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Warsim 0.8.2.3 (Hidden Gnome Village, 35 features)

Hey everyone,

So after last updates new massive expansion of the gnome insult battles, I was sad that they appear only as an option in upgraded throne room entertainment acts. The only solution... a gnome village. But where could such a village go?

[h3]THE GNOME VILLAGE OF THE SOUTHERN LANDS (25 features)[/h3]

Hidden away somewhere in the south you'll find a gnome village guarded by something terrible, but inside you'll find a sweet and kind community of happy little gnomes. Fit with a gnome battle pit, a new board game, 40 unique random dialogues and more!

* Reworked an area in the south to hold the new gnome village
* Added ability to send peasant/knight/soldier to explore the area (the better the unit the better chance of survival)
* Added Battle system with the guarding monster (with sfx and dynamic text for the outcome of the fight, 12 possible screens)
* Added gnome introduction scene (with sfx)
* Added gnomes give random loot item upon introduction
* Added large central hut to the gnome village
* Added ability to speak to the gnome village grand vizier 'Bongles the Great' (12 unique dialogues)
* Added Gribble's Tavern to the gnome village
* Added new drink 'Gnome Ale' (tiny compared to normal ale and unlikely to get you drunk)
* Added ability to speak to Gribble the Bartender (9 unique dialogues)
* Added ability to speak to random gnome tavern patron (20 unique dialogues) (with sfx)
* Added special song Gribble can sing
* Added new gnome tavern game called 'Biggleroll'
* Added ability to watch gnomes play Biggleroll
* Added ability to ask the name of the Biggleroll host
* Added special event if host's name is Biggle (super rare)
* Added local brewery to the gnome village
* Added Slug pen to the gnome village
* Added ability to speak to Slug pen watchgnome (7 unique dialogues)
* Added water hole to the gnome village
* Added ability to speak to a random local gnome (20 unique dialogues) (with sfx)
* Added gnome battle pits to the village
* Added random number of insult battles per year (between 2-20)
* Added ability to destroy gnome village (with sfx)
* Added ability to visit ruined gnome village

A cave... hmm


What in the realm is that?!


Bongles the Great


The gnome's reward can be great


Or not so great (good luck)


The new gnome village


Gribble's Tavern, the hottest place in town


Biggleroll... a hit new tavern game that all the gnomes are playing


Flip the gnome coin and prove your worth with Biggleroll


[h3]BUGFIXES (8 features)[/h3]

A couple of bugfixes here, once again largely thanks to player reports so thank you all! :)

* Fixed thickblood tavern owner dialogue menu kick out bug (credit u/TheUniqueFidji)
* Fixed asking flobert to drink the drink he's brought you loops forever (credit Ursur)
* Fixed goblin slap stall never charging you to slap the goblin if you are king of Darkdale
* Fixed shutting goblin stall down doesn't restart correct crowd sound
* Fixed Blackmarket station guards option after conquering it not working (credit u/TheUniqueFidji)
* Fixed asaruk bartender dialogue bug
* Fixed dice game 12 text bug
* Fixed mercantile leader alliance event incorrectly displaying trade agreement instead (credit u/CopyOkapi)

[h3]EVERYTHING ELSE (2 features)[/h3]

Some nice new things here, now the cult meetings in Darkdale have new sounds, and if you own the arena now by checking the upgrades screen you can find out the total crowd capacity!

* Added new audio for Glory to Ha'hah crowd in Darkdale cult meeting
* Added total arena capacity tracker in the arena upgrades screen (credit Homuya [GER])

[h3]WHAT'S NEXT[/h3]

I'm planning on tackling the end of turn report very soon but for now I'll be taking most of this week off to finish moving into my new place and getting settled in.

Hope everyone's doing good!

Cheers

Huw

Warsim 0.8.2.2 (Crying Gnome Update, 138 features)

Hey everyone,

So this update is massive and includes the content from the Gnome Insult competition as well as a ton of features from various categories! I'm really excited to finally get this one out.

[h3]A PUDDLE OF GNOME TEARS (49 features)[/h3]

After recently watching a few gnome insult battles in game I started getting insult duplicates very quickly and an otherwise funny area of the game became repetetive, I set out to drastically increase the number of insults as well as expand the insult battle system with new dynamic sounds and possible outcomes. There are now 300 total insults from around 30 or 40 prior to this update thanks almost entirely to the Warsim community taking part in the gnome insult competition! We have some absolutely amazing entries and while it felt almost impossible to pick we had TheUniqueFidji, Ordowix, and Voliol as the winners! Congrats again guys.

* Added 60 new gnome insults
* Made gnome insult list moddable (Warsim folder/Data/Gnomeinsults.txt)
* Added new screens and song gnomes sing if they make peace during an insult battle
* Increased odds of gnome battle friendship outcome from 1/150 to 1/120
* Fixed 'unphased' gnome battle text bug (Bill Garthright)
* Added rare ability that gnome responds to an insult with 'No u' and wins the match (credit u/dzejrid)
* Added 1 in 10 chance that gnome laugh sound plays single funny laugh sound instead
* Added 5 new gnome cry sound effects played at random at the end of gnome battles
* Added 27 new gnome names (Icky, Zoopy, Winkle, Vop, Tillbert, Tonk, Tinky, Twitchy, Smiggles, Ribble, Peewee, Obie, Nipnip, Nilbert, Mert, Merble, Gribgrib, Gribble, Fibble, Fubble, Feefo, Flimpy, Flimp, Dinkdink, Dingles, Cribble, Booboo)
* Added 32 new gnome insults by u/TheUniqueFidji
* Added 27 new gnome insults by Ordowix
* Added 18 new gnome insults by u/voliol
* Added 17 new gnome insults by ThePlainPlayer
* Added 10 new gnome insults by ClavinTheGreat
* Added 9 new gnome insults by Hun Knight
* Added 9 new gnome insults by Lan Can't Aim
* Added 8 new gnome insults by u/Randomiser099
* Added 7 new gnome insults by T.R Monster
* Added 7 new gnome insults by Dezdanna
* Added 6 new gnome insults by u/dzejrid
* Added 5 new gnome insults by u/Karp_K
* Added 5 new gnome insults by Willsama974
* Added 5 new gnome insults by Money183
* Added 4 new gnome insults by u/Supermichael777
* Added 4 new gnome insults by u/IndonesianGuy
* Added 4 new gnome insults by Mr.Fly
* Added 3 new gnome insults by u/BonkitySax
* Added 2 new gnome insults by Tundra C
* Added 2 new gnome insults by Pride
* Added 2 new gnome insults by Durbitwaz
* Added 2 new gnome insults by Shalupon
* Added 2 new gnome insults by u/ExpiredMemes
* Added 2 new gnome insults by u/comradegrigor
* Added 2 new gnome insults by u/lemathematico
* Added 2 new gnome insults by u/Jalmondbro
* Added 2 new gnome insults by Eos Condor
* Added a new gnome insult by u/EugenGoldstein
* Added a new gnome insult by Fuyuhiko
* Added a new gnome insult by Mr.Snuffles
* Added a new gnome insult by Chardi
* Added a new gnome insult by JustN0P0int
* Added a new gnome insult by November
* Added a new gnome insult by Otter
* Added a new gnome insult by Spoops
* Added a new gnome insult by Warzone
* Added a new gnome insult by Chrono One
* Added a new gnome insult by Hippoyay
* Added a new gnome insult by rabbit
* Added a new gnome insult by Pollin

A harsh one


A blooper while I was trying to record gnome crying sounds
https://www.youtube.com/watch?v=ohay6zVaTGI

[h3]SATYR HORNS (2 features... or 72.2 billion)[/h3]

The talented ascii designer Sebastian who designed the origin Satyr face concept sent me a new concept for Satyrs, we reworked it a bit to use ascii that would work in the game and in the process I added enough new parts that 72 billion additional Satyr faces can now be made! Massive improvement, big thanks to Sebastian (check him out on twitter!)

* Reworked Satyr faces to have better horns (credit u/aethyrsix)
* Added tons of new Satyr face parts (was 16.8 billion faces, now 89 billion)

Comparison of old and new Satyrs


Here's some more of the new ones


[h3]THE MIGHTY HOUSE OF BORK (1 feature)[/h3]

Saw a funny character in CK2 called Borkvald, the name tickled me so I added 10 variant style names.

* Added 10 new human names 'Borkvard, Borkwald, Borkvarn, Borknald, Borknar, Borkvar, Borkner, Borkvald, Borkbald, Borkfred'

[h3]TOMATO STREAM (17 features)[/h3]

A huge twitch streamer checked out Warsim for a couple of hours recently, the stream was awesome and during it I noticed some things that could do with change and improvement as well as some opportunities for new features and a small cameo!

* Added new character 'Tomato' to the Dirt Den Tavern
* Added 7 dialogues with Tomato
* Added ability to buy fire scones from Tomato
* Added special screen and sfx for entering 80085 in the secret ancient door in the Blackmarket (credit Tomato Stream)
* Fixed little throne room description typo as 'Fire scones' instead of 'Fire Sconces' (credit Tomato Stream)
* Fixed text bugs in all demon mirror dialogues (credit Tomato Stream)
* Rewrote some demon mirror dialogues (credit Tomato Stream)
* Added voiced lines for all demon mirror dialogues (credit Tomato Stream)
* Added extra screen for visiting demon mirror multiple times in one year (credit Tomato Stream)
* Reworked shadow assassin game start intro text to be clearer (credit Tomato Stream)
* Fixed 34 arena owner dialogue text and grammar bugs (credit Tomato Stream)
* Added indicators of the gambling tax being added or removed when demanding it from the Arena owner (credit Tomato Stream)
* Fixed 6 jester refusal to join text bugs (credit Tomato Stream)
* Added new indicator of jester skill when hiring them from the throne room (not a generic number but a description of their skill) (credit Tomato Stream)
* Reworked pargo the sewer bartenders where do you get your ale dialogue (credit Tomato Stream)
* Added new what kind of name is pargo dialogue (credit Tomato Stream)
* Added indicator showing current gold balance to young man claims to be your cousin and requests 1k gold loan encounter (credit Tomato Stream)

What a strange red fellow?


A fire scone you say?


[h3]SLAVE REVOLT ENHANCED (16 features)[/h3]

Slave revolts felt a little bit flat before, now they are more functional and can be interacted with more in the diplomacy screen. You'll also be unable to do any diplomacy with the slave revolt while you still have slaves in your employ.

* Added rare event where slave revolt can ruin one of your territories (req 500+ slave revolt troops)
* Added rare minor event where slave revolt proclaim a warning to all slave keepers
* Added ability to free slaves and slave soldiers in slave revolt diplomacy screen (with sfx)
* Added alternate screen if freeing a small number of slaves
* Prevented any diplomatic action with slave revolt while you have slaves
* Reduced bribe slave revolt to disband cost to 10 gold per troop instead of 30 gold
* Reduced hire slave revolt troops cost from 50 gold per troop to 30 gold
* Reworked slave revolt diplomacy screen troop count
* Added about the slave revolt text to the slave revolt diplomacy screen
* Added new screen for slave revolt hire fail (humiliation and public opinion drop) (with sfx)
* Added new screen for slave revolt hire fail (slave revolt disbands) (with sfx)
* Added new screen for slave revolt hire success (with sfx)
* Added new screen for slave revolt disband fail (-1 public op) (with sfx)
* Added new screen for slave revolt disband success (with sfx)
* Fixed slave revolt spawn from encounter reaction text bug
* Fixed slave revolt header bar length bug

The new diplomacy screen


[h3]MORE DRUNKS (4 features)[/h3]

It was mentioned that drunk celebratory throne room visitors are a bit too repetetive, I've added a few for now but will expand more later hopefully!

* Added new throne room celebration drunk encounter 'Drunk man bows and falls'
* Added new throne room celebration drunk encounter 'This isn't the tavern?'
* Added new throne room celebration drunk encounter 'Gaze upon the founder'
* Removed duplicate drunk encounter

[h3]GOBLIN THRONE ROOM VISITORS (8 features)[/h3]

I felt the goblin encounter pack added to the throne room recently still needed more fleshing out, found a bug too!

* Fixed goblin kindness encounter showing random gift item value when no gift given
* Added new goblin throne room encounter 'Goblin big love for you'
* Added new goblin throne room encounter 'Big goblin friend'
* Added new goblin throne room encounter 'Rub Head, Big Luck'
* Added new goblin throne room encounter 'Big gift for big goblin friend'
* Added new goblin throne room encounter 'Gift from my village'
* Added new goblin throne room encounter 'Goblin diplomat'
* Added goblin throne room disapointment reaction 'Pathetic' (with sfx)

[h3]A CHANCE OF STUPID (5 features)[/h3]

After the last release Liang Qi mentioned that it would be much better if instead of highly civil races having 0 chance of stupid leaders, there was still a chance even if rare! A very good point, the idea of things still being random enough that things aren't always clear cut is a very good thing to have! Great suggestion.

* Added 1000/1 chance of Max Civ level (Pan-Dimensional) Kingdom ruler being stupid (credit Liang Qi)
* Added 500/1 chance of 9 Civ level (Godlike) Kingdom ruler being stupid (credit Liang Qi)
* Added 100/1 chance of 8 Civ level (Greatly Enlightened) Kingdom ruler being stupid (credit Liang Qi)
* Added 50/1 chance of 7 Civ level (Pinnacle of Civilisation) Kingdom ruler being stupid (credit Liang Qi)
* Added 25/1 chance of 6 Civ level (Highly Civilised) Kingdom ruler being stupid (credit Liang Qi)

[h3]KNIGHTLY ORDERS IMPROVED (8 features)[/h3]

Zaph pointed out the knightly order information wasn't as clear as it could be. I've tried to improve that and several other aspects of it!

* Fixed text bug on creation of a new custom knightly order leader (credit Zaph)
* Reworked layout of order commander dialogue (credit Zaph)
* Rewrote knightly order fight demons command text (credit Zaph)
* Rewrote knightly order defend the lands command text (credit Zaph)
* Rewrote knightly order keep order command text (credit Zaph)
* Rewrote knightly order fight bandits command text (credit Zaph)
* Rewrote knightly order fight rebels command text (credit Zaph)
* Added an indicator that shows the current active command for your custom knightly order (of the 7 possible stances) (credit Zaph)

[h3]EAST DOCK COMPANY IMPROVED (4 features)[/h3]

Thanks to a bug report by Clown from Steam I ended up reworking and finding several issues with the Blackmarket Dockrows 'East Dock Company' now improved!

* Fixed bugged difficulty for East Dock CO trade ventures where it gets less difficult the more expensive the items are (credit Clown)
* Added current gold indicator to East Dock CO trade venture screen (credit Clown)
* Removed no gold text lines from unable to pay for east dock company ventures (credit Clown)
* Added new screen with sfx for paying for an east dock company venture (with sfx) (credit Clown)

[h3]BUGFIXES (11 features)[/h3]

A chunk of bugs fixed this update!

* Fixed silent man throne room encounter yellow face reaction bug
* Fixed 4 text bugs in slave escape charge the accuser reaction
* Fixed 2 text bugs in slave escape pay for execution text
* Fixed freed slave event text bug
* Fixed enslaved courtier text bug
* Fixed incorrect '-' symbol used instead of '+' when showing gained troops from hiring deserters
* Fixed escaped slave blackmarket event line bug
* Fixed captured slave blackmarket event line bug
* Fixed text bug in goblin tale story
* Fixed spacing bug in Ice Watch tavern bartender option
* Fixed spacing bug in Dirt den tavern bartender option

[h3]EVERYTHING ELSE (13 features)[/h3]

Lots of features here, pretty much all player suggested so thanks a bunch guys!

* Added 5 new goblin names 'Goblim, Gomblin, Gomlim, Gobline, Gombline' (credit Cat)
* Added getting 1 gold wergild for peace and then asking to reduce it can rarely result in the fee being reduced to free (credit Cat)
* Added assimilating merc group now shows that they were assimilated instead of destroyed (credit u/BagofChemicals)
* Added secret debug code (enter 69 on gift tree screen to reset the gift tree to be touchable again)
* Added 1/3 chance gift tree rewards you an item instead of gold (credit u/Ordowix)
* Added ability to skip stones at the Farthest Stretch in the south (credit Ordowix)
* Added expense report indicators for staff training expense (Credit Clown)
* Added a new 'what is the militia' option in Militia diplomacy to better explain their function (Credit Zaph)
* Reworked 'what do you do' question for steward to be more clear (credit Zaph)
* Added code to prevent champions having 0 battlescore in the arena (credit u/Spfnym)
* Added child throne room arrest reaction 'I'm in danger' (with sfx)
* Removed the death sound system being saved each new game (slowly want to get rid of it in general but now it can only be enabled per play session)
* Added new difficulty scaled reward for Chelobs well (Easy 1mil)(Norm 200k)(Hard 50k)(Solid 20k)(Insane 10k) (credit u/Spfnym)

New recognition of assimilation instead of just saying the group is destroyed


A video showing off the new stone skipping in the Farthest Stretch
https://www.youtube.com/watch?v=PcslUW7yRvE

[h3]WHAT'S NEXT[/h3]

So I'm hoping to move on to the end of turn update soon, but before that I may quickly try and develop a small gnome village to expand the number of places players can encounter gnome insult battles, we'll see how it goes!

Hope everyone's doing alright! :)

Cheers

Huw

The Gnome Insult Competition is over (Here are the results!)



Hey everyone,

Wow so the response was overwealming and in total across our various community platforms we had over 300 entries!

The panel had a tough time deciding our 1st, 2nd, and 3rd places but after a bit of discussion these are our winners:

1ST PLACE PRIZE (LORD OF INSULTS) is u/TheUniqueFidji

* Steam key for Hotline Miami (97% Positive) ($9.99)
* Steam key for Of Orcs and Men (74% Positive) ($14.99)
* Steam key for Styx: Master of Shadows (83% Positive) ($29.99)
* Steam key for Heroes of Annihilated Empires (89% positive) ($14.99)
* 2 Copies of Warsim (96% Positive) ($7.99) (for yourself or friends, or the shady key merchant next door)

2ND PLACE PRIZE (DRINKER OF GNOME TEARS) is Ordowix

* Steam key for RiME (90% Positive) ($29.99)
* Steam key for Crimsonland (93% Positive) ($13.99)
* Steam key for Book of Demons (92% Positive) ($24.99)
* 1 Copy of Warsim (96% Positive) ($7.99) (for yourself or friend, or the shady key merchant next door)

3RD PLACE PRIZE (GNOME HATER) is u/Voliol

* Steam key for 911 Operator (87% Positive) ($14.99)
* Steam key for Oknytt (92% Positive) ($4.99)
* 1 Copy of Warsim (96% Positive) ($7.99) (for yourself or friend, or the shady key merchant next door)

With honorable mentions for:

u/Supermichael777
Dezdanna
Lan Can't Aim
ThePlainPlayer
JustN0P0int
Hun Knight
Pride
Durbitwaz


It was honestly a very tough choice!

[h3]Some of our favourites[/h3]

* I bet you've got a battlescore of 5! (u/TheUniqueFidji)
* If they anointed you, you'd be called Sir Ebral Damage! (u/TheUniqueFidji)
* Roses are red, goblins are green, you're the ugliest gnome I've ever seen! (u/TheUniqueFidji)
* There aren't enough pages in the Blackmarket Herald to describe your worthlessness! (u/TheUniqueFidji)
*Your only contribution to society is to lower the bar. (u/TheUniqueFidji)
* You are the gnome equivalent of a participation award! (JustN0P0int)
* Garden Gnomes have heads of wood, yet they are smarter than you! (u/voliol)
* Are those eyes, or do you have two pairs of nostrils? (u/voliol)
* If laughter is the best medicine, your face must be curing the world. (Ordowix)
* Your mother should have ate you. (Ordowix)
* Your bravery is like your brain... Nonexistent (Hun Knight)
* You're not a gnome, you're an albino goblin! (Dezdanna)
* You should have re-rolled your face (Durbitwaz)
* Did your mother like the horse for the teeth or the smell? (u/Supermichael777)
* Your eyes are like deep pools... of sewage! (u/dzejrid)
* You must have been born inside a privy because that's where most accidents happen. (Ordowix)
* I thought the throne room was set to 'No Rabble' (Durbitwaz)

I'll be reaching out to the winners of the competition to give them their prizes but thank you everyone who took part, I'm hoping soon to release an update and many of the better insults will be included!

Cheers

Huw



The Gnome Insult Competition (Everyone welcome to enter)



Hello everyone, and welcome to the first and likely only Gnome Insult Competiton! So I recently took a look at the gnome insult system in the game and realised there were too few insults in the game and the player would see many duplicates over the course of a few gnome battles.

Now with your help I'm looking to resolve it.

[h3]THE COMPETITION[/h3]

The competition begins the moment this announcement goes live and ends on the 1st of October.

Once the competition is over, myself and my two panel members will review all of the entries across Steam, Reddit, and Warsim's Discord community and we will award a 1st, 2nd, and 3rd place. We will be looking for the ones we find most funny or creative.

If you wish to see the 61 current gnome insults in the game check the list here.

And you can see gnome battles in action here

https://www.youtube.com/watch?v=NQa0-u49ZwA

[h3]THE PRIZES[/h3]

What's a gnome insult battle without prizes?

1ST PLACE PRIZE (LORD OF INSULTS) (Prize value: $85.94)

* Steam key for Hotline Miami (97% Positive) ($9.99)
* Steam key for Of Orcs and Men (74% Positive) ($14.99)
* Steam key for Styx: Master of Shadows (83% Positive) ($29.99)
* Steam key for Heroes of Annihilated Empires (89% positive) ($14.99)
* 2 Copies of Warsim (96% Positive) ($7.99) (for yourself or friends, or the shady key merchant next door)

2ND PLACE PRIZE (DRINKER OF GNOME TEARS) (Prize value: $76.96)

* Steam key for RiME (90% Positive) ($29.99)
* Steam key for Crimsonland (93% Positive) ($13.99)
* Steam key for Book of Demons (92% Positive) ($24.99)
* 1 Copy of Warsim (96% Positive) ($7.99) (for yourself or friend, or the shady key merchant next door)

3RD PLACE PRIZE (GNOME HATER) (Prize value: $27.97)

* Steam key for 911 Operator (87% Positive) ($14.99)
* Steam key for Oknytt (92% Positive) ($4.99)
* 1 Copy of Warsim (96% Positive) ($7.99) (for yourself or friend, or the shady key merchant next door)

[h3]THE PANEL[/h3]



The panel is made up of myself and two legends of the Warsim community. Defender (u/Superfreq) from the Audiogames.net forums who can be found in the repairman's lodge in the Guildrow section of the Blackmarket, and Mans (u/TheGamingDictator) one of the mods from Warsim's reddit community who can be found defending Uktak village to the north.

At the end of the competition we'll all get together to discuss the entries and pick our 1st, 2nd, and 3rd place entries.

[h3]THE RULES[/h3]

* Enter as many insults as you wish
* You do not need to own Warsim or be part of the community to take part
* Preferably avoid sexual themes/profanity
* Insults should be a sentence in length
* And most importantly TO ENTER JUST COMMENT BELOW!

Good luck everyone!

Warsim 0.8.2.1

Hey everyone,

So this is quite a general update, we've got 2 new throne room encounters, recognition for defeating the Wildwood savages, better natural disasters and barren land recovery, improvements to village champions, improvements to the champion hire system and a bunch more stuff!

[h3]SAVAGE RECOGNITION (6 features)[/h3]

When wiping out the up to 4 savage locations in Wildwood, once destroyed there is no change in the responses from the other local savage hating factions, now they recognise you differently if you've wiped the savages out! Cheers Defender

* Added new tracker for if you've wiped savages out in Wildwood (credit Defender)
* Added new intro to Bgax when visiting Goblinwood for the first time if you've wiped savages out in Wildwood (credit Defender)
* Added new alt answer when asking Dulief of the Hunters Rest about local savages if you've wiped savages out in Wildwood (credit Defender)
* Added new alt answer when asking Geks advisor of Goblinwood about local savages if you've wiped them out (credit Defender)
* Added new alt answer when asking Geks advisor of Goblinwood about Hunters rest if you've wiped savages out (credit Defender)
* Added new intro to Dulief of Hunters rest if you wipe out savages (credit Defender)

Bgax of Goblinwood recognising the savages deaths


[h3]NATURAL DISASTERS & BARREN LAND (12 features)[/h3]

The systems involving barren land have been a bit of an afterthought until now. There are also random disaster events that have a 1 in 75 chance of happening each turn, previously these were just small bits of text in your end of turn report but now they are full on events with their own screens and sound effects.

* Added new special event screen for random hurricane with sfx
* Added new special event screen for random magical cloud with sfx
* Added new special event screen for random landslide with sfx
* Added new special event screen for random earthquake with sfx
* Added new special event screen for random volcanic eruption with sfx
* Added new special event screen for random act of god with sfx
* Added new special event screen for random lightning with sfx
* Added new special event screen for random meteor with sfx
* Added new special event screen for random tornado with sfx
* Added new screen instead of single line of text for terraforming barren land
* Added 5 random possible terraform graphics for terraform screen
* Made it so that natural disaster events will cannot wipe your last land out

Tornado


Meteor Strike


Volcanic Eruption


Magical Cloud


An act of a higher being


[h3]CHAMPION HIRE COLOUR SYSTEM (1 feature)[/h3]

I added this system somewhat whimfully, I was hiring a champion from this screen but felt it would be much easier if there was a visual stimulus showing the range of champions and their values. Initially I went with a smaller range of colours but expanded it and am happy with the results!

* Added a new colour system breaking down the higher and lower skilled champions on the giant 16 champion hire list
* Dark red for champions with under 50 battlescore
* Red for champions under 75 battlescore
* Dark grey for champions under 100 battlescore
* Grey for champions under 150 battlescore
* Dark green for champions under 175 battlescore
* Green for champions under 200 battlescore
* White for champions 200 battlescore and beyond

This is what it was it used to look like


This is the new one


A pair of decent ones but not a promising line up


Oof nothing good but definitely some bad choices


There he is, Neal the Legend, 200 battlescore


[h3]VILLAGE CHAMPION IMPROVEMENTS (6 features)[/h3]

It's a small change but a nice one for continuity thanks to a commentor called Clown on Steam. Now when you compete in a village champion battle, defeating the champion will drop the village population by one. If village populations drop to below 10 people then no new champions will spawn, this is to avoid a village being beaten into exctinction by annual duels.

* Added -1 villager notification when defeating champion of Rihhm (credit Clown)
* Added -1 villager notification when defeating champion of Smallhaven (credit Clown)
* Defeating village champion now knocks down village population by 1 (credit Clown)
* Made village champions not respawn if population is below 10 in the village (credit Clown)
* Fixed text bug with already fought village champion text in Rihhm
* Fixed text bug with no one to challenge village champion text in Rihhm

A village champion defeated


[h3]ORC NAME IMPROVEMENTS (2 features)[/h3]

There are now 465 total orc names in game, a nice little expansion to ensure they never feel samey!

* Added 61 new orc names
* Removed 3 duplicate orc names

[h3]A FEW ENCOUNTERS MORE (2 features)[/h3]

A pair of new encounters added, the more the merrier!

* Added new throne room encounter 'crazy person accuses you not being you'
* Added new throne room encounter 'Silent man'

What the hell are you staring at!?


[h3]BUGFIXES (18 features)[/h3]

Quite a few bugs fixed here, thanks for the reports guys!

* Fixed Gauntlet of Frost purchase text error (credit licker98)
* Fixed emissary killed after successful diplomacy reaction screen text colour bug
* Fixed text split bug in owned wild north merc post
* Fixed 2 text bugs in Galbak the grunter turn around event
* Fixed peasants referred to as slaves in round up and burn diplomacy event
* Fixed slaves referred to as peasants in round up and burn diplomacy event
* Fixed Baiaa 25 slave yearly tribute to lock the gates still happens if Baiaa is destroyed (credit licker98)
* Fixed Baiaa 25 slave yearly tribute to lock the gates still happens if you are hostile with Baiaa
* Fixed Hyruk the Moneygrubber not paying your reward for the titan skull quest (credit Storm)
* Fixed incorrect text shown when selling bluetrii fruit (credit u/OTRainbowDash5000)
* Fixed text bug with one of the hunters rest intro screens
* Fixed ability to declare demonic kingdom even when the horde is weak (credit u/OTRainbowDash5000)
* Fixed 7 text bugs with various hunters rest options
* Fixed Goblinwood typo when entering throne room
* Fixed issue with assassination debug option in independent kingdoms
* Fixed graphic colouring bug for goblinstone encampment
* Fixed incorrect screen shown when defeating goblinstone encampment
* Fixed incorrect screen shown when defeating old ruined village encampment

[h3]EVERYTHING ELSE (7 features)[/h3]

Lots of different stuff here, highly civil races will never have stupid leaders again, now when a new militia leader rises up you'll be able to see how the cost of a peasant has changed and xenophobic kingdoms have a new response screen.

* Added new human name 'Byamba'
* Made kingdoms with a civilisation level of highly civil or more don't have stupid leaders
* Added a new system that shows how much gold the militia unit hire cost has changed whenever a new militia leader arises
* Reworked soldier loses bet throne room encounter text (credit u/DeplorableCaterpilla)
* Added new indicator of gained soldiers and population drop when recruiting from Hunters Rest
* Added new screen for diplomacy action blocked by nations Xenophobia
* Added screen for destroying old ruined village savage camp in wildwood

Now instead of a small string of text this is what pops up if a certain action of diplomacy is blocked by the opposing kingdoms xenophobia


Another small but helpful change, now you are informed what the new price is when the militia price is changed by new leadership (or in this case stayed the same).


[h3]WHAT'S NEXT[/h3]

So I'm getting pretty finished with leftover smaller things to code, I'm hoping to get started with overhauling the end of turn report from being a wall of really hard to digest text and find a nicer alternative, because it really can be a valuable overview for whats gone on but it's not shown well.

Hope you're all doing good!

Cheers

Huw