1. Warsim: The Realm of Aslona
  2. News

Warsim: The Realm of Aslona News

An Open Letter To The Warsim Community (The Future Of Warsim)

Hello Everyone!

I want to start this with a thank you to everyone that has made Warsim what it is. To so many bug reporters and those who've shared their awesome ideas, and to the many people who have followed along the development and motivated me to work on it further. All the support recieved has changed my life for the better and has been the main reason Warsim is where it is today!

I've said this before but when Warsim was in its earliest stages it was never even planned to become a commercial game. I never thought anyone would be interested in it. As I worked on it and shared it online I began getting donations and after a while it opened my eyes to the possibility of Warsim one day ending up on steam.

As you all know that possibility became reality, and for the last two years I've somewhat been able to support myself from Warsim development alongside selling things online and the occasional part-time job, this has allowed me to spend a reasonable amount of time on Warsim.

I'm currently surviving with Warsim but I genuinely believe with a bit of work it could expand beyond its relative obscurity in the gaming community to a more well known Indie title I understand that an CMD Ascii based game is never going to top the charts but I think it could still become better known among RPG players and fans of resimilar games. Over 14000 copies have sold online and our subreddit has over 1000 subscribers so Warsim and it's community aren't completely obscured but I really think it could grow far beyond.

WHAT ARE MY PLANS

My current plan involves a number of different steps:

* The Trailer [previewyoutube][/previewyoutube] - Warsim's trailer is terrible, it doesn't show any of what the game is about, it just flickers through some screens, I have a plan to rework this trailer with the help of a small team and will hopefully get it finished soon. I think this is important as the trailer in its current state doesn't scream professional legit indie game, it screams crappy indie game that isn't worth your time. The trailer was made when it first went on steam during early access in 2017 and it absolutely doesn't reflect the game as it is today.

* Improve the Quality of Warsim's store pages - I plan to further critique the store pages and try to update them where relevant because I feel it needs to look the best it can.

* Price increase - After the next few big overhauls I will consider increase the price of Warsim from $4.99 to $7.99 or somewhere there abouts, I am not entirely comfortable with the idea as I don't want to appear some scummy moneygrubbing dev but I really feel the game is worth more, having it at a higher price assuming sales mained a similar level would allow me to work on Warsim more so it's something I'm considering.

* Overhauls and a push to Full Release - For the longest time my approach to Warsim development has been just clearing through ideas of mine and other people, and adding stuff that I want to see in game, generally I've not been working on clearing the unfinished parts of the game and bringing us to full release which I feel I should. The goal going forward will be to complete all unfinished parts of Warsim, to add the major planned elements of the game and get it to the point where it can stand firmly as a complete and well rounded game... don't worry though I would most certainly continue developing and updating it for a long time post EA.

I also have some other ideas to expand Warsim's reach that I will try to pursue:

* Android Port - This has been requested by a fair number of people, I will need to work on evolving the Warsim code to be less windows only but if I can try to get the game emulated to the point it could be played on an Android Tablet I think it could really help create a new and fun experience on the platform and would also hopefully add an additional stream of financial support for the games development.

* Mac and Linux Port - This has been something heavily requested for a long time, although its been possible to run it through Wine it would be nice to be able to get Warsim some official Mac and Linux builds.

* A Limited Release of Real Copies - This has been something I've toyed with for quite some time, I may look at doing this once the game is out of early access but I'd love to properly release a limited run Warsim special edition boxed version, It would come with a steam copy, a disked version of the game, and a bunch of limited edition Warsim goodies at a reasonable price

Here are some concept copies:





* Patreon - I'm currently against this as I don't see what I could possibly offer but the thought has crossed my mind, I thought at one point of doing something similar to Toady of Dwarf fortress and sending Warsim concept notes and little sketches as a thank you for donations.

HOW CAN YOU HELP?

Unlike a lot of bigger studios, there's no PR firm or marketing department, just me

Hello!



My experience marketing video games has come mainly from trial and error but the gist of my experience is that the more people know about it, the more people are likely to play it. I have thus sent 100s of emails to youtubers, streamers, gaming media, blogs and so on with relative success. I have also tried my hand at writing interesting articles about the development of the game and some of its features.

A mix of steam sales, articles, and youtube coverage have been responsible for the bigger jumps in sales and new players but again this is just from my limited attempts at marketing. I've generally avoided massive youtubers as they are very hard to actually get through to, though large youtuber coverage virtually guarentees a giant jump in new players.

So, to the chase and the main point of this, just as I am open to suggestions about the game itself I am absolutely open to any suggestions about increasing Warsim's range online, please PM or comment if you have any ideas or if:

* You have any ideas at all for getting the game more visible
* You know of any youtubers/streamers who would be interested in Warsim
* You know of any websites/forums that would be good to post Warsim on
* You are a youtuber/streamer/blogger who would like to cover the game
* You have any criticisms of the store page and can think of better ways to word the descriptions of the game
* You can think of any aspects of Warsim and it's community areas that could be improved (aside from the trailer because I already know its terrible)
* You have any ideas at all that could help, I am open and I want to hear them

So that's pretty much it, While I working on the Combat update I wanted to address and figure out my plans for moving Warsim forward and here we are, and genuinely there are no stupid ideas, I've spoken to 100s of people in the Warsim community over the years, through reddit and steam comments, pms, twitter threads, discord, emails and so on and have already had so much helpful feedback that has already meant the world to me.

Thank you all for reading this, This will be posted on all of the major Warsim community areas: The Steam page, the Subreddit, the Discord server, our Audiogames.net thread and on Itch.io

All the best

Huw Millward

Warsim 0.7.7.6 (Big Bandit Overhaul)

Alright so let me start by saying, this week has been interesting and troublesome to say the least. I have come into multiple problems and setbacks with my laptop and I'm awaiting a new keyboard after some keys got accidentally destroyed, there have also been some other issues I'm trying to solve so the workpace hasn't been where I've wanted it to be...

...However, I'm still super excited to bring this update which breathes a bit of life into an area that was flat and devoid of any depth for so long, it wasn't planned but after visiting the minor bandit code to put in the ability to hire the groups directly as a bandit king (thanks to a suggestion by Defender) I saw just how shallow the whole system was and decided to put and end to it.

MINOR BANDIT OVERHAUL
New kinds of bandit leaders

So this system was somewhat modelled on how the Goblin Slaver update was done, meaning there are numerous different traits available each having a different effect on how the leader acts. There are 10 different personalities total, some are similar like recruiter and expert recruiter, and some allow for special abilities like Mercenary captain or Land merchant.

* Recruiter (Double units each year)
* Hordevassal (Supports Phenor's Bandit Horde if it's active)
* Brutal Trainer (Half recruits, Men have +60% stats (120 battlescore bandits and 200 battlescore Warlords)
* Expert Robbers (Take more gold)
* Honest Men (No robbery)
* Expert Recruiter (Triple units each year) (option to sell them your bandits, at 10 gold each)
* Merry Men (Doesn't rob as much gold, and never robs you if it means you have nothing)
* Moneygrubber (+20% Gold gain from rents and robberies)
* Mercenary Captain (Option to buy bandits from him, Occasionally runs merc contract events)
* Land Merchant (Sells any lands above the one they have, if they have only one land he invades automatically)

So you'll now see a group a honest men who won't rob anyone, right next to a bandit group with an expert recruiter growing in number fast only to be replaced by a brutal trainer who turns that large army into a feared unit where a warlord could kill one of your knights with ease.

* Added expert robbers take twice the gold
* Added moneygrubber leaders gain 20% extra rental gold each turn
* Added honest men don't rob anyone
* Added land grab factions always invade when attacking and on only one land
* Added updated battlescore for brutal trainer units (125 and 200)
* Added merry men dont' rob you if it would leave you broke
* Added moneygrubbers gain +20% of normal stolen gold
* Added recruiter leaders get double units each turn
* Added brutal trainers get half units each turn
* Added expert recruiters get triple units each turn

New stuff you can do with minor bandit groups

This update hasn't just changed what they can do, but also what you can do with them. Now you can view additional stats, you can talk to the leader directly, you can speak to random local bandits and if you have the 'Bandit King' backstory you can actually attempt to hire the group with a chance of gaining it's leader as a personal champion whom you can send to the Arena/to run a fort/etc. It's also now possible for you to try and have your diplomat broker a truce with a group instead of just paying gold, but there are risks!

* Added ability to buy land from land merchant bandit leader (if truced)
* Added ability to buy men from merc captain leaders (if truced)
* Added ability to sell men to expert recruiter leaders (if truced)
* Added ability to view all stats for bandit leaders
* Added ability to hire bandit group if you are the bandit king and (public op lower than 20 or group is merry men or honest men) (credit Defender)
* Added ability to speak to random bandit (25 dialogues)
* Added 36 unique dialogues (4 for each bandit leader type)
* Added ability for bandit group leader to join you as a knight if his group is assimilated with you
* Added ability for bandit group leader to head off into the world if his group is assimilated with you
* Added ability for bandit group leader to join you as a champion if his group is assimilated with you
* Added dynamic refusal from bandit group leader if you ask them to join
* Added ability for diplomat to broker truce with the bandits
* Added ability for diplomat to be killed brokering truce with bandits

New bandit leader random events

Now there are several events with at least one for each trait that can happen at the end of a turn, and some pre-existing bandit events have been improved upon.

* Added rival group join event for recruiter bandit leaders
* Added successful robberies event for expert robbery bandits
* Added new potion merchant raid event
* Added new old artifact seller raid event
* Added robbed nobles for village event for merry men bandit leaders
* Added defend village and gain recruits for honest men bandit leaders
* Added impassioned speech event for expert recruiter bandit leaders
* Added call for the bandit horde event for hordevassal bandit leaders
* Added half men to horde event for hordevassal bandit leaders
* Added brutal training regime event for brutal trainer leaders
* Added land capture event for land merchant leaders
* Added merc contract event for merc leaders
* Added 1 in 3 chance event for successful scam to double gold for moneygrubber bandit leaders

Minor bandit bugs and tweaks

A couple of bugs and tweaks done during the development, also a little cheat code for testing different types of bandit leader!

* Reworked the hire attack screen
* Fixed bandit group 5 giving all of their end of turn gold to bandit group 1
* Fixed capitalisation bug in minor bandit group screen
* Reworked layout of minor bandit screen
* Merged minor bandit code and made it 5x more efficient
* Added secret code 69 in bandit group choice screen which spawns a random set of bandit leaders

UNRELATED BUGFIXES

Some bug fixes suggested by you guys! and one I found

* Fixed Flag of Aslona reference (credit u/Dargonsploof)
* Fixed broken bluetrii screen (credit HisShadow)
* Fixed hirelings unable to be ignored or trap doored (credit HisSHadow)
* Fixed hiring more units than intended (credit HisShadow)
* Fixed niklas text line bug

SCREENSHOTS

- New screen with a hostile group
- Diplomat convinces bandits to a truce
- New menu for a truced group
- Viewing the troop tree
- Talking to a minor bandit leader
- Selling units to an expert recruiter leader

Warsim 0.7.7.5 (Knightly Orders Complete, And More)

So today before I got to work on some concepts for the Combat update I cleared a few more references to Aslona and tried to finish off clearing through my list of bug reports and suggestions, got quite a bit off the list and tomorrow will likely begin some more serious concept work. After a while into it today I realised I had enough stuff done to justify another update so here we are!

AN ABSCENSE OF BANDITS


It was pointed out that you can disable every faction bar bandits in a custom game, now you can disable them too!

* Added new option only minor bandits no bandit horde (custom game or at random)
* Added new option no bandits or minor bandits (custom game or at random) (credit Defender)

HIRING SCUM REVISITED


The hiring scum in the Blackmarket screen was terrible, now it's been revised!

* Added new screen to asking to hire too many troops from slums
* Fixed 10 grammar and text bugs in hire slums scum screens
* Added new sound effect to hiring scum
* Added new screen and dynamic graphic to hiring slums scum

KNIGHTLY ORDERS COMPLETE


I had some left over plans for Knightly orders and now they are fully complete! You can now order your knights to battle the demons but expect heavy losses.

* Removed hidden knight recruit option on hall of order
* Added new screen for issuing order to attack rebels in hall of order
* Added new screen for issuing order to attack bandits in hall of order
* Added new screen for issuing order to defend lands in hall of order
* Added new screen for issuing order to assist the main army in hall of order
* Added the ability for the knightly order to fight the demon horde (credit u/Ceasar15)
* Added new screen for issuing order to fight demon horde

ARENA BETTING SCREENS REWORKED


The arena betting screens were flawed, now thanks to Ursur's report they are much better!

* Fixed autoblocked from betting if you enter an amount too high (Credit Ursur)
* Added new screen for entering a higher bet than the arena has gold
* Added new screen for entering a higher bet than you have gold
* Added new screen for betting nothing at all

BYE BYE BLACKMARKET


I thought this event was due it's own screen, now it's got one and has been reworked a little bit.

* Added new screen for Blackmarket being captured bloodlessly from you at end of turn
* Added new screen for Blackmarket being captured from you at end of turn
* Added new screen for new Blackmarket leader once captured from you at end of turn
* Added new screen showing Blackmarket flags changing once captured from you at end of turn
* Added random number of troops for new garrison between 80-120 when captured from you

BUGFIXES


Another pile of bugs fixes, thanks everyone for the reports!

* Fixed 4 miscapitalisations in Arena intro text (credit u/TheGamingDictator)
* Fixed 11 grammar issues in Arena intro text (credit u/TheGamingDictator)
* Fixed 2 intro to laws screen grammar and text bugs (credit u/TheGamingDictator)
* Fixed 10 text bugs in laws screens (credit u/TheGamingDictator)
* Fixed savage wildwood events showing up even if you havent discovered the locations
* Fixed drylands nomad demon kills showing up in turn report even if you haven't met the nomads
* Fixed 3 references to bandit related stuff when you're bandit king replaced with alt encounters (credit Defender)
* Fixed stoll at night shaian text bug (credit Defender)
* Fixed venture south Arasuk text bug (credit Defender)
* Fixed gor the bandit Arasuk text bug (credit Defender)
* Fixed Council meeting wordwrap, grammar, and colour bugs
* Fixed minor bandit advice available even if minor bandits aren't in game

EVERYTHING ELSE


A couple of uncategorised stuff!

* Made goblin slaver removal events a little rarer (credit Ursur)
* Made it clear you can enter 0 to bet nothing in Fighters pit and Brawl pit
* Removed references to bell sounding in Arena
* Added recruiters to troop report (credit u/TheGamingDictator)

Warsim 0.7.7.4 (The Bug Eradication And De-Aslonification Update)

Okay so I was going to crack straight on with the Combat update plans after the Dev-a-thon but two big things popped up, a huge list of text bugs from Defender was sent to me, and I was made aware of thousands more references to Aslona that pop up in games where you choose to name your kingdom something else.

THE KINGDOM OF ANYTHING BUT ASLONA


This seemed impossible to solve, but thanks to certain tools I was able to 'As far as I can tell' remove basically every references to Aslona now and replace them with the chosen name of your kingdom, Aslona or otherwise. This was no small task and at first I didn't even think it possible but here we are! (As always find any references to Aslona if you're playing as something else and let me know)

* Scrubbed over 1000s references to Aslona in the game

WAGE SETTING IMPROVED


Was clearing through my leftover bugs and passed the wage setting screen, it was so sorry looking I couldn't ignore it and move on, now it's a little improved.

* Added new screen for setting troop wages
* Added new graphic for setting troop wages
* Added tag showing knights and recruiter wages if changing it for knights and recruiters (credit u/GamingDictator)
* Added new screen for knight wage set
* Added new screen for soldier wage set

ORDER OF THE ROSES IMPROVED


I was passing through the holy order of the roses to sort some stuff out and ended up adding a few things to it.

* Added new screen for hiring single knight from Order of the roses
* Added new screen for hiring multiple knights from Order of the roses (dynamic)
* Added new screen for trying to hire too many knights from order of the roses
* Added new screen for trying to hire more than you can afford from order of the roses
* Added new location 'Great Old Paladin Statue' in Order of the roses hall
* Fixed under our protection order of the roses text bug (credit Defender)
* Fixed wielded order of the roses text bug (credit Defender)
* Fixed you've come to right place order of the roses text bug (credit Defender)
* Fixed to swords order of the roses text bug (credit Defender)

BUGFIXES


This is one of the most comprehensive bugfix drives I've ever done, Gaming dictator and Defender have been on overdrive, I've spent basically all day fixing as many of these bugs as humanly possible and I want to thank Defender and TheGamingDictator for their efforts taken to make this game better for everyone!

* Fixed no default tax tax for low yeild of bank tax (credit u/TheGamingDictator)
* Fixed pre-explore 10 places option not being settable
* Fixed brawl pit and fighter's bit bet screen not showing your gold
* Fixed 'Roughian' instead of 'Ruffian' in faction name generator (credit Defender)
* Fixed 'Foreshadowed' spelling error in faction name generator (credit Defender)
* Fixed 'Crescent' spelling error in faction name generator (credit Defender)
* Fixed references to certain beasts in faction name generator (replaced with new names) (credit Defender)
* Fixed Aggressive spelling error in Aeromancer race description (credit Defender)
* Fixed Auramancer description and rewrote it (credit Defender)
* Fixed Darks instead of Dark in necromancer race description (credit Defender)
* Fixed Krut, Erak, and Rebel broken death screens
* Fixed Pheasant beast description bug (credit Defender)
* Fixed Pitfull text bug and extended description (credit Defender)
* Fixed Porcupine race description (credit Defender)
* Fixed Panda description (credit Defender)
* Fixed Python race description (credit Defender)
* Fixed reindeer description (credit Defender)
* Fixed Rattlesnake description (credit Defender)
* Fixed rat description (credit Defender)
* Fixed camouflage mispelling (credit Defender)
* Fixed Swordfish description (credit Defender)
* Fixed duplicate seal in beast generator (credit Defender)
* Fixed seahorse description (credit Defender)
* Fixed sloth description (credit Defender)
* Fixed shark description (credit Defender)
* Fixed Salmon description (credit Defender)
* Fixed Swin instead of Swim mispelling (credit Defender)
* Fixed sealion description (credit Defender)
* Fixed Sasquatch description (credit Defender)
* Fixed slug and snail descriptions being mixed up (credit Defender)
* Fixed spider description (credit Defender)
* Fixed Tarantula description (credit Defender)
* Fixed Unicorn description (credit Defender)
* Fixed Warthog description (credit Defender)
* Fixed Woodpecker description (credit Defender)
* Fixed duplicate and in wolverine description (credit Defender)
* Fixed feelings text bug in Gorthmek talk (credit Defender)
* Fixed a orc to fight text bug in gorthmek talk (credit Defender)
* Fixed is makes me want to puke text bug in gorthmek talk (credit Defender)
* Fixed "climpse" instead of "glimpse" text bug in gorthmek talk (credit Defender)
* Fixed Fort Gorthmek Talk text bug (credit Defender)
* Fixed love cult improve text bug (credit Defender)
* Fixed love cultist talk text bug (credit Defender)
* Fixed Each other love cult text bug (credit Defender)
* Fixed Goat description (credit Defender)
* Fixed hyena description (credit Defender)
* Fixed hare description (credit Defender)
* Fixed rabbit description (credit Defender)
* Fixed Jackrabbit description (credit Defender)
* Fixed Jellyfish description (credit Defender)
* Fixed Kangaroo description (credit Defender)
* Fixed Mouse race description (credit Defender)
* Fixed Ostrich race description (credit Defender)
* Fixed Osprey description (credit Defender)
* Fixed elephant description (credit Defender)
* Fixed Glow worm description (credit Defender)
* Fixed Dengeir spelling issue in Baiaa Talk (credit Defender)
* Fixed pot seller artifact text bug (credit Defender)
* Fixed Similar artifact text bug (credit Defender)
* Fixed ruined shop artifact text bug (credit Defender)
* Fixed Injustice blackmarket text bug (credit Defender)
* Fixed I hate pirates dockrow text bug (credit Defender)
* Fixed Mag's soup kitchen text bug (credit Defender)
* Added 4 new Blackrow children texts (credit Defender)
* Fixed dockrow east dock company text bug (credit Defender)
* Fixed musicians guild blackmarket text bug (credit Defender)
* Fixed guildrow treasury text bug (credit Defender)
* Fixed guildrow not here text bug (credit Defender)
* Fixed intro to the fighters district text bug (credit Defender)
* Fixed fighters district way of life text bug (credit Defender)
* Fixed cobra description (credit Defender)
* Fixed chamelion description (credit Defender)
* Fixed crow description (credit Defender)
* Fixed Basillisk description (credit Defender)
* Fixed Boa description (credit Defender)
* Fixed camel description (credit Defender)
* Fixed orphanages text bug in prison text (credit Defender)
* Fixed nonsense text bug in prison text (credit Defender)
* Fixed freed text bug in prison text (credit Defender)
* Fixed 'every seen koova' text bug (credit Defender)
* Fixed koova is god among men text bug (credit Defender)
* Fixed strange text bug in monster parts (credit Defender)
* Fixed pointy buldge text bug in monster parts (credit Defender)
* Fixed missing word for long ears monster part (credit Defender)
* Fixed appart text bug in monster parts (credit Defender)
* Fixed in an odd angle text bug in monster parts (credit Defender)
* Fixed exclaimed mane text bug in monster parts (credit Defender)
* Fixed outward ears text bug in monster parts (credit Defender)
* Fixed long three heads text bug in monster parts (credit Defender)
* Fixed brick balancing text bug in monster parts (credit Defender)
* Fixed on either side text bug in monster parts (credit Defender)
* Fixed gangly thin legs text bug in monster parts (credit Defender)
* Fixed hiring knights text bug (credit Defender)
* Fixed ability to explore ancient isle beyond 10 places (credit u/TheGamingDictator)
* Fixed cheats setting ancient isle to 25 explored (credit u/TheGamingDictator)
* Fixed Duplicate word in Warlock race description (credit Defender)
* Fixed Golems grammar bug (credit Defender)
* Fixed Demigod race description text bug (credit Defender)
* Fixed and rewrote shroomlings race description (credit Defender)
* Fixed ent race description (credit Defender)
* Fixed treemen race description (credit Defender)
* Fixed two bugs in elven race description (credit Defender)
* Fixed Socrceror race description (credit Defender)
* Fixed Mermen race description (credit Defender)
* Fixed Dwarfen tier 2 and 3 unit names (credit Defender)
* Fixed Hobgoblins race description (credit Defender)
* Fixed goblins race description (credit Defender)
* Fixed half giant tier 2 unit names (credit Defender)
* Fixed Gnoll race description (credit Defender)
* Fixed Kappas race description (credit Defender)
* Fixed and rewrote trow description (credit Defender)
* Fixed bushpig description bug (credit Defender)
* Fixed Boar description bug (credit Defender)
* Fixed axe-wielding woodcutters miner text bug (credit Defender)
* Fixed Survivial text bug in miner text (credit Defender)
* Fixed 3 text bugs in miner theive text (credit Defender)
* Fixed missing eye miner text bug (credit Defender)
* Fixed covered in dirt miner grammar bug (credit Defender)
* Fixed broke another string music guild text bug (credit Defender)
* Fixed classical lute music guild text bug (credit Defender)
* Fixed wait... real vampires music guild text bug (credit Defender)
* Fixed songwood is better music guild text bug (credit Defender)
* Fixed treat bards well music guild text bug (credit Defender)
* Fixed no coin sound for depositing in Black Bank
* Fixed no coin sound for withdrawing in Black Bank
* Fixed missing ability to withdraw and deposit all in Black Bank (credit u/TheGamingDictator)
* Fixed tattooed race prefix description (credit Defender)
* Fixed concoction text bug in mage guild (credit Defender)
* Fixed do not ask question mages guild text bug (credit Defender)
* Fixed palan is named northwatch text bug (credit Defender)
* Fixed palan kept the name northwatch text bug (credit Defender)
* Fixed huge fort northwatch text bug (credit Defender)
* Fixed furious race prefix description (credit Defender)
* Fixed gentle race prefix description (credit Defender)
* Fixed seafaring race prefix description (credit Defender)
* Fixed longneck race prefix description (credit Defender)
* Fixed three-headed masked race prefix description (credit Defender)
* Fixed famous warrior slavers fort text bug (credit Defender)
* Fixed lesser than others slavers fort text bug (credit Defender)
* Fixed built by blood and sweat slavers fort text bug (credit Defender)
* Fixed I prefer here slum pit text bug (credit Defender)
* Fixed 'retired life for me' pit text bug (credit Defender)
* Fixed 'checked out the fighters pit' pit text bug (credit Defender)
* Fixed heard the end of it pit text bug (credit Defender)
* Fixed scorpions fighting is the best text bug (credit Defender)
* Fixed eachother scorp pit text bug (credit Defender)
* Fixed keep any eye scorp pit text bug (credit Defender)
* Fixed pronounced text bug in rihhm (credit Defender)
* Fixed hell intro text bug in rihhm (credit Defender)
* Fixed skull of dead titan text bug in Arasuk (credit Defender)
* Fixed perimited text bug in Snowfolk village (credit Defender)
* Fixed expert text bug in snowfolk village (credit Defender)
* Fixed eachother text bug in snowfolk village (credit Defender)
* Fixed reading a book shaian text bug (credit Defender)
* Fixed welcome newcomers shaian text bug (credit Defender)
* Fixed tale of the traveller shaian text bug (credit Defender)
* Fixed we hear horrible things shaian text bug (credit Defender)
* Fixed smelly mushroom shaian text bug (credit Defender)
* Fixed implings race description bug (credit Defender)
* Fixed troglodytes race description bug (credit Defender)
* Fixed corpselord race description bug (credit Defender)
* Fixed demi race description bug (credit Defender)
* Fixed pickpocket reported in the herald of 0 gold (credit Defender)
* Fixed skeerok race description (credit Defender)
* Fixed fungus folk race description (credit Defender)
* Fixed arctic prefix description (credit Defender)
* Fixed combat prefix description (credit Defender)
* Fixed dire prefix description (credit Defender)
* Fixed fungus prefix description (credit Defender)
* Fixed lesser prefix description (credit Defender)
* Fixed plateau prefix description (credit Defender)
* Fixed sunset prefix description (credit Defender)
* Fixed trench prefix description (credit Defender)
* Fixed tomb prefix description (credit Defender)
* Fixed dirty prefix description (credit Defender)
* Fixed four eyed prefix description (credit Defender)
* Fixed less wealth orientated merc group origin text bug (credit Defender)
* Fixed horrible land beyond comprehension merc group origin text bug (credit Defender)
* Fixed offered a contract merc group origin text bug (credit Defender)
* Fixed bullied merc group origin text bug (credit Defender)
* Fixed individual mercenaries merc group origin text bug (credit Defender)
* Fixed unbreaking merc group origin text bug (credit Defender)
* Fixed deserters merc group origin text bug (credit Defender)
* Fixed second and third sons merc group origin text bug (credit Defender)
* Fixed formed from an older group merc group origin text bug (credit Defender)
* Fixed questionable mercs merc group origin text bug (credit Defender)
* Fixed cursed temple raiders merc group origin text bug (credit Defender)
* Fixed witch killer merc group origin text bug (credit Defender)
* Fixed 25 grammar and text issues in History guild library
* Fixed layout of all books in history guild library
* Fixed missing page turn sound for history guild library
* Fixed kingdom report screen text (credit u/TheGamingDictator)
* Fixed dryland description grammar bug (credit u/TheGamingDictator)
* Fixed south coast description grammar bug (credit u/TheGamingDictator)
* Fixed songwood description grammar bug (credit u/TheGamingDictator)
* Fixed wildwood description grammar bug (credit u/TheGamingDictator)
* Fixed Chameleon joke text bug (credit Defender)
* Fixed Ancestral joke text bug (credit Defender)
* Fixed Cannibal village joke text bug (credit Defender)
* Fixed Ghoul friend joke text bug (credit Defender)
* Fixed knock knock dwarves joke text bug (credit Defender)
* Fixed lyre joke text bug (credit Defender)
* Fixed goblin solo joke text bug (credit Defender)
* Fixed orc parrot joke text bug (credit Defender)
* Fixed Egress riddle text bug (credit Defender)
* Fixed Thought riddle text bug (credit Defender)
* Fixed and rewrote equals riddle text bug (credit Defender)
* Fixed priest riddle text bug (credit Defender)
* Fixed logs riddle text bug (credit Defender)
* Fixed language riddle text bug (credit Defender)
* Fixed river riddle text bug (credit Defender)
* Fixed iron roof riddle text bug (credit Defender)
* Fixed 4000 gold rare gems mining throne room event takes 4000 gold instead of gives (credit Michael_11458)
* Fixed musician guild influence advice text bug (credit Defender)
* Fixed indebted advice text bug (credit Defender)
* Fixed and rewrote duplicate goblinwood advice (credit Defender)
* Fixed talking tree advice text bug (credit Defender)
* Fixed secret sudden death game advice text bug (credit Defender)
* Fixed learn the ways advice text bug (credit Defender)
* Fixed independents advice text bug (credit Defender)
* Fixed peace advice text bug (credit Defender)
* Fixed worse without ale text bug (credit Defender)
* Fixed never been seen text bug (credit Defender)
* Fixed stinks of death text bug (credit Defender)
* Fixed tale of demons text bug (credit Defender)
* Fixed britches text bug (credit Defender)
* Fixed silent their voices text bug (credit Defender)
* Fixed orc woman text bug (credit Defender)
* Fixed nothing wrong with my face text bug (credit Defender)
* Fixed weird bartenders text bug (credit Defender)
* Fixed second slum text bug (credit Defender)
* Fixed wulfs secret text bug (credit Defender)
* Fixed Ogre creativity text bug (credit Defender)
* Fixed Hatred text bug (credit Defender)
* Fixed dragon's kneecap text bug (credit Defender)
* Fixed it's nice having a guildrow tavern text bug (credit Defender)
* Fixed genius tavern text bug (credit Defender)
* Fixed sometimes fights here tavern text bug (credit Defender)
* Fixed wildly pitside tavern text bug (credit Defender)
* Fixed did you hear about weapon stores tavern text bug (credit Defender)
* Fixed I hate these crowds tavern text bug (credit Defender)
* Fixed go and trade in the wild north tavern text bug (credit Defender)
* Fixed doomstone tavern text bug (credit Defender)
* Fixed Combat academy text tavern text bug (credit Defender)
* Fixed map makers guild tavern text bug (credit Defender)
* Fixed greeting to you tavern text bug (credit Defender)
* Fixed only thing worse tavern text bug (credit Defender)
* Fixed nice enough tavern tavern text bug (credit Defender)
* Fixed lone arrow tavern tavern text bug (credit Defender)
* Fixed how human can drink tavern text bug (credit Defender)
* Fixed I don't want riches tavern text bug (credit Defender)
* Fixed Intimidated tavern text bug (credit Defender)
* Fixed 12th pilgrimage tavern text bug (credit Defender)
* Fixed strongest ale tavern text bug (credit Defender)
* Fixed upperhand hero origin text bug (credit Defender)
* Fixed condemned hero origin text bug (credit Defender)
* Fixed guaranteed hero origin text bug (credit Defender)
* Fixed smuggler hero origin text bug (credit Defender)
* Fixed elven woman hero origin text bug (credit Defender)
* Fixed broken heart hero origin text bug (credit Defender)
* Fixed butcher hero origin text bug (credit Defender)
* Fixed artfiact hero origin text bug (credit Defender)
* Fixed ride horse hero origin text bug (credit Defender)
* Fixed wolf pack hero origin text bug (credit Defender)
* Fixed Bored painter hero origin text bug (credit Defender)
* Fixed party of bandits hero origin text bug (credit Defender)
* Fixed raiding goblins hero origin text bug (credit Defender)
* Fixed duplicate greater things hero origin text bug (credit Defender)
* Fixed prison guard hero origin text bug (credit Defender)
* Fixed wild north merc hero origin text bug (credit Defender)
* Fixed southern squire hero origin text bug (credit Defender)
* Fixed boring village life hero origin text bug (credit Defender)
* Fixed trade post guard hero origin text bug (credit Defender)
* Fixed tavern owner and brawler hero origin text bug (credit Defender)
* Fixed If I told you hero origin text bug (credit Defender)
* Fixed invincible hero origin text bug (credit Defender)

EVERYTHING ELSE


* Made coin of fate encounter rarer (credit u/TheGamingDictator)
* Made coin of fate encounter twice as rare if rabble banned from court (credit u/TheGamingDictator)
* Updated kingdom report graphic

Summary of the 2nd Day Develop-a-thon!



Summary of the Dev-a-thon


In total the develop-a-thon is responsible for 258 new features and 511 bug fixes which blew my mind when I calculated it up, 769 total changes!

I did enjoy the develop-a-thon but as always it was a massive challenge and there were some moments where I almost couldn't keep up with the development pace, namely during making the delete a save game feature and the day spent developing the Goblin Jamboree (8am-10pm).

I couldn't be happier with how it all turned out though, the game is as with the last Develop-a-thon, much more improved now than it was before so thank you everyone who got involved and thank you all who provided feedback!

To name a few, some of the biggest changes to the game are the ability to name your kingdom anything you want, massive improvements on the Barracks, so many dead bugs you could feed half of the worlds lizards, the ability to delete save games, a huge celebration in Goblinwood, and so many new features you couldn't hope to experience them all in hours of playtime.

The Plan Now


So now that the develop-a-thon is over... thank god, I'm taking a brief break and working on clearing some bugs and scrubbing the entire game of any reference to Aslona (1000s of them). Then I will begin work on the Combat update.

Once the combat overhaul update is in place I plan to begin preparations for moving Warsim forward towards actually releasing instead of staying in Early Access infinite dev that we've been in for a while. Don't worry though I'll still update it post Early Access but I'd like to start clearing through all the unfinished parts of the game and make it a full and complete product.

By the end of this process I plan to rework a lot of Warsim's marketing material and trailer, to slightly increase it's price, and to try and promote warsim to more people and pull the game out of relative obscurity. (I will talk about these plans again soon in more detail)

I will however be rolling out a little update tonight to fix bugs and hopefully eradicate any mentions of Aslona when playing as a custom kingdom!

The full week's Changelog (Be warned, it's long)


WARSIM THE REALM OF... WHATEVER


Something I've been wanting to do for a very long time, it has been requested by so many players I've lost count, now you can name your kingdom anything you want not just Aslona. I've tried to scrub the game of references to Aslona if you are playing custom but I guarentee I've missed loads so if you find any in your Non-Aslona playthroughs share them with me and I'll sort them out!

* Added the ability to select your own kingdom name at game start
* Added the ability to generate a custom kingdom name at game start
* Added ability to rename your kingdom in the other laws screen

BARRACKS IMPROVEMENTS

The Barracks troop upgrade screens were abysmal and low-effort, now they have all been reworked and upgraded with graphics and a new sound effect.

* Added new screen for not having enough gold to upgrade goblins to berserkers
* Added new screen for not having enough goblins to upgrade to berserkers
* Added new screen and graphic for goblin to berserker main screen
* Added new screen and graphic for converting a goblin to berserker (with new text)
* Added new sound effect for troop conversion
* Added new costs to upgrading bandits and goblins in barracks
* Made training ground graphic smaller and worse looking
* Made grand barracks graphic bigger and more grand
* Added new screen for not having enough gold to upgrade bandits to soldiers
* Added new screen for not having enough bandits to upgrade to soldiers
* Added new screen and graphic for bandits to soldiers main screen
* Added new screen and graphic for converting a bandits to soldiers (with new text)
* Added new screen for not having enough gold to upgrade goblins to soldiers
* Added new screen for not having enough goblins to upgrade to soldiers
* Added new screen and graphic for goblins to soldiers main screen
* Added new screen and graphic for converting a goblins to soldiers (with new text)
* Added new screen for not having enough gold to upgrade bandits to peasants
* Added new screen for not having enough bandits to upgrade to peasants
* Added new screen and graphic for bandits to peasants main screen
* Added new screen and graphic for converting a bandits to peasants (with new text)
* Added new screen for not having enough gold to upgrade soldiers to knights
* Added new screen for not having enough soldiers to upgrade to knights
* Added new screen and graphic for soldiers to knights main screen
* Added new screen and graphic for converting a soldiers to knights (with new text)

CUSTOM GAME IMPROVEMENTS

A few improvements to the custom game screens, you now have an extra option to have the world explored a little but not fully and your chosen race pack will be shown before you continue on with your chosen game set up.

* Added ability to have the first region of each direction pre-discovered in custom game (credit defender)
* Added tag showing which race pack is active during custom game set up screen (credit Defender)
* Fixed text issues with exploration screen in custom game settings

REFUGEE CAMP OVERHAUL

I ended up with a refugee camp in my test world and noticed the whole system was a bit lacking, So I spent quite a large portion of the day working on completely evolving the camps and making them much more dynamic, now there are better screens for actions with them as well as a large personality based system where you can speak to the leaders of the camps. Refugee camps are more likely to appear in game when a kingdom is destroyed than before and they include a ton of depth that wasn't there before. I would say this system has recieved a massive evolution.

* Added troop tree screen to refugee camps
* Fixed refugee camp screen kicking you off after viewing a camp
* Added new cheat code 7049 (turns each kingdom into refugee camp)
* Added new sound effect for destroying the last of a refugee camp
* Added troop tree screen to refugee camps
* Added ability to ask independent leader of refugee camp 5 different questions
* Added 15 dialogues for friendly leaders in refugee camp (dynamic)
* Added 15 dialogues for hostile leaders in refugee camp (dynamic)
* Added 15 dialogues for Mercantile leaders in refugee camp (dynamic)
* Added 15 dialogues for Stupid leaders in refugee camp (dynamic)
* Added 15 dialogues for Neutral leaders in refugee camp (dynamic)
* Added 15 dialogues for Strange leaders in refugee camp (dynamic)
* Added dynamic screen for not having enough gold to hire refugees
* Added sound effect to unable to hire refugees screen
* Added new different refugee camp screen for savage hostile kingdom
* Added new different refugee camp screen for savage kingdom
* Added ability for taking all troops from savage refugee camp if diplomat skill 120+
* Added chance that refugee leader heads out to travel the world after you hire his people
* Added chance that refugee leader joins your army as elite unit after you hire his people
* Added chance that refugee leader offers to become a champion (if space) after you hire his people
* Added dynamic screen for not having enough land to re-establish refugees
* Added dynamic screen from leader for re-estblishing refugees
* Added re-establishing kingdom of a friendly or stupid leader will make them your vassal
* Added new reworked screen for re-establishing refugee kingdom
* Added savage leaders who's units are hired will always join you as an elite unit of their ex-kingdom
* Added ability for helping re-establish kingdom in savage refugee camp if diplomat skill 180+
* Made refugee camps forming a 50/50 chance instead of 1 in 3 chance

MAKE A WISH

The wishing well has been improved a lot more in it's layout and function!

* Added throwing your last coin into the well significantly increases odds of getting a wish
* Fixed menu option for throwing a coin into the magic well still showing if you have no gold
* Fixed 25 Wishing well text and grammar bugs (credit u/TheGamingDictator)
* Reworked text layout of Wishing Well (new gold loss indication and new text for successful wishes)

BLACKROW SLAVER IMPROVEMENTS

Was passing through the Blackrow slaver and found ways to improve it a little bit in how it's laid out.

* Added new screen for not having enough gold for Blackrow Tavern slaver
* Added new screen for asking for too many men Blackrow tavern slaver
* Added new screen for buying slaves from Blackrow tavern slaver
* Fixed Blackrow tavern slaver hire screen text bugs

MONUMENT OF KINGS IMPROVED

Was fixing some monument of kings bugs and noticed the destruction screen was a little lacking, now it's improved!

* Fixed 6 Monument of kings text and grammar bugs (credit u/TheGamingDictator)
* Rewrote text for destroying monument of kings
* Added destruction sound effect to Monument of Kings

BLACKMARKET LAYOUT IMPROVEMENTS

Now you can see your gold in more screens in the Blackmarket, it's annoying not knowing your gold when you're trying to buy things!

* Added new layout for hiring goblin scum from the market (including seeing your current gold)
* Added kingdom stats bar to each blackmarket district main screen and district selection screen
* Added new layout for hiring slavers from slums slaver post (including seeing your current gold)

SLUM GOLD SYSTEM IMPROVED

Now the slum gold system is far more logical and has better layout and a new option!

* Fixed slum gold donation screen doesn't close when you donate enough gold
* Added new indicator of exactly how much gold is needed for the slums on the main donation screen
* Added ability to donate exactly the amount of gold needed to upgrade the slums

GAMING DICTATOR'S NAME SUFFIX IDEAS

A couple of new name suffixes thanks to u/theGamingDictator, I'm surprised we didn't have the Brave as a suffix already but now we do!

* Added new name suffix 'the Brave' (+29 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
* Added new name suffix 'the Impaler' (+39 battlescore) (credit u/TheGamingDictator)
* Added new name suffix 'the Walker' (+5 battlescore) (credit u/TheGamingDictator)
* Added new name suffix 'the Braver' (+34 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
* Added new name suffix 'the Bravest' (+37 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
* Added new name suffix 'the Unready' (-5 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'Lionheart' (+30 battlescore)
* Added new name suffix 'Longshanks' (+10 battlescore)
* Added new name suffix 'Redtooth' (+19 battlescore)
* Added new name suffix 'Blacktooth' (+6 battlescore)
* Added new name suffix 'Bloodtooth' (+10 battlescore)
* Added new name suffix 'Sharptooth' (+19 battlescore)
* Added new name suffix 'Greentooth' (+10 battlescore)
* Added new name suffix 'Stonetooth' (+29 battlescore)
* Added new name suffix 'Glasstooth' (+7 battlescore)

TOURNAMENT IMPROVEMENTS

A few tweaks to tournaments, now the npc initiated tournaments have speeches before them!

* Added new screen for tournaments held in arena (not started by you)
* Added screen with speech from arena owner now includes their face
* Fixed 'an 16-man tournament' text bug (Credit 71)

KNIGHTLY ORDERS IMPROVED

Having a recent look at the knightly orders screen it was a little strange compared to other menus, I decided to update it again and have added lots of new screens and sounds where there previously were none. You can rename your knightly order (thanks u/TheGamingDictator) and now the leader of the knightly order has a face, a full plated armour image mixed with whatever procedurally generated helmet you have.

* Added new screen with sounds for forming knightly order
* Added new screen and graphic for introduction to leader of new knightly order (with sounds)
* Fixed wrong colour used for knightly order hall graphic on some screens
* Reworked knightly order name screen
* Reworked knightly order screen and split into 3 sub screens
* Added ability to rename knightly order (credit u/TheGamingDictator)
* Added ability to speak to knightly order leader about orders directly

LET THE PEOPLE DRINK EXTENDED

The main bulk of this update is expansions on the let the people drink update, while adding to the tavern dialogues I discovered I'd actually missed a tavern off when I was adding drinking to each tavern, the Lone Arrow tavern found in the far west in Huntsman's Rest had no ability to drink, I added 2 new drinks one of which gives you the ability to hit bullseye each time in the Huntsman's Archery, there are also new sound effects, bugfixes and tons of new dialogues for the various taverns across the world.

* Altered vomit hole graphic to be bigger
* Added ability to drink in Lone Arrow Tavern
* Added new drink 'Sap of the forest' (25 gold) to Lone Arrow tavern
* Added Sap puke event
* Added 4 random sap drinking events
* Added 5 new dialogues to lone arrow tavern
* Fixed lone arrow tavern dialogues not appearing in the tavern
* Added sap of the forest makes you perfect at archery in hunter's rest
* Added new sound effect for goblin hitting head in bar
* Added new sound effect for goblin dropping tray of drinks in bar
* Added 5 universal Northern tavern dialogues
* Added 5 Pitside Tavern dialogues
* Added 5 universal Artifact Market tavern dialogues
* Added 5 silverstaff tavern dialogues
* Added 5 three blades inn dialogues
* Added 5 new rusty dagger inn dialogues
* Added 5 new humans toe tavern dialogues
* Fixed punching staring goblin drunk event broken
* Added 5 new generic tavern dialogues and rumours
* Added 5 new icewatch tavern dialogues
* Added 5 universal goblin tavern dialogues
* Added 5 universal Blackmarket tavern dialogues
* Added 5 Blackrow Tavern dialogues
* Added 5 Dragon's Kneecap Tavern Dialogues
* Added 5 Thickblood tavern dialogues
* Added 5 dialogues to Blackrow tavern
* Added 5 dialogues to thickblood tavern
* Added 5 dialogues to Three blades inn
* Added 5 dialogues to silver staff tavern

PROSPECTING REWORKED

Defender suggested having a sound effect for prospecting, when I went to put it in I noticed just how bad the prospecting 'screen' was, it was a single line of badly formatted text, so now there are new graphics and screens.

* Added new graphic for prospecting in mines
* Added new sound effect for prospecting in mines (credit Defender)
* Fixed prospecting text-wrap bug
* Rewrote mine prospecting text layout
* Made prospecting 50/50 instead of 1 in 3 chance
* Reworked not enough gold for prospecting message
* Fixed Hlok mine prospecting and collapsing options not showing if unfilled
* Added gold loss indicator to prospecting

YOU'RE FIRED

Firing staff has always been a screenless part of the game, you click the button and they're gone without a word from them, now your staff will have parting words pooled from a big load of possible farewells and goodbyes

* Added new system for random responses when firing your staff (credit Defender)
* Added 5 generic firing dialouges
* Added 5 diplomat firing dialogues
* Added 5 Spymaster firing dialogues
* Added 5 Jester firing dialogues
* Added 5 General firing dialogues
* Added 5 Steward firing dialogues
* Added 5 gamemaster firing dialogues
* Added 5 Bard firing dialogues

DRINKING NAMES

Kind of a belated follow up to the let the people drink update, some more drunk name suffixes for characters in your world!

* Added new name suffix 'the Ale-Gobbler' (+13 battlescore)
* Added new name suffix 'the Ale-Chugger' (+11 battlescore)
* Added new name suffix 'the Ale-Slammer' (+10 battlescore)
* Added new name suffix 'the Aleblood' (+5 battlescore)
* Added new name suffix 'the Blackout-Drunk' (-30 battlescore)
* Added new name suffix 'the Mead-Guzzler' (+9 battlescore)
* Added new name suffix 'Alebreath' (+3 battlescore)
* Added new name suffix 'Aleblood' (+5 battlescore)
* Added new name suffix 'Meadblood' (+4 battlescore)
* Added new name suffix 'the Meadblood' (+4 battlescore)
* Added new name suffix 'Boozeblood' (+3 battlescore)

AEHLANS IMPROVED

While passing through here on a report of a grammar bug I noticed how sorry looking the book buying screens were, now each book has it's own book graphic and a special screen with sound effects for when you do buy the books!

* Fixed 4 Aehlans rare tomes grammar bugs (credit u/TheGamingDictator)
* Added new sound effect to buying books from Aehlans
* Added new book graphic and buying screen for 'The Centaar'
* Added new book graphic and buying screen for 'Blackmarket management'
* Added new book graphic and buying screen for 'Legend of the iron hills'
* Added new book graphic and buying screen for 'Zeberfan the magic man'
* Added new book graphic and buying screen for 'The Black Bank of Azrukh'

SEER OF MINDS IMPROVEMENTS

Same as Aehlans, another few tweaks and fixes for an overlooked part of the Blackmarket!

* Fixed seer of minds grammar bug (credit u/TheGamingDictator)
* Fixed seer of minds conversation grammar bug (credit u/TheGamingDictator)
* Added new screen for seer of minds refusal to see you
* Added new screen for seer of minds too broke for a reading

MINER PROBLEM

Title pun, Another nice find by u/TheGamingDictator on reddit, It's an oversight in allowing mines to be prospected in when dead but no code to then tell the game the mine is working again after telling it the mine is dead, now this is fixed and a new screen has been put there to show this event happening!

* Fixed unable to resume mining after discovering new vein of ore in a dead mine (credit u/TheGamingDictator)
* Added screen for mining operations kickstarting again for each of mines (credit u/TheGamingDictator)

THE GOBLINWOOD JAMBOREE

I wanted another wholesome event in game and opted for the friendly goblins of the western settlement of Goblinwood, now provided you have all the positive goblin laws and stances. The goblinwood jamboree contains music, feasting, lots of chatter, a drinking contest against a bunch of goblins and random events, so be nice to goblins and head west!

* Added Goblinwood Jamboree (a goblinwood festival every 10 years if you have goblin celebration active and ban goblin slavery and have discovered goblinwood)
* Added goblin trumpet sound effect
* Added new description for goblinwood intro during jamboree
* Added goblin jamboree messenger end of turn event
* Added two goblin guard intro to castle Kolok
* Added 5 dynamic text intros for Bgax the guard captain
* Added 5 dynamic text intos for Geks the advisor
* Added 5 dynamic text intos for the king
* Added 5 dynamic text intos for Gmek the rich
* Added 3 dynamic texts for celebration start toast by king
* Added a toast by Bgax
* Added a toast by Gmek
* Added 2 dynamic texts for no toast
* Added dynamic applause response to toasts (but always a toast if the king speaks)
* Added goblinwood chariot song
* Added Chef goblin screen
* Added random feast meal system (gives you one of 4 different foods)
* Added 3 random reactions to eating mystery meat covered in Rteka seeds
* Added 3 random reactions to eating mystery meat on it's own
* Added 3 random reactions to eating rat meat skewers
* Added 3 random reactions to eating dog meat on the bone
* Added option to join or ignore goblin drinking competition (100 gold prize)
* Added dynamic system of drinking, quiting or drinking automatically
* Added drinking competition with dynamic eventualities for winning, losing or no winners
* Added dynamic graphic for the round of the drinking contest
* Added goblin glass window small sound effect
* Added goblin fall through window random jamboree event
* Added bgax breaks up brawl random jamboree event
* Added king donates gold to poor random jamboree event
* Added nobles donate gold to king random jamboree event
* Added 5 new warriors random jamboree event
* Added assassination attempt random jamboree event
* Added goblin hits head random jamboree event
* Added 3 random end of the night text descriptions
* Added 3 random sends offs from Geks the advisor
* Added 2 new alt dialogues for Gmek the rich announcing the drinking competition
* Fixed goblinwood celebration settlement graphic not showing in district screens
* Fixed goblinwood invites for celebrations after the initial celebration not going out

GOBLIN SETTLEMENTS EXPANDED

A while ago the goblin settlement upgrade was added, something you can grow from a goblin hut all the way up to a megacity, well many people wanted it expanded and now it has been. Now once you have a goblin hut you can visit it in the other buildings tab on the main screen and upgrade it through there, each of the 20 or so different tiers has it's own graphic so you can watch the settlement grow before you!

* Added new system for goblin settlement (new screen in other buildings)
* Added ability to upgrade goblin settlement within the screen
* Added 20 different graphics for the stages of the goblin settlement

SAVE MANAGEMENT

A suggestion by RTT which is a good one, took a bit of work but I've got it sorted, now you can go through and type the name of a save file you want to delete to clear it and all its extra files away, helps if like me you have lots of different saves and test saves that get a little much, now spring cleaning is easy!

* Added ability to delete saves (credit RTT)

BOOKRAGE

For those who don't know, Bookrage has been involved in the Warsim community for quite some time over on Audiogames.net (specifically this thread) and has come up with I would say somewhere in the range of 500+ ideas over the years, frequently dropping a big list of concepts and ideas whenever I was brainstorming with things like the race system or name prefixes, some notable members of the Warsim community have been featured in the game and Defender suggested that Bookrage be added, why not! Now you'll find a place called Raging Book Shop in Blackrow where you'll find him!

* Added Raging Book Shop to Blackrow in Blackmarket
* Added Bookrage from Audiogames.net as a character (Defenders Idea)

JUST JOKING

Added 8 jokes that can appear being said by in game jesters and comedians

* Added yes knight joke (Level 1 joke) (credit u/Dtyn8)
* Added No good knight joke (Level 1 joke) (credit u/Dtyn8)
* Added fat knight joke (Level 1 joke)
* Added meat eater knight joke (Level 1 joke)
* Added cursed turnip man joke (Level 1 joke)
* Added peasant and a knight on a bridge joke (level 3 joke)
* Added knight in cannibal village joke (level 1 joke)
* Added Footless knight joke (level 2 joke)

MORE NAME SUFFIXES

Tons of new name suffixes, starting with tooth related ones but then I branched out, the best one is the Warmaker with +45 battlescore, my thought was if this character can make wars happen they are a probably tough, the weakest is the overdramatic with -10 battlescore!

* Added new name suffix 'Beartooth' (+16 battlescore)
* Added new name suffix 'Wolftooth' (+14 battlescore)
* Added new name suffix 'Dogtooth' (+4 battlescore)
* Added new name suffix 'Curvetooth' (+3 battlescore)
* Added new name suffix 'Bucktooth' (-1 battlescore)
* Added new name suffix 'Ogretooth' (+29 battlescore)
* Added new name suffix 'Glowtooth' (+15 battlescore)
* Added new name suffix 'Squaretooth' (+3 battlescore)
* Added new name suffix 'the Lifestealer' (+41 battlescore)
* Added new name suffix 'the Wallbreaker' (+25 battlescore)
* Added new name suffix 'the Boulder' (+30 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'the Tombstone' (+21 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'the Warforger' (+29 battlescore)
* Added new name suffix 'the Warchaser' (+34 battlescore)
* Added new name suffix 'the Warmaker' (+45 battlescore)
* Added new name suffix 'the Overdramatic' (-10. battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'the Firebringer' (-25 battlescore) (credit Catrin)
* Added new name suffix 'the Joker' (-1 battlescore) (credit Catrin)
* Added new name suffix 'the Mouse-eater' (-5 battlescore)
* Added new name suffix 'the Mouse Heart' (-3 battlescore)
* Added new name suffix 'the Mouse-like' (-5 battlescore)

HERO ORIGIN STORIES

A couple of additional origin stories, I will keep adding these because eventually we will get to the point where it'll be more or less unique and each hero will have a completely different origin story to the next

* Added 'Assaulted jester' hero origin story
* Added 'My past? No' hero origin story
* Added 'Sweet roll seller' hero origin story
* Added 'Adventuring writer' hero origin story
* Added 'Adventurer cliff village' hero origin story

BUGFIXES

511 Bugfixes... you'll just have to imagine them because I've hit some kind of steam post cap! imagine that.

Thank you


If you've made it this far I'm impressed, thank you everyone for your constant support and feedback, I still can't believe Warsim has gotten as far as it has and I'm honoured :)