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Warsim: The Realm of Aslona News

Warsim 1.0.9 (Oasis Reworked)

This is a humble little update as I have been spread thin at the moment but I wanted to put it out mainly because it fixes a super irritating issue with necromancy! For those still playing, and enjoying thank you dearly it humbles me everyday :)
[h3]OASIS EXPANDED[/h3]

The locations in the oasis region have been quite flat and boring, finally I have given them a facelift and modelled them somewhat on the lands beyond locations.

* Reworked screen for southern ruins
* Reworked screen for demonic landmark
* Reworked screen for abandoned outpost
* Reworked screen for old statue
* Reworked screen for abandoned watchtower
* Reworked screen for abandoned village
* Reworked screen for abandoned fortress
* Added ability to loot/admire/and destroy southern ruins
* Added ability to loot/admire/and destroy demonic landmark
* Added special loot generation system for looting demonic landmark (only demonic or cursed items)
* Added ability to loot/admire/and destroy abandoned outpost
* Added ability to look closer at old statue/and destroy it
* Added ability to loot/admire/and destroy abandoned watchtower
* Added ability to loot/admire/and destroy abandoned village
* Added ability to loot/admire/and destroy abandoned fortress



[h3]IMPERIAL GRAND BARRACKS UPGRADE (1 feature)[/h3]

A new upgrade when moving from kingdom to empire! Cheers RoMan for the suggestion.

* Added new empire upgrade to Grand Barracks 'Imperial Grand Barracks' (costs 150k) (Gives +20 Battlescore to all units and doubles peasant training per year) (credit RoMan)

[h3]BUGFIXES (2 bug fixes)[/h3]

Thanks to the guys who reported these!

* Fixed ressurecting champions breaking arena battles and forcing a win (Credit TJ)
* Fixed undead keep attacking until they are all dead even when all opponents are dead when you are defending (credit Lek)

If you have any thoughts comments or encouragement leave a comment, I try to always reply! Also check out our discord which is constantly active and has become the defacto hub for Warsim's community these days! Link here - https://discord.gg/YyFAkry98w

Thank you all very much!

Huw

Warsim 1.0.8 (THE LANDS BEYOND EXPANDED - Moar to explore)

This began as a little expansion to the lands beyond update, but has become something else! Now we've got expansions and new content in quite a few areas!

Many more to come :)

[h3]BURPING (1 feature)[/h3]

You all kept asking for it! Now you can burp while drunk sometimes at random!

* Added burp event that can pop up when drinking

[h3]LANDS BEYOND EXPANDED (12 features)[/h3]

More lands beyond related stuff below too but this is a little expansion to the lands beyond with a few more locations and additional content to help flesh it out!

* Added Burial Mound location (grave yard variant)
* Added Giants Grave location (grave yard variant)
* Added Giant ribcage location
* Added mirage castle location
* Added Abandoned Cart location
* Added eroded statue location
* Added sandstone arch location
* Added collapsed bridge location
* Added random animal corpse ditch location
* Buffed Lands Beyond Special Loot chests to contain 100-5000 gold alongside the loot item
* Buffed Lands Beyond Imperial Loot chests to contain 500-6000 gold alongside the loot item
* Buffed Lands Beyond Regular Loot chests to contain 20-500 gold alongside the loot item

[h3]TERRATONS OF GOLD (16 features)[/h3]

Did you ever reach the cap of just over a billion gold and cry that you couldn't have more! Well I know at least one of you did... Now you can turn your mountains of gold into a TERRATON(TM) A gigantic cube of gold which can itself be used to build a special super late game structure

* Increased player gold cap
* Added golden touched upgrade tree unlocked when ending a turn with over 1 billion
* Added the ability to turn 1 billion gold into a terraton of gold (can have up to 2.1 billion terratons for a total of 2 quintillion gold thats 2100000000000000000
* Added ability to smelt terratons back to gold
* Added ability to build Grand Golden Spire of Knowledge
* Added ability to ask spirefolk to focus on improving the economy
* Added 10 economic events that can trigger each turn from the spire
* Added ability to ask spirefolk to focus on improving your peoples strength
* Added 10 strength events that can trigger each turn from the spire
* Added ability to ask spirefolk to focus on the answer to life
* Added 10 fail events for searching for answers
* Added 10 random events for searching for answers
* Added 10 story events for searching for answers
* Added ability to ask spirefolk to focus on whatever they want (will choose at random)
* Added ability for spire to do whatever it wants if you don't give it a focus in 3 years
* Added ability to ask spirefolk to focus on increasing the intelligence of one of the indie kingdoms (only if they are savage)













[h3]HEAVENLY EXPANSION (7 features)[/h3]

Heaven in Warsim? But Heaven is Warsim!

* Added and reworked 15 god dialogues
* Added ability to drink with god
* Added ability to ask god to instantly sober you up
* Added ability to ask god to slightly sober you up
* Added ability to play Sudden death with god
* Added ability to play a broken 1000 dice version of sudden death with god
* Added ability to ask god for a wish (7 different possible wishes)

[h3]THE GREAT TRAILS BEYOND (3 features)[/h3]

A new kingdom upgrade connected to our beloved lands beyond!

* Added new kingdom upgrade 'Reclaim forgotten trails' (1k) (+1 lands beyond explore chance)
* Added new kingdom upgrade 'Improve forgotten trails' (2.5k) (+1 lands beyond explore chance) (2 total)
* Added new kingdom upgrade 'Expand forgotten trails' (8k) (+1 lands beyond explore chance) (3 total)







[h3]GAUNTLET OF FROST (3 features)[/h3]

Ever buy that gauntlet of frost update only to see that it was essentially useless... NO MORE!

* Added ability to smash 'The End' mountains with gauntlet of frost
* Added ability to hit any mountain with gauntlet of frost in lands beyond
* Added ability to dip gauntlet of frost into water bodies in lands beyond

[h3]NECROMANCY REWORKED (9 features)[/h3]

The previous use of necromancy wasn't good enough, a single wave and then all to dust just doesn't work as nicely as it could have. Well I've reworked it now so there is a bit more choice and a chance of preservation.

* Added ability to send undead for a single harrassment
* Added ability to send undead for a full repetetive attack
* Reworked undead attack to not always wipe surviving undead
* Added total living undead horde forces counter to undead altar building
* Added highly effective undead attack event
* Added effective undead attack event
* Added default undead attack event
* Added repelled undead attack event
* Added ineffective undead attack event





[h3]NEW YEAR DAWNING EVENTS (3 features)[/h3]

A little expansion to those end of year events!

* Added NEW YEAR DAWNING event that increases costs of hirable units slightly (credit Fenrir)
* Added NEW YEAR DAWNING event that decreases costs of hirable units slightly (credit Fenrir)
* Added NEW YEAR DAWNING event that removes all hirable peasants soldiers and knights

[h3]BARREN LAND RECLAMATION (1 feature)[/h3]

In late games I've seen the number of barren lands hit triple digits when I don't pay attention to it! Manually reclaiming that many is a feat... Well no longer, now you can just mass reclaim them all at once if you wish!

* Added ability to mass reclaim barren lands





[h3]BUGFIXES (12 bug fixes)[/h3]

More bugs fixed and hopefully not many new ones created by this update... PLEASE CODING GODS DON'T FORSAKE ME!

* Fixed Barbarian Warcamp options bug
* Fixed text bug with drunk warband (credit u/VideoVillain)
* Fixed ability to assess drunken warriors with incorrect option (credit u/OmegaXesis)
* Fixed missing drunken warriors robbery screen (credit u/OmegaXesis)
* Fixed drunken warriors wake up and attack options being blocked (credit u/OmegaXesis)
* Fixed Drunk Warcamp infinitely attackable (credit u/OmegaXesis)
* Fixed thi is a fuft bug (credit Brandon and Fenrir)
* Fixed tribute smallhaven text bug (credit m2xie)
* Fixed negative gold costing recruits in throne room (Credit TJtheSoundBoard)
* Fixed missing gold indicator after song of demons singer (credit TJ)
* Fixed infinite village tower explo loop (credit anonymoose_Canadian)
* Fixed public opinion not dropping for robbing gift tree visitor (Credit TJ)

[h3]EVERYTHING ELSE (4 features)[/h3]

This misc stuff that doesn't fit anywhere else!

* Made goblin gift giver 4x more common in throne room when goblin celebration is active
* Made goblin gift given 2x more common in throne room without goblin celebration
* Added debug location type forcer '67' in lands beyond screen
* Added gold indicator to monster pit if harnesses aren't purchased yet (credit TJ)

If you have any thoughts comments or encouragement leave a comment, I try to always reply! Also check out our discord which is pretty active and has become the defacto hub for Warsim's community these days! Link here - https://discord.gg/YyFAkry98w

Thank you all very much!

Huw

Delving the Lands Beyond - Exploring Warsim's new random exploration system

[previewyoutube][/previewyoutube]

Warsim 1.0.7 (THE LANDS BEYOND - Infinite Exploration Update)

This update has been a while in the making but I'm glad to finally be able to get it out! Originally a concept I feared would be extremely hard to code... turns out it was in fact extremely hard to code, WORTH IT :)

[h3]THE LANDS BEYOND (Infinite Procgen/Randgen exploration) (152 features)[/h3]

Now when you go to the exploration screen you will be met with an additional option to explore 'THE LANDS BEYOND', use your exploration chances here and find anything from literally over 2000 different encounter variants with themselves many elements of randomess!

I tried hard to make this unpredictable and content rich, and in my testing of 100s and 100s of locations one after the other I think it does the job!

I'll be fully honest and say I was so focused on the absolute trawl of coding this that at some point my changelog noting got a little lazy, so the changelog isn't a full reflection of every location and feature added.

To all you new and seasoned Warsim explores, good travels!

* Added 'The Lands Beyond' infinite exploration
* Added abandoned hovel location
* Added champion hovel location (hireable)
* Added peasant hovel location (talk/kill/recruit/tax)
* Added pair of peasants hovel location (talk/kill/recruit/tax)
* Added soldier hovel location (talk/kill/recruit/tax)
* Added pair of soldiers hovel location (talk/kill/recruit/tax)
* Added loot filled hovel location
* Added faded ruin location
* Added strangely shaped pointy rock location
* Added sign to random kingdom location
* Added bandit gang rock message location
* Added lone bucket location
* Added beeping shack location
* Added interesting rock formation location
* Added lake location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added river location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added pond location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added ocean location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added sea location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added small mountain (easy climb / shout up / admire) lots of random stuff at the top
* Added mountain (climb / shout up / admire) lots of random stuff at the top
* Added large mountain (tough climb / shout up / admire) lots of random stuff at the top
* Added colossal mountain (very hard climb / shout up / admire) lots of random stuff at the top
* Added ruined versions of all mountain type locations (can't be climbed)
* Added misty versions of all mountain type locations
* Added crumbling versions of all mountain type locations (can be destroyed)
* Added necromancer cleared ancient battlefield location (5 sizes) (loot items)
* Added looted ancient battlefield location (5 sizes) (raise the dead)
* Added ancient battlefield location (5 sizes) (loot items/raise the dead)
* Added descecrated graveyard location (raise the dead) (random number of corpses)
* Added necromancer cleared graveyard location (read stone/loot graves/destroy gravestones)
* Added graveyard location (read stone/loot graves/destroy gravestones/raise the dead) (random number of corpses)
* Added Hidden underground tomb (5 different types of occupant) (Loot/raise dead/read enscrpytion/fill the hole in/call out to the hole)
* Added Hole House location (Tax occupant/recruit occupant/kill occupant/talk/fill hole/call out to hole)
* Added Goblin Hole Den location (Tax occupant/recruit occupant/kill occupant/talk/fill hole/call out to hole)
* Added Bug Nest location (squish hive, rummage through hive/fill hole/call out to hole)
* Added Horror Hive location (5 different sizes of horror hive) (Fight or flee/call out to hole/fill hole)
* Added Loot filled hole location (Loot/fill hole/call out to hole)
* Added empty hole in the ground location (Fill hole/call out to hole)
* Added hidden bluetrii patch location (Smush fruit/pick fruit/call out to hole/fill hole)
* Added abandoned fight pit location (destroy it)
* Added child fight pit location (destroy/bet if enabled/talk to patron/watch fight/ask about child fights)
* Added slave fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added goblin fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added wealthy fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added magic fight pit location (destroy/bet if enabled/talk to patron/watch fight/ask about magic)
* Added faded and forgotten shrine to x location (can have lootable offering/pray/desecrate/read shrine base)
* Added shrine to X location (can have lootable offering/pray/desecrate/read shrine base)
* Added necromantic bone shrine (can have lootable offering/pray/desecrate/read shrine base/raise dead if necromancer)
* Added desecrated shrine to x location (can have lootable offering/pray)
* Added rare chance destroying shrine reveals further hidden loot inside
* Added chaos shrine location (can have lootable offering/desecrate/read shrine base/can try to take orb when destroying it 50/50 chance) (credit FENRIR WOLFIEPUP)
* Added weather shrine location (can have lootable offering/pray for weather of 17 types/desecrate/read shrine base) (credit FENRIR WOLFIEPUP)
* Added chaos weather shrine location (can have lootable offering/pray for rare weather of 8 types/desecrate/read shrine base/can try to take orb when destroying it 50/50 chance)
* Added hatred shrine location (can have lootable offering/pray/desecrate/read shrine base)
* Added cursed tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(Can delve, destroy, examine, raise corpses if necro)
* Added trap filled tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(Can delve, destroy, examine, raise corpses if necro)
* Added picked clean tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(destroy, examine, raise corpses if necro)
* Added ruined tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(raise corpses if necro)
* Added tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(Can delve, destroy, examine, raise corpses if necro)
* Added abandoned merc lodge location (destroy it)
* Added ruined merc lodge location
* Added goblin merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added soldier merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added knight merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added peasant merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added bandit merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added wizards tower location
* Added bandit tower location
* Added peasant tower location
* Added watchtower location
* Added abandoned tower location
* Added legendary untouched battlefield
* Added Orc village (can be found in a number of states) (population random) (randomised location within)
* Added Goblin village (can be found in a number of states) (population random) (randomised location within)
* Added village (can be found in a number of states) (population random) (randomised location within)
* Added Gnome village (can be found in a number of states) (population random) (randomised location within)
* Added giant village (can be found in a number of states) (population random) (randomised location within)
* Added varied price and drink type to all taverns
* Added varied entertainment and features spawned in all taverns
* Added goblin tavern location
* Added dying tavern location
* Added abandoned tavern location
* Added rogue tavern location
* Added thriving tavern location
* Added tavern location
* Added drunken warcamp location
* Added bandit raid camp location
* Added bandit camp location
* Added camp full of passed out drunks location
* Added goblin gang camp location
* Added struggling goblin colony camp location
* Added goblin colony camp location
* Added slime-coated goblin tribe camp location
* Added goblin tribal camp location
* Added bone-laden goblin tribal camp location
* Added free mercs camp location
* Added mercs on a mission camp location
* Added mercs hired to hunt you camp location
* Added depressed gnome camp location
* Added gnome camp location
* Added starving warrior camp location
* Added new vampire hunter camp location
* Added grizzled vampire hunter camp location
* Added compromised vampire hunter camp location
* Added Tree-wielding giants camp location
* Added Stone-Armoured giants camp location
* Added Peasant camp location
* Added Meditating warrior monks location
* Added Meditating death monks location
* Added battle cult location
* Added nomad camp location
* Added lycantrope camp location
* Added feral lycan camp location
* Added tri-tribe camp location
* Added bi-tribe camp location
* Added knightly order camp location
* Added pilgrimage camp location
* Added lost pilgrim camp location
* Added bloodrite camp location
* Added wardrum camp location
* Added slaver camp location
* Added slave liberator camp location
* Added chaos orb cult camp location
* Added dragon lair camp location
* Added rich caravan camp location
* Added caravan camp location
* Added bararian camp location
* Added smugglers camp location
* Added imperial invasion camp location
* Added invasion camp location
* Added kingom exile camp location
* Added empeire exile camp location
* Added scout camp location
* Added imperial scout camp location
* Added necromancer camp location
* Added noble clan camp location
* Added hunters camp location
* Added pricemasters market location
* Added monster market location
* Added necroburner camp location
* Added thug escort camp location
* Added music festival location
* Added ruined camp location
* Added ruined festivalgrounds location
* Added scout fail encounter
* Added pack of scouts encounter
* Added scout camp ruins location
* Added master scout encounter
* Added scout encounter













[h3]WEATHER PRAYING FEATURE[/h3]

This deserved it's own section, in the lands beyond you may find Weather Shrines or Chaotic Weather Shrines, here you can pray for any weather you want. It's all fun and games when you pray for flaming rain as a joke then get it every battle that year.

* Added 20% chance nothing happens
* Added 20% chance that next battle you fight there is a 50/50 odds of your chosen weather happening (credit FENRIR WOLFIEPUP)
* Added 20% chance that next battle your chosen weather will happen (credit FENRIR WOLFIEPUP)
* Added 20% chance that for the rest of the gameyear there is a 50/50 odds of your chosen weather happening (credit FENRIR WOLFIEPUP)
* Added 20% chance that for the rest of the gameyear all weathers you get initially are your weather of choice (credit FENRIR WOLFIEPUP)



[h3]NEW BANDIT GANG POPUP EXPANSION (4 features)[/h3]

An expansion on the notifications for new bandit gangs arriving in the realm, now you can react as you wish!

* Added new option to send messenger of peace to newly formed bandit gangs
* Added new option to send messenger for a truce to newly formed bandit gangs
* Added new option to send messenger threatening newly formed bandit gangs
* Added new option to send messenger to force new gang to join you



[h3]NEW THRONE ROOM ENCOUNTERS (27 features)[/h3]

While we're expanding exploration, why not expand the throne room a little bit!

* Added new throne room encounter door wiggler
* Added new throne room encounter too fat to enter (credit JimmyL)
* Added new throne room encounter for forgetful visitors (credit DunderKey)
* Added new independent kingdom insult throne room event system (Credit Vastilla)
* Added 'Wish you a bad day' throne room encounter (from friendly leader at war independent kingdom)
* Added 'putrid smelling tyrant' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'vile malcontented knave' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'forgotten graveyard' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'smelly poems' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'low intelligence fool' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'eternal drought' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'dethroned and humiliated' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'abomination kingdom' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'lone incompetence' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'never ending nightmare' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'rot in obscurity' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'throne hider' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'pathetic ruler' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'misfortunate step' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'feeble minded' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'laughingstock' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'beg for mercy' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'ancestral insult' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'failure' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'mere luck' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'ashes to ashes' throne room encounter (from non friendly leader and at war independent kingdom)
* Made independent messenger encounter more common

[h3]HARVEST CHANGES (5 features)[/h3]

After a discussion on the steam forums LXI and Erovaren pointed out some issues with the harvest system and I got to work. Now instead of the brutal harvest system where your total peasants were recorded and randomised and the outcome was the harvest income, there are a few varying systems that can kick in at random, leading to somewhat unpredictable but in some instances less brutal harvest outcomes can happen... and in a rare instance an even more brutal one.

* Reworked harvest yeild system to be cleaner
* Added 46% chance of less brutal harvest calculation system
* Added 46% chance of default harvest system kicking in
* Added 8% chance of harvest fail
* Fixed issue with witches harvest blessing not affecting harvest if you have longer harvest hours enabled

[h3]MORE NECROMANCY CONTENT[/h3]

* Added alternate event chain with village if you resurrect the losing village champ after beating them in a challenge (in smallhaven or rihhm) (credit u/stickytoe)

[h3]BUGFIXES (13 bug fixes)[/h3]

Thank you for the reports guys! And I tested this update rigorously, but there are so many variants and encounter types it's probable I've missed some so if you have any issues just let me know!

* Fixed coinflipper bypass bet to negative gold bug (credit CringePotato)
* Fixed Kingdom menu reference bug (credit u/Random-Guy-1024)
* Fixed total invasion launch one year old text bug (credit u/Stickytoe)
* Fixed golden telescopte text bug (credit u/Stickytoe)
* Fixed demon gate notification bug (credit u/Random-Guy-1024)
* Fixed ability to buy necromancy upgrades if you typed 9 at the kingdom upgrades category screen (Credit u/Senior-Active-2798 and u/ProphetChuck)
* Fixed bug with temporary ability to total invade causing empire decline screens (Credit Fenrir Wolfiepup)
* Fixed bug with rehab law report showing total prisoners instead of converted prisoners (credit Sirc)
* Fixed text bug with 'little arena has its own champion now' text (credit AlezHiNrg)
* Fixed bug with child bandit name system
* Fixed bug with proc gen code for faction names blocking some output
* Fixed +1 public op not given in event where burying discovered corpse while exploring
* Fixed +1 public op not given when looting and burying discovered corpse while exploring

[h3]NEW LOOT[/h3]

This is an attempt to add more battlefield orientated loot that will be picked up if you're scouring battlefields in the lands beyond!

* Added new loot item 'masterfully carved arrow with a gold tip' (worth 115 gold)
* Added new loot item 'dulled iron sword' (worth 5 gold)
* Added new loot item 'rusty old blade' (worth 6 gold)
* Added new loot item 'rusty old dagger' (worth 3 gold)
* Added new loot item 'crudely carved wooden dagger' (worth 14 gold)
* Added new loot item 'stone dagger with a goblin face masterfully carved into the hilt' (worth 45 gold)
* Added new loot item 'gleaming steel helm adorned with intricate carvings' (worth 85 gold)
* Added new loot item 'polished bronze dagger embossed with a lion emblem' (worth 65 gold)
* Added new loot item 'pitchfork with golden tips on each prong' (worth 100 gold)
* Added new loot item 'pitchfork with eyes carved all over it' (worth 25 gold)

[h3]EVERYTHING ELSE (7 features)[/h3]

This misc stuff that doesn't fit anywhere else!

* Added ability to wait until nightfall when at the battle weather screen (credit Sophia the "Golden-touched")
* Reduced the chance of wandering aimless explore events by 50%
* Added slightly variant overlay for empire menu
* Marked cheat 504 as basically non functional in the text when you enter it (old colour changing cheat)
* Added new pop up screen instead of single line in turn report if Pyro leader burns Blackmarket (credit u/bunbun39)
* Tweaked magic sfx volume
* Removed grand map slot from artifact hall

If you have any thoughts comments or encouragement leave a comment, I try to always reply! Also check out our discord which is constantly active and has become the defacto hub for Warsim's community these days! Link here - https://discord.gg/YyFAkry98w

Thank you all very much!

Huw

'The Lands Beyond' Update - Progress Update #2

Hello hello!

So been a week or so since my last post and just wanted to keep everyone updated. I've been testing and playing around with the new encounter stuff and adding more and more new possible location types and it's going well. Recently I've started work a mega-template encounter that itself has 38 different sub types with 3 variants each (114 different types total) which has been a huge and tough piece of work to complete but I'm powering through it.

I've been thinking about it a lot recently and I'll be trying to playthrough the exploration stuff rigorously enough that I can spot any elements that feel repetetive over time and try to further flesh them out to avoid this. Some encounter types I've done have some variant elements and random parts but ultimately don't vary hugely, whereas others I've done have been really enjoyable unpredictable.

It's been a fun thing to work on, but at times I do look at the mountains that I'm building with my own concepts and ideas as well as the many awesome ones I've been getting from the Warsim community (especially our discord which has been a hotbed of activity in that department in recent months) and think to myself... Bloody hell

So I'm revising my previous statement estimating this will take 'a few weeks' and pushing the estimate to at least another month I reckon. However if I can keep the pace I'm hoping this can become a seriously juicy new feature to the game :)

Cheers and thanks for your patience!

Huw
ps. Some new screenies

New shrines of weather


I pray for fog


Here we go


Huzzah!


Also chaos weather shrines


With wilder weathers


Prayers unanswered this time... :(


Some new mountains






A hole in the ground?








Another hmm...








Buzzing you say?






Found another buzzing one but this wasn't a tiny nest of bugs... A DEEP HIVE OF MONSTERS!


EEP


Also a sneak peak at one of the 114 variant new encounter types I'm working on, this is the warpart of a foreign emperor!


These are still early screens and there are 100s and 100s more variants and encounter types to come to make random exploration a solid new addition :)