had pre-chosen where the main factions were going to go, first the Imperials, then Stormcloaks, etc. As I got to edit the faction names in the save file I saw that the second faction which was going to be Ulfrics factions was aptly randomly named Thumm (like Thuum, the name for the way of the voice in skyrim).



It was definitely a sign to ensure I dropped the best mod I could make!

The mod sets you as Jarl Balgruuf of Whiterun, with your staff being Proventius and Irileth. The world is made up of two major factions, the Imperials and the Stormcloaks (Imperials have more land, stormcloaks have more units), but also includes the College of Winterhold, The Forsworn, and the Thalmor as smaller main factions.

There are also bandits and mercenary groups relevant to the game, each faction uses septims as their currency and troop trees are all sorted. Faction relations were also fairly finely tweaked so that it makes sense who is fighting who.

Here's an album showing off the skyrim mod - https://imgur.com/a/idHxXKk







Warsim - Uberhard Mod


This one is more just a challenge, the races of this world were specifically selected to be tough and are started with enlarged populations. Behemoth Trolls, Colossal Godlings, Titan Vampires, Nightmare Ogres, and Deatheater Wizards.

Good luck!

Where to play?


All of these mods should be loadable as save files from the latest updated version of the game on steam and itch.io!

I hope you all enjoy and have a great holiday period, and thank you all for the support in developing this game, it really means a lot!

Cheers
Huw

Warsim 0.7.8.4 (Cheatseller Improved, And Loads More)

Hello everyone,

So I got this update done early last week, I just haven't had the chance to put it out until now. It's not a major update but several little parts of the game have been worked on and a couple of bugs have been fixed.

DRINKING OVERSIGHT

In a playtest where I had no gold I ended up getting drunk and ending up into minus gold, then realised no tavern drinking code had a check to see if you had the gold first, now they all do and a few other bugs were discovered and fixed during this process!

* Fixed all taverns not having checks for if you have the gold
* Added inaccessible option change if you cant afford drinks in taverns
* Fixed ale without a name in one of the taverns
* Fixed exotic ale store allowing purchase with no gold
* Fixed shaian tavern selling ale for 1 gold but taking 2 gold from you when you buy it

CHEATSELLER EXPANDED

So I passed by the cheat seller stall and realised it could probably be a whole lot more aesthetic and interesting, so I've completely reworked it and added in all of the games new cheats giving each one it's own special scroll screen, 50+ to find though so good luck!

* Added face for cheat stall character
* Added new graphic screen for trying to visit cheat stall when cheats blocked in game
* Added new sound effect for face cheat stall during cheats blocked save game
* Added new screen for scroll seller introduction
* Added new screen for scroll seller scroll sale screen
* Added sound effect to the scroll buying screen
* Added new option to ask cheat seller how to enter cheats
* Added new option to ask cheat seller how to block cheats
* Removed debug scroll feature
* Added new post scroll reading screen with sfx
* Added new screen for 7 million gold scroll
* Added new screen for disbanded deserters scroll
* Added new screen for 1k throne room visitors scroll
* Added new screen for 1k soldiers scroll
* Added new screen for 69 lands scroll
* Added new screen for 100 relation with all scroll
* Added new screen for -100 relation with all scroll
* Added new screen for 0 relation with all scroll
* Added new screen for 10k soldiers scroll
* Added new screen for 1k gold scroll
* Added new screen for forcing leagues of evil and good to form scroll
* Added new screen for pacifist kingdom scroll
* Added new screen for cheat megalist scroll
* Added new screen for 1500 mixed independent soldiers scroll
* Added new screen for debug megalist scroll
* Added new screen for 100k peasants scroll
* Added new screen for time travel scroll
* Added new screen for set bluetrii scroll
* Added new screen for set lands scroll
* Added new screen for resurrecting creatures scroll
* Added new screen for choosing your gold scroll
* Added new screen for debug mode scroll
* Added new screen for secret cut locations scroll
* Added new screen for 10x stronger independents scroll
* Added new screen for 10x stronger bug same lands independents scroll
* Added new screen for game time limit change scroll
* Added new screen for 100 questing knights scroll
* Added new screen for unexplore and reexplore scroll
* Added new screen for 300 skill level staff scroll
* Added new screen for old debug colour setting scroll
* Added new screen for colour test system scroll
* Added new screen for demon horde spawn scroll
* Added new screen for 666 units scroll
* Added new screen for 1000 market mercenaries scroll
* Added new screen for 100 races list scroll
* Added new screen for 100 relation with musicians scroll
* Added new screen for -100 relation with musicians scroll
* Added new screen for all wear hats scroll
* Added new screen for 777 million gold scroll
* Added new screen for all kingdoms have a single land scroll
* Added new screen for all kingdoms one land and one unit scroll
* Added new screen for void gate scroll
* Added new screen for new goblin slaver scroll
* Added new screen for specific goblin slaver scroll
* Added new screen for 1k goblin slaves scroll
* Added new screen for disabling cheats scroll
* Added new screen for all minor factions scroll
* Added new screen for any number of chaos orbs scroll
* Added new screen for 100 non beast races list scroll
* Added new screen for all locations revealed scroll
* Added new screen for mutate faces scroll
* Added new screen for refugee camps scroll
* Added new screen for baiaa debug scroll
* Added new screen for change your background scroll
* Added new screen for restore the blackmarket scroll
* Added new screen for drylands nomads evil scroll
* Added new screen for drylands nomads good scroll

SCORP PIT IMPROVEMENTS

Noticed some issues with the scorpion pit and areas it could be improved, now it's done

* Fixed 3 grammar bugs in scorpion pit fights
* Added new gold change indicator when paying to watch or bet on a fight in scorp pit
* Added new gold change indicator when placing a bet on fight in scorp pit
* Added new gold change indicator when winning gold in scorp pit bet
* Made it much clearer how much gold was won on top of your bet when winning scorp pit bet

HELMET DESIGN CHOICE

I can't remember who but it was suggested by someone, I didn't think it was a problem until I came up against it myself, now you can make a lot more choice when it comes to helmet design via your general

* Added option to decline helmet design after asking general for a new one
* Added option to compare with current helmet design during asking general for a new one

WHY?

Yes why?

* Added ability to put your fingers down the goblin who's instructing you at the goblin hole (credit u/Jessabellerina)

BUGFIXES

A couple of bugs found through playtesting!

* Fixed 7 smallhaven local text talk bugs
* Fixed mine offers in throne room not showing you your currnt gold balance
* Fixed assassin hire throne room encounter not showing gold loss or assassination text
* Fixed you have no won any gold text bug
* Fixed wulf throne room entertainment screen missing a line below text
* Fixed hire grand champion option not blocked even when you have no free hero slots

EVERYTHING ELSE

Doesn't fit anywhere else but Looker845 from steam pointed out it would be much better to have the explore milestone give you a bonus explore point and not count as an explore used, otherwise it doesn't actually do anything as you gain a point but lose it having explored to find the stone.

* Changed white milestone explore encounter to give 1 additional explore chance (credit Looker845)

SCREENSHOTS

* New helmet design system -
* New cheat seller stall page -
* Blocked cheats comment -
* New cheat scroll screen -
* Another cheat scroll screen -
* Crumbled scroll -
* New why option -
* The result -
* The Aftermath -